validifyedneb18_ESO wrote: »How about you read the developer notes to get your answer.
It was changed to make Altmer NOT the complete best pick for any magica build. They had spell damage AND magic regen, compared to breton who had just regen.
The new system leaves everything very well balanced damage wise, and gives Altmer a racial to help them in PVP and PVE survivability.
You could have suggested other changes, but the Altmer community was too *** focused on crying for their old magic regen back, dispite what the developers had already said, that the opportunity has passed you by. You just want Altmer to be unquestionably better than every other race. Rather then suggesting another balanced utility passive that you would have preffered, you spent the last month asking for a reversal, or more spell damage, or more magica.
The altmer community did this to themselves, but would rather blame ZOS for not listening. You didnt listen to ZOS. Dont expect anything else in return.
Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.
The sustain nerfs from Morrowind.
Shield nerfs from Murkmire.
The stubbornness of ZOS knows no bounds.
They reverted the cast time of shields though. Someone, somewhere, is listening. I think.
Parting gift from Wrobel?
That was reverted in murkmire.
No, I meant the removal of shield cast time as Wrobel's last, selfless act of redemption.
validifyedneb18_ESO wrote: »How about you read the developer notes to get your answer.
It was changed to make Altmer NOT the complete best pick for any magica build. They had spell damage AND magic regen, compared to breton who had just regen.
The new system leaves everything very well balanced damage wise, and gives Altmer a racial to help them in PVP and PVE survivability.
You could have suggested other changes, but the Altmer community was too *** focused on crying for their old magic regen back, dispite what the developers had already said, that the opportunity has passed you by. You just want Altmer to be unquestionably better than every other race. Rather then suggesting another balanced utility passive that you would have preffered, you spent the last month asking for a reversal, or more spell damage, or more magica.
The altmer community did this to themselves, but would rather blame ZOS for not listening. You didnt listen to ZOS. Dont expect anything else in return.
validifyedneb18_ESO wrote: »How about you read the developer notes to get your answer.
It was changed to make Altmer NOT the complete best pick for any magica build. They had spell damage AND magic regen, compared to breton who had just regen.
The new system leaves everything very well balanced damage wise, and gives Altmer a racial to help them in PVP and PVE survivability.
You could have suggested other changes, but the Altmer community was too *** focused on crying for their old magic regen back, dispite what the developers had already said, that the opportunity has passed you by. You just want Altmer to be unquestionably better than every other race. Rather then suggesting another balanced utility passive that you would have preffered, you spent the last month asking for a reversal, or more spell damage, or more magica.
The altmer community did this to themselves, but would rather blame ZOS for not listening. You didnt listen to ZOS. Dont expect anything else in return.
The 1st PTS patch (4.3.0) was just as balanced, though. Altmer wasn't the "complete best pick" even then, and thus ZOS' reasoning had been called into question immediately when they relased the patch notes. People weren't oblivious to the intent, they were baffled by it.
And other changes have been suggested, numerous times. From the very beginning. That people only wanted magicka recovery back (after it was clear that ZOS wanted to separate damage and sustain passives) is just a lie.
Colecovision wrote: »Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
I honestly do not care. I just want ZoS to acknowledge the fact that most of the community hates it and give an explaination as to why spell recharge returns stamina. I think the community just wants to be heard.
To answer your question though, I'd like spell recharge to be replaced with (or in addition to spell recharge) a passive that gives flavor to the race. A passive that provides a reason to pick Altmer over Breton. I've heard others suggest an increased chance of applying a magical status effect. This would be interesting because it helps DPS but is countered by Breton resistance.
The community of altmers got a huge buff to healing and damage and a very slight nerf to sustain. I dont see any reason to complain there....
SaintSubwayy wrote: »SaintSubwayy wrote: »I love the passive personally. MagDK works better with trap in the rotation anyways, this allows me to sustain trap and still have stam for break free and block, for example last boss of HMvHoF where it is a necessity to block his left foot stomp.
Lots of people crying about the change. Need to build a bridge and get over it already.
use acceleration?
sry but the altmer passive will be a "waste" of stamina in this case, due to providing more stam than you prob could consume with blocking and trap.
Especially since magDK also uses eruption, which also restores 1k stam.
@Masel the point about breton beeing stronger is, that it can run a Infused berserker glyph, and have 452 SD with a 95%+ Uptime, while altmer has to run a Absorb glyph
Now which one boosts your healing more?
Absorb + 258 SD....or 452 SD and 7% cost reduction?
Same goes for DPS Builds.
Why should I run a Altmer, when I can run a Breton, have better sustain and DPS is equal (or maybe slightly worse)
It's the same dilemma we have on live right now with Khajit and Redguard...one does slightly more DMG on paper, but has to sacrifice too much for sustain, so it falls behind the sustain race.
It will be the same now with breton vs Altmer and Dunmer
And with breton havbing the free Resistance, which isnt a big deal, its a nice perk on top of the already very strong breton passives. In situations like vAS execute (where you can get burning statuseffect on you very easy) its pretty nice....not to mention in PVP, where chilled is king atm, and you'll have a stupidly high uptime on this passive, making already tanky builds even more tanky...
If you think another 2k of spell resist that can only have a 10-20% chance toproc off direct DMG is too tanky, you haven't been paying attention to the DMG mitigation mechanics in this game lol.
The overall difference to all other races is already 2k on base
Which will be increased by another 2k, when youre affected by a status effect...which atm in pvp are hitting you left and right
1 frostblockade from a charged staff and youre chilled and rooted instantly, so the 10-20% procchance of off ditect dmg is a mear joke since nearly every magchar is running arround with a froat blockade nowadays
Or you get hit by a force pulse...which deals all 3 elemental dmg forms at once
So you have 3 time chance to get hit by 10-20%
Yeah the mitigation it gives is not much, but the chance of a really high uptime on it sounds pretty neat IMO
validifyedneb18_ESO wrote: »How about you read the developer notes to get your answer.
It was changed to make Altmer NOT the complete best pick for any magica build. They had spell damage AND magic regen, compared to breton who had just regen.
The new system leaves everything very well balanced damage wise, and gives Altmer a racial to help them in PVP and PVE survivability.
You could have suggested other changes, but the Altmer community was too *** focused on crying for their old magic regen back, dispite what the developers had already said, that the opportunity has passed you by. You just want Altmer to be unquestionably better than every other race. Rather then suggesting another balanced utility passive that you would have preffered, you spent the last month asking for a reversal, or more spell damage, or more magica.
The altmer community did this to themselves, but would rather blame ZOS for not listening. You didnt listen to ZOS. Dont expect anything else in return.
Man, are you delusional.
We spent the last two weeks making suggestions WITHOUT sustain. And we had to divide our energy to deal with bucketheads like you, explaining why the racial was NOT okay. While you were ramming your fingers in your ears. And now you come out and claim we didn't do anything and it's our fault ZOS decided to crap all over Altmer lore?
Are you high?
I've heard from a lot of pvpers who like the stam reg a lot btw.
Olupajmibanan wrote: »Racial rebelance was planned as cash grab masked as balance update.
Racial rebelance is just a cash grab masked as balance update.
Racial rebelance will always be a cash grab masked as balance update.
They have their internal statistics. They can precisely calculate which change will bring them the most profit. If their calculations tell that racial rebalance as we have it now brings the most profit, then we are stuck with that. If this is the case, even 99999999 forum whiners won't make them change their mind. Not blaming ZoS for doing that, tho. This is pretty much current standard in videogaming industry.
SaintSubwayy wrote: »SaintSubwayy wrote: »I love the passive personally. MagDK works better with trap in the rotation anyways, this allows me to sustain trap and still have stam for break free and block, for example last boss of HMvHoF where it is a necessity to block his left foot stomp.
Lots of people crying about the change. Need to build a bridge and get over it already.
use acceleration?
sry but the altmer passive will be a "waste" of stamina in this case, due to providing more stam than you prob could consume with blocking and trap.
Especially since magDK also uses eruption, which also restores 1k stam.
@Masel the point about breton beeing stronger is, that it can run a Infused berserker glyph, and have 452 SD with a 95%+ Uptime, while altmer has to run a Absorb glyph
Now which one boosts your healing more?
Absorb + 258 SD....or 452 SD and 7% cost reduction?
Same goes for DPS Builds.
Why should I run a Altmer, when I can run a Breton, have better sustain and DPS is equal (or maybe slightly worse)
It's the same dilemma we have on live right now with Khajit and Redguard...one does slightly more DMG on paper, but has to sacrifice too much for sustain, so it falls behind the sustain race.
It will be the same now with breton vs Altmer and Dunmer
And with breton havbing the free Resistance, which isnt a big deal, its a nice perk on top of the already very strong breton passives. In situations like vAS execute (where you can get burning statuseffect on you very easy) its pretty nice....not to mention in PVP, where chilled is king atm, and you'll have a stupidly high uptime on this passive, making already tanky builds even more tanky...
If you think another 2k of spell resist that can only have a 10-20% chance toproc off direct DMG is too tanky, you haven't been paying attention to the DMG mitigation mechanics in this game lol.
The overall difference to all other races is already 2k on base
Which will be increased by another 2k, when youre affected by a status effect...which atm in pvp are hitting you left and right
1 frostblockade from a charged staff and youre chilled and rooted instantly, so the 10-20% procchance of off ditect dmg is a mear joke since nearly every magchar is running arround with a froat blockade nowadays
Or you get hit by a force pulse...which deals all 3 elemental dmg forms at once
So you have 3 time chance to get hit by 10-20%
Yeah the mitigation it gives is not much, but the chance of a really high uptime on it sounds pretty neat IMO
If you do the math, you'll findout why I said what I did. Doesn't matter how much it's up or not.validifyedneb18_ESO wrote: »How about you read the developer notes to get your answer.
It was changed to make Altmer NOT the complete best pick for any magica build. They had spell damage AND magic regen, compared to breton who had just regen.
The new system leaves everything very well balanced damage wise, and gives Altmer a racial to help them in PVP and PVE survivability.
You could have suggested other changes, but the Altmer community was too *** focused on crying for their old magic regen back, dispite what the developers had already said, that the opportunity has passed you by. You just want Altmer to be unquestionably better than every other race. Rather then suggesting another balanced utility passive that you would have preffered, you spent the last month asking for a reversal, or more spell damage, or more magica.
The altmer community did this to themselves, but would rather blame ZOS for not listening. You didnt listen to ZOS. Dont expect anything else in return.
Man, are you delusional.
We spent the last two weeks making suggestions WITHOUT sustain. And we had to divide our energy to deal with bucketheads like you, explaining why the racial was NOT okay. While you were ramming your fingers in your ears. And now you come out and claim we didn't do anything and it's our fault ZOS decided to crap all over Altmer lore?
Are you high?
Well listen to the rep's comments and you'll find why we drilled hard against you altmers trying to get back the sustain.
If Spell Recharge is intended to be a utility passive and not boost damage/regen I'd be happy to see some sort of bonus health or small self heal there as a more generally useful thing than stamina regen.
SaintSubwayy wrote: »SaintSubwayy wrote: »I love the passive personally. MagDK works better with trap in the rotation anyways, this allows me to sustain trap and still have stam for break free and block, for example last boss of HMvHoF where it is a necessity to block his left foot stomp.
Lots of people crying about the change. Need to build a bridge and get over it already.
use acceleration?
sry but the altmer passive will be a "waste" of stamina in this case, due to providing more stam than you prob could consume with blocking and trap.
Especially since magDK also uses eruption, which also restores 1k stam.
@Masel the point about breton beeing stronger is, that it can run a Infused berserker glyph, and have 452 SD with a 95%+ Uptime, while altmer has to run a Absorb glyph
Now which one boosts your healing more?
Absorb + 258 SD....or 452 SD and 7% cost reduction?
Same goes for DPS Builds.
Why should I run a Altmer, when I can run a Breton, have better sustain and DPS is equal (or maybe slightly worse)
It's the same dilemma we have on live right now with Khajit and Redguard...one does slightly more DMG on paper, but has to sacrifice too much for sustain, so it falls behind the sustain race.
It will be the same now with breton vs Altmer and Dunmer
And with breton havbing the free Resistance, which isnt a big deal, its a nice perk on top of the already very strong breton passives. In situations like vAS execute (where you can get burning statuseffect on you very easy) its pretty nice....not to mention in PVP, where chilled is king atm, and you'll have a stupidly high uptime on this passive, making already tanky builds even more tanky...
If you think another 2k of spell resist that can only have a 10-20% chance toproc off direct DMG is too tanky, you haven't been paying attention to the DMG mitigation mechanics in this game lol.
The overall difference to all other races is already 2k on base
Which will be increased by another 2k, when youre affected by a status effect...which atm in pvp are hitting you left and right
1 frostblockade from a charged staff and youre chilled and rooted instantly, so the 10-20% procchance of off ditect dmg is a mear joke since nearly every magchar is running arround with a froat blockade nowadays
Or you get hit by a force pulse...which deals all 3 elemental dmg forms at once
So you have 3 time chance to get hit by 10-20%
Yeah the mitigation it gives is not much, but the chance of a really high uptime on it sounds pretty neat IMO
If you do the math, you'll findout why I said what I did. Doesn't matter how much it's up or not.validifyedneb18_ESO wrote: »How about you read the developer notes to get your answer.
It was changed to make Altmer NOT the complete best pick for any magica build. They had spell damage AND magic regen, compared to breton who had just regen.
The new system leaves everything very well balanced damage wise, and gives Altmer a racial to help them in PVP and PVE survivability.
You could have suggested other changes, but the Altmer community was too *** focused on crying for their old magic regen back, dispite what the developers had already said, that the opportunity has passed you by. You just want Altmer to be unquestionably better than every other race. Rather then suggesting another balanced utility passive that you would have preffered, you spent the last month asking for a reversal, or more spell damage, or more magica.
The altmer community did this to themselves, but would rather blame ZOS for not listening. You didnt listen to ZOS. Dont expect anything else in return.
Man, are you delusional.
We spent the last two weeks making suggestions WITHOUT sustain. And we had to divide our energy to deal with bucketheads like you, explaining why the racial was NOT okay. While you were ramming your fingers in your ears. And now you come out and claim we didn't do anything and it's our fault ZOS decided to crap all over Altmer lore?
Are you high?
Well listen to the rep's comments and you'll find why we drilled hard against you altmers trying to get back the sustain.
And? Did you actually help? No, you achieved nothing but *** off decades-old Altmer fans. Completely and utterly useless.
validifyedneb18_ESO wrote: »How about you read the developer notes to get your answer.
It was changed to make Altmer NOT the complete best pick for any magica build. They had spell damage AND magic regen, compared to breton who had just regen.
The new system leaves everything very well balanced damage wise, and gives Altmer a racial to help them in PVP and PVE survivability.
You could have suggested other changes, but the Altmer community was too *** focused on crying for their old magic regen back, dispite what the developers had already said, that the opportunity has passed you by. You just want Altmer to be unquestionably better than every other race. Rather then suggesting another balanced utility passive that you would have preffered, you spent the last month asking for a reversal, or more spell damage, or more magica.
The altmer community did this to themselves, but would rather blame ZOS for not listening. You didnt listen to ZOS. Dont expect anything else in return.
SaintSubwayy wrote: »validifyedneb18_ESO wrote: »How about you read the developer notes to get your answer.
It was changed to make Altmer NOT the complete best pick for any magica build. They had spell damage AND magic regen, compared to breton who had just regen.
The new system leaves everything very well balanced damage wise, and gives Altmer a racial to help them in PVP and PVE survivability.
You could have suggested other changes, but the Altmer community was too *** focused on crying for their old magic regen back, dispite what the developers had already said, that the opportunity has passed you by. You just want Altmer to be unquestionably better than every other race. Rather then suggesting another balanced utility passive that you would have preffered, you spent the last month asking for a reversal, or more spell damage, or more magica.
The altmer community did this to themselves, but would rather blame ZOS for not listening. You didnt listen to ZOS. Dont expect anything else in return.
The 1st PTS patch (4.3.0) was just as balanced, though. Altmer wasn't the "complete best pick" even then, and thus ZOS' reasoning had been called into question immediately when they relased the patch notes. People weren't oblivious to the intent, they were baffled by it.
And other changes have been suggested, numerous times. From the very beginning. That people only wanted magicka recovery back (after it was clear that ZOS wanted to separate damage and sustain passives) is just a lie.
By the logic that either dmg or sustain, then khajit should get nerfed aswell....becaude they have both
Olupajmibanan wrote: »Racial rebelance was planned as cash grab masked as balance update.
Racial rebelance is just a cash grab masked as balance update.
Racial rebelance will always be a cash grab masked as balance update.
They have their internal statistics. They can precisely calculate which change will bring them the most profit. If their calculations tell that racial rebalance as we have it now brings the most profit, then we are stuck with that. If this is the case, even 99999999 forum whiners won't make them change their mind. Not blaming ZoS for doing that, tho. This is pretty much current standard in videogaming industry.
SaintSubwayy wrote: »I love the passive personally. MagDK works better with trap in the rotation anyways, this allows me to sustain trap and still have stam for break free and block, for example last boss of HMvHoF where it is a necessity to block his left foot stomp.
Lots of people crying about the change. Need to build a bridge and get over it already.
use acceleration?
sry but the altmer passive will be a "waste" of stamina in this case, due to providing more stam than you prob could consume with blocking and trap.
Especially since magDK also uses eruption, which also restores 1k stam.
@Masel the point about breton beeing stronger is, that it can run a Infused berserker glyph, and have 452 SD with a 95%+ Uptime, while altmer has to run a Absorb glyph
Now which one boosts your healing more?
Absorb + 258 SD....or 452 SD and 7% cost reduction?
Same goes for DPS Builds.
Why should I run a Altmer, when I can run a Breton, have better sustain and DPS is equal (or maybe slightly worse)
It's the same dilemma we have on live right now with Khajit and Redguard...one does slightly more DMG on paper, but has to sacrifice too much for sustain, so it falls behind the sustain race.
It will be the same now with breton vs Altmer and Dunmer
And with breton havbing the free Resistance, which isnt a big deal, its a nice perk on top of the already very strong breton passives. In situations like vAS execute (where you can get burning statuseffect on you very easy) its pretty nice....not to mention in PVP, where chilled is king atm, and you'll have a stupidly high uptime on this passive, making already tanky builds even more tanky...
SaintSubwayy wrote: »SaintSubwayy wrote: »I love the passive personally. MagDK works better with trap in the rotation anyways, this allows me to sustain trap and still have stam for break free and block, for example last boss of HMvHoF where it is a necessity to block his left foot stomp.
Lots of people crying about the change. Need to build a bridge and get over it already.
use acceleration?
sry but the altmer passive will be a "waste" of stamina in this case, due to providing more stam than you prob could consume with blocking and trap.
Especially since magDK also uses eruption, which also restores 1k stam.
@Masel the point about breton beeing stronger is, that it can run a Infused berserker glyph, and have 452 SD with a 95%+ Uptime, while altmer has to run a Absorb glyph
Now which one boosts your healing more?
Absorb + 258 SD....or 452 SD and 7% cost reduction?
Same goes for DPS Builds.
Why should I run a Altmer, when I can run a Breton, have better sustain and DPS is equal (or maybe slightly worse)
It's the same dilemma we have on live right now with Khajit and Redguard...one does slightly more DMG on paper, but has to sacrifice too much for sustain, so it falls behind the sustain race.
It will be the same now with breton vs Altmer and Dunmer
And with breton havbing the free Resistance, which isnt a big deal, its a nice perk on top of the already very strong breton passives. In situations like vAS execute (where you can get burning statuseffect on you very easy) its pretty nice....not to mention in PVP, where chilled is king atm, and you'll have a stupidly high uptime on this passive, making already tanky builds even more tanky...
If you think another 2k of spell resist that can only have a 10-20% chance toproc off direct DMG is too tanky, you haven't been paying attention to the DMG mitigation mechanics in this game lol.
The overall difference to all other races is already 2k on base
Which will be increased by another 2k, when youre affected by a status effect...which atm in pvp are hitting you left and right
1 frostblockade from a charged staff and youre chilled and rooted instantly, so the 10-20% procchance of off ditect dmg is a mear joke since nearly every magchar is running arround with a froat blockade nowadays
Or you get hit by a force pulse...which deals all 3 elemental dmg forms at once
So you have 3 time chance to get hit by 10-20%
Yeah the mitigation it gives is not much, but the chance of a really high uptime on it sounds pretty neat IMO
If you do the math, you'll findout why I said what I did. Doesn't matter how much it's up or not.validifyedneb18_ESO wrote: »How about you read the developer notes to get your answer.
It was changed to make Altmer NOT the complete best pick for any magica build. They had spell damage AND magic regen, compared to breton who had just regen.
The new system leaves everything very well balanced damage wise, and gives Altmer a racial to help them in PVP and PVE survivability.
You could have suggested other changes, but the Altmer community was too *** focused on crying for their old magic regen back, dispite what the developers had already said, that the opportunity has passed you by. You just want Altmer to be unquestionably better than every other race. Rather then suggesting another balanced utility passive that you would have preffered, you spent the last month asking for a reversal, or more spell damage, or more magica.
The altmer community did this to themselves, but would rather blame ZOS for not listening. You didnt listen to ZOS. Dont expect anything else in return.
Man, are you delusional.
We spent the last two weeks making suggestions WITHOUT sustain. And we had to divide our energy to deal with bucketheads like you, explaining why the racial was NOT okay. While you were ramming your fingers in your ears. And now you come out and claim we didn't do anything and it's our fault ZOS decided to crap all over Altmer lore?
Are you high?
Well listen to the rep's comments and you'll find why we drilled hard against you altmers trying to get back the sustain.
And? Did you actually help? No, you achieved nothing but *** off decades-old Altmer fans. Completely and utterly useless.
SaintSubwayy wrote: »I love the passive personally. MagDK works better with trap in the rotation anyways, this allows me to sustain trap and still have stam for break free and block, for example last boss of HMvHoF where it is a necessity to block his left foot stomp.
Lots of people crying about the change. Need to build a bridge and get over it already.
use acceleration?
sry but the altmer passive will be a "waste" of stamina in this case, due to providing more stam than you prob could consume with blocking and trap.
Especially since magDK also uses eruption, which also restores 1k stam.
@Masel the point about breton beeing stronger is, that it can run a Infused berserker glyph, and have 452 SD with a 95%+ Uptime, while altmer has to run a Absorb glyph
Now which one boosts your healing more?
Absorb + 258 SD....or 452 SD and 7% cost reduction?
Same goes for DPS Builds.
Why should I run a Altmer, when I can run a Breton, have better sustain and DPS is equal (or maybe slightly worse)
It's the same dilemma we have on live right now with Khajit and Redguard...one does slightly more DMG on paper, but has to sacrifice too much for sustain, so it falls behind the sustain race.
It will be the same now with breton vs Altmer and Dunmer
And with breton havbing the free Resistance, which isnt a big deal, its a nice perk on top of the already very strong breton passives. In situations like vAS execute (where you can get burning statuseffect on you very easy) its pretty nice....not to mention in PVP, where chilled is king atm, and you'll have a stupidly high uptime on this passive, making already tanky builds even more tanky...
Trap is > Acceleration on mag DK for sustain reasons. Eruption is used once every 18 seconds...990 stam / 9 = 100 stam regen, which is not enough stam to reliably sustain in certain fights (when you factor in the CC breaking you have to do in HMvHoF lightning phase and execute, no way) when using trap.
Just accept the passive has some marginal use in PvE. Stubbornness gets nobody anywhere.
Bigevilpeter wrote: »I mean all other passives have nays and yays but this one is nays. Not a single person says it good or useful or even makes sense. I can imagine the person who came up with this idea is so upset no one liked his idea he got even more stubborn and is keeping it just to spite those who criticized his idea. There is no other explanation for it to stay for live.
They could literally give Altmers anything that doesn't directly affect dps like a healing passive or a defensive passive, but what the heck is that?
WrathOfInnos wrote: »To anyone who likes the latest version of this passive, have you tried using a stamina recovery enchant? Or stamina recovery food? Or Amber Plasm? Or Shacklebreaker? Or even Invigorating trait? There are numerous ways to efficiently incorporate stamina sustain into a Magicka build.
For Magicka PVE builds, however, there are zero ways to efficiently change useless stamina regen into Magicka Regen. The old passive works for everyone, the new passive is halfway decent on a small subcategory of builds and useless to the vast majority.
And if someone was truly going to depend on racial passives for stamina on a Magicka build, they would be better off going Dunmer and getting free Fire Resistance along with 1800 Stamina. We really don’t need 2 different hybrid Magicka Elf races, and only one is lore-friendly.
WrathOfInnos wrote: »To anyone who likes the latest version of this passive, have you tried using a stamina recovery enchant? Or stamina recovery food? Or Amber Plasm? Or Shacklebreaker? Or even Invigorating trait? There are numerous ways to efficiently incorporate stamina sustain into a Magicka build.
For Magicka PVE builds, however, there are zero ways to efficiently change useless stamina regen into Magicka Regen. The old passive works for everyone, the new passive is halfway decent on a small subcategory of builds and useless to the vast majority.
And if someone was truly going to depend on racial passives for stamina on a Magicka build, they would be better off going Dunmer and getting free Fire Resistance along with 1800 Stamina. We really don’t need 2 different hybrid Magicka Elf races, and only one is lore-friendly.
WrathOfInnos wrote: »To anyone who likes the latest version of this passive, have you tried using a stamina recovery enchant? Or stamina recovery food? Or Amber Plasm? Or Shacklebreaker? Or even Invigorating trait? There are numerous ways to efficiently incorporate stamina sustain into a Magicka build.
For Magicka PVE builds, however, there are zero ways to efficiently change useless stamina regen into Magicka Regen. The old passive works for everyone, the new passive is halfway decent on a small subcategory of builds and useless to the vast majority.
And if someone was truly going to depend on racial passives for stamina on a Magicka build, they would be better off going Dunmer and getting free Fire Resistance along with 1800 Stamina. We really don’t need 2 different hybrid Magicka Elf races, and only one is lore-friendly.