Seraphayel wrote: »The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).
Seraphayel wrote: »The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).
Seraphayel wrote: »The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).
brandonv516 wrote: »Seraphayel wrote: »The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).
With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).
Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.
And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.
The skill is unfinished plain and simple.
Seraphayel wrote: »brandonv516 wrote: »Seraphayel wrote: »The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).
With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).
Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.
And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.
The skill is unfinished plain and simple.
Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.
The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?
Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.
Seraphayel wrote: »brandonv516 wrote: »Seraphayel wrote: »The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).
With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).
Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.
And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.
The skill is unfinished plain and simple.
Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.
The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?
Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.
You don't start at 0 HP, and you can use it multiple times if needed.
Lightspeedflashb14_ESO wrote: »Seraphayel wrote: »brandonv516 wrote: »Seraphayel wrote: »The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).
With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).
Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.
And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.
The skill is unfinished plain and simple.
Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.
The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?
Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.
You don't start at 0 HP, and you can use it multiple times if needed.
That is a good point, never thought of the spamming of the heal. That clearly not the way ZOS wants the skill to be used, hence they changed it. What makes you not use combat prayer(or whatever the other morph is called? Blessing of restoration) instead? Because combat prayer doesn't have a ward to heal up behind?
Seraphayel wrote: »brandonv516 wrote: »Seraphayel wrote: »The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).
With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).
Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.
And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.
The skill is unfinished plain and simple.
Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.
The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?
Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.
Seraphayel wrote: »brandonv516 wrote: »Seraphayel wrote: »The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).
With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).
Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.
And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.
The skill is unfinished plain and simple.
Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.
The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?
Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.
Seraphayel wrote: »brandonv516 wrote: »Seraphayel wrote: »The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).
With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).
Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.
And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.
The skill is unfinished plain and simple.
Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.
The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?
Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.
You don't start at 0 HP, and you can use it multiple times if needed.
Seraphayel wrote: »Seraphayel wrote: »brandonv516 wrote: »Seraphayel wrote: »The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).
With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).
Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.
And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.
The skill is unfinished plain and simple.
Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.
The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?
Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.
You don't start at 0 HP, and you can use it multiple times if needed.
*lol*
Spamming Healing Ward because of the initial heal and wasting 4k Magicka you could invest into a real healing skill. I see you exactly know how to use Healing Ward.
Pdoherty4637_ESO wrote: »People discounting the initial heal as useless seem to be forgetting several things. Firstly, the heal was heavily buffed by restoration staff passives while low health, CP, and it could crit. So the "1.5k" heal you say is worth nothing was never even close to that low. As many people have said, it was used to get out of execute range, and since the shield was so large at low health it would mitigate the incoming damage while the initial heal would heal the caster out of execute range thus severely decreasing incoming damage taken by the shield portion of the skill. They key distinction between having the heal and not having it is simply that with the initial heal your ward isn't taking execute damage. Without it, you are constantly in execute range getting your healing ward immediately stripped off by incoming execute damage. Someone spamming executes on you pre-murkmire would have had to stop and apply dots or primary damage skills if they failed to kill you on the first hit or so. Post-murkmie when using healing ward alone you will be killed by executes no matter how many times you spam ward. Whether or not this is balanced, or a good change, I don't know (as mentioned above it did seem suspiciously driven by blackrose staff release). It's true most classes have viable HoTs and Burst healing to get them out of execute used in addition to ward, but regardless, pre-murkmire nerf, you did NOT need them. Healing Ward was all you needed on back-bar. Given the fast paced nature of combat the final heal is almost never received. Given the choice, I would trade the post-heal for the initial heal back in a heart beat.
Well my thoughts about healing ward how to make it more unique and interesting.
Let's keep it 6s shield as it is. But instead of burst heal after 6s, change it so it heals you each second for 1/6 of current shield strength and reduces shield size by same amount. In total healing potential of the ability would remain almost the same (crit factor here) but it would help to get out of the execute range more.
Temeraire507 wrote: »Well my thoughts about healing ward how to make it more unique and interesting.
Let's keep it 6s shield as it is. But instead of burst heal after 6s, change it so it heals you each second for 1/6 of current shield strength and reduces shield size by same amount. In total healing potential of the ability would remain almost the same (crit factor here) but it would help to get out of the execute range more.
Theoretically I like your idea, but it would make the skill extremely strong. This shield is really big when you are at low health since it scales like a normal skill and gets 300% stronger when you are low. Losing 1/6 of its size and healing for that amount is a bit much. Maybe make it 1/8 or 1/10 loss of current strength but heal for that number each second and heal for what remains after the shield expired. That would be more balanced imo.
Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.
Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.
No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.
Everyone wins!
DisgracefulMind wrote: »Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.
Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.
No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.
Everyone wins!
Don't touch ward ally please ~_~
It's actually quite useful in a lot of situations; it's also the morph a lot of duos are using (at least the magdens...but I know there's not much of us so people don't get it). Outside of PvE, plenty of healers still use it in raids and such, especially classes without burst heals.
brandonv516 wrote: »DisgracefulMind wrote: »Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.
Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.
No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.
Everyone wins!
Don't touch ward ally please ~_~
It's actually quite useful in a lot of situations; it's also the morph a lot of duos are using (at least the magdens...but I know there's not much of us so people don't get it). Outside of PvE, plenty of healers still use it in raids and such, especially classes without burst heals.
But it doesn't heal.
brandonv516 wrote: »DisgracefulMind wrote: »Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.
Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.
No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.
Everyone wins!
Don't touch ward ally please ~_~
It's actually quite useful in a lot of situations; it's also the morph a lot of duos are using (at least the magdens...but I know there's not much of us so people don't get it). Outside of PvE, plenty of healers still use it in raids and such, especially classes without burst heals.
But it doesn't heal.
brandonv516 wrote: »DisgracefulMind wrote: »Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.
Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.
No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.
Everyone wins!
Don't touch ward ally please ~_~
It's actually quite useful in a lot of situations; it's also the morph a lot of duos are using (at least the magdens...but I know there's not much of us so people don't get it). Outside of PvE, plenty of healers still use it in raids and such, especially classes without burst heals.
But it doesn't heal.
The wards stack though, so a duo using ward ally can shield stack each other which is pretty OP.
Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.
Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.
No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.
Everyone wins!
DisgracefulMind wrote: »brandonv516 wrote: »DisgracefulMind wrote: »Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.
Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.
No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.
Everyone wins!
Don't touch ward ally please ~_~
It's actually quite useful in a lot of situations; it's also the morph a lot of duos are using (at least the magdens...but I know there's not much of us so people don't get it). Outside of PvE, plenty of healers still use it in raids and such, especially classes without burst heals.
But it doesn't heal.
You missed the point because you've never healed, I see. The point is that they use the ward to stop burst from killing someone while their HoTs roll out. I don't know why this is a hard concept. You will probably never get a healing ward heal off in PvE, at least in trials. It's much better to cast ward ally, allowing both the healer and the other person who gets the other ward to get a shield. When you don't have things like breath of life, enchanted growth, etc.
brandonv516 wrote: »DisgracefulMind wrote: »brandonv516 wrote: »DisgracefulMind wrote: »Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.
Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.
No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.
Everyone wins!
Don't touch ward ally please ~_~
It's actually quite useful in a lot of situations; it's also the morph a lot of duos are using (at least the magdens...but I know there's not much of us so people don't get it). Outside of PvE, plenty of healers still use it in raids and such, especially classes without burst heals.
But it doesn't heal.
You missed the point because you've never healed, I see. The point is that they use the ward to stop burst from killing someone while their HoTs roll out. I don't know why this is a hard concept. You will probably never get a healing ward heal off in PvE, at least in trials. It's much better to cast ward ally, allowing both the healer and the other person who gets the other ward to get a shield. When you don't have things like breath of life, enchanted growth, etc.
No I get it I was just being a smart ass. I actually use Ward Ally on my NB PvP healer as it's better than Healing Ward. I just want a better Healing Ward - Ward Ally can be left alone.
Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.
Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.
No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.
Everyone wins!
why do you think it would need to be split?. ourside of templar and warden Rally and Vigor blow Magicka heals out of the water, particularly for self heals. healing ward was really the only worthwhile self heal most magicka classes had. No, it doesn't need to be slit between morphs.