Lightspeedflashb14_ESO wrote: »Are you serious? My healing ward heals around 22K+ (crit of course, but its very reliable) away from a keep in Cyrodil... 3 sec means I just have to roll and its a guaranteed burst heal...
Not sure that's a good idea...for my enemies at least!
But but what about the way it was, with a 1.5k heal on cast, surely you can't survive without that.
Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.
Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.
No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.
Everyone wins!
why do you think it would need to be split?. ourside of templar and warden Rally and Vigor blow Magicka heals out of the water, particularly for self heals. healing ward was really the only worthwhile self heal most magicka classes had. No, it doesn't need to be slit between morphs.
Believe me, I would LOVE to have the old Healing Ward back. Don't get me wrong.
But ZOS firmly believes it was overloaded with effects, and they don't walk back on balance decisions, so I'm just trying to give reasonable suggestions that could realistically be implemented at this point.
Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.
Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.
No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.
Everyone wins!
why do you think it would need to be split?. ourside of templar and warden Rally and Vigor blow Magicka heals out of the water, particularly for self heals. healing ward was really the only worthwhile self heal most magicka classes had. No, it doesn't need to be slit between morphs.
Believe me, I would LOVE to have the old Healing Ward back. Don't get me wrong.
But ZOS firmly believes it was overloaded with effects, and they don't walk back on balance decisions, so I'm just trying to give reasonable suggestions that could realistically be implemented at this point.