I can't help but feel that if we couldn't ani cancel, the same people moaning its a thing would be moaning that it wasn't.
Only if you removed it. If it wasnt there in the firstplace, people would think it is normal.
Look at Dark Souls. No animation cancelling there, and no torch-and-pitchfork mob demanding there should be.
I’d say being able to dodge without first returning to a resting position would qualify as “animation canceling”, and having played Bloodborne, those game definitely don’t require you wait through entire recovery animation sequences before they let you dodge.
Guys. Animation cancelling do absolutely zero, nill, nothing. My friend tested it on his stam NB a year ago and he did absolutely same 51k parses with and totally without it.
Becauese yes, you can skip animation, but you cant skip global cooldown which is 1 second. Since all animations are below 1 second, you get nothing for skipping them. Just be done with this myth already
I can't help but feel that if we couldn't ani cancel, the same people moaning its a thing would be moaning that it wasn't.
Only if you removed it. If it wasnt there in the firstplace, people would think it is normal.
Look at Dark Souls. No animation cancelling there, and no torch-and-pitchfork mob demanding there should be.
@Sharee
but none of that happens in a single split second -- you have 1000 milliseconds to do all three. You fire the light attack first, then your skill, and optionally after the skill anim triggers (as skills start on button up/release), you can optionally block/dodge/bash/bar swap to cancel it. None of that happens all at once, but in a sequence. Have you ever watched a second hand move on a clock, it's not as short a timescale as you think it is; plenty of time to press 3 different buttons.
However, no one block cancels every animation; in PvP there's a defensive motivation to block cancel a cast, but not for every scenario (I usually preventatively roll away as soon as I throw a skill that can be reflected, for example, or you might bash if close up). In PvE, there is a motivation to cancel in order to tighten a rotation, but every skill is overkill and can actually decrease dps as it throws off your rhythm. Most animations are a suitable length to use as visual GCD timers, but some are not. Those are the ones you place in your rotation on bar swap. Block cancelling a ground AoE (even if quick cast is enabled in game options) can nullify it, weaving too soon can also throw your rhythm off and delay a skill, or even cause the light attack to mis-fire. This isn't button mashing, but precision button pressing
Honestly, it's all about timing, and if you're (or anyone else) trying to do all three in a split second, that explains the complaint, it simply isn't possible.

Guys. Animation cancelling do absolutely zero, nill, nothing. My friend tested it on his stam NB a year ago and he did absolutely same 51k parses with and totally without it.
Becauese yes, you can skip animation, but you cant skip global cooldown which is 1 second. Since all animations are below 1 second, you get nothing for skipping them. Just be done with this myth already
Light attacks have their own cooldown. Abilities have their own cooldown. Bashing has its own cooldown.
You can use all three at the same time, LA being cancelled by skill, and skill being cancelled by bash, and see a huge increase in your damage output compared to letting every animation finish.
Guys. Animation cancelling do absolutely zero, nill, nothing. My friend tested it on his stam NB a year ago and he did absolutely same 51k parses with and totally without it.
Becauese yes, you can skip animation, but you cant skip global cooldown which is 1 second. Since all animations are below 1 second, you get nothing for skipping them. Just be done with this myth already
Light attacks have their own cooldown. Abilities have their own cooldown. Bashing has its own cooldown.
You can use all three at the same time, LA being cancelled by skill, and skill being cancelled by bash, and see a huge increase in your damage output compared to letting every animation finish.
You are talking about weaving, when you cast skills immidiately after your LA. This is the thing, and is essential for good DPS. But after the skill is cast there is no point in cancelling its animation with block
Bonusfeatures75 wrote: »Why do you want to dumb the game down? Animation canceling adds another layer of skill, something most MMO’s are really missing. How about people get good and learn how to do it?
Yes, that would require the big scary E word- Effort
i can promise, and assure you that the amount of people who DO NOT know how to and cannot animation cancel is about 1% of ALL of eso community.
everyone animation cancels
we all do it.
it is even taught in the game by the devs.
what people are angry about is the over use of it when lagg and macros are involved that create and allow cheats to exist.
i have a list of people who do it regularly, i report them when i see them.
its allways the same thing, they hit people with 5 to 8 skills or light attacks in less then 1 second, its allways the same guys, i never see other people doing it.
in addition to that, i see those same guys at resources take out those guards on the flags instantly.
you see the guard fall and all you hear is one hit.
it's not "skill"
barney2525 wrote: »wow that was long.
Just my 2 cents. Your computer and the server are Not going to sit and analyze every action and skill used in a combat - and then determine "This was Routine - No canceling here " or "This was an emergency" so you can cancel here".
Sabbathius wrote: »Emma_Overload wrote: »why do you expect this to happen now?
Because it would be an improvement, for reasons listed painstakingly above. You know what also has been in the game for years, and ZOS didn't make any attempts to change? Traits on gear being set in stone. Until we got CWC. And it changed. And now the game is better. Same principle.
barney2525 wrote: »And since it Has been evaluated in the past, I would not hold my breath waiting for change.
ZOS_RichLambert wrote: »Just wanted to update everyone on where we are at with the animation prioritization efforts going on right now. At its core, the goal for the change was to make it clear which attacks players were using, while preserving the responsiveness of combat. We’ve made great strides towards this, but there are still a number of cases where things just don’t look or feel right (blocking as an example). As such, we’re going to be rolling back this change in next week's PTS patch (2.3.4) and will not be taking it to the Live megaservers.
We will continue to iterate on the system internally and will roll out the changes when they are ready.
barney2525 wrote: »wow that was long.
Just my 2 cents. Your computer and the server are Not going to sit and analyze every action and skill used in a combat - and then determine "This was Routine - No canceling here " or "This was an emergency" so you can cancel here".
The technology would unionize and we would have a big mess on our hands.
Either the game has it, or it doesn't. And because this game has used animation canceling for so long, it should be considered an aspect of the mechanics, and therefore left as it is.
Sabbathius wrote: »The mechanics of combat in this game are, frankly, embarrassing. It looks like you tried to fix it, failed, and instead enshrined it as a feature.
Leave animation canceling be. It raises the skill ceiling, and makes it more interesting trying to improve rotations etc.
People need to stop to call for "nerfs" of everything making others better than them. What kind of life are you used to?
"Ban healthy food, it makes people able to look more fit than me. Ban martial arts, people who know it can beat me! Ban cosmetics, it can make prettier girls than me even prettier! Ban gyms, it can make people stronger than me! Ban education, it can make people more successful than me! Ban gambling, it can make people wealthier than me!"
As for PVP, covering their moves by animation canceling - yes, that's the whole reason. Not a reason to remove it, but to keep it. That's part of the reason Samurai wore Hakama ("samurai pants"), to conceal their feet/leg, as to make it more difficult to expect their next move. it takes experience to predict what's coming next.
barney2525 wrote: »And since it Has been evaluated in the past, I would not hold my breath waiting for change.ZOS_RichLambert wrote: »Just wanted to update everyone on where we are at with the animation prioritization efforts going on right now. At its core, the goal for the change was to make it clear which attacks players were using, while preserving the responsiveness of combat. We’ve made great strides towards this, but there are still a number of cases where things just don’t look or feel right (blocking as an example). As such, we’re going to be rolling back this change in next week's PTS patch (2.3.4) and will not be taking it to the Live megaservers.
We will continue to iterate on the system internally and will roll out the changes when they are ready.
Elwendryll wrote: »An honest request would be to change the animations so they match the global cooldown, because that's just that, the animations don't follow the global cooldown, that's not the cooldown that doesn't follow the animations. Asking for a removal of animation canceling is just asking for the game to become slow paced and lower the ceiling.

if ability don't have cast time they will be cast even if you cancel with block, dodge or bash.barney2525 wrote: »wow that was long.
Just my 2 cents. Your computer and the server are Not going to sit and analyze every action and skill used in a combat - and then determine "This was Routine - No canceling here " or "This was an emergency" so you can cancel here".
The technology would unionize and we would have a big mess on our hands.
Either the game has it, or it doesn't. And because this game has used animation canceling for so long, it should be considered an aspect of the mechanics, and therefore left as it is.
The debate is : If you cancel an action animation, should it still deal damage or be cancelled too ?
People that can't be bothered to put in the effort will always find something to blame for their lack of success.
This time it's animation cancelling.
Just proves the point of how little the said people actually know about ESO combat.