Stam is so much better for pvp since murkimire its actually insane.
Resources
Stam (medium or heavy) has to invest in health and stam
Mag has to invest in magic, health and stam
Stam gets to skip put on using magic entirely and are able to focus on building health and stam. This applies to both medium and heavy stam build. They dont have to care about thier off resource pool. Mag only had to invest into 2 resource pools. Now mag has to build into all 3 to be effective. Stam doesnt need magic to cc break or rolldodge. They get to completely ignore that.
Switching from Light/medium to heavy Loses
Stam loses 600-750 weapon damage by not running 5 medium
Mag loses 4884 pen, 2191 crit and ability to use the light armor shield. (So any mag class beside sorc is screwed out of a shield)
Stam losing 600-750 weapon damage is a lot. However they can make that up with ravager or 7th legion.
mag loses 4884 spell pen which is basically major breech and 2191 spell crit which is exactly major prophecy. Neither of those can be made up with 1 or even 2 heavy sets.
Spinners offers that almost that amount of spell pen but its light and you can wear a light and heavy set on body at the same time. You can get 2191 with medusa which is heavy
but it gives you major prophecy not a general buff from it so that doesnt help either as it wont add to your crit it will just cancel out with inner light.
Stam can still rolldodge, it costs more but they still can. Mag cant use shields at all, unless your a sorc, without light.
Good Stam heavy damage sets vers good mag heavy damage sets
stam:
- hundings
- 7th legion
- ravanger
- warriors fury
- Acuity
- Affliction
- (Theres more these are just the best)
Mag:
- Juli
- Shackle (Not even a real damage set)
- acuity
Mag has massively less heavy armor dps sets to pick from than than stam and what they do have isnt as good as the stam options.
Resistance differences from min/max 5-1-1 armor
light:
spell res 11.6k
phys res 9.8k
Medium:
spell 12.3k (700 above light)
phys 11.99k (2.1k above light)
heavy:
spell 16.2k (4.6k above light)
phys 15.8k (6k above light)
This means stam is getting from 700-4.6k more spell resist and 2.1k-6k more physical resist from armor then mag that has to wear light. Light and medium should be 1:1. Mag should also have similar options for heavy armor that again make up for the loses that they get from switching to heavy the same way stam gets to make up for there lost weapon damage with ravaging or 7th legion.
Sustain
Stam can use heavy attacks better than mag. Stams heavy attacks dont take time to launch through the air and makes them easier to avoid. They dont have to even really aim them.
Stam needing impen vs mag needing impen
Both stam (medium) and mag (light) need impen now. They have around the same lvl of survivability, Both being pretty squishy. The difference though is that stam running impen can still get damage from one or both armor sets. They also dont have to invest in all 3 resource pools, which gives them more damage and more sustain also. Mag has to run shackle, thats one damage set down. If your a sorc (other mag classes to most likely) your also using another set for defense or sustain like armor master or lich. Thats 2 sets down. Mag is also going to need tri stat glyphs which gives you less resources but in all 3 pools (cuz mag needs all 3 now, fml). Having mag need to build like stam with impen results in stam and mag with similar survivablity but with mag having less damage then stam.
Yes there were mag that were making glass cannon builds with no stam, no shackle and defensive or sustain set. Zos if you want them to be squishier by all means feel free.
Personally ive played glass cannon builds and they seem squishy enough from the lack of sustain and stam but again feel free to so something about them. Making
mag need impen effected all mag players instead of just the glass cannon builds. Including the ones that were already building for survivabilty, you just forced them to build like tanks but with a lot less survivability and slightly better dmg thanks to jewelry glyph
Zos you forced mag builds to start building like stam with murkimire in addition to the things they already needed but didnt give them any of the perks that come with being stam. Mag doesnt get good heavy sets, they cant make up for the passive they lose by not running 5 light. They have less resistance compared to medium and lose out on far more than stam does runnung heavy. Mag has to worry about building into an extra resource pool that stam doesnt. They cant run 1-2 damage sets like stam can because there mag and not running those sets is how we survive. But hey for losing out on all that we get what is essentially 6-8k health and can rolldodge less....
So zos, you either need to start working on some of the areas mag is lacking in or need to rethink the cap and impen on shields because being a mag toon in pvp right now sucks.