PvE has achievements that motivate players. No death runs. Speed runs and more. Rewards such as special skins, pets, titles and more.. PvE even has leaderboards that specifically show who has done the best job clearing the top content. PvE even has a leaderboard that demonstrates who has done the best job clearing content.
So there are already motivating factors in PvE. They are different because the content is different. Many of the most skilled PvP players are also to PvE players.
But yes, GF needs to be fixed. It is a shame Zos chose to not fix it even though we were loud and clear that it was not fixed and they were tagged in many of those threads.
These are all one-time things, though. What happens once you get them? For example, I didn't touch Scalecaller for months after getting the trifecta. Okay, when motifs were added, I was drawn back to complete my collection, but that lasted only a few weeks. And the dungeon event last year completely obliterated the dungeon motif market and now even those rewards are almost worthless.PvE has achievements that motivate players. No death runs. Speed runs and more. Rewards such as special skins, pets, titles and more..
Leaderboard competition has been on the decline over the years. There are those that still compete, of course, but it's not nearly as many as before. Score-pushing is a soul-draining exercise of constantly resetting the trial for hours each night to get that one perfect run where nobody dies and RNGesus smiles upon you, which is why I don't score-push and I suspect why so many people who do score-push burn out and/or develop very salty outlooks about the game.PvE even has leaderboards that specifically show who has done the best job clearing the top content. PvE even has a leaderboard that demonstrates who has done the best job clearing content.
PvE has achievements that motivate players. No death runs. Speed runs and more. Rewards such as special skins, pets, titles and more.. PvE even has leaderboards that specifically show who has done the best job clearing the top content. PvE even has a leaderboard that demonstrates who has done the best job clearing content.
So there are already motivating factors in PvE. They are different because the content is different. Many of the most skilled PvP players are also to PvE players.
But yes, GF needs to be fixed. It is a shame Zos chose to not fix it even though we were loud and clear that it was not fixed and they were tagged in many of those threads.
There are various leaderboards, achievements, loot and rewards in PvP also.
The problem I want to adress is in PvE there is absolutely no point to do the same content again (after you got the achievement). Like in PvP you can capture this Alessia again for another portion of AP and progress in Alliance war
PvE has achievements that motivate players. No death runs. Speed runs and more. Rewards such as special skins, pets, titles and more.. PvE even has leaderboards that specifically show who has done the best job clearing the top content. PvE even has a leaderboard that demonstrates who has done the best job clearing content.
So there are already motivating factors in PvE. They are different because the content is different. Many of the most skilled PvP players are also to PvE players.
But yes, GF needs to be fixed. It is a shame Zos chose to not fix it even though we were loud and clear that it was not fixed and they were tagged in many of those threads.
There are various leaderboards, achievements, loot and rewards in PvP also.
The problem I want to adress is in PvE there is absolutely no point to do the same content again (after you got the achievement). Like in PvP you can capture this Alessia again for another portion of AP and progress in Alliance war
I suggest you read my post again. You seem to have read only one sentence.
First, the PvE leaderboards have much more meaning. i.e, the player at the top of the DK vMA leaderboard is the best at that on a DK. The raid team at the top of the vCR leaderboard is the best at the newest hardest content. The person at the top of the PvP leaderboard for XYZ campaign merely spent the most active hours in that campaign.
Second, you totally overlooked my mentioning of actual achievements in PvE content many of which you cannot get if you just go through it one time.
So you can ignore that there are achievements that require going through the content more than once. You can ignore that there are coveted rewards that go along with many of those achievements.
But they are there so the only problem is you seem to be overlooking them.
These are all one-time things, though. What happens once you get them? For example, I didn't touch Scalecaller for months after getting the trifecta. Okay, when motifs were added, I was drawn back to complete my collection, but that lasted only a few weeks. And the dungeon event last year completely obliterated the dungeon motif market and now even those rewards are almost worthless.PvE has achievements that motivate players. No death runs. Speed runs and more. Rewards such as special skins, pets, titles and more..Leaderboard competition has been on the decline over the years. There are those that still compete, of course, but it's not nearly as many as before. Score-pushing is a soul-draining exercise of constantly resetting the trial for hours each night to get that one perfect run where nobody dies and RNGesus smiles upon you, which is why I don't score-push and I suspect why so many people who do score-push burn out and/or develop very salty outlooks about the game.PvE even has leaderboards that specifically show who has done the best job clearing the top content. PvE even has a leaderboard that demonstrates who has done the best job clearing content.
So an alternative way to motivate and reward endgame PvE would be nice. I'm not sure if the idea here is a good solution. But the existing incentives for repeating content do seem a bit on the weak side.