Elwendryll wrote: »To sum it up, not letting an animation totally run is bad, but using macro is fine in some cases, everyone uses macro anyway, including me. 99% of the playerbase knows how to cancel animation and do that regularly, but it's bad and not acceptable. The hardest content of this game should be designed around physically disabled people.
Well, *troll off*, as many people said, there is a global cooldown. Bashing is totally useless in a rotation, you can do it in a burst in pvp, but in pve it's straight up useless. So, the only thing you actually do is weaving light attacks, and swap cancel.
I'm convinced players using animation canceling are a minority. Keep in mind there are less than 1% of the playerbase that finished vMA or vet trials. I'm pretty sure there are some people out there using macros. But the thing is... They don't provide any advantage, they don't allow you to do anything that can't easily be done with some practice, because there are global cooldowns. Why use them in the first place? If you're not physically disabled.
And about being able to complete all content... It's a multiplayer game, not skyrim. You can't pause the game whenever you want. There is enough content in this game for years of entertainment even before touching anything that requires animation canceling to be completed. Some online games require a 0.1s reaction time on some mechanics, less than that would be absurd due to network limitations, ESO is very generous on the reaction time. There is content for everyone, asking for all the content to be available to the lower performing players is the same as depriving the most mechanically skilled players of the content they're looking for.
I don't even understand where the problem with animation canceling really is, it's only visual. You don't have to use it. And complaining about other people using it is the same as complaining their characters looks ugly. That's their choice. Anyway. I may be biased, I'm a stamsorc, I don't even see my character while I play (hurricane...).
An honest request would be to change the animations so they match the global cooldown, because that's just that, the animations don't follow the global cooldown, that's not the cooldown that doesn't follow the animations. Asking for a removal of animation canceling is just asking for the game to become slow paced and lower the ceiling.
cpuScientist wrote: »How can one not animation cancel. Like take out those with a disability sure. What's so hard about left click and then skill. It's like the simplest thing. My buddy who just got the game I told em you wanna light attack before every skill.
Further those that absolutely cannot light weave just play a heavy attack build or just spam one ability. With Max CP and decent gear a templar can get about 15k DPS just jabbing. Just fo that lol.
Seriously though weaving is the easiest thing to do. My Aussie friends can do it. The only time latency becomes a real issue is when it's so bad it breaks the game so that even just trying to press a skill isn't quite firing. I mean I've parsed with 400+ ping and still did fine lol. And if that's what you normally play with, look for a solution or quit the game cause that's unplayable Ani cancelling or not.
LeagueTroll wrote: »alexj4596b14_ESO wrote: »Bonusfeatures75 wrote: »Why do you want to dumb the game down? Animation canceling adds another layer of skill, something most MMO’s are really missing. How about people get good and learn how to do it?
Yes, that would require the big scary E word- Effort
i can promise, and assure you that the amount of people who DO NOT know how to and cannot animation cancel is about 1% of ALL of eso community.
everyone animation cancels
we all do it.
it is even taught in the game by the devs.
what people are angry about is the over use of it when lagg and macros are involved that create and allow cheats to exist.
i have a list of people who do it regularly, i report them when i see them.
its allways the same thing, they hit people with 5 to 8 skills or light attacks in less then 1 second, its allways the same guys, i never see other people doing it.
in addition to that, i see those same guys at resources take out those guards on the flags instantly.
you see the guard fall and all you hear is one hit.
it's not "skill"
This is statitical % can't even be close to true. For DPS PvE animation canceling is required to achieve community based DPS requirements for end game raids. I am a part who can't animation cancel due to a metal issue which makes it nearly impossible for me to do fast pase repeating patters due to a lack of motor control. No amount of practice will fix this for me and people like me and my issue is very common. Now their are different degrees to which people are effected. At the end of the day this actually locks people out of content they pay for. There is a better way to do it that allows for skill and Ease of access for everyone.
I can’t do it properly. I play a tank and animation cancel is completely not required for a tank. Tanks should heavy attack whenever possible and never even light attack. I don’t feel limited at all.
central_scrutinizer wrote: »Animation cancelling isn't skillful, it's just busywork. It's not mechanically hard to achieve at all, it's mostly just a cadence to memorize. Get over yourselves.
exeeter702 wrote: »I can't help but feel that if we couldn't ani cancel, the same people moaning its a thing would be moaning that it wasn't.
Only if you removed it. If it wasnt there in the firstplace, people would think it is normal.
Look at Dark Souls. No animation cancelling there, and no torch-and-pitchfork mob demanding there should be.
I’d say being able to dodge without first returning to a resting position would qualify as “animation canceling”, and having played Bloodborne, those game definitely don’t require you wait through entire recovery animation sequences before they let you dodge.
Now you are twisting the definition of "animation cancelling" to suit your argument.
There is no such thing as landing a light attack, skill, and a bash all in a split second in dark souls, which is the essence of TESO animation cancelling.Guys. Animation cancelling do absolutely zero, nill, nothing. My friend tested it on his stam NB a year ago and he did absolutely same 51k parses with and totally without it.
Becauese yes, you can skip animation, but you cant skip global cooldown which is 1 second. Since all animations are below 1 second, you get nothing for skipping them. Just be done with this myth already
Light attacks have their own cooldown. Abilities have their own cooldown. Bashing has its own cooldown.
You can use all three at the same time, LA being cancelled by skill, and skill being cancelled by bash, and see a huge increase in your damage output compared to letting every animation finish.
With all due respect, you do not know what you're talking about.
With all due respect, what i said is exactly how it works. If you disagree, feel free to point out where you think i made a mistake, instead of making blanket statements like "ur wrong".
alexj4596b14_ESO wrote: »
Sure, but you are still able to participate in a reasonable Manor within your community and contribute. Something that would reduce imputs per second in the case of rapid imputs in a sequence would in effect do the same thing. The self driving car does not effect anything else on the road but does help that one group that needs or wants it.
alexj4596b14_ESO wrote: »
Sure, but you are still able to participate in a reasonable Manor within your community and contribute. Something that would reduce imputs per second in the case of rapid imputs in a sequence would in effect do the same thing. The self driving car does not effect anything else on the road but does help that one group that needs or wants it.
I have never EVER said someone couldn't run content with me because they were disabled or couldn't animation cancel. We don't do that in the ESO community.
alexj4596b14_ESO wrote: »alexj4596b14_ESO wrote: »
Sure, but you are still able to participate in a reasonable Manor within your community and contribute. Something that would reduce imputs per second in the case of rapid imputs in a sequence would in effect do the same thing. The self driving car does not effect anything else on the road but does help that one group that needs or wants it.
I have never EVER said someone couldn't run content with me because they were disabled or couldn't animation cancel. We don't do that in the ESO community.
I was not accusing anyone in this thread of doing it. I'm saying it does in fact happen. I would also point out that the person who is disabled would probably not explain why they can't perform due to a multiple reasons. The main one is that Video games are one of the few places you can escape to, without having to worry about being judged or "treated differently". Even tho ironically I am basically asking for a non invasive accommodation for people who can't.
alexj4596b14_ESO wrote: »alexj4596b14_ESO wrote: »
Sure, but you are still able to participate in a reasonable Manor within your community and contribute. Something that would reduce imputs per second in the case of rapid imputs in a sequence would in effect do the same thing. The self driving car does not effect anything else on the road but does help that one group that needs or wants it.
I have never EVER said someone couldn't run content with me because they were disabled or couldn't animation cancel. We don't do that in the ESO community.
I was not accusing anyone in this thread of doing it. I'm saying it does in fact happen. I would also point out that the person who is disabled would probably not explain why they can't perform due to a multiple reasons. The main one is that Video games are one of the few places you can escape to, without having to worry about being judged or "treated differently". Even tho ironically I am basically asking for a non invasive accommodation for people who can't.
No one is being treated differently over Animation Canceling. This thread is full of people demanding it is removed or demanding it stays. The judgement only occurs when it's opinionated, which this thread is based upon. People with disabilities shouldn't be used as a scapegoat. Look at all the posters getting worked up whether they agree or disagree about Animation Canceling. You can't group people as disabled or not to gain support for anything.
Elwendryll wrote: »Some online games require a 0.1s reaction time on some mechanics, less than that would be absurd due to network limitations,
An option rarely discussed would be to increase the global cool down by a small amount (somewhere between a tenth and a third of a second.) This would keep animation cancelling intact, make efficient light attack weaving more obtainable for a higher percentage of players and allow slightly more fluid appearing animations.
https://www.youtube.com/watch?v=jAu1ZsTCA64Wifeaggro13 wrote: »Trancestor wrote: »Bonusfeatures75 wrote: »Why do you want to dumb the game down? Animation canceling adds another layer of skill, something most MMO’s are really missing. How about people get good and learn how to do it?
Yes, that would require the big scary E word- Effort
i can promise, and assure you that the amount of people who DO NOT know how to and cannot animation cancel is about 1% of ALL of eso community.
everyone animation cancels
we all do it.
it is even taught in the game by the devs.
what people are angry about is the over use of it when lagg and macros are involved that create and allow cheats to exist.
i have a list of people who do it regularly, i report them when i see them.
its allways the same thing, they hit people with 5 to 8 skills or light attacks in less then 1 second, its allways the same guys, i never see other people doing it.
in addition to that, i see those same guys at resources take out those guards on the flags instantly.
you see the guard fall and all you hear is one hit.
it's not "skill"
How have i never seen anything like that in the thousands of hours that i played? Bad players always accuse good players of macros when they get destroyed by them.
Because its physically impossible to perform five actions in under a second . Macros exist its designed to support third party additions.i think everyone should use them in pvp.
lassitershawn wrote: »Wifeaggro13 wrote: »Trancestor wrote: »Bonusfeatures75 wrote: »Why do you want to dumb the game down? Animation canceling adds another layer of skill, something most MMO’s are really missing. How about people get good and learn how to do it?
Yes, that would require the big scary E word- Effort
i can promise, and assure you that the amount of people who DO NOT know how to and cannot animation cancel is about 1% of ALL of eso community.
everyone animation cancels
we all do it.
it is even taught in the game by the devs.
what people are angry about is the over use of it when lagg and macros are involved that create and allow cheats to exist.
i have a list of people who do it regularly, i report them when i see them.
its allways the same thing, they hit people with 5 to 8 skills or light attacks in less then 1 second, its allways the same guys, i never see other people doing it.
in addition to that, i see those same guys at resources take out those guards on the flags instantly.
you see the guard fall and all you hear is one hit.
it's not "skill"
How have i never seen anything like that in the thousands of hours that i played? Bad players always accuse good players of macros when they get destroyed by them.
Because its physically impossible to perform five actions in under a second . Macros exist its designed to support third party additions.i think everyone should use them in pvp.
Honestly pretty common in endgame, certainly a far cry from impossible. It is entirely possible and common in endgame PvE to be swapping directions (sometimes multiple times rapidly), light weaving skills, bar swapping, using synergies, and potentially going into a block, bash, or roll dodge depending on what is going on. Without moving at all you can be doing four actions in one second just from a LA > Skill > Swap while popping a synergy and that is an extremely routine event in a raid. I know a lot of endgame players and afaik none of them use macros in raid. Perhaps a few for testing purposes and some people macro their synergy button to just spam x but that isn't extremely common and is pretty unnecessary.
and this guy was one of the reasons combat in eSO is so damn imbalanced and we have a floating meta. not to bash but many cheered when he was let goprobabkyravi wrote: »
Last comment on that video:
Mr. Grey
10 months ago
Pretty much, and whenever someone complains or says it wasn't intended they'll link us to this video.
Smasherx74 wrote: »tl;dr pls
FearlessOne_2014 wrote: »In my opinion Animation Canceling should stay. Players should make the distinction of legetimate Ani-Canceling, and illegal multi-combo macroing.
ZOS should either actually perma bann macro users. Or just make the use of macros completely legal for ALL ESOers. Just in the past 24 hours alone that have came back to ESO. It's gotten to the point now. That these macro users are so good that they've figured out a way to bypass the Global Cooldown. The situation has also gotten so bad that these heavy macro users are extremely blatant, with their heavy use of multi-skill macros combinations.
Smasherx74 wrote: »tl;dr pls
That was way to long to care to read, because the problem people ignore is they don't know how to remove animation cancelling without completely changing how combat works, more than likely copying someone else's style, instead of what they have made. Its here to stay.
Sabbathius wrote: »OK, so we have another wave of posts and polls about animation canceling, as we have had, for pretty much the past 5 years. A goodly portion of players (41% on the poll currently on front page) believe it's bad for the game, for one reason or another.
First, when people say they want animation canceling gone, first counterargument is that this will make the game unplayable. If you start Endless Hail animation, with no way to interrupt it, and boss initiates a 1-shot mechanic you must block or die, without animation canceling you die. That's the argument. But that is not what people who are asking for animation canceling to go away are asking for. A distinction has to be made between *EMERGENCY* animation canceling, and *ROUTINE* animation canceling that is part of the rotation.
Currently, routine animation canceling is what we have. We cancel animations for the sake of canceling animations, and squeezing out more performance. We do not cancel only in emergencies. By comparison, most other MMOs have animation canceling for emergencies only, and this is reinforced by cast-and-effect. That is, the effect of the spell only occurs if the animation is allowed to play in full, or for the cast to complete. ESO already has some of this, if you animation cancel anything with a cast time, you won't get an effect. Trouble is, vast majority of ESO's abilities are instant, thus you cancel the animation, but still get the effect. Think of it this way - I am pouring a glass of water, and someone interrupts me. Do I magically end up holding a glass full of water? No. I was interrupted. I didn't finish pouring. My glass isn't full. In ESO, currently, you can interrupt, and still end up with a full glass.
So, what's a better way? Allow animation canceling, like today. But the trigger is tied to the animation finish. You press a button, resource cost (magicka, stamina, etc) is subtracted from your resource pool, and animation begins to play. No effect has occurred yet. Animation finishes playing. Effect occurs. At any point throughout this, you can cancel via block, dodge, bar swap, bash, etc. But if you do, no effect will occur, because animation never finishes, and no resources are refunded. Meaning, if you have to move, if you have to block, etc., you CAN, that aspect of the game doesn't change. But now you can't just spam stuff at the target willy-nilly, you have to be selective about what you cast and when, as opposed to hammering out a rotation blindly regardless of context.
Now, this usually spawns two other arguments. First being "this will make the game too slow". Yes, for some, and also not necessarily. You have to remember, some people like lightning-fast gameplay, others like slow and tactical gameplay (which is also why turn-based games are still a thing), and there's people in the middle. So, if the game got a little slower and that was bad for you, there's be other players for whom this would be good. So the change wouldn't be a net negative. And when I said "not necessarily", it means some of the longer animations can be sped up, or buffed in damage so that the result is commensurate with the animation duration. Longer animation -> bigger bang. Another alternative would be longer animation -> less cost, you'd be trading animation time for lower resource consumption, but risk forced interrupt via mechanics.
Now, let me delve into the logical objection to animation canceling. Can we all agree that developers spend time and effort creating those pretty animations? Yes, yes? Anybody disagree? Remember the Warden reveal, where they spent half an hour just showing off those pretty animations, and how much love and care went into those? If you don't, just wait another month, they will do the same with Necromancer. BUT, why are they doing this, if we're all supposed to L2P and git gud and cancel animations? I have yet to have anyone make a cogent, logical argument why developers would waste precious time and money on creating animations we're never meant to see in full. Anyone care to try and explain? So, right there, is a logical contradiction.
Second logical objection is, animations in this game are meant to convey what is being cast. Enemy starts casting, you see what is being cast, you react accordingly. That's how it works with NPCs, including bosses. You see the animation, you know what's coming, you take steps. That is not the case for players. You often get hit by things the animation of which you never saw, because they were block-canceled 0.2 seconds after they began. Imagine PvE in this game, like a vet boss fight or raid, if bosses suddenly started animation canceling. Would that be fun? And would that look good? Doubt it, right? If you disagree, fire up a poll, and ask "Should bosses be animation canceling? Yea/Nay" and see the results. But I think we both know what the results will be, yes? Moving on.
Third, what about discrimination against partially disabled players. OK, the easiest response would be "screw them!" or "who cares?" Not something most people here would say to someone's face in person, of course, but this is internet and /r/iamverybasass is a thing. However, let me point out that a lot of ESO's player base aren't kids. They're middle aged people *with* kids. Some of these people work with their hands, and the last thing they need after a 12 hr shift is to have to physically abuse their keyboard and mouse, trying to squeeze out Starcraft-like 400 APM. Again, I am not dismissing people who enjoy this, just pointing out that vast, vast majority of us cannot, physically, pull this off any longer. And when it comes to partial disabilities, this game ALREADY took steps towards helping these players. We can now set the telegraph color and opacity for better visibility, for example. There's still no colorblind mode, as far as I know, but most modern games that care about their user base have them by default. Last game I played would be recently-released Anthem, for example, which has multiple colorblind options built in since beta, to make sure players can see what is happening. And while these people are a minority, current estimate is approximately 8% for males. That's not insignificant. Well, in that vein, what about people who can't, due to age, arthritis, injury, etc., hammer out the perfect LA->Ability->Block cancel all the time, every time? Do we leave them overboard?
Then, there's also the question of animation canceling on a purely technical level not being attainable by some players, due to distance from server. Yes, people with 30-50ms latency can get these nice, crisp rotations. It's lovely. What about those of us with consistently triple digit latency, which spikes? Especially in places like Cyrodiil, where even bar-swapping sometimes doesn't register? I am asking this in the interests of fairness. We all know how in P2P games the host has the advantage, right? Well, can we then admit that someone at 30ms has a significant advantage, even just in PvE performance, to someone sitting at 300ms? Especially if that latency isn't uniform, but fluctuates between 200 and 400ms for the average of 300ms? Ever tried to animation cancel under these conditions? It's unreliable. So what is your response? Move closer to the server, you scrub? Not a very good response, now is it? But without animation canceling, suddenly it's not much of an issue. With ability queuing buffer (sometimes even under player's control to tweak to their liking), most other MMOs play just fine at those latencies. So that's another reason to ditch animation canceling.
Another argument to do away with animation canceling is balancing. Again, we've all seen the threads, haven't we? Please make X dungeon easier. No, make X dungeon harder. If ZOS balances the game for animation cancelers in mind, the dungeon will be so hard for Nana, Nono and Lil' Fabrizio. Who cannot, for love or money, animation cancel as well as you. Filthy casuals... Ehem, anyway. On the flipside, if ZOS balances the game for non-cancelers, the animation cancelers will go through that content, to quote General Patton, "like crap through a goose". And nobody is happy! Well, with animation canceling removed, this is no longer a consideration. And now the mechanics can be centered around making people *think* as opposed to hammering on keys like a spastic monkey. Choose what abilities to use, and when, based on animation length and context, as opposed to locking down the muscle memory and just hammering it out. Which brings us to macros.
Ah, yes. Zee macros, the horrible M-word. OK, first off, macros exist. Most of us use them. YES, probably even you! It just depends on how rigidly or loosely you define the word "macro". If your mouse or keyboard is programmable, you already use a macro, it's just the macro is simple. Press 4 with your thumb on the mouse, mouse executes 4. That's a simple macro - press 4, get 4. More complicated macro would be press 4, get left mouse button->short wait->4->short wait->right mouse button. This performs a light weave, an ability bound to 4, and block-cancels the animation. Now, these are against TOS, but people still use them. Especially people with disabilities or injuries, like a guildmate of mine last summer after a car crash. It was that, or walk away from ESO, and considering the guy was bedridden, that's just cruel and unusual punishment. OK, so against TOS, and it's bad, so don't do it, m'kay? But how far are we willing to take this mentality?
What I mean is, abilities in ESO are on-release. They fire not when you depress the key, but when you release the key. So would a macro that does "depress and release key" be cheating, and against TOS? It's still 1-to-1 input, you press 4, you get 4. But with this macro, the game doesn't wait for you to release the key, keypress and release are simultaneous. Is this cheating? Prooooobably, right? Though maybe not quite? Starting to get a little grey? OK, so let's take it a little farther towards absurdity. Would using a short travel time keyboard be cheating then? Especially if the keyboard doesn't allow hold-key, meaning every keypress the keyboard considers an automatic key release. Think about it. Where with a normal average keyboard you start depressing the key, it moves a while, then registers the keypress, but keeps moving down a bit until it bottoms out, and then you release the key, it starts moving back, and spring strength (or rubber or what have you) determines the acceleration of that snapback, and registers a release, and only THEN does your ability begin to fire? As opposed to someone using a short travel time keyboard, and with a slightest movement it registers a keypress, and immediately generates a release as well. That's mechanical cheating! They are shaving off microseconds with every single keypress, accruing entire seconds over the course of a play session! Monsters! Sooo, do we persecute and punish that as well? Do we track down people using red switches, and force them to use black switches instead? No, we don't.
What I'm getting at is that macro isn't a script. It's not automation. You're still at the keyboard, pressing all the same buttons. And global cooldown still prevents you from activating more abilities in a second than anybody else. But you have pressing *fewer* buttons. Which brinngs me to manual light attacking. I wasn't going to touch it, so it wouldn't muddy the waters, but I'll mention it quick. There's a very good reason vast majority of MMOS either don't have these, or have these on autocast (also known as autoattack). Picture EVE Online ('03) or WoW ('04) or WAR ('08), etc., where autoattacks in those games had to be done manually with a left mouse click. Did the game just get better, or worse? I bet most would say it got significantly worse. It's just busy work. It distracts, puts unnecessary wear on the user's fingers and needlessly reduces the lifespan of our peripherals. It is, for lack of a better word, medieval.
OK, so I'll wrap this up on that. If you are going to respond, please start with attempting to answer some of the questions I posed. Like, how do you reconcile developers spending a lot of time creating animations, with apparent intent for those animations to not be seen via animation canceling. Or how would WoW or EVE's gameplay improve by making all autoattacks manual cast.
exeeter702 wrote: »exeeter702 wrote: »I can't help but feel that if we couldn't ani cancel, the same people moaning its a thing would be moaning that it wasn't.
Only if you removed it. If it wasnt there in the firstplace, people would think it is normal.
Look at Dark Souls. No animation cancelling there, and no torch-and-pitchfork mob demanding there should be.
I’d say being able to dodge without first returning to a resting position would qualify as “animation canceling”, and having played Bloodborne, those game definitely don’t require you wait through entire recovery animation sequences before they let you dodge.
Now you are twisting the definition of "animation cancelling" to suit your argument.
There is no such thing as landing a light attack, skill, and a bash all in a split second in dark souls, which is the essence of TESO animation cancelling.Guys. Animation cancelling do absolutely zero, nill, nothing. My friend tested it on his stam NB a year ago and he did absolutely same 51k parses with and totally without it.
Becauese yes, you can skip animation, but you cant skip global cooldown which is 1 second. Since all animations are below 1 second, you get nothing for skipping them. Just be done with this myth already
Light attacks have their own cooldown. Abilities have their own cooldown. Bashing has its own cooldown.
You can use all three at the same time, LA being cancelled by skill, and skill being cancelled by bash, and see a huge increase in your damage output compared to letting every animation finish.
With all due respect, you do not know what you're talking about.
With all due respect, what i said is exactly how it works. If you disagree, feel free to point out where you think i made a mistake, instead of making blanket statements like "ur wrong".
Aside from the fact that explanations with much detail have already been expressed, i find it exhausting having to constantly repeat myslef. But to be concise.
No one twisted the arguement to suit their needs. Animation canceling is simply about cutting off the recovery animation with an action that is permitted off the GCD, to which the dark souls example was absolutely apt. This discussion can only go somewhere if those involved accept the simple truth that weaving light attacks into each GCD ability use is not animation canceling even though it literally cuts off inconsequential animations.
Bash and light attacks do not in any way shape or form have their own cool downs. You are conflating particular systems and how they effect priorities from a gameplay perspective. .
Light atracks obey the GCD in that they are unusable during the GCD refresh. They simply do not initiate the GCD on use. Its exactly why the devs allow an ability to cut off the animation of a light attack so you can get both actions in per every GCD.
Actions such as bash, block, roll dodge and bar swap, are off the GCD to maintain reactionary freedom and player agency. Bash in particular has a small damage component that allows an additional tick of damage, but is rarely worth a potential stamina (or magicka with frost staff) regen tick loss. And it most definitely does not lead to obscene burst combos that the anti "animation cancel" crowd would try to (and depressingly succeed in) have many believe.
There is no huge damage output, that is hyperbolic nonsense exacerbated by poorly educated individuals who believe they know how the combat system works under the hood. Its these same individuals who think tying damage calculations and ability resolve points to the end of a recovery animation is a conceivable solution, which it is absolutely not for numerous reasons, but at this point im repeating myself for a third time on this thread alone and wont elaborate any further.
There is nothing difficult in animation cancel, neither there is no big skill behind this. It's just so confusing for new players and it annoys me that I need to spam mouse/keyboard like I would be playing latest Mortal Combat in order to get good DPS.