What? They're all useful, blood altar, bone shield, range taunt. And orbs.
They're all great in pve and pvp content. I dont see what needs to be reworked.
Maybe they could add an ultimate but I think it's fine the way it is
If any skill lines need to be reworked, it's dark brotherhood and thieves guild, the 2 most infamous guilds don't have any active skills, it's ridiculous
What? They're all useful, blood altar, bone shield, range taunt. And orbs.
They're all great in pve and pvp content. I dont see what needs to be reworked.
Maybe they could add an ultimate but I think it's fine the way it is
An Undaunted ultimate would be cool.
I can see it summoning a small party of random undaunted members that fight with the group for 15 seconds or something. Different members would do different actions. You might get a healer with 3 dps or a tank, 2 dps and a healer, etc. Reflects the random part of random dungeons. Maybe call it We are Undaunted! Morphs could be to just have 4 dps every time it is used or extend the duration.
Lightspeedflashb14_ESO wrote: »Make trapping webs synergy activation 10 meters and the skill itself last for 6 seconds, with an appropriate damage increase and the skill line would be great.
John_Falstaff wrote: »@D0PAMINE , depends actually, can be obtained in a few days without much stress depending on how keen you are on dungeon running. Getting achievements goes a long way, I recently went through that - a bunch of nodeath, speedrun and HM runs, and you're there.