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Undaunted Skill Line

regime211
regime211
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Does Zos plan to rework this skill line?
  • Siohwenoeht
    Siohwenoeht
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    Not that I've heard. What needs changing?
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Unfadingsilence
    Unfadingsilence
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    Nope and what would you like to see different? I my self think it's fine the way it is, easy to get to rank 10 "took me just over 24 hours on my tank" and I mainly only did PUG runs on my tank and it took around the same on all my other 14 toons
  • LordGavus
    LordGavus
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    Seems fine to me. Why change it?
  • dogman
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    LordGavus wrote: »
    Seems fine to me. Why change it?

    Given that out of 5 abilities, two are used at best and only by support roles and it's a skill line just for passives, I'd reckon it deserves a rework.
    i'm just tryna have a good time
  • SoLooney
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    What? They're all useful, blood altar, bone shield, range taunt. And orbs.

    They're all great in pve and pvp content. I dont see what needs to be reworked.

    Maybe they could add an ultimate but I think it's fine the way it is
  • LordGavus
    LordGavus
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    dogman wrote: »
    LordGavus wrote: »
    Seems fine to me. Why change it?

    Given that out of 5 abilities, two are used at best and only by support roles and it's a skill line just for passives, I'd reckon it deserves a rework.

    Whats wrong with it being only used by support roles?
    All the skills have their uses. Remember, if every skill is bis....
    SoLooney wrote: »
    What? They're all useful, blood altar, bone shield, range taunt. And orbs.

    They're all great in pve and pvp content. I dont see what needs to be reworked.

    Maybe they could add an ultimate but I think it's fine the way it is

    My thoughts exactly.
  • bzz86
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    dogman wrote: »
    LordGavus wrote: »
    Seems fine to me. Why change it?

    Given that out of 5 abilities, two are used at best and only by support roles and it's a skill line just for passives, I'd reckon it deserves a rework.

    you can say the same about all skill lines. It all depends on how you play the game. Considering that you have 5skills+1ultimateXtwo bars = 12 skills, you will not use more than that at any given time. You might have couple of setups for example 3 but most of skills in this setup would be variations of same skills and exchange of maybe 2 per bar. Most people find a 'sweet spot' for what they like and stick to it. Your spot fell far from that skill line.... I do not think it needs a re-work.
  • MattT1988
    MattT1988
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    Doesn’t need a rework. It’s fine as is.
  • Coggo
    Coggo
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    An Undaunted ultimate would be nice. Say the third bar they took from sorc overload for example.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Make trapping webs synergy activation 10 meters and the skill itself last for 6 seconds, with an appropriate damage increase and the skill line would be great.
    Edited by Lightspeedflashb14_ESO on February 22, 2019 7:59AM
  • John_Falstaff
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    I'm not sure about big rework, but someone in another thread proposed an awesome idea for a passive tied to (currently unused) rank 10 - the "keen eye" for heavy sacks and chests, in same style as keen eye from crafting lines. That would be very Undaunted-ish. ^^
  • commdt
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    Using 4/5 regularly on my tank (switching for different encounters)
    Honestly maybe spider webs don't see much use (never seen it neither in high-end PvE, nor in PvP) and inner rage might as well get 100% on synergy, or better give all morphs 100% chance and put something new for mag morph, dont see how it could break anything while this synergy chance is just stupid
    Other than that all abilities and morphs are just fine and passives are perfectly fine also
    Rawr
  • Lyserus
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    If any skill lines need to be reworked, it's dark brotherhood and thieves guild, the 2 most infamous guilds don't have any active skills, it's ridiculous
  • Seraphayel
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    Lyserus wrote: »
    If any skill lines need to be reworked, it's dark brotherhood and thieves guild, the 2 most infamous guilds don't have any active skills, it's ridiculous

    Totally agree. That's where ZOS laziness started and it's a shame they haven't done anything about it.

    I mean for the next Chapter just make it about TG and DB and give both guilds a proper 5 skill + 1 ultimate skill line.
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  • D0PAMINE
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    I've been grinding this skill line among 15 characters. 4 are max and most of the rest are 5=7 at lest. It's a grind.
    Edited by D0PAMINE on February 22, 2019 9:40AM
  • John_Falstaff
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    @D0PAMINE , depends actually, can be obtained in a few days without much stress depending on how keen you are on dungeon running. Getting achievements goes a long way, I recently went through that - a bunch of nodeath, speedrun and HM runs, and you're there.
  • Rikumaru
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    Undaunted should be made so it's just as easy as getting rank 10 in alliance war skill tree.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • commdt
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    Rikumaru wrote: »
    Undaunted should be made so it's just as easy as getting rank 10 in alliance war skill tree.

    Got max level in undaunted long before rank 9 in alliance for my tank passive
    Rawr
  • Tryxus
    Tryxus
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    SoLooney wrote: »
    What? They're all useful, blood altar, bone shield, range taunt. And orbs.

    They're all great in pve and pvp content. I dont see what needs to be reworked.

    Maybe they could add an ultimate but I think it's fine the way it is

    Trapping Webs? Forgotten or intentionally left out?
    Edited by Tryxus on February 22, 2019 11:52AM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Tryxus wrote: »
    SoLooney wrote: »
    What? They're all useful, blood altar, bone shield, range taunt. And orbs.

    They're all great in pve and pvp content. I dont see what needs to be reworked.

    Maybe they could add an ultimate but I think it's fine the way it is

    Trapping Webs? Forgotten or intentionally left out?

    I didn't forget about the skill, really the only one that needs work. 5 seconds doesn't line up with any rotation and the 15 meter distance requirement of the synergy means it just doesn't get used.
  • Nemesis7884
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    I rather want another group buff and synergy oriented skill line when the bards college dlc releases
  • code65536
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    dogman wrote: »
    LordGavus wrote: »
    Seems fine to me. Why change it?

    Given that out of 5 abilities, two are used at best and only by support roles and it's a skill line just for passives, I'd reckon it deserves a rework.

    Inner Fire: always slotted by tanks
    Orbs: always slotted by healers
    Blood Altar: often slotted by tanks or healers
    Bone Shield: sometimes slotted by tanks or healers, depending on content (e.g., most groups will use it in vet Cloudrest)
    Trapping Webs: Um...

    4 out of 5 see plenty of use right now and are just fine.
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  • Alowishus
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    An Undaunted ultimate would be cool.
    I can see it summoning a small party of random undaunted members that fight with the group for 15 seconds or something. Different members would do different actions. You might get a healer with 3 dps or a tank, 2 dps and a healer, etc. Reflects the random part of random dungeons. Maybe call it We are Undaunted! Morphs could be to just have 4 dps every time it is used or extend the duration.
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  • John_Falstaff
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    Alowishus wrote: »
    An Undaunted ultimate would be cool.
    I can see it summoning a small party of random undaunted members that fight with the group for 15 seconds or something. Different members would do different actions. You might get a healer with 3 dps or a tank, 2 dps and a healer, etc. Reflects the random part of random dungeons. Maybe call it We are Undaunted! Morphs could be to just have 4 dps every time it is used or extend the duration.

    ...all while singing the Undaunted song, yes. ^^
  • Ri_Khan
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    So I just realized, across 8 characters, I've never spent a single point on any of these skills. Maybe some of them are nice for support roles, but as a mostly DD player, I'm not about to start using webs over caltrops. The radius is 1/3 the size and 5 seconds in this game always tends to feel much shorter for some reason.
  • regime211
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    Make trapping webs synergy activation 10 meters and the skill itself last for 6 seconds, with an appropriate damage increase and the skill line would be great.

    This particular skill, I was interested in fof pvp and pve purposes, I feel like a little rework on it would make it that more desirable.
  • D0PAMINE
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    I have a friend who uses Trapping Webs on his dueling build. Its extremely annoying.
  • D0PAMINE
    D0PAMINE
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    @D0PAMINE , depends actually, can be obtained in a few days without much stress depending on how keen you are on dungeon running. Getting achievements goes a long way, I recently went through that - a bunch of nodeath, speedrun and HM runs, and you're there.

    Yeah, thats how I did it on my Magplar. Lately I've been Duoing Vet HM runs with a friend so we won't get the Speedrun part but the No death is quite doable.
  • Hurbster
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    They should really make Trapping Webs the equivalent of caltrops.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Red_Feather
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    Needs an Ultimate!

    I had a suggestion that the Ultimate morph allows you to activate synergy of your own undaunted skills at reduced power! It'll completely change the skill line for casual solo players!
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