Seraphayel wrote: »
Yeah but this thread isn't even about those racials. If it were about stealth detection I'd somehow agree. But it's not.
With exclusive racials to PvP what should be except to see next?
Alliance ap increase can be used with PvE quests in Cyrodil.
"Passives that favor gank blades?" Can you be more specific? If you are talking about stealth and bonus damage from stealth those can be used in PvE as well. And they are/were GREAT openers for hard to kill mobs. They did not "favor" PvE or PvP, they were used for both.
Hard to kill mobs? nobody is choosing a wood elf in a trial because they can open up on a savage a bit better.
Ragnarock41 wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »
You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.
and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.
Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.
I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.
What racial passives were just for PvP before? How is the stealth detect racial PvE?
Alliance ap increase? Passives that favor gank blades?
Let’s be honest you guys only have an issue because it favors pvp but where is that attitude when canthings only favor pve? That’s right, none of you care clearly since zos push out content 98.9 percent of the time for pve.
Alliance ap increase can be used with PvE quests in Cyrodil.
"Passives that favor gank blades?" Can you be more specific? If you are talking about stealth and bonus damage from stealth those can be used in PvE as well. And they are/were GREAT openers for hard to kill mobs. They did not "favor" PvE or PvP, they were used for both.
''hard to kill mobs.''
Aaaaaand thats kinda where you stop being credible my friend. You can play this game naked and punch your way through any mob. And even if stealth was not useless in PvE content, that still doesn't change the fact that it favours nightblade gankers heavily.
Maybe you are new to the game, but when this game first started, there was no CP and no zone scaling. That percentage damage bonus was really important back then. Some elite mobs were extremely difficult to solo. That is the environment where that passive was introduced.
New players get considerable help from zone scaling now, but they still have no CP to help them. ALSO the replacement, stealth detect, is absolutely worthless in PvE.
So we went from something that was useful in both PvE AND PvP, to something that is useful in PvP and can be safely skipped in PvE. This is NOT an improvement.
EDIT: One last thing, most bosmer players were NOT arguing to keep the 10% buff. They just wanted to keep stealth.
Asked and answered.
Asked and answered.
So, for the last 2.5 years this has been a pvp only passive....but before that it was useful for everyone? This is just a really weird argument to have because even 2.5+ years ago this only mattered to lower cp/unleveled characters where the zone scaling actually meant something.
I would hope they're not catering this game to those players, but to the existing capped guys in both PVE and PVP.
No. It isn't. But about damn time PvP got some attention and priority. Love how the moment PvP gets a little love, petty PvErs lose their minds.
Asked and answered.
So, for the last 2.5 years this has been a pvp only passive....but before that it was useful for everyone? This is just a really weird argument to have because even 2.5+ years ago this only mattered to lower cp/unleveled characters where the zone scaling actually meant something.
I would hope they're not catering this game to those players, but to the existing capped guys in both PVE and PVP.
Stealth has never been a PvP only passive.
Seraphayel wrote: »With exclusive racials to PvP what should be except to see next?
What is this assumption even based on?
_________
We had Stealth racials for almost 5 years and none of you complainers complained back then about PvP exclusive racials. You complain now because your race has been hit and you don't like it. Don't act like you all of a sudden care about PvP exclusive racials now.
Stealth improvement is useful in PvE (for example for thieves guild and dark brotherhood). Stealth detection isn't, because NPCs don't stealth.
Stealth has never been a PvP only passive.
Asked and answered.
So, for the last 2.5 years this has been a pvp only passive....but before that it was useful for everyone? This is just a really weird argument to have because even 2.5+ years ago this only mattered to lower cp/unleveled characters where the zone scaling actually meant something.
I would hope they're not catering this game to those players, but to the existing capped guys in both PVE and PVP.
Stealth has never been a PvP only passive.
I think the problem is you're combining two different aspects of the game into one. Questing/Farming and Dungeon/trials are too different to be grouped up like you're doing.
Besides, were the stealth passives really useful in quest content? I really didn't feel a difference between when I did the Thieves Guild quest on a Khajiit and when I did it on a Breton.
Do you feel pvp is becoming more important than PvE?
The PVP / PVE war is counter productive
Asked and answered.
So, for the last 2.5 years this has been a pvp only passive....but before that it was useful for everyone? This is just a really weird argument to have because even 2.5+ years ago this only mattered to lower cp/unleveled characters where the zone scaling actually meant something.
I would hope they're not catering this game to those players, but to the existing capped guys in both PVE and PVP.
Stealth has never been a PvP only passive.
I think the problem is you're combining two different aspects of the game into one. Questing/Farming and Dungeon/trials are too different to be grouped up like you're doing.
Besides, were the stealth passives really useful in quest content? I really didn't feel a difference between when I did the Thieves Guild quest on a Khajiit and when I did it on a Breton.
Yes I am grouping questing with trials as both are considered pve content. I suppose we can make three separations PvP, PvE, and endgame but I think we are just muddling the waters at that point.
Was your Breton a NB or a vampire? Try doing it on a Breton warden or a nord DK and suddenly that stealth bonus is important.
vamp_emily wrote: »Do you feel pvp is becoming more important than PvE?
I am going to say "YES".
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If the information I provided is true, don't you think PvP is becoming more important than PvE?
I really dislike when I hear people say something like "bla bla bla PvE casuals are the customers who keeps zeni servers up and running" because I know anyone ( pve or pvp ) who buys something from zeni helps out.
I really do believe PVP is more important or as important as PvE in this stage of the game. Just imagine what ESO could be like if they fixed PVP. I think we all can agree "PVE" is awesome and Improving PVP could be a game changer for Zeni.
So for years PvP has been taking a beating b/c ZOS wanted to accomodate PvE players. And now that there are like 2 passives in between all the races that are predominantly useful in PvP you smell a conspiracy?
omg please, every dam nerf is normally due to something over performing in PVP, eg: wardens multiple nerfs, curse eater, Earthgore just for example and PVP gets no love pft.
omg please, every dam nerf is normally due to something over performing in PVP, eg: wardens multiple nerfs, curse eater, Earthgore just for example and PVP gets no love pft.