alexj4596b14_ESO wrote: »Smasherx74 wrote: »tl;dr pls
Tl;dr people who can't animation cancel or weave attacks want a different options that would enable them to. Some have suggested that we make a option in the client settings for light attacks to go off with skill activation to reduce the number of imputs required to animation cancel. This would help people with motor control issues with figners and hands as well remove a step making it combat easier for people who struggle with animation canceling. Some have suggested to increase the GD by a 3rd of a second or so to make weaving and animation canceling easier in general. Other just want it gone others want it to stay the same.
I am not sure about other classes but I'm on a stamblade. Yes, you fire off a light atrack between skills but it's not as mindless as you put it. I have to watch the rotation and certain skills get hit when they are ready (ie relentless proc) and the timing of the ulitmate is important. So you have to think about what you're doing and react accordingly.
You have to watch relentless proc, that is mindful. You have to time ultimate, that is mindful. But inserting a light attack into every GCD? Heck, you could make a macro to do it for you, that's how mindless it is.
NupidStoob wrote: »
I am not sure about other classes but I'm on a stamblade. Yes, you fire off a light atrack between skills but it's not as mindless as you put it. I have to watch the rotation and certain skills get hit when they are ready (ie relentless proc) and the timing of the ulitmate is important. So you have to think about what you're doing and react accordingly.
You have to watch relentless proc, that is mindful. You have to time ultimate, that is mindful. But inserting a light attack into every GCD? Heck, you could make a macro to do it for you, that's how mindless it is.
You could macro entire rotations even "dynamic" ones because they aren't dynamic and just patterns repeating itself in ESO.