ok maybe im wrong on that. deleted my magden during murkimire pts but if players have made magden good, more power too them.
kypranb14_ESO wrote: »Stam is so much better for pvp since murkimire its actually insane.
Resources
Stam (medium or heavy) has to invest in health and stam
Mag has to invest in magic, health and stam
Stam gets to skip put on using magic entirely and are able to focus on building health and stam. This applies to both medium and heavy stam build. They dont have to care about thier off resource pool. Mag only had to invest into 2 resource pools. Now mag has to build into all 3 to be effective. Stam doesnt need magic to cc break or rolldodge. They get to completely ignore that.
Switching from Light/medium to heavy Loses
Stam loses 600-750 weapon damage by not running 5 medium
Mag loses 4884 pen, 2191 crit and ability to use the light armor shield. (So any mag class beside sorc is screwed out of a shield)
Stam losing 600-750 weapon damage is a lot. However they can make that up with ravager or 7th legion.
mag loses 4884 spell pen which is basically major breech and 2191 spell crit which is exactly major prophecy. Neither of those can be made up with 1 or even 2 heavy sets.
Spinners offers that almost that amount of spell pen but its light and you can wear a light and heavy set on body at the same time. You can get 2191 with medusa which is heavy
but it gives you major prophecy not a general buff from it so that doesnt help either as it wont add to your crit it will just cancel out with inner light.
Stam can still rolldodge, it costs more but they still can. Mag cant use shields at all, unless your a sorc, without light.
Good Stam heavy damage sets vers good mag heavy damage sets
stam:
- hundings
- 7th legion
- ravanger
- warriors fury
- Acuity
- Affliction
- (Theres more these are just the best)
Mag:
- Juli
- Shackle (Not even a real damage set)
- acuity
Mag has massively less heavy armor dps sets to pick from than than stam and what they do have isnt as good as the stam options.
Resistance differences from min/max 5-1-1 armor
light:
spell res 11.6k
phys res 9.8k
Medium:
spell 12.3k (700 above light)
phys 11.99k (2.1k above light)
heavy:
spell 16.2k (4.6k above light)
phys 15.8k (6k above light)
This means stam is getting from 700-4.6k more spell resist and 2.1k-6k more physical resist from armor then mag that has to wear light. Light and medium should be 1:1. Mag should also have similar options for heavy armor that again make up for the loses that they get from switching to heavy the same way stam gets to make up for there lost weapon damage with ravaging or 7th legion.
Sustain
Stam can use heavy attacks better than mag. Stams heavy attacks dont take time to launch through the air and makes them easier to avoid. They dont have to even really aim them.
Stam needing impen vs mag needing impen
Both stam (medium) and mag (light) need impen now. They have around the same lvl of survivability, Both being pretty squishy. The difference though is that stam running impen can still get damage from one or both armor sets. They also dont have to invest in all 3 resource pools, which gives them more damage and more sustain also. Mag has to run shackle, thats one damage set down. If your a sorc (other mag classes to most likely) your also using another set for defense or sustain like armor master or lich. Thats 2 sets down. Mag is also going to need tri stat glyphs which gives you less resources but in all 3 pools (cuz mag needs all 3 now, fml). Having mag need to build like stam with impen results in stam and mag with similar survivablity but with mag having less damage then stam.
Yes there were mag that were making glass cannon builds with no stam, no shackle and defensive or sustain set. Zos if you want them to be squishier by all means feel free.
Personally ive played glass cannon builds and they seem squishy enough from the lack of sustain and stam but again feel free to so something about them. Making
mag need impen effected all mag players instead of just the glass cannon builds. Including the ones that were already building for survivabilty, you just forced them to build like tanks but with a lot less survivability and slightly better dmg thanks to jewelry glyph
Zos you forced mag builds to start building like stam with murkimire in addition to the things they already needed but didnt give them any of the perks that come with being stam. Mag doesnt get good heavy sets, they cant make up for the passive they lose by not running 5 light. They have less resistance compared to medium and lose out on far more than stam does runnung heavy. Mag has to worry about building into an extra resource pool that stam doesnt. They cant run 1-2 damage sets like stam can because there mag and not running those sets is how we survive. But hey for losing out on all that we get what is essentially 6-8k health and can rolldodge less....
So zos, you either need to start working on some of the areas mag is lacking in or need to rethink the cap and impen on shields because being a mag toon in pvp right now sucks.
Medusa gives Minor Force, not Major Prophecy, and therefore does not grant 2191 Spell Critical. You were right about it being a heavy armor set though.
My bad confused it with rattlecage
ok maybe im wrong on that. deleted my magden during murkimire pts but if players have made magden good, more power too them.
As you can see from cpu's comment apparently some people think they suck in PvE. I really can't understand how. Maybe they're using Dive / Screaming Cliff Racer. That thing's a major magicka ***. Rarely useful if you desperately need to burn something down fast but generally not worth using or even slotting IMO. And tedious. Who wants to constantly spam a single ability like that?
I've also been playing my sorc recently and he has a lot more skill points, passives etc. I've found them to be comparably kick arse. If anything the warden is a little better. Except against bosses my warden rarely needs to heal himself. My sorc does need the matriarch heal more frequently.
I'm not sure if this is serious or not. For damage dealers in groups, for sure stamina with steel tornado is BiS. But for everything else, magicka beats stamina. In dueling, the last 4+ Legend NA (top dueling guild on NA led by class rep Kena) has been won by magicka builds. Granted stamina nightblade, if we're talking individual classes, is top dog and has been since thieves guild/dark brotherhood (not including summerset because of the terror that was rune cage), magicka has certainly not been failed. Magicka needs buffs for group DD setups, and stamina offers very little utility/support wise. These are weaknesses that have always been there. In fact before people realised the power of steel tornado in group play, magicka dominated the DD spots too thanks to the ultis at their disposal and the harmony trait.
The only magica class which is kinda meh right now is magica nightblade. That is far from terrible, just needs more skill to play. The other magica classes are all pretty strong at the moment. I don't see your complaint to be honest.
I use Tri stat glyphs or shackle breaker on a lot of stam build LDS because you do need magica sustain. I use blue drink on a stamblade be side magica is that important. There are plenty of ways to bulk up stam on a mag character too without using Tri Stat food. Tri stat glyphs, shackle, amberplasm, bright throat with that max stat drink.
DK has helping hands
Sorc can use dark deal
Nightblade can use syphoning
Magplar has repent/rune
Altmers next patch will be good for stam sustain too.
The meta is very clear and its everywhere. Fury and 7th legion stamwarden no need to put anything in mag. There are some stam builds that extra magica is nice to have but if you have fury and 7th procced up, 7th gives heals, vigor with be very powerfull and keeping ice fortress up isn't hard with no investment in magicka.
That magicka invested stam builds exist does not mean this is the standard, which is for magicka users with stam otherwise you will not be any good as you get killed on the second CC.
Stam is so much better for pvp since murkimire its actually insane.
Resources
Stam (medium or heavy) has to invest in health and stam
Mag has to invest in magic, health and stam
Stam gets to skip put on using magic entirely and are able to focus on building health and stam. This applies to both medium and heavy stam build. They dont have to care about thier off resource pool. Mag only had to invest into 2 resource pools. Now mag has to build into all 3 to be effective. Stam doesnt need magic to cc break or rolldodge. They get to completely ignore that.
Switching from Light/medium to heavy Loses
Stam loses 600-750 weapon damage by not running 5 medium
Mag loses 4884 pen, 2191 crit and ability to use the light armor shield. (So any mag class beside sorc is screwed out of a shield)
Stam losing 600-750 weapon damage is a lot. However they can make that up with ravager or 7th legion.
mag loses 4884 spell pen which is basically major breech and 2191 spell crit which is exactly major prophecy. Neither of those can be made up with 1 or even 2 heavy sets.
Spinners offers that almost that amount of spell pen but its light and you can wear a light and heavy set on body at the same time. You can get 2191 with medusa which is heavy
but it gives you major prophecy not a general buff from it so that doesnt help either as it wont add to your crit it will just cancel out with inner light.
Stam can still rolldodge, it costs more but they still can. Mag cant use shields at all, unless your a sorc, without light.
Good Stam heavy damage sets vers good mag heavy damage sets
stam:
- hundings
- 7th legion
- ravanger
- warriors fury
- Acuity
- Affliction
- (Theres more these are just the best)
Mag:
- Juli
- Shackle (Not even a real damage set)
- acuity
Mag has massively less heavy armor dps sets to pick from than than stam and what they do have isnt as good as the stam options.
Resistance differences from min/max 5-1-1 armor
light:
spell res 11.6k
phys res 9.8k
Medium:
spell 12.3k (700 above light)
phys 11.99k (2.1k above light)
heavy:
spell 16.2k (4.6k above light)
phys 15.8k (6k above light)
This means stam is getting from 700-4.6k more spell resist and 2.1k-6k more physical resist from armor then mag that has to wear light. Light and medium should be 1:1. Mag should also have similar options for heavy armor that again make up for the loses that they get from switching to heavy the same way stam gets to make up for there lost weapon damage with ravaging or 7th legion.
Sustain
Stam can use heavy attacks better than mag. Stams heavy attacks dont take time to launch through the air and makes them easier to avoid. They dont have to even really aim them.
Stam needing impen vs mag needing impen
Both stam (medium) and mag (light) need impen now. They have around the same lvl of survivability, Both being pretty squishy. The difference though is that stam running impen can still get damage from one or both armor sets. They also dont have to invest in all 3 resource pools, which gives them more damage and more sustain also. Mag has to run shackle, thats one damage set down. If your a sorc (other mag classes to most likely) your also using another set for defense or sustain like armor master or lich. Thats 2 sets down. Mag is also going to need tri stat glyphs which gives you less resources but in all 3 pools (cuz mag needs all 3 now, fml). Having mag need to build like stam with impen results in stam and mag with similar survivablity but with mag having less damage then stam.
Yes there were mag that were making glass cannon builds with no stam, no shackle and defensive or sustain set. Zos if you want them to be squishier by all means feel free.
Personally ive played glass cannon builds and they seem squishy enough from the lack of sustain and stam but again feel free to so something about them. Making
mag need impen effected all mag players instead of just the glass cannon builds. Including the ones that were already building for survivabilty, you just forced them to build like tanks but with a lot less survivability and slightly better dmg thanks to jewelry glyph
Zos you forced mag builds to start building like stam with murkimire in addition to the things they already needed but didnt give them any of the perks that come with being stam. Mag doesnt get good heavy sets, they cant make up for the passive they lose by not running 5 light. They have less resistance compared to medium and lose out on far more than stam does runnung heavy. Mag has to worry about building into an extra resource pool that stam doesnt. They cant run 1-2 damage sets like stam can because there mag and not running those sets is how we survive. But hey for losing out on all that we get what is essentially 6-8k health and can rolldodge less....
So zos, you either need to start working on some of the areas mag is lacking in or need to rethink the cap and impen on shields because being a mag toon in pvp right now sucks.
Completely and utterly untrue. Magicka builds are in a pretty great place and have been since Summerset. Both Light magicka and Heavy Stam make for extremely competitive meta builds. The only playstyle that is actually slightly behind atm is Medium Stamina on non-nightblade classes.




from about 15 million ESO-gamers only 1,5% plays PvP..................
so what is your point???????????????????????????????????????????????????????????????????????
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But, we can't balance game around low performance issues. That's why what would be nice IMHO would be changing how break free works so it would use HIGHER resource pool. This would allow both stamina and magicka to fight on even ground when it goes to secondary resource management. Magicka would be able to use roll dodge and block from time to time without worrying about being cc locked, just as stamina can use class skills.