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Healing Ward feels unfinished

  • brandonv516
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    Seraphayel wrote: »
    The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).

    With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).

    Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.

    And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.

    The skill is unfinished plain and simple.
    Edited by brandonv516 on February 10, 2019 1:12AM
  • ToRelax
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    Seraphayel wrote: »
    The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).

    Actually there was a time when the initial heal was as important, if not more so, than the end heal, and that was 1.6/2.0.
    But anyway, it was still good for getting out of execute range until it was removed, and there really isn't much of a point to this nerf as far as I can see.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • firedrgn
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    I thought the heal was removed.
  • brandonv516
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    firedrgn wrote: »
    I thought the heal was removed.

    There is still a post heal that few benefit from.
  • DisgracefulMind
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    Seraphayel wrote: »
    The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).

    Actually, that small heal was great for getting out of execute range and such when you were outnumbered, worked great.
    Unfortunate magicka warden main.
    PC/NA Server
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    Retired to baby bgs forever. Leave me alone.
  • Seraphayel
    Seraphayel
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    Seraphayel wrote: »
    The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).

    With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).

    Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.

    And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.

    The skill is unfinished plain and simple.

    Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.

    The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?

    Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.
    Edited by Seraphayel on February 10, 2019 8:10AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • ToRelax
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    Seraphayel wrote: »
    Seraphayel wrote: »
    The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).

    With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).

    Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.

    And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.

    The skill is unfinished plain and simple.

    Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.

    The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?

    Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.

    You don't start at 0 HP, and you can use it multiple times if needed.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Lightspeedflashb14_ESO
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    ToRelax wrote: »
    Seraphayel wrote: »
    Seraphayel wrote: »
    The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).

    With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).

    Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.

    And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.

    The skill is unfinished plain and simple.

    Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.

    The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?

    Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.

    You don't start at 0 HP, and you can use it multiple times if needed.

    That is a good point, never thought of the spamming of the heal. That clearly not the way ZOS wants the skill to be used, hence they changed it. What makes you not use combat prayer(or whatever the other morph is called? Blessing of restoration) instead? Because combat prayer doesn't have a ward to heal up behind?
    Edited by Lightspeedflashb14_ESO on February 10, 2019 12:48PM
  • ToRelax
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    ToRelax wrote: »
    Seraphayel wrote: »
    Seraphayel wrote: »
    The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).

    With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).

    Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.

    And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.

    The skill is unfinished plain and simple.

    Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.

    The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?

    Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.

    You don't start at 0 HP, and you can use it multiple times if needed.

    That is a good point, never thought of the spamming of the heal. That clearly not the way ZOS wants the skill to be used, hence they changed it. What makes you not use combat prayer(or whatever the other morph is called? Blessing of restoration) instead? Because combat prayer doesn't have a ward to heal up behind?

    It's just not as good for taking the remaining burst damage when I lost a lot of HP, which is what I use Healing Ward for. If I do fall in execute range I tend to dodge cancel Healing Ward/Hardened Ward behind some obstacle and use Dark Conversion to get out. Or use Light's Champion if it's ready. I do try out Combat Prayer/Blessing of Restoration on PTS again right now though.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • brandonv516
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    Seraphayel wrote: »
    Seraphayel wrote: »
    The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).

    With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).

    Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.

    And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.

    The skill is unfinished plain and simple.

    Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.

    The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?

    Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.

    There's no getting through to some people and that's fine I suppose. Thankfully you aren't my target audience.

    If you don't see an issue with the current Healing Ward I truly feel you never used the skill or needed it.
  • TheYKcid
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    Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.

    Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.

    No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.

    Everyone wins!
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  • Blackleopardex
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    Seraphayel wrote: »
    Seraphayel wrote: »
    The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).

    With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).

    Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.

    And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.

    The skill is unfinished plain and simple.

    Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.

    The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?

    Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.

    I could not disagree more with you, I dunno how you play pvp but if you have any kind of fast game-play small-scale or solo, the skill as it is now is a 100% useless morph. As when you actually need it(low health, people attacking you) the shield will never expire by itself..(the one exception must be if you cloak or otherwise get out of the fight, then again what's the point?).

    Just to make clear how it works:

    Healing Ward
    Call on your staff's strength to protect you or the lowest Health ally around you with a damage shield that absorbs 720 damage.
    The shield's strength is increased by up to 300%, depending on the severity of the target's wounds.
    When the shield expires, the target is healed for 100% of the ward's remaining strength.

    Ward Ally
    Call on your staff's strength to protect you and the lowest Health ally around you with a damage shield that absorbs 720 damage.
    The shield's strength is increased by up to 300%, depending on the severity of the target's wounds.
    ___________

    In other words, the ONLY thing you will accomplish running the healing ward morphs these days is:

    -You will get a heal if you don't have enough pressure on you, so the shield has time to run out. wow impressive right?

    -Since the shield is going on the lowest health ally around you, it will very often go on that random guy without self-heal and continue to do so even if you spam it because the small burst-heal you got earlier is gone and since you don't heal the random on cast, well, I guess you can wait 6 seconds before you can eventually cast it on yourself, unless the random get attacked that is and his shield get destroyed.

    Benefits of the Ward Ally:
    You get a shield EVERY time. And that alone is enough to knock the other morph into Oblivion...
    Edited by Blackleopardex on February 10, 2019 4:17PM
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • Seraphayel
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    ToRelax wrote: »
    Seraphayel wrote: »
    Seraphayel wrote: »
    The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).

    With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).

    Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.

    And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.

    The skill is unfinished plain and simple.

    Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.

    The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?

    Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.

    You don't start at 0 HP, and you can use it multiple times if needed.

    *lol*

    Spamming Healing Ward because of the initial heal and wasting 4k Magicka you could invest into a real healing skill. I see you exactly know how to use Healing Ward.

    @brandonv516 Well, I just disagree with you and the sentiment in this thread that Healing Ward has become useless due to the removal of the initial heal.
    Edited by Seraphayel on February 10, 2019 4:21PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • ToRelax
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    Seraphayel wrote: »
    ToRelax wrote: »
    Seraphayel wrote: »
    Seraphayel wrote: »
    The initial heal was like what, 1.5-2k in PvP? It was barely noticeable and Healing Ward was never about it. The strength of the skill is your HP percentage, the lower the better. That's what makes Healing Ward such a great tool (which it still is btw).

    With a crit over 3k. You keep coming back with the same blabber. If Healing Ward was never about the heal, I'm pretty sure Ward Ally would have been more popular (but it wasn't).

    Clearly you have no stake in it being changed for the better. Some of us that play classes without burst heals would welcome it back.

    And it it was "barely noticeable" what's the problem with asking for it to be reverted or even what I suggested in the OP? I fail to see why you are even chirping if the heal was worthless.

    The skill is unfinished plain and simple.

    Not about the initial heal I said. The healing after the shield expires is quite important as it is basically the counter to a "useless" shield.

    The skill isn't unfinished, it's just the way the skill works now (and I said that as a 99% Magicka player). I don't feel like the initial heal is missing at all and that a 1.5k heal brings you out of execute range... good luck with that. How much HP do you all run in PvP, 10k?

    Let me rephrase it: I don't know if the nerf was necessary. But the removal of the initial heal was definitely the least noticeable nerf that they could possibly do to Healing Ward. Do I mind a compensation for the loss of it? No. But it's not as big of an issue as it sounds in this thread. The heal was not like a 5k initial heal non crit in PvP which might add up to 20-25% of overall HP.

    You don't start at 0 HP, and you can use it multiple times if needed.

    *lol*

    Spamming Healing Ward because of the initial heal and wasting 4k Magicka you could invest into a real healing skill. I see you exactly know how to use Healing Ward.

    I do, after all, I've been using the skill since 1.3 without interruption. But obviously you as someone not even seeing the benefit in the part that was just removed will know better. /s
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Pdoherty4637_ESO
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    People discounting the initial heal as useless seem to be forgetting several things. Firstly, the heal was heavily buffed by restoration staff passives while low health, CP, and it could crit. So the "1.5k" heal you say is worth nothing was never even close to that low. As many people have said, it was used to get out of execute range, and since the shield was so large at low health it would mitigate the incoming damage while the initial heal would heal the caster out of execute range thus severely decreasing incoming damage taken by the shield portion of the skill. They key distinction between having the heal and not having it is simply that with the initial heal your ward isn't taking execute damage. Without it, you are constantly in execute range getting your healing ward immediately stripped off by incoming execute damage. Someone spamming executes on you pre-murkmire would have had to stop and apply dots or primary damage skills if they failed to kill you on the first hit or so. Post-murkmie when using healing ward alone you will be killed by executes no matter how many times you spam ward. Whether or not this is balanced, or a good change, I don't know (as mentioned above it did seem suspiciously driven by blackrose staff release). It's true most classes have viable HoTs and Burst healing to get them out of execute used in addition to ward, but regardless, pre-murkmire nerf, you did NOT need them. Healing Ward was all you needed on back-bar. Given the fast paced nature of combat the final heal is almost never received. Given the choice, I would trade the post-heal for the initial heal back in a heart beat.
    Edited by Pdoherty4637_ESO on February 11, 2019 12:30AM
  • ToRelax
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    People discounting the initial heal as useless seem to be forgetting several things. Firstly, the heal was heavily buffed by restoration staff passives while low health, CP, and it could crit. So the "1.5k" heal you say is worth nothing was never even close to that low. As many people have said, it was used to get out of execute range, and since the shield was so large at low health it would mitigate the incoming damage while the initial heal would heal the caster out of execute range thus severely decreasing incoming damage taken by the shield portion of the skill. They key distinction between having the heal and not having it is simply that with the initial heal your ward isn't taking execute damage. Without it, you are constantly in execute range getting your healing ward immediately stripped off by incoming execute damage. Someone spamming executes on you pre-murkmire would have had to stop and apply dots or primary damage skills if they failed to kill you on the first hit or so. Post-murkmie when using healing ward alone you will be killed by executes no matter how many times you spam ward. Whether or not this is balanced, or a good change, I don't know (as mentioned above it did seem suspiciously driven by blackrose staff release). It's true most classes have viable HoTs and Burst healing to get them out of execute used in addition to ward, but regardless, pre-murkmire nerf, you did NOT need them. Healing Ward was all you needed on back-bar. Given the fast paced nature of combat the final heal is almost never received. Given the choice, I would trade the post-heal for the initial heal back in a heart beat.

    It was also useful not to die to oblivion dmg in critical moments.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Mayrael
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    Well my thoughts about healing ward how to make it more unique and interesting.

    Let's keep it 6s shield as it is. But instead of burst heal after 6s, change it so it heals you each second for 1/6 of current shield strength and reduces shield size by same amount. In total healing potential of the ability would remain almost the same (crit factor here) but it would help to get out of the execute range more.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Temeraire507
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    Mayrael wrote: »
    Well my thoughts about healing ward how to make it more unique and interesting.

    Let's keep it 6s shield as it is. But instead of burst heal after 6s, change it so it heals you each second for 1/6 of current shield strength and reduces shield size by same amount. In total healing potential of the ability would remain almost the same (crit factor here) but it would help to get out of the execute range more.

    Theoretically I like your idea, but it would make the skill extremely strong. This shield is really big when you are at low health since it scales like a normal skill and gets 300% stronger when you are low. Losing 1/6 of its size and healing for that amount is a bit much. Maybe make it 1/8 or 1/10 loss of current strength but heal for that number each second and heal for what remains after the shield expired. That would be more balanced imo.
  • Mayrael
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    Mayrael wrote: »
    Well my thoughts about healing ward how to make it more unique and interesting.

    Let's keep it 6s shield as it is. But instead of burst heal after 6s, change it so it heals you each second for 1/6 of current shield strength and reduces shield size by same amount. In total healing potential of the ability would remain almost the same (crit factor here) but it would help to get out of the execute range more.

    Theoretically I like your idea, but it would make the skill extremely strong. This shield is really big when you are at low health since it scales like a normal skill and gets 300% stronger when you are low. Losing 1/6 of its size and healing for that amount is a bit much. Maybe make it 1/8 or 1/10 loss of current strength but heal for that number each second and heal for what remains after the shield expired. That would be more balanced imo.

    Sounds fair when it goes to me, probably though it would require more adjustments but at least it would offer something unique and worth slotting.

    Edit:
    Because right now, the only ones who can use this skill for healing are magblades. For the rest of magicka users this skill melts faster than can be casted.
    Edited by Mayrael on February 11, 2019 5:02PM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • FrankonPC
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    It's terrible right now, there are a few classes it's "ok" for, namely mag sorc with their two wards, and magblade with cloak, but with my mag dk I almost never get the heal from ward and I basically stay in execute range spamming shields, only to die anyway.

    I ended up having to slot another heal on my bar, healing ward as it stands now is just another ward. At least rename the skill if you're going to leave it as is :P.
  • bagon
    bagon
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    The change was a horrible idea. Should just be reverted
  • DisgracefulMind
    DisgracefulMind
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    TheYKcid wrote: »
    Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.

    Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.

    No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.

    Everyone wins!

    Don't touch ward ally please ~_~

    It's actually quite useful in a lot of situations; it's also the morph a lot of duos are using (at least the magdens...but I know there's not much of us so people don't get it). Outside of PvE, plenty of healers still use it in raids and such, especially classes without burst heals.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • brandonv516
    brandonv516
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    TheYKcid wrote: »
    Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.

    Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.

    No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.

    Everyone wins!

    Don't touch ward ally please ~_~

    It's actually quite useful in a lot of situations; it's also the morph a lot of duos are using (at least the magdens...but I know there's not much of us so people don't get it). Outside of PvE, plenty of healers still use it in raids and such, especially classes without burst heals.

    But it doesn't heal.
  • zyk
    zyk
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    TheYKcid wrote: »
    Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.

    Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.

    No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.

    Everyone wins!

    Don't touch ward ally please ~_~

    It's actually quite useful in a lot of situations; it's also the morph a lot of duos are using (at least the magdens...but I know there's not much of us so people don't get it). Outside of PvE, plenty of healers still use it in raids and such, especially classes without burst heals.

    But it doesn't heal.

    The wards stack though, so a duo using ward ally can shield stack each other which is pretty OP.
  • DisgracefulMind
    DisgracefulMind
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    TheYKcid wrote: »
    Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.

    Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.

    No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.

    Everyone wins!

    Don't touch ward ally please ~_~

    It's actually quite useful in a lot of situations; it's also the morph a lot of duos are using (at least the magdens...but I know there's not much of us so people don't get it). Outside of PvE, plenty of healers still use it in raids and such, especially classes without burst heals.

    But it doesn't heal.

    You missed the point because you've never healed, I see. The point is that they use the ward to stop burst from killing someone while their HoTs roll out. I don't know why this is a hard concept. You will probably never get a healing ward heal off in PvE, at least in trials. It's much better to cast ward ally, allowing both the healer and the other person who gets the other ward to get a shield. When you don't have things like breath of life, enchanted growth, etc.
    Edited by DisgracefulMind on February 12, 2019 11:10PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • DisgracefulMind
    DisgracefulMind
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    zyk wrote: »
    TheYKcid wrote: »
    Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.

    Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.

    No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.

    Everyone wins!

    Don't touch ward ally please ~_~

    It's actually quite useful in a lot of situations; it's also the morph a lot of duos are using (at least the magdens...but I know there's not much of us so people don't get it). Outside of PvE, plenty of healers still use it in raids and such, especially classes without burst heals.

    But it doesn't heal.

    The wards stack though, so a duo using ward ally can shield stack each other which is pretty OP.

    It's to guarantee that we both get a shield at all times. They get replaced just like healing ward does, it's just that the caster AND one other receive a shield, allowing HoTs to roll out instead of waiting on a burst Healing Ward heal. On something like magicka wardens, there's no way we're getting that healing ward heal, so it's much better that we both get a buffed shield that gives us a moment to let vines/mutagen tick. I'd hate to see it touched because it is very strong when used properly ):
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Lucky28
    Lucky28
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    TheYKcid wrote: »
    Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.

    Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.

    No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.

    Everyone wins!

    why do you think it would need to be split?. ourside of templar and warden Rally and Vigor blow Magicka heals out of the water, particularly for self heals. healing ward was really the only worthwhile self heal most magicka classes had. No, it doesn't need to be slit between morphs.
    Invictus
  • brandonv516
    brandonv516
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    TheYKcid wrote: »
    Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.

    Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.

    No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.

    Everyone wins!

    Don't touch ward ally please ~_~

    It's actually quite useful in a lot of situations; it's also the morph a lot of duos are using (at least the magdens...but I know there's not much of us so people don't get it). Outside of PvE, plenty of healers still use it in raids and such, especially classes without burst heals.

    But it doesn't heal.

    You missed the point because you've never healed, I see. The point is that they use the ward to stop burst from killing someone while their HoTs roll out. I don't know why this is a hard concept. You will probably never get a healing ward heal off in PvE, at least in trials. It's much better to cast ward ally, allowing both the healer and the other person who gets the other ward to get a shield. When you don't have things like breath of life, enchanted growth, etc.

    No I get it I was just being a smart ass. I actually use Ward Ally on my NB PvP healer as it's better than Healing Ward. I just want a better Healing Ward - Ward Ally can be left alone.
  • DisgracefulMind
    DisgracefulMind
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    TheYKcid wrote: »
    Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.

    Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.

    No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.

    Everyone wins!

    Don't touch ward ally please ~_~

    It's actually quite useful in a lot of situations; it's also the morph a lot of duos are using (at least the magdens...but I know there's not much of us so people don't get it). Outside of PvE, plenty of healers still use it in raids and such, especially classes without burst heals.

    But it doesn't heal.

    You missed the point because you've never healed, I see. The point is that they use the ward to stop burst from killing someone while their HoTs roll out. I don't know why this is a hard concept. You will probably never get a healing ward heal off in PvE, at least in trials. It's much better to cast ward ally, allowing both the healer and the other person who gets the other ward to get a shield. When you don't have things like breath of life, enchanted growth, etc.

    No I get it I was just being a smart ass. I actually use Ward Ally on my NB PvP healer as it's better than Healing Ward. I just want a better Healing Ward - Ward Ally can be left alone.

    Ye I do agree there.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • TheYKcid
    TheYKcid
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    Lucky28 wrote: »
    TheYKcid wrote: »
    Split the morphs into one that gives the heal upon expiration (current iteration of Healing Ward) and another that only gives the old initial heal.

    Those who currently like the delayed heal will be happy. Those who feel the initial heal is more important will also be happy.

    No one will mourn the loss of Ward Ally because it's a crap morph that wasn't used until the alternative was decimated.

    Everyone wins!

    why do you think it would need to be split?. ourside of templar and warden Rally and Vigor blow Magicka heals out of the water, particularly for self heals. healing ward was really the only worthwhile self heal most magicka classes had. No, it doesn't need to be slit between morphs.

    Believe me, I would LOVE to have the old Healing Ward back. Don't get me wrong.

    But ZOS firmly believes it was overloaded with effects, and they don't walk back on balance decisions, so I'm just trying to give reasonable suggestions that could realistically be implemented at this point.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
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