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Literally no one is happy with Altmer spell recharge atm, why are they so stubborn?

Bigevilpeter
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I mean all other passives have nays and yays but this one is nays. Not a single person says it good or useful or even makes sense. I can imagine the person who came up with this idea is so upset no one liked his idea he got even more stubborn and is keeping it just to spite those who criticized his idea. There is no other explanation for it to stay for live.

They could literally give Altmers anything that doesn't directly affect dps like a healing passive or a defensive passive, but what the heck is that?
  • BlueRaven
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    As a primarily bosmer player who also hates the racial changes, I am also interested in an answer to this.
  • Lord-Otto
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    Yeah, that would be interesting to know. Don't get your hopes up.
  • Tasear
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    🤔 PvP > PvE?
  • Suddwrath
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    Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.

    The sustain nerfs from Morrowind.

    Shield nerfs from Murkmire.

    The stubbornness of ZOS knows no bounds.
  • md3788
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    SaltySudd wrote: »
    Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.

    The sustain nerfs from Morrowind.

    Shield nerfs from Murkmire.

    The stubbornness of ZOS knows no bounds.

    They reverted the cast time of shields though. Someone, somewhere, is listening. I think.
    vFG1 HM
  • Epilog
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    From a psychology standpoint it would be interesting to know, if anybody would be so mad if they had just added the 5% damage reduction on channeled abilities and scrapped the regen thing completly...^^
  • MLGProPlayer
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    md3788 wrote: »
    SaltySudd wrote: »
    Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.

    The sustain nerfs from Morrowind.

    Shield nerfs from Murkmire.

    The stubbornness of ZOS knows no bounds.

    They reverted the cast time of shields though. Someone, somewhere, is listening. I think.

    That someone (Wrobel) is no longer with the company.
  • Lord-Otto
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    md3788 wrote: »
    SaltySudd wrote: »
    Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.

    The sustain nerfs from Morrowind.

    Shield nerfs from Murkmire.

    The stubbornness of ZOS knows no bounds.

    They reverted the cast time of shields though. Someone, somewhere, is listening. I think.

    Parting gift from Wrobel?
  • Tasear
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    Lord-Otto wrote: »
    md3788 wrote: »
    SaltySudd wrote: »
    Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.

    The sustain nerfs from Morrowind.

    Shield nerfs from Murkmire.

    The stubbornness of ZOS knows no bounds.

    They reverted the cast time of shields though. Someone, somewhere, is listening. I think.

    Parting gift from Wrobel?

    That was reverted in murkmire.
  • Lord-Otto
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    Tasear wrote: »
    Lord-Otto wrote: »
    md3788 wrote: »
    SaltySudd wrote: »
    Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.

    The sustain nerfs from Morrowind.

    Shield nerfs from Murkmire.

    The stubbornness of ZOS knows no bounds.

    They reverted the cast time of shields though. Someone, somewhere, is listening. I think.

    Parting gift from Wrobel?

    That was reverted in murkmire.

    No, I meant the removal of shield cast time as Wrobel's last, selfless act of redemption.
  • Colecovision
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    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
  • MLGProPlayer
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    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    It's actually not OP if it improves DPS because you'd be trading sustain for DPS.

    But something like +1000 health or 20% stronger shields would be infinitely more useful than the piece of garbage we have now.
    Edited by MLGProPlayer on February 19, 2019 12:42AM
  • Masel
    Masel
    Class Representative
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.
    PC EU

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  • MLGProPlayer
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    Masel wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.

    How does one build to take advantage of that +258 SD? You need to build for sustain (either an absorb glyph or gold food) which negates any DPS advantage you might otherwise have over a Breton. So you end up with the same DPS and less sustain. I fail to see how that's "OP".

    And as has been mentioned a million times, there are far more useful passives that could be given to them which don't affect DPS. Stamina regen is a slap in the face. It's 100% useless in PvE and 100% lore-breaking. It's purely a PvP passive.
    Edited by MLGProPlayer on February 19, 2019 1:10AM
  • Razorback174
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    Masel wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.

    How does one build to take advantage of that +258 SD? You need to build for sustain (either an absorb glyph or gold food) which negates any DPS advantage you might otherwise have over a Breton.

    And as has been mentioned a million times, there are far more useful passives that could be given to then which don't affect DPS.

    This. When it comes to healing, sustain is king. Bretons are now much more viable for all magic characters, because they can get both damage AND sustain. This is mind-boggling, because it virtually goes against everything ZoS claimed they DIDN'T want Altmer to have.
  • Skullstachio
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    @Masel wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.

    Have to agree with Masel Here, Having the sustain along with the 258 Spell Damage makes them pretty good, not as much as other races, but it gets the job Done as well as giving the altmer uniqueness, the added sustainability from Spell recharge will allow more abilities to be thrown out there on the enemy and potentially giving said abilities a good measure of uptime in the form of recastability. Not to mention the 5% damage reduction while casting abilities with Cast or channel time is pretty neat, combine that with something like the soulshine set and use a channeled ability like soul strike and one may see some dangerous results.
    Edited by Skullstachio on February 19, 2019 1:12AM
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • DarkPicture
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    Masel wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.

    The problem is there's no any difference between dunmer and altmer, both need a bit changes
    altmer - bring back small regen magicka (even with it they didnt dominate over breton) and change this useless 5% reduce dmg on casting spells on something like bonus to shields where all classes have beneftis from it not only magplar (there was a many posts with good ideas for that)
    dunmer - reduce max stam/magicka to 1500 and bring health bonus plus something utility which could make them unique

    But if nothing will change altmer players who knows the sustain is bad and they are not magblade/magplar will reroll on breton (even those both classes are worth to change on breton)
    Edited by DarkPicture on February 19, 2019 1:19AM
  • MLGProPlayer
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    Alpha-Lupi wrote: »
    @Masel wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.

    Have to agree with Masel Here, Having the sustain along with the 258 Spell Damage makes them pretty good, not as much as other races, but it gets the job Done as well as giving the altmer uniqueness, the added sustainability from Spell recharge will allow more abilities to be thrown out there on the enemy and potentially giving said abilities a good measure of uptime in the form of recastability. Not to mention the 5% damage reduction while casting abilities with Cast or channel time is pretty neat, combine that with something like the soulshine set and use a channeled ability like soul strike and one may see some dangerous results.

    Did you miss the spell recharge change in 4.3.2?

    It restores stamina now, not magicka, lol.
    Edited by MLGProPlayer on February 19, 2019 1:14AM
  • Masel
    Masel
    Class Representative
    Masel wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.

    How does one build to take advantage of that +258 SD? You need to build for sustain (either an absorb glyph or gold food) which negates any DPS advantage you might otherwise have over a Breton.

    And as has been mentioned a million times, there are far more useful passives that could be given to then which don't affect DPS.

    This. When it comes to healing, sustain is king. Bretons are now much more viable for all magic characters, because they can get both damage AND sustain. This is mind-boggling, because it virtually goes against everything ZoS claimed they DIDN'T want Altmer to have.

    I'm going to stop arguing here because from other threads, I have observed that some people's feedback has been quite biased sadly...

    258 spell damage scales way better than the 7% cost reduction that Bretons have. That's all I'm gonna say... altmer with regen food is superior to breton + blue food from a pure damage plus sustain stat combination.

    I've heard from a lot of pvpers who like the stam reg a lot btw.
    Edited by Masel on February 19, 2019 1:17AM
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  • templesus
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    I love the passive personally. MagDK works better with trap in the rotation anyways, this allows me to sustain trap and still have stam for break free and block, for example last boss of HMvHoF where it is a necessity to block his left foot stomp.

    Lots of people crying about the change. Need to build a bridge and get over it already.
  • Masel
    Masel
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    templesus wrote: »
    I love the passive personally. MagDK works better with trap in the rotation anyways, this allows me to sustain trap and still have stam for break free and block, for example last boss of HMvHoF where it is a necessity to block his left foot stomp.

    Lots of people crying about the change. Need to build a bridge and get over it already.

    THANK YOU
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  • Steelshiv
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    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    I honestly do not care. I just want ZoS to acknowledge the fact that most of the community hates it and give an explaination as to why spell recharge returns stamina. I think the community just wants to be heard.

    To answer your question though, I'd like spell recharge to be replaced with (or in addition to spell recharge) a passive that gives flavor to the race. A passive that provides a reason to pick Altmer over Breton. I've heard others suggest an increased chance of applying a magical status effect. This would be interesting because it helps DPS but is countered by Breton resistance.
  • Masel
    Masel
    Class Representative
    Steelshiv wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    I honestly do not care. I just want ZoS to acknowledge the fact that most of the community hates it and give an explaination as to why spell recharge returns stamina. I think the community just wants to be heard.

    To answer your question though, I'd like spell recharge to be replaced with (or in addition to spell recharge) a passive that gives flavor to the race. A passive that provides a reason to pick Altmer over Breton. I've heard others suggest an increased chance of applying a magical status effect. This would be interesting because it helps DPS but is countered by Breton resistance.

    The community of altmers got a huge buff to healing and damage and a very slight nerf to sustain. I dont see any reason to complain there....
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  • Skullstachio
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    Steelshiv wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    I honestly do not care. I just want ZoS to acknowledge the fact that most of the community hates it and give an explaination as to why spell recharge returns stamina. I think the community just wants to be heard.

    Gonna have to stop you there, Spell recharge actually restores Magicka “or” Stamina depending on which one is lower. Gives altmer a bit of hybridability in terms of resource management.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Lord-Otto
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    Masel wrote: »
    Masel wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.

    How does one build to take advantage of that +258 SD? You need to build for sustain (either an absorb glyph or gold food) which negates any DPS advantage you might otherwise have over a Breton.

    And as has been mentioned a million times, there are far more useful passives that could be given to then which don't affect DPS.

    This. When it comes to healing, sustain is king. Bretons are now much more viable for all magic characters, because they can get both damage AND sustain. This is mind-boggling, because it virtually goes against everything ZoS claimed they DIDN'T want Altmer to have.

    I'm going to stop arguing here because from other threads, I have observed that some people's feedback has been quite biased sadly...

    258 spell damage scales way better than the 7% cost reduction that Bretons have. That's all I'm gonna say... altmer with regen food is superior to breton + blue food from a pure damage plus sustain stat combination.

    I've heard from a lot of pvpers who like the stam reg a lot btw.

    Oh, you've got some nerve. So hellbent on your stupid dps numbers. Whooo, it only took the ZOS staff and the reps a couple months wasting time to get the races relatively close, oh whoopie! Nevermind that those people interested in top dps numbers will stick to the 0.5% superior race, anyway, spending a fortune on race change token.

    And in the meantime, you completely ignore the true reason people would want equal race balancing, the ability to immerse with a certain race and enjoy its identity while not being excluded from trials.
    Whereas before you could enjoy race identity but underperform, you now are on equal race, but certain identities are butchered. So all ZOS really achieved was trading the poison for the venom. Yet the game still lags, HDR10 still looks like crap, you heard it all. Effing. Waste. Of. Time.

    Regarding Altmer, stam regen won't do anything in PvP. That is covered by hybrid sets á lá Shacklebreaker. Regen alone is useless, you need to sacrifice for triglyphs or trifood. As a Breton, however, you can enjoy pure magic racials and abuse the free stam pool/sustain from Shackle, while pumping your max mag stat. Which is also better for your shields than Altmer spelldamage.
    Or in other words: your friends are talking ***.
  • Mudcrabber
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    They realized Altmer still had the top DPS even without the passive, so they took away its DPS value.
  • soynegroyque
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    md3788 wrote: »
    SaltySudd wrote: »
    Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.

    The sustain nerfs from Morrowind.

    Shield nerfs from Murkmire.

    The stubbornness of ZOS knows no bounds.

    They reverted the cast time of shields though. Someone, somewhere, is listening. I think.

    That person, got fired the day after the patch.😂
  • Ragnarock41
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    Masel wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.

    How does one build to take advantage of that +258 SD? You need to build for sustain (either an absorb glyph or gold food) which negates any DPS advantage you might otherwise have over a Breton. So you end up with the same DPS and less sustain. I fail to see how that's "OP".

    And as has been mentioned a million times, there are far more useful passives that could be given to them which don't affect DPS. Stamina regen is a slap in the face. It's 100% useless in PvE and 100% lore-breaking. It's purely a PvP passive.

    Compaining about a DPS buff in a game where DPS is all that matters. Way to go forums.
  • irswat
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    all they need to do is change tooltip to stamina or magicka whichever is higher. Ill probably reroll my altmer dps and altmer magden to breton now :-/ sustain was already crap
  • WrathOfInnos
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    irswat wrote: »
    all they need to do is change tooltip to stamina or magicka whichever is higher. Ill probably reroll my altmer dps and altmer magden to breton now :-/ sustain was already crap

    Yeah, a nerf to the already-low Altmer Magicka Regen is not helping anyone. Sure the 258 Spell damage is slightly better than the old 4% elemental damage, but losing about 100 Magicka Regen compared to live server just means we have to sacrifice damage somewhere else in order to sustain.
    Edited by WrathOfInnos on February 19, 2019 4:52AM
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