MLGProPlayer wrote: »Seraphayel wrote: »MLGProPlayer wrote: »Seraphayel wrote: »MLGProPlayer wrote: »Seraphayel wrote: »With exclusive racials to PvP what should be except to see next?
What is this assumption even based on?
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We had Stealth racials for almost 5 years and none of you complainers complained back then about PvP exclusive racials. You complain now because your race has been hit and you don't like it. Don't act like you all of a sudden care about PvP exclusive racials now.
There are literally 2 entire PvE DLCs dedicated to stealth gameplay...
And there are literally 100% of all DLCs and Chapters dedicated towards bashing, blocking and roll dodging where you need Stamina so what's your point?
But sure, we have 2 Stealth DLCs that's why Stealth now matters in PvE. LOL.
Mechanics that require those actions are limited and spaced apart enough that you never run out of stamina.
Please tell me how this doesn't apply to stealth and your two Stealth DLCs then.
Stealth passives objectively make you more effective at stealing/assassinating.
Stamina regen doesn't objectively make you better at dungeons and trials becauae you already have all the stamina you need. Dungeons and trials are explicitly designed to require minimal stamina use so that magicka characters can complete them.
Seraphayel wrote: »
???
You're basically supporting my point that we had PvP exclusive racials for years and none of the complainers here cared for them - at all. They do seem to care now because they need new arguments why they may not like some new racials.
I don’t think you know what the word “exclusive” means.
Stealth was NEVR used “exclusively” in Cyrodiil (PvP). Stealth detect has zero uses in pve which makes it an “exclusive” PvP racial.
LOL. PvP only constitutes a tiny fraction of this increadibly large game, has not received any overhauls since launch (cyrodiil) and has not received any love for years. At the same time there is hundreds of dungoens, raids, thousands of quests, thieves guild, dark brotherhood, housing. Are you for real? If you talk about class development, it simply doesn't make sense to balance them around PvE because it is way easier to just rebalance NPCs (that won't qq on forums).
Or are you one of those who complain because their high elf may lose its 0,5k dps advantage over breton?
Seraphayel wrote: »Seraphayel wrote: »
???
You're basically supporting my point that we had PvP exclusive racials for years and none of the complainers here cared for them - at all. They do seem to care now because they need new arguments why they may not like some new racials.
I don’t think you know what the word “exclusive” means.
Stealth was NEVR used “exclusively” in Cyrodiil (PvP). Stealth detect has zero uses in pve which makes it an “exclusive” PvP racial.
Are you not getting my point?
1. When I say stealth I mean everything dedicated towards stealth or involves that kind of gameplay: so stealth detect counts as stealth in my argumentation
2. I am talking about those PvP exclusive racials like stealth detect to base my argument on that the people who complain here don't care about PvP exclusive racials, they care about their race getting a racial that they don't like. If they'd care about PvP exclusive racials they'd actually complained about the stealth detect racial long before
LOL. PvP only constitutes a tiny fraction of this increadibly large game, has not received any overhauls since launch (cyrodiil) and has not received any love for years.
Destroyable bridges, additional keeps, arenas, imperial city, Different campaign types,... You have not played since launch have you.At the same time there is hundreds of dungoens, raids, thousands of quests, thieves guild, dark brotherhood, housing. Are you for real? If you talk about class development, it simply doesn't make sense to balance them around PvE because it is way easier to just rebalance NPCs (that won't qq on forums).
So you admit there is less PvP players but the actual question is;
"Do you feel PvP is becoming more important than PvE?" As in are they forsaking the PvE crowd and are now putting more focus on PvP.
Such as putting PvP only passives in the racials.
@BlueRavenLOL. PvP only constitutes a tiny fraction of this increadibly large game, has not received any overhauls since launch (cyrodiil) and has not received any love for years.
Destroyable bridges, additional keeps, arenas, imperial city, Different campaign types,... You have not played since launch have you.At the same time there is hundreds of dungoens, raids, thousands of quests, thieves guild, dark brotherhood, housing. Are you for real? If you talk about class development, it simply doesn't make sense to balance them around PvE because it is way easier to just rebalance NPCs (that won't qq on forums).
So you admit there is less PvP players but the actual question is;
"Do you feel PvP is becoming more important than PvE?" As in are they forsaking the PvE crowd and are now putting more focus on PvP.
Such as putting PvP only passives in the racials.
I've been more or less actively playing the game since beta and have seen all peeks and lows in its development. Trying to keep this friendly, but "destroyable bridges", "new keeps" and "different campaigns" literally changes nothing in a PvPers daily experience. Arenas have been a welcomed addition to escape the terrible lag on primetime, but the noCP setting makes it an unenjoyable proc and snare fest. IC has been a ghost town as soon as willpower/agility weren't BIS anymore - I'm excited to see what the IC campaign will bring up. There's literally 2 ways you can play pvp, one of them is completly unplayble for those 80% of us having a normal worklife and the otherone is super one sided... talking about ESO shifting to PVP - I'm speechless
LOL. PvP only constitutes a tiny fraction of this increadibly large game, has not received any overhauls since launch (cyrodiil) and has not received any love for years.
LOL. PvP only constitutes a tiny fraction of this increadibly large game, has not received any overhauls since launch (cyrodiil) and has not received any love for years. At the same time there is hundreds of dungoens, raids, thousands of quests, thieves guild, dark brotherhood, housing. Are you for real? If you talk about class development, it simply doesn't make sense to balance them around PvE because it is way easier to just rebalance NPCs (that won't qq on forums).
Or are you one of those who complain because their high elf may lose its 0,5k dps advantage over breton?
Seraphayel wrote: »With exclusive racials to PvP what should be except to see next?
What is this assumption even based on?
_________
We had Stealth racials for almost 5 years and none of you complainers complained back then about PvP exclusive racials. You complain now because your race has been hit and you don't like it. Don't act like you all of a sudden care about PvP exclusive racials now.
PvP has gone mostly untouched for over a year now. Queues for battlegrounds are awful and the games are dominated by proc sets and pre mades. They have added new maps and new game types, but people don't like one hour queues so they don't play(which has been the case for a while).
Cyrodiil got a cosmetic change to destroy milegate and bridges, but it doesn't functionally change "how" cyrodiil works. Elsweyr will be the first time that is the case.
Imperial City last got an update when they put flags in each district...so, 2 years ago? It's mostly untouched now, except for telvar farmers and double telvar events.
PVE has seen every dlc and big release give them new dungeons, four man content and trials, and that's fine...but content has leaned towards PVE for a long time, so much so that apparently a few racial passives are going to set a group of people off.
Now, none of this is to say that PVE'ers don't feel the same disconnect, laggy trash issues. Multiple trials have been broken to unplayable. Hell, Maw was like that for a long time. The thing is that there have always been game developers that have attempted to balance PVE. Sorcs, magplars, stam dks, and nightblades have all had their chance to shine over the years.
The difference is that when something is broken and overpowered in PVE, people welcome it because it makes their character stronger. When something is broken and overpowered in PVP it makes the game boring, stale and not fun. Some attention to PVP needed to be addressed and it looks like "PvP racial passives" is what exists. I don't think that was necessarily their design, they wanted to make the races lore friendly and it just kind of happened for a few of the races. A few others like imperial, nord etc have passives that work in all content.
You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.
You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.
and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.
It's the balance between the two. I mean if you want to debate then who are most of sets designed for in game? Even the pve arena sets went mostly in PvP direction.
You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.
and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.
Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.
It's the balance between the two. I mean if you want to debate then who are most of sets designed for in game? Even the pve arena sets went mostly in PvP direction.
Only a few sets are ever used for pve at any point in time anyways. Think about what the magicka and stamina metas are now and what they were before siroria and relequen came out. Everybody was running the same stuff more or less.
Your argument works the other way too, PvP'ers HAVE to run PvE to get gear sets for their builds. Stam pve has to run cyrodiil for a couple of hours for vigor, but that's about it. Everything else(spell strat etc) they can buy in the vendors without setting a foot in there.
It should be that way, if you don't want to PvP, you shouldn't have to and vice versa.
CatchMeTrolling wrote: »
You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.
and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.
Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.
I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.
CatchMeTrolling wrote: »
You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.
and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.
Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.
I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.