Lightspeedflashb14_ESO wrote: »For members of the PC Master Race: https://www.esoui.com/downloads/info2063.html
For everyone else: Sorry.
i installed this like 3 years ago and forgot that weapons even needed to be charged. or rather, this one, https://www.esoui.com/downloads/info1091-AutoRecharge.html
I prefer Weapon Charger because it hooks into a game event that is fired each time a charge is consumed and recharges when there are only 4 charges left. Other addons aren't as efficient and generally recharge way too early.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »For members of the PC Master Race: https://www.esoui.com/downloads/info2063.html
For everyone else: Sorry.
i installed this like 3 years ago and forgot that weapons even needed to be charged. or rather, this one, https://www.esoui.com/downloads/info1091-AutoRecharge.html
I prefer Weapon Charger because it hooks into a game event that is fired each time a charge is consumed and recharges when there are only 4 charges left. Other addons aren't as efficient and generally recharge way too early.
too early? i have mine set to 14% charge left, so that i dont lose charge in the middle of a prolonged fight, if i ever get into one. with only 4 charges left, you would be left charging in the middle of a fight, i dont know if you can do, as the addon that i use does it after a fight, which could be bad. and it is not like soul gem are that rare, all 10 of my toons always have 150+ in the bag and i am sell stacks of 100 every few days.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »For members of the PC Master Race: https://www.esoui.com/downloads/info2063.html
For everyone else: Sorry.
i installed this like 3 years ago and forgot that weapons even needed to be charged. or rather, this one, https://www.esoui.com/downloads/info1091-AutoRecharge.html
I prefer Weapon Charger because it hooks into a game event that is fired each time a charge is consumed and recharges when there are only 4 charges left. Other addons aren't as efficient and generally recharge way too early.
too early? i have mine set to 14% charge left, so that i dont lose charge in the middle of a prolonged fight, if i ever get into one. with only 4 charges left, you would be left charging in the middle of a fight, i dont know if you can do, as the addon that i use does it after a fight, which could be bad. and it is not like soul gem are that rare, all 10 of my toons always have 150+ in the bag and i am sell stacks of 100 every few days.
@Lightspeedflashb14_ESO That's the problem with Auto Recharge. It checks for charges and repairs when players enter/leave combat. That's fine for a dungeon. But say you're in a group learning to clear vAS+2 for the first time. You could be looking at a 30+ minute pull.
That's simply the incorrect way build a recharge addon. The game's API actually lets addons know every time a weapon's charge goes down. The proper way to build a recharge addon is to listen to that event and, yes, to recharge mid-combat. There's absolutely no downside to in-combat recharging, no reason to not do in-combat recharging. It's completely seamless and instant, and the player will not notice it at all. Addons that do recharge checks based on a timer or other events like entering/exiting combat are just doing it wrong. Not only is it inefficient, but it will leave you with an uncharged weapon if you have a super-long pull. @Drummerx04 actually has his own private recharge addon that recharges with only 1 charge left, and that works just fine too.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »For members of the PC Master Race: https://www.esoui.com/downloads/info2063.html
For everyone else: Sorry.
i installed this like 3 years ago and forgot that weapons even needed to be charged. or rather, this one, https://www.esoui.com/downloads/info1091-AutoRecharge.html
I prefer Weapon Charger because it hooks into a game event that is fired each time a charge is consumed and recharges when there are only 4 charges left. Other addons aren't as efficient and generally recharge way too early.
too early? i have mine set to 14% charge left, so that i dont lose charge in the middle of a prolonged fight, if i ever get into one. with only 4 charges left, you would be left charging in the middle of a fight, i dont know if you can do, as the addon that i use does it after a fight, which could be bad. and it is not like soul gem are that rare, all 10 of my toons always have 150+ in the bag and i am sell stacks of 100 every few days.
@Lightspeedflashb14_ESO That's the problem with Auto Recharge. It checks for charges and repairs when players enter/leave combat. That's fine for a dungeon. But say you're in a group learning to clear vAS+2 for the first time. You could be looking at a 30+ minute pull.
That's simply the incorrect way build a recharge addon. The game's API actually lets addons know every time a weapon's charge goes down. The proper way to build a recharge addon is to listen to that event and, yes, to recharge mid-combat. There's absolutely no downside to in-combat recharging, no reason to not do in-combat recharging. It's completely seamless and instant, and the player will not notice it at all. Addons that do recharge checks based on a timer or other events like entering/exiting combat are just doing it wrong. Not only is it inefficient, but it will leave you with an uncharged weapon if you have a super-long pull. @Drummerx04 actually has his own private recharge addon that recharges with only 1 charge left, and that works just fine too.
I mean if you are correct, thanks for the information but you are coming off as very arrogant and that makes me feel like ignoring you. Take that how you will.
Drummerx04 wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »For members of the PC Master Race: https://www.esoui.com/downloads/info2063.html
For everyone else: Sorry.
i installed this like 3 years ago and forgot that weapons even needed to be charged. or rather, this one, https://www.esoui.com/downloads/info1091-AutoRecharge.html
I prefer Weapon Charger because it hooks into a game event that is fired each time a charge is consumed and recharges when there are only 4 charges left. Other addons aren't as efficient and generally recharge way too early.
too early? i have mine set to 14% charge left, so that i dont lose charge in the middle of a prolonged fight, if i ever get into one. with only 4 charges left, you would be left charging in the middle of a fight, i dont know if you can do, as the addon that i use does it after a fight, which could be bad. and it is not like soul gem are that rare, all 10 of my toons always have 150+ in the bag and i am sell stacks of 100 every few days.
@Lightspeedflashb14_ESO That's the problem with Auto Recharge. It checks for charges and repairs when players enter/leave combat. That's fine for a dungeon. But say you're in a group learning to clear vAS+2 for the first time. You could be looking at a 30+ minute pull.
That's simply the incorrect way build a recharge addon. The game's API actually lets addons know every time a weapon's charge goes down. The proper way to build a recharge addon is to listen to that event and, yes, to recharge mid-combat. There's absolutely no downside to in-combat recharging, no reason to not do in-combat recharging. It's completely seamless and instant, and the player will not notice it at all. Addons that do recharge checks based on a timer or other events like entering/exiting combat are just doing it wrong. Not only is it inefficient, but it will leave you with an uncharged weapon if you have a super-long pull. @Drummerx04 actually has his own private recharge addon that recharges with only 1 charge left, and that works just fine too.
I mean if you are correct, thanks for the information but you are coming off as very arrogant and that makes me feel like ignoring you. Take that how you will.
Well the good news is that he is correct. Using a directly related event to trigger a recharge is the best combination of stability and efficiency for this particular problem.
If you are unhappy with the delivery, then you are welcome to continue using whatever addon you want.
Lightspeedflashb14_ESO wrote: »I mean if you are correct, thanks for the information but you are coming off as very arrogant and that makes me feel like ignoring you. Take that how you will.
Lightspeedflashb14_ESO wrote: »I mean if you are correct, thanks for the information but you are coming off as very arrogant and that makes me feel like ignoring you. Take that how you will.
I have no horse in this race, and I'm not associated with any of these addons. I'm just a user faced with a lot of choices when it came to automatic weapon recharge. I'm explaining the reason--which happens to be technical in nature--why one addon is clearly superior to others. Perhaps I was a bit too candid in my judgement, but that doesn't change the facts and merits of this case.
I'm trying to reproduce your problem and cannot do so. No matter which bar I slot meteor, the stat increase is applied to the correct bar. Furthermore, when reviewing the (tiny) amount of code that comprise the addon, I can see absolutely nothing there that would be even remotely related. Are you sure you downloaded the correct addon? And nothing else was changed? It is impossible for it to be the cause of such a problem.Lightspeedflashb14_ESO wrote: »So I installed the add on you recommended and immediately got the bug where the percentage amps to stats were applying to the wrong bar. On my magblade, it was applying the 2% max magic from meteor on my front bar to the back bars stats. Reloading UI did not fix it. Relogging did not fix it. Only disabling that add-on did.
I've used this addon for over half a year. I've never lost charge with it, so a manual recharge feature would serve no purpose.Lightspeedflashb14_ESO wrote: »Also, with the addon I posted, you can bind any key you want to recharge your weapon, so if you do lose charge, you can hit that button and you are golden.
I'm trying to reproduce your problem and cannot do so. No matter which bar I slot meteor, the stat increase is applied to the correct bar. Furthermore, when reviewing the (tiny) amount of code that comprise the addon, I can see absolutely nothing there that would be even remotely related. Are you sure you downloaded the correct addon? And nothing else was changed? It is impossible for it to be the cause of such a problem.Lightspeedflashb14_ESO wrote: »So I installed the add on you recommended and immediately got the bug where the percentage amps to stats were applying to the wrong bar. On my magblade, it was applying the 2% max magic from meteor on my front bar to the back bars stats. Reloading UI did not fix it. Relogging did not fix it. Only disabling that add-on did.I've used this addon for over half a year. I've never lost charge with it, so a manual recharge feature would serve no purpose.Lightspeedflashb14_ESO wrote: »Also, with the addon I posted, you can bind any key you want to recharge your weapon, so if you do lose charge, you can hit that button and you are golden.