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Add some rewards for dungeon tripple achievements

commdt
commdt
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I take it now the tendency moves towards giving major reward (like skin or personality) for just completing a dungeon on veteran difficulty. It is absolutely fine, because something that important should be widely accessible. The problem is we get nothing for completing tripple achievement (Speed run + no death + HM)

So I propose the following model:
1. For completing a dungeon on veteran difficulty you get major reward (skin, personality)
2. For completing "Challenger" achievement you get some minor reward (new color, furniture)
3. For completing tripple achievement you get the title which is only good to indicate that you did it and maybe some furniture to showcase it in your home

This way everyone is happy

PS: and while you are at it, please add no more than 1 title per Dungeon/Trial, stop flooding us with tons of titles, half of wich no one knows. vet MOL is a perfect example of how it should be done
Rawr
  • josiahva
    josiahva
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    commdt wrote: »
    I take it now the tendency moves towards giving major reward (like skin or personality) for just completing a dungeon on veteran difficulty. It is absolutely fine, because something that important should be widely accessible. The problem is we get nothing for completing tripple achievement (Speed run + no death + HM)

    So I propose the following model:
    1. For completing a dungeon on veteran difficulty you get major reward (skin, personality)
    2. For completing "Challenger" achievement you get some minor reward (new color, furniture)
    3. For completing tripple achievement you get the title which is only good to indicate that you did it and maybe some furniture to showcase it in your home

    This way everyone is happy

    PS: and while you are at it, please add no more than 1 title per Dungeon/Trial, stop flooding us with tons of titles, half of wich no one knows. vet MOL is a perfect example of how it should be done

    I disagree, the skin should be reserved for the triple achievement(for dungeons at least). The goal is to get more people playing difficult content, so the best reward should go to those who put in the most time. More people practicing in pugs means a higher completion rate for pugs.
  • commdt
    commdt
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    josiahva wrote: »
    commdt wrote: »
    I take it now the tendency moves towards giving major reward (like skin or personality) for just completing a dungeon on veteran difficulty. It is absolutely fine, because something that important should be widely accessible. The problem is we get nothing for completing tripple achievement (Speed run + no death + HM)

    So I propose the following model:
    1. For completing a dungeon on veteran difficulty you get major reward (skin, personality)
    2. For completing "Challenger" achievement you get some minor reward (new color, furniture)
    3. For completing tripple achievement you get the title which is only good to indicate that you did it and maybe some furniture to showcase it in your home

    This way everyone is happy

    PS: and while you are at it, please add no more than 1 title per Dungeon/Trial, stop flooding us with tons of titles, half of wich no one knows. vet MOL is a perfect example of how it should be done

    I disagree, the skin should be reserved for the triple achievement(for dungeons at least). The goal is to get more people playing difficult content, so the best reward should go to those who put in the most time. More people practicing in pugs means a higher completion rate for pugs.

    As you wish, I dont mind, I just want to get at least something for tripple achievements. But theyll never do it, because then theyll just be eaten alive.

    Actually I just thought about the third kind of trophy, for tripple achievements only: A glorius statue. This way well be able to showcase all of them in our homes
    Rawr
  • Flares
    Flares
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    First off, it is triple, with one p. Make sure to correct that in the future, its kinda irritating seeing that.

    Best option is to put the skin behind Hardmode and title behind the triple. Vet should just give the monster helm.
  • Odovacar
    Odovacar
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    Just my opinion and not meant to upset certain groups of players throughout ESO because I know everyone wants the cool rewards ZOS showcases before a new DLC drop.

    I like chasing the feeling of finally earning that skin or that personality after a true test of group coordination. Speed run, no death, HM is a challenge but the rewards are for the ones who worked hard to get it. I understand not everyone has the group or guild to put together teams that can work together, but this is a MMORPG, be social. Let people know you want to try, learn, and master these dungeons/trials and you'll find others who are just as hungry to join the adventure. This IMO is ZOS's intention behind hard to unlock rewards.

    You would be surprised how willing others are to work hard together if people were a little more outgoing with their approach to meeting others to run more challenging content. Good luck to everyone! Be social, be outgoing, and be hungry to smash these achievements...then you may feel as I do that these sorts of rewards are meant to be hard fought and you wouldn't want it any other way.


    Also* note complete on veteran is redundant making triple achievements actually the 4 required for these skins/personalities
    Edited by Odovacar on February 21, 2019 4:32PM
  • Draxys
    Draxys
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    commdt wrote: »
    I take it now the tendency moves towards giving major reward (like skin or personality) for just completing a dungeon on veteran difficulty. It is absolutely fine, because something that important should be widely accessible. The problem is we get nothing for completing tripple achievement (Speed run + no death + HM)

    So I propose the following model:
    1. For completing a dungeon on veteran difficulty you get major reward (skin, personality)
    2. For completing "Challenger" achievement you get some minor reward (new color, furniture)
    3. For completing tripple achievement you get the title which is only good to indicate that you did it and maybe some furniture to showcase it in your home

    This way everyone is happy

    PS: and while you are at it, please add no more than 1 title per Dungeon/Trial, stop flooding us with tons of titles, half of wich no one knows. vet MOL is a perfect example of how it should be done

    There’s no “tendency” for that. The upcoming dungeons are the only ones where you get a skin for something other than the more difficult achievements. Reserve your critique for when there’s an actual pattern. One round of dungeons where you can get a skin that’s not nearly as cool as some others isn’t at all going to detract from the experience of those doing all the achievements.
    2013

    rip decibel
  • commdt
    commdt
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    Flares wrote: »
    First off, it is triple, with one p. Make sure to correct that in the future, its kinda irritating seeing that.

    Best option is to put the skin behind Hardmode and title behind the triple. Vet should just give the monster helm.

    Ah, sorry. English is not my native
    Rawr
  • code65536
    code65536
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    josiahva wrote: »
    I disagree, the skin should be reserved for the triple achievement(for dungeons at least). The goal is to get more people playing difficult content, so the best reward should go to those who put in the most time. More people practicing in pugs means a higher completion rate for pugs.

    Or... or... the other possibility is that people will just say "*** it" and don't try. "People practicing in PUGs"? Your naïveté is remarkable.

    Cosmetics should be granted for just the vet completion. It's a good change that I fully support. Why?
    1. Most people want cosmetics for, well, cosmetic reasons. There are people who want a cosmetic not for the bragging rights, but because it fits with how they want to appear. And there are people who want to show off their achievement, but don't want to because they don't want to look like that. (e.g., I and many others prefer the Cloudrest title over the Cloudrest skin because looking like a shriveled prune is not exactly appealing)
    2. Sure, for experienced players, vet is easy peasy, but step out of the bubble and go PUGing. Group finder, zone chat, social/trade guilds, etc. For the vast majority of players, just competing vet is a challenge. Giving vet completion a big reward like a cosmetic will encourage more people to step out of normal and do vet for the DLC dungeons. You need more people completing vet in the first place before considering how to encourage people to go for the hardcore trifecta achievements.

    But I also agree that the dungeon trifectas need something more than just an achievement. I, for example, never tried to get Pure Lunacy (MHK trifecta) when MHK first came out. Why bother? There's no reward. I did eventually get the MHK trifecta, but it happened months later, when there was another reward that drew me back to MHK--motif farming. Anyway, a title is the most appropriate reward here. "Mountain God" and "Apex Predator" would be really cool titles. That said, this is something that people have been asking for ever since Dragon Bones hit PTS, so I'm not going to hold my breath here...
    Edited by code65536 on February 21, 2019 5:41PM
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