Let's take a trip down nostalgia lane. What is something you miss (can be anything) that used to be in the game, but no longer is or has been heavily modified from what it originally was?
For me it would be the Exploration armor trait. I miss throwing on a set of Exploration gear and mindlessly zigzagging across zones trying to find all of the locations.
VaranisArano wrote: »The Coldharbor tutorial.
For all that the new tutorials throw players into the new content faster, the old Coldharbor tutorial did a far superior job of introducing the main conflict, all the major characters, gameplay mechanics like skyshards, and explaining our position in the world as the Vestige.
VaranisArano wrote: »The Coldharbor tutorial.
For all that the new tutorials throw players into the new content faster, the old Coldharbor tutorial did a far superior job of introducing the main conflict, all the major characters, gameplay mechanics like skyshards, and explaining our position in the world as the Vestige.
In case you didn't know, or someone else didn't post it already, after you are done the main tutorial, you can access the Coldharbour tutorial as well and experience the storyline from that and get the skillpoint from that quest too.
VaranisArano wrote: »The Coldharbor tutorial.
For all that the new tutorials throw players into the new content faster, the old Coldharbor tutorial did a far superior job of introducing the main conflict, all the major characters, gameplay mechanics like skyshards, and explaining our position in the world as the Vestige.
In case you didn't know, or someone else didn't post it already, after you are done the main tutorial, you can access the Coldharbour tutorial as well and experience the storyline from that and get the skillpoint from that quest too.
GimpyPorcupine wrote: »1000 Ult, Overload bar.
The people I used to PVP with who left the game. :'(
Walking out the door of a dungeon and entering the zone the dungeon is in. Particularly for those dungeons that have a "back door" like Spindleclutch, Blessed Crucible and Selene's Web...
Being able to convert (almost) any piece to Imperial or Morag Tong style anywhere.
Free outfit styles are not the same, I used that a lot to hide ugly pieces or huge shoulders I got as drops. Now the only option is to switch to an outfit, which either means changing all your armour or devoting an outfit slot just to the few pieces I don't like.
Siohwenoeht wrote: »I miss levelled zones. 1T did some good and probably saved the game but I liked the danger of going to a zone before you were the right level.
I'm definitely clouded by nostalgia here, but some part of me misses the veteran zones. Don't get me wrong, the way things are is much better, and it promotes a lot more traffic going through each zone, I just have a personal attachment because of how challenging the zones used to be. I marathoned through them with my friend back in the very early days of this game, and it was a real ordeal and an experience I don't think I'll ever get again in this game.
1T should have been configured to let players go anywhere, but it ought to have kept the danger levels of the higher areas just as they were.
I miss the days when everything and everyone wasn't scaled up to CP160. When zones had levels themselves, and there was a clearer sense of development in terms of what a character could and couldn't do (beyond skills unlocking). Scaling also probably cut down on bots. I loved questing in silver and gold zones. It was like doing my own RPG, narry another in sight.