Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.
The sustain nerfs from Morrowind.
Shield nerfs from Murkmire.
The stubbornness of ZOS knows no bounds.
Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.
The sustain nerfs from Morrowind.
Shield nerfs from Murkmire.
The stubbornness of ZOS knows no bounds.
They reverted the cast time of shields though. Someone, somewhere, is listening. I think.
Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.
The sustain nerfs from Morrowind.
Shield nerfs from Murkmire.
The stubbornness of ZOS knows no bounds.
They reverted the cast time of shields though. Someone, somewhere, is listening. I think.
Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.
The sustain nerfs from Morrowind.
Shield nerfs from Murkmire.
The stubbornness of ZOS knows no bounds.
They reverted the cast time of shields though. Someone, somewhere, is listening. I think.
Parting gift from Wrobel?
Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.
The sustain nerfs from Morrowind.
Shield nerfs from Murkmire.
The stubbornness of ZOS knows no bounds.
They reverted the cast time of shields though. Someone, somewhere, is listening. I think.
Parting gift from Wrobel?
That was reverted in murkmire.
Colecovision wrote: »Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
Colecovision wrote: »Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
Colecovision wrote: »Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.
MLGProPlayer wrote: »Colecovision wrote: »Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.
How does one build to take advantage of that +258 SD? You need to build for sustain (either an absorb glyph or gold food) which negates any DPS advantage you might otherwise have over a Breton.
And as has been mentioned a million times, there are far more useful passives that could be given to then which don't affect DPS.
Colecovision wrote: »Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.
Colecovision wrote: »Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.
Alpha-Lupi wrote: »Colecovision wrote: »Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.
Have to agree with Masel Here, Having the sustain along with the 258 Spell Damage makes them pretty good, not as much as other races, but it gets the job Done as well as giving the altmer uniqueness, the added sustainability from Spell recharge will allow more abilities to be thrown out there on the enemy and potentially giving said abilities a good measure of uptime in the form of recastability. Not to mention the 5% damage reduction while casting abilities with Cast or channel time is pretty neat, combine that with something like the soulshine set and use a channeled ability like soul strike and one may see some dangerous results.
Razorback174 wrote: »MLGProPlayer wrote: »Colecovision wrote: »Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.
How does one build to take advantage of that +258 SD? You need to build for sustain (either an absorb glyph or gold food) which negates any DPS advantage you might otherwise have over a Breton.
And as has been mentioned a million times, there are far more useful passives that could be given to then which don't affect DPS.
This. When it comes to healing, sustain is king. Bretons are now much more viable for all magic characters, because they can get both damage AND sustain. This is mind-boggling, because it virtually goes against everything ZoS claimed they DIDN'T want Altmer to have.
I love the passive personally. MagDK works better with trap in the rotation anyways, this allows me to sustain trap and still have stam for break free and block, for example last boss of HMvHoF where it is a necessity to block his left foot stomp.
Lots of people crying about the change. Need to build a bridge and get over it already.
Colecovision wrote: »Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
Colecovision wrote: »Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
I honestly do not care. I just want ZoS to acknowledge the fact that most of the community hates it and give an explaination as to why spell recharge returns stamina. I think the community just wants to be heard.
To answer your question though, I'd like spell recharge to be replaced with (or in addition to spell recharge) a passive that gives flavor to the race. A passive that provides a reason to pick Altmer over Breton. I've heard others suggest an increased chance of applying a magical status effect. This would be interesting because it helps DPS but is countered by Breton resistance.
Colecovision wrote: »Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
I honestly do not care. I just want ZoS to acknowledge the fact that most of the community hates it and give an explaination as to why spell recharge returns stamina. I think the community just wants to be heard.
Razorback174 wrote: »MLGProPlayer wrote: »Colecovision wrote: »Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.
How does one build to take advantage of that +258 SD? You need to build for sustain (either an absorb glyph or gold food) which negates any DPS advantage you might otherwise have over a Breton.
And as has been mentioned a million times, there are far more useful passives that could be given to then which don't affect DPS.
This. When it comes to healing, sustain is king. Bretons are now much more viable for all magic characters, because they can get both damage AND sustain. This is mind-boggling, because it virtually goes against everything ZoS claimed they DIDN'T want Altmer to have.
I'm going to stop arguing here because from other threads, I have observed that some people's feedback has been quite biased sadly...
258 spell damage scales way better than the 7% cost reduction that Bretons have. That's all I'm gonna say... altmer with regen food is superior to breton + blue food from a pure damage plus sustain stat combination.
I've heard from a lot of pvpers who like the stam reg a lot btw.
Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.
The sustain nerfs from Morrowind.
Shield nerfs from Murkmire.
The stubbornness of ZOS knows no bounds.
They reverted the cast time of shields though. Someone, somewhere, is listening. I think.
MLGProPlayer wrote: »Colecovision wrote: »Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.
How does one build to take advantage of that +258 SD? You need to build for sustain (either an absorb glyph or gold food) which negates any DPS advantage you might otherwise have over a Breton. So you end up with the same DPS and less sustain. I fail to see how that's "OP".
And as has been mentioned a million times, there are far more useful passives that could be given to them which don't affect DPS. Stamina regen is a slap in the face. It's 100% useless in PvE and 100% lore-breaking. It's purely a PvP passive.
all they need to do is change tooltip to stamina or magicka whichever is higher. Ill probably reroll my altmer dps and altmer magden to breton now :-/ sustain was already crap