Enchant running out causes lag

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    code65536 wrote: »
    code65536 wrote: »
    For members of the PC Master Race: https://www.esoui.com/downloads/info2063.html

    For everyone else: Sorry.

    i installed this like 3 years ago and forgot that weapons even needed to be charged. or rather, this one, https://www.esoui.com/downloads/info1091-AutoRecharge.html

    I prefer Weapon Charger because it hooks into a game event that is fired each time a charge is consumed and recharges when there are only 4 charges left. Other addons aren't as efficient and generally recharge way too early.

    too early? i have mine set to 14% charge left, so that i dont lose charge in the middle of a prolonged fight, if i ever get into one. with only 4 charges left, you would be left charging in the middle of a fight, i dont know if you can do, as the addon that i use does it after a fight, which could be bad. and it is not like soul gem are that rare, all 10 of my toons always have 150+ in the bag and i am sell stacks of 100 every few days.
  • code65536
    code65536
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    code65536 wrote: »
    code65536 wrote: »
    For members of the PC Master Race: https://www.esoui.com/downloads/info2063.html

    For everyone else: Sorry.

    i installed this like 3 years ago and forgot that weapons even needed to be charged. or rather, this one, https://www.esoui.com/downloads/info1091-AutoRecharge.html

    I prefer Weapon Charger because it hooks into a game event that is fired each time a charge is consumed and recharges when there are only 4 charges left. Other addons aren't as efficient and generally recharge way too early.

    too early? i have mine set to 14% charge left, so that i dont lose charge in the middle of a prolonged fight, if i ever get into one. with only 4 charges left, you would be left charging in the middle of a fight, i dont know if you can do, as the addon that i use does it after a fight, which could be bad. and it is not like soul gem are that rare, all 10 of my toons always have 150+ in the bag and i am sell stacks of 100 every few days.

    @Lightspeedflashb14_ESO That's the problem with Auto Recharge. It checks for charges and repairs when players enter/leave combat. That's fine for a dungeon. But say you're in a group learning to clear vAS+2 for the first time. You could be looking at a 30+ minute pull.

    That's simply the incorrect way build a recharge addon. The game's API actually lets addons know every time a weapon's charge goes down. The proper way to build a recharge addon is to listen to that event and, yes, to recharge mid-combat. There's absolutely no downside to in-combat recharging, no reason to not do in-combat recharging. It's completely seamless and instant, and the player will not notice it at all. Addons that do recharge checks based on a timer or other events like entering/exiting combat are just doing it wrong. Not only is it inefficient, but it will leave you with an uncharged weapon if you have a super-long pull. @Drummerx04 actually has his own private recharge addon that recharges with only 1 charge left, and that works just fine too.
    Edited by code65536 on February 23, 2019 5:28AM
    Nightfighters ― PC/NA and PC/EU

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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    code65536 wrote: »
    code65536 wrote: »
    code65536 wrote: »
    For members of the PC Master Race: https://www.esoui.com/downloads/info2063.html

    For everyone else: Sorry.

    i installed this like 3 years ago and forgot that weapons even needed to be charged. or rather, this one, https://www.esoui.com/downloads/info1091-AutoRecharge.html

    I prefer Weapon Charger because it hooks into a game event that is fired each time a charge is consumed and recharges when there are only 4 charges left. Other addons aren't as efficient and generally recharge way too early.

    too early? i have mine set to 14% charge left, so that i dont lose charge in the middle of a prolonged fight, if i ever get into one. with only 4 charges left, you would be left charging in the middle of a fight, i dont know if you can do, as the addon that i use does it after a fight, which could be bad. and it is not like soul gem are that rare, all 10 of my toons always have 150+ in the bag and i am sell stacks of 100 every few days.

    @Lightspeedflashb14_ESO That's the problem with Auto Recharge. It checks for charges and repairs when players enter/leave combat. That's fine for a dungeon. But say you're in a group learning to clear vAS+2 for the first time. You could be looking at a 30+ minute pull.

    That's simply the incorrect way build a recharge addon. The game's API actually lets addons know every time a weapon's charge goes down. The proper way to build a recharge addon is to listen to that event and, yes, to recharge mid-combat. There's absolutely no downside to in-combat recharging, no reason to not do in-combat recharging. It's completely seamless and instant, and the player will not notice it at all. Addons that do recharge checks based on a timer or other events like entering/exiting combat are just doing it wrong. Not only is it inefficient, but it will leave you with an uncharged weapon if you have a super-long pull. @Drummerx04 actually has his own private recharge addon that recharges with only 1 charge left, and that works just fine too.

    I mean if you are correct, thanks for the information but you are coming off as very arrogant and that makes me feel like ignoring you. Take that how you will.
  • Morgul667
    Morgul667
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    Had this bug forever
  • Drummerx04
    Drummerx04
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    code65536 wrote: »
    code65536 wrote: »
    code65536 wrote: »
    For members of the PC Master Race: https://www.esoui.com/downloads/info2063.html

    For everyone else: Sorry.

    i installed this like 3 years ago and forgot that weapons even needed to be charged. or rather, this one, https://www.esoui.com/downloads/info1091-AutoRecharge.html

    I prefer Weapon Charger because it hooks into a game event that is fired each time a charge is consumed and recharges when there are only 4 charges left. Other addons aren't as efficient and generally recharge way too early.

    too early? i have mine set to 14% charge left, so that i dont lose charge in the middle of a prolonged fight, if i ever get into one. with only 4 charges left, you would be left charging in the middle of a fight, i dont know if you can do, as the addon that i use does it after a fight, which could be bad. and it is not like soul gem are that rare, all 10 of my toons always have 150+ in the bag and i am sell stacks of 100 every few days.

    @Lightspeedflashb14_ESO That's the problem with Auto Recharge. It checks for charges and repairs when players enter/leave combat. That's fine for a dungeon. But say you're in a group learning to clear vAS+2 for the first time. You could be looking at a 30+ minute pull.

    That's simply the incorrect way build a recharge addon. The game's API actually lets addons know every time a weapon's charge goes down. The proper way to build a recharge addon is to listen to that event and, yes, to recharge mid-combat. There's absolutely no downside to in-combat recharging, no reason to not do in-combat recharging. It's completely seamless and instant, and the player will not notice it at all. Addons that do recharge checks based on a timer or other events like entering/exiting combat are just doing it wrong. Not only is it inefficient, but it will leave you with an uncharged weapon if you have a super-long pull. @Drummerx04 actually has his own private recharge addon that recharges with only 1 charge left, and that works just fine too.

    I mean if you are correct, thanks for the information but you are coming off as very arrogant and that makes me feel like ignoring you. Take that how you will.

    Well the good news is that he is correct. Using a directly related event to trigger a recharge is the best combination of stability and efficiency for this particular problem.

    If you are unhappy with the delivery, then you are welcome to continue using whatever addon you want.
    Edited by Drummerx04 on February 23, 2019 7:06AM
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Drummerx04 wrote: »
    code65536 wrote: »
    code65536 wrote: »
    code65536 wrote: »
    For members of the PC Master Race: https://www.esoui.com/downloads/info2063.html

    For everyone else: Sorry.

    i installed this like 3 years ago and forgot that weapons even needed to be charged. or rather, this one, https://www.esoui.com/downloads/info1091-AutoRecharge.html

    I prefer Weapon Charger because it hooks into a game event that is fired each time a charge is consumed and recharges when there are only 4 charges left. Other addons aren't as efficient and generally recharge way too early.

    too early? i have mine set to 14% charge left, so that i dont lose charge in the middle of a prolonged fight, if i ever get into one. with only 4 charges left, you would be left charging in the middle of a fight, i dont know if you can do, as the addon that i use does it after a fight, which could be bad. and it is not like soul gem are that rare, all 10 of my toons always have 150+ in the bag and i am sell stacks of 100 every few days.

    @Lightspeedflashb14_ESO That's the problem with Auto Recharge. It checks for charges and repairs when players enter/leave combat. That's fine for a dungeon. But say you're in a group learning to clear vAS+2 for the first time. You could be looking at a 30+ minute pull.

    That's simply the incorrect way build a recharge addon. The game's API actually lets addons know every time a weapon's charge goes down. The proper way to build a recharge addon is to listen to that event and, yes, to recharge mid-combat. There's absolutely no downside to in-combat recharging, no reason to not do in-combat recharging. It's completely seamless and instant, and the player will not notice it at all. Addons that do recharge checks based on a timer or other events like entering/exiting combat are just doing it wrong. Not only is it inefficient, but it will leave you with an uncharged weapon if you have a super-long pull. @Drummerx04 actually has his own private recharge addon that recharges with only 1 charge left, and that works just fine too.

    I mean if you are correct, thanks for the information but you are coming off as very arrogant and that makes me feel like ignoring you. Take that how you will.

    Well the good news is that he is correct. Using a directly related event to trigger a recharge is the best combination of stability and efficiency for this particular problem.

    If you are unhappy with the delivery, then you are welcome to continue using whatever addon you want.

    k
  • code65536
    code65536
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    I mean if you are correct, thanks for the information but you are coming off as very arrogant and that makes me feel like ignoring you. Take that how you will.

    I have no horse in this race, and I'm not associated with any of these addons. I'm just a user faced with a lot of choices when it came to automatic weapon recharge. I'm explaining the reason--which happens to be technical in nature--why one addon is clearly superior to others. Perhaps I was a bit too candid in my judgement, but that doesn't change the facts and merits of this case.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Tasear
    Tasear
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    code65536 wrote: »
    SirAndy wrote: »
    Do you run any AddOns?
    idea.gif

    Not an addon issue (actually, addons that auto-recharge before weapons hit zero would be a workaround for this).

    It's a base game issue where the game treats the depletion of an enchantment as if you had changed your gear mid-fight.

    Agree had it happen every time for awhile
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    code65536 wrote: »
    I mean if you are correct, thanks for the information but you are coming off as very arrogant and that makes me feel like ignoring you. Take that how you will.

    I have no horse in this race, and I'm not associated with any of these addons. I'm just a user faced with a lot of choices when it came to automatic weapon recharge. I'm explaining the reason--which happens to be technical in nature--why one addon is clearly superior to others. Perhaps I was a bit too candid in my judgement, but that doesn't change the facts and merits of this case.

    Okay. So I installed the add on you recommended and immediately got the bug where the percentage amps to stats were applying to the wrong bar. On my magblade, it was applying the 2% max magic from meteor on my front bar to the back bars stats. Reloading UI did not fix it. Relogging did not fix it. Only disabling that add-on did.

    Also, with the addon I posted, you can bind any key you want to recharge your weapon, so if you do lose charge, you can hit that button and you are golden.
    Edited by Lightspeedflashb14_ESO on February 25, 2019 5:10AM
  • code65536
    code65536
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    So I installed the add on you recommended and immediately got the bug where the percentage amps to stats were applying to the wrong bar. On my magblade, it was applying the 2% max magic from meteor on my front bar to the back bars stats. Reloading UI did not fix it. Relogging did not fix it. Only disabling that add-on did.
    I'm trying to reproduce your problem and cannot do so. No matter which bar I slot meteor, the stat increase is applied to the correct bar. Furthermore, when reviewing the (tiny) amount of code that comprise the addon, I can see absolutely nothing there that would be even remotely related. Are you sure you downloaded the correct addon? And nothing else was changed? It is impossible for it to be the cause of such a problem.
    Also, with the addon I posted, you can bind any key you want to recharge your weapon, so if you do lose charge, you can hit that button and you are golden.
    I've used this addon for over half a year. I've never lost charge with it, so a manual recharge feature would serve no purpose.
    Edited by code65536 on February 25, 2019 7:07AM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    code65536 wrote: »
    So I installed the add on you recommended and immediately got the bug where the percentage amps to stats were applying to the wrong bar. On my magblade, it was applying the 2% max magic from meteor on my front bar to the back bars stats. Reloading UI did not fix it. Relogging did not fix it. Only disabling that add-on did.
    I'm trying to reproduce your problem and cannot do so. No matter which bar I slot meteor, the stat increase is applied to the correct bar. Furthermore, when reviewing the (tiny) amount of code that comprise the addon, I can see absolutely nothing there that would be even remotely related. Are you sure you downloaded the correct addon? And nothing else was changed? It is impossible for it to be the cause of such a problem.
    Also, with the addon I posted, you can bind any key you want to recharge your weapon, so if you do lose charge, you can hit that button and you are golden.
    I've used this addon for over half a year. I've never lost charge with it, so a manual recharge feature would serve no purpose.

    I don't know what to tell you. Literally have never had the bug till I tired that add-on and removing it fixed it. I can't do anything to show you the problem right now and it might not be like that after tomorrows patch.

    For what it is worth though, my bars look like this-


    Front bar precise scathing mage fire staff

    Inner light, cripple, merciless resolve, impale, force pulse, fire meteor

    Back bar vMA infused lightning staff

    Inner light, sap essence, syphoning attacks, twisting path, soul harvest.

  • Zacuel
    Zacuel
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    One of those things I've just gotten used to.

    But now that you've brought it up...

    I'm angry!
  • Koolio
    Koolio
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    This got me killed yesterday. Should have been fixed by now
  • Dashmatt
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    This has been happening as long as I have owned the game. PS4.

    Would be happy to see it fixed.
  • jhall03
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    On PS4. Issue seems bad lately. Every time there is lag
  • Koolio
    Koolio
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    Still broken
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