No, they promised that Bosmer would have the same stealth as any Nord or Orc, which is a load of carp from a lore perspective. And if they want to re-work stealth at some future point, they should have held off on removing stealth until that was ready, and just kept the previous bonus (without the bonus to damage from stealth) for both Khajiit and Bosmer with the note that future changes were possible.Seraphayel wrote: »Couldn’t agree with you more. I think the upset comes primarily from min maxed dps types who have a lot of high elves and redguards and are now going to be pushed off the top place. Otherwise there’s no reason to really complain as most races are well within reach of one another, and as you say player skill will make the differences a non issue for probably 99% of the player base.
The loudest whiners are people who are complaining about Bosmer loosing 3m reduction os stealth detection radius and Altmer fanboys who want their precious Altmers to be uncontended magicka BiS and cry foul because they got a (albeit not the greatest) diverstiy utility passive instead of pure magicka power increase. Real min/max DDs are pretty happy with new racials.
Bosmer players have a point though because their Stealth passives could be considered an integral part related to their lore which really matters. It's like taking away Altmer Magicka identity or Redguard Stamina identity. Altmer players on the other hand... lost nothing in that regard and are just complaining because, as you said, are not the superior race anymore.
I'm not denying they have a point. Even though to me 3 meters from this passive are really not that relevant since just Night Mother's Embrace and Night Terror make you nearly undetectable already. And ZOS did promise to give this potential passive back through other skillines at a later date too. My point was that none of that is actual min/max talk.
Lord_Dexter wrote: »I think we hit the best balance in like 4.3.2 or something and I know things changed since then, but let's ask ourselves this question....
Are the races fairly balanced? Can all the races contribute in someway, somewhere?
Orc - DPS Stamina (Damage)
Dunmer - DPS Stam / Mag (Damage)
Khajiit - DPS Stam / Mag (Damage / little Sustain)
Breton - DPS Mag / Heal (Damage/Sustain)
Alter - DPS Mag (Damage)
Argonian - Tank / Heal
Nord - Tank
Imperial - Tank / Stam DPS
Woodelf - Stam DPS (sustain)
Redguard - Stam DPS (sustain)
"But Orc is the best Stam DPS!"
So? There will always be a best. I'll play Khajiit, and probably out DPS 99% of Orc and Dunmer on my Stamblade/StamWarden. Why? Cause I'm really good at knowing my rotations and how to play. Orc doesn't ALWAYS out dps a khajiit anyways. Look at the test, you will see.
"Breton is the best DPS for mag!"
I heard Altmer with sustain food is fine.
I feel like, compared to live, we are closer to balanced than not.
I'm not going into things like Bosmer stealth, spell recharge and lore stuff. That's a different topic. But based on posts and other such.... I think we will be OK folks.
Now that said... I think I am a little worried that some changes will be more PVP based ( like do people REALLY play this game for the PVP only? ) So, that is something to look out for in the future.
You are mostly with wrong information, Breton are not best DPS for Magicka.
You should try out your self soon.
Races are pretty balance, its between sustain or damage.
#StopComplainingWrong
I never said they were. The forums think otherwise.
Couldn’t agree with you more. I think the upset comes primarily from min maxed dps types who have a lot of high elves and redguards and are now going to be pushed off the top place. Otherwise there’s no reason to really complain as most races are well within reach of one another, and as you say player skill will make the differences a non issue for probably 99% of the player base.
But as to your last point, yes a good number of people play this game primarily for the PvP aspect and now that’s it seems like this aspect of the game is getting some attention we are very happy. PvE is largely way too easy rn and people have been saying this, even complaining about it, for quite some time. Now that some racial passives are only useful in PvP this should curb some of the power in PvE as you’ll need to adjust builds. Even so the difference is going to be so minimal. Basically you can apply the conclusion you’ve come to in the first part of your post, which I complete agree with, to the part concerning PvP.
Looking from the macro level, the races are balanced. But, we look at micro level and comparison the passives of individual races, their in-combat implications at various different situations, their set value strength and synergies with existing passives, there are cases when certain races are better than a similar other race in almost every single situation (Imperial vs Nord, Dunmer vs Khajiit, etc).
But The difference between say, Khajiit and Dunmer is what? 800 dps max? That isn't even big enough to warrant worrying over a score run / Leader Board Run.
It's not the DPS though. It's the opportunity cost. What I mean here, say that if Khajiit did better as tanks than Dunmer, it would have been fine. But higher resource total+Flame resists means Dunmer will be better tanks too. Same with healers, where spell damage means Dunmers win with more consistent heals.
Sustain passive of Khajiit is already accounted for by the fact that Khajiit primary resource is lowest of all races and less than half of Dunmer. Even comparing the utility passive, Flame resists is better than Sneak bonus outside of Thief roleplay.
There is just no compelling reason to be a Khajiit gameplay wise as they lack a niche they excel at. Same for Nord.
Exactly my issue. Dunmer and khajiit are essentially very similar. Both are raw DD races. Except Dunmer is a top-tier race in that aspect (2nd in average) while Khajiit is a mid-tier race (4th in average). Combat wise, why choose the 4th Khajiit when you can choose the 2nd Dunmer? This is compounded by the fact the exact next race, DD wise, Imperial has much higher resources, over twice the sustain, ultimate cost reduction etc. This means people want raw damage will go Dunmer and people want to be Jack of all trades will go Imperial.
I can play my KHajiit on Stamina dps and still out dps other people due to skill. I am not severely gimping myself. I do not see a HUGE problem with this.
Again, do I think the races still need tuning? Yes.
In general is Orc is a little overtuned and Khajiit/Bosmer could use some love but.. baby steps.
Exactly this. I have two Khajiits, one Imperial, two Altmers and three Argonians and I won't race-change anyone. All I hope is that ZOS continues to tweak races to balance them further after the changes go live. Don't leave the races as it is on PTS for the next three years to come and we are all fine.
John_Falstaff wrote: »@Azyle1 , I'm not sure parses (those with 800 dps difference) were done with high warhorn uptime. I suspect the gap between khajiits and orcs/dunmers will skyrocket with raid buffs since khajiit's racial is additive with Major Force. And raid-buffed scenario is the one we should care about most.
LiquidPony wrote: »I've got here a 57.6k Khajiit Stamblade solo parse (109% crit damage, 81.5% crit chance)
LiquidPony wrote: »John_Falstaff wrote: »@Azyle1 , I'm not sure parses (those with 800 dps difference) were done with high warhorn uptime. I suspect the gap between khajiits and orcs/dunmers will skyrocket with raid buffs since khajiit's racial is additive with Major Force. And raid-buffed scenario is the one we should care about most.
It's not going to skyrocket. It will be a small difference.
I've got here a 57.6k Khajiit Stamblade solo parse (109% crit damage, 81.5% crit chance) and a 58.1k Orc Stamblade solo parse (100% crit damage, 81.5% crit chance). In both cases about 86.5% of DPS is critable.
Just looking at *while Major Force is up*:
Khajiit = 1 + (0.15 * 0.815) / (1 + 1.09 * 0.815) = 6.47% damage increase = 5.6% DPS increase
Orc =1 + (0.15 * 0.815) / (1 + 1 * 0.815) = 6.73% damage increase = 5.8% DPS increase
Averaged over 33% uptime:
Khajiit = 2.16% damage increase = 1.87% DPS increase
Orc = 2.24% damage increase = 1.94% DPS increase
The difference that Warhorn is going to make with Khajiit has been vastly overstated and I'm not sure why. The same is true of The Shadow--in fact, the two parses I referenced above were using The Shadow.
And the same reasoning applies in the other direction ... for Khajiit stam toons that are not Nightblades and for Khajiit magicka toons that are not Sorcs, they will get a larger benefit from Minor Savagery/Minor Prophecy than anyone else because they have a higher built-in crit damage modifier to multiply by increase crit chance. Which is also a very small difference.
karthrag_inak wrote: »LiquidPony wrote: »I've got here a 57.6k Khajiit Stamblade solo parse (109% crit damage, 81.5% crit chance)
Could you please elaborate on how you have 81.5 crit chance? Thanks
LiquidPony wrote: »John_Falstaff wrote: »@Azyle1 , I'm not sure parses (those with 800 dps difference) were done with high warhorn uptime. I suspect the gap between khajiits and orcs/dunmers will skyrocket with raid buffs since khajiit's racial is additive with Major Force. And raid-buffed scenario is the one we should care about most.
It's not going to skyrocket. It will be a small difference.
I've got here a 57.6k Khajiit Stamblade solo parse (109% crit damage, 81.5% crit chance) and a 58.1k Orc Stamblade solo parse (100% crit damage, 81.5% crit chance). In both cases about 86.5% of DPS is critable.
Just looking at *while Major Force is up*:
Khajiit = 1 + (0.15 * 0.815) / (1 + 1.09 * 0.815) = 6.47% damage increase = 5.6% DPS increase
Orc =1 + (0.15 * 0.815) / (1 + 1 * 0.815) = 6.73% damage increase = 5.8% DPS increase
Averaged over 33% uptime:
Khajiit = 2.16% damage increase = 1.87% DPS increase
Orc = 2.24% damage increase = 1.94% DPS increase
The difference that Warhorn is going to make with Khajiit has been vastly overstated and I'm not sure why. The same is true of The Shadow--in fact, the two parses I referenced above were using The Shadow.
And the same reasoning applies in the other direction ... for Khajiit stam toons that are not Nightblades and for Khajiit magicka toons that are not Sorcs, they will get a larger benefit from Minor Savagery/Minor Prophecy than anyone else because they have a higher built-in crit damage modifier to multiply by increase crit chance. Which is also a very small difference.
You did not add minor brutality (comes from DK tanks) to the equation tho.
Orc/Dunmer will be the best stam dps but... Orc has 1k health which increases with other modifiers. 7 medium, no health enchant and yet you have more than enough health with an Orc. It is not the case with Dunmer tho. For certain endgame content where you need enough amount of health. If Dunmer ever wants to reach that health then it needs to sacrifice dps for it.
LiquidPony wrote: »John_Falstaff wrote: »@Azyle1 , I'm not sure parses (those with 800 dps difference) were done with high warhorn uptime. I suspect the gap between khajiits and orcs/dunmers will skyrocket with raid buffs since khajiit's racial is additive with Major Force. And raid-buffed scenario is the one we should care about most.
It's not going to skyrocket. It will be a small difference.
I've got here a 57.6k Khajiit Stamblade solo parse (109% crit damage, 81.5% crit chance) and a 58.1k Orc Stamblade solo parse (100% crit damage, 81.5% crit chance). In both cases about 86.5% of DPS is critable.
Just looking at *while Major Force is up*:
Khajiit = 1 + (0.15 * 0.815) / (1 + 1.09 * 0.815) = 6.47% damage increase = 5.6% DPS increase
Orc =1 + (0.15 * 0.815) / (1 + 1 * 0.815) = 6.73% damage increase = 5.8% DPS increase
Averaged over 33% uptime:
Khajiit = 2.16% damage increase = 1.87% DPS increase
Orc = 2.24% damage increase = 1.94% DPS increase
The difference that Warhorn is going to make with Khajiit has been vastly overstated and I'm not sure why. The same is true of The Shadow--in fact, the two parses I referenced above were using The Shadow.
And the same reasoning applies in the other direction ... for Khajiit stam toons that are not Nightblades and for Khajiit magicka toons that are not Sorcs, they will get a larger benefit from Minor Savagery/Minor Prophecy than anyone else because they have a higher built-in crit damage modifier to multiply by increase crit chance. Which is also a very small difference.
Major force is not the only buff/debuff you get in raids. Minor brutality, minor vulnerability, off-balance, tons of penetration etc. It all adds up to increase the damage and widens up the gap between these races. Only thing you can get in raids that truly benefits the khajiit crit passives is minor savagery which is something already you have on solo parses as a stamblade.
LiquidPony wrote: »
81.5% is the mean weapon critical chance reported by Combat Metrics. Rele/AY/Kra'gh, 7 medium, Shadow mundus, 2 x Daggers.
karthrag_inak wrote: »LiquidPony wrote: »
81.5% is the mean weapon critical chance reported by Combat Metrics. Rele/AY/Kra'gh, 7 medium, Shadow mundus, 2 x Daggers.
What about if you didn't have stacked crit chance? How would both toons do with, say VO/Hundings/Vele?
If asking if the races are balanced and stating its ok if theyre not is balanced then they were always balanced. So yes theyre balanced.
But no, theyre not balanced.
Breton can tank, dd, heal.
Bosmer can dd, tank but not heal.
Stated goal was universal role application. Result - fail.
Good job stating your goal in your own mind and then complaining that it was not what was actually happing in reality.
lordrichter wrote: »If asking if the races are balanced and stating its ok if theyre not is balanced then they were always balanced. So yes theyre balanced.
But no, theyre not balanced.
Breton can tank, dd, heal.
Bosmer can dd, tank but not heal.
Stated goal was universal role application. Result - fail.
Actually, ZOS's stated goal was nothing of the sort.
ZOS_RobGarrett wrote: »Hi all,
- When selecting a race, players should have multiple effective options for any given gameplay role.
- The combat power provided by each race should be more equalized.
- Players should feel a stronger sense of power progression through racial passives as they level up.
- The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
That's all for now. Feedback, as always, is welcome.
lordrichter wrote: »If asking if the races are balanced and stating its ok if theyre not is balanced then they were always balanced. So yes theyre balanced.
But no, theyre not balanced.
Breton can tank, dd, heal.
Bosmer can dd, tank but not heal.
Stated goal was universal role application. Result - fail.
Actually, ZOS's stated goal was nothing of the sort.
Here's the stated goal from the lead developer, which has been up for months. Please note the "When selecting a race, players should have multiple effective options for any given gameplay role". The key word is any here which also implies every role and is thus universal.
lordrichter wrote: »lordrichter wrote: »If asking if the races are balanced and stating its ok if theyre not is balanced then they were always balanced. So yes theyre balanced.
But no, theyre not balanced.
Breton can tank, dd, heal.
Bosmer can dd, tank but not heal.
Stated goal was universal role application. Result - fail.
Actually, ZOS's stated goal was nothing of the sort.
Here's the stated goal from the lead developer, which has been up for months. Please note the "When selecting a race, players should have multiple effective options for any given gameplay role". The key word is any here which also implies every role and is thus universal.
I have to disagree. That is not what the statement says.
ZOS_RobGarrett wrote: »Hi all,
- When selecting a race, players should have multiple effective options for any given gameplay role.
- The combat power provided by each race should be more equalized.
- Players should feel a stronger sense of power progression through racial passives as they level up.
- The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
That's all for now. Feedback, as always, is welcome.
Here's the stated goal from the lead developer, which has been up for months. Please note the "When selecting a race, players should have multiple effective options for any given gameplay role". The key word is any here which also implies every role and is thus universal. Even if they didn't say they wanted all races to do all roles the very fact that a race has passives which benefit in some way to all major roles (tank/dps/heal) and another only has passives which benefit a select number of them indicates that the races are, in fact, not balanced.
Here's the stated goal from the lead developer, which has been up for months. Please note the "When selecting a race, players should have multiple effective options for any given gameplay role". The key word is any here which also implies every role and is thus universal. Even if they didn't say they wanted all races to do all roles the very fact that a race has passives which benefit in some way to all major roles (tank/dps/heal) and another only has passives which benefit a select number of them indicates that the races are, in fact, not balanced.
You are misinterpreting that statement. It is not about "I've selected a race and should be able to play it as any role". It is "I've selected a role and there should be several races I can select that work well for the given role". And in this regard the update is a success.
If your given gameplay role is tank, Imperial, Nord and Argonian are effective choices.
If your given gameplay role is magicka DD, Altmer, Breton, Dunmer and Kajiit are effective choices.
If your given gameplay role is stamina DD, Redguard, Orc, Bosmer, Kajiit, Dunmer and even Imperial are effective choices.
If your given gameplay role is healer Breton, Altmer or Argonian are effective choices.
This is the goal that was being solved and it was solved. Which only reinforces my interpretation, since yours was indeed a complete miss. It was not what ZOS was solving. People who were hoping that somehow all races would make competitive tanks or mag DDs were building their own dreamcastles while ignoring the reality that was happing outside.