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Khajiit no longer gets an increase to crit but gets more crit damage??

  • Strider__Roshin
    Strider__Roshin
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    Yeah I can see this being balanced on a Nightblade.

    /s
  • MinuitPro
    MinuitPro
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    LiquidPony wrote: »
    MinuitPro wrote: »
    Turelus wrote: »
    Don't worry, we'll all freak and then it'll change again next week. :tongue:

    It's like a slots machine, keep spinning until they're force to update and lock something in.

    Yeah... still got another week of NA, then two of EU. Why it's called PTS (player) and not DTS (dev).

    PTS stands for Public Test Server, though ...

    LOL I was chiding at us being the QA dept. :)
    Edited by MinuitPro on February 12, 2019 1:49PM
  • kojou
    kojou
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    Juhasow wrote: »
    Edziu wrote: »
    Juhasow wrote: »
    In most of the PvE cases damage difference between adding 8% crit chance or 10% crit dmg is under 1%.

    yes if you are following meta, if not then for most this would be nerf as most people was placing their build more about this additional crit chance to use different setups without stacking crit chance for max

    Few examples for most common PvE scenarios:
    50% crit chance 70% crit dmg - adding 8% crit chance gives 0,4% more damage then 10% crit dmg
    50% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% more damage then 10% crit dmg
    50% crit chance 90% crit dmg - adding 8% crit chance gives 1,5% more damage then 10% crit dmg
    60% crit chance 70% crit dmg - adding 8% crit chance gives 0,2% less damage then 10% crit dmg
    60% crit chance 80% crit dmg - adding 8% crit chance gives 0,2% more damage then 10% crit dmg
    60% crit chance 90% crit dmg - adding 8% crit chance gives 0,7% more damage then 10% crit dmg
    70% crit chance 70% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
    70% crit chance 80% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
    70% crit chance 90% crit dmg - adding 8% crit chance gives 0,1% more damage then 10% crit dmg
    80% crit chance 70% crit dmg - adding 8% crit chance gives 1,5% less damage then 10% crit dmg
    80% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
    80% crit chance 90% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg

    If You're somwhere between or above or under them then You can just follow the pattern.

    Basically the way I do the math is:

    If you have equal critical chance and damage lets say 50 and 50 respectively, then .5 *.5 = .25 expected damage. You can get critical chance from the tool tip, but I would actually test to get your actual critical damage. Once you know the values then the equation is straight forward.

    If I increase either chance or damage at this point then the additional damage will be the same.

    .5*.6=.3 and .6*.5 = .3

    What is interesting is if the values are not the same then increasing the lower value makes the most difference.

    .5*.7=.35 and .6*.6=.36

    But what if the choice is crit chance by 8% or damage by 10%?

    .5*.7=.35 and .58*.6=.348

    So in this case 10% critical damage is stronger than 8% critical chance. The expectation is that the 8% chance will get stronger as the gap between chance and damage gets wider.

    .5*.8=.4 and .58*.7=.406

    So if I am at 50% chance and 70% damage then adding 8% chance is slightly better than 10% damage, but pretty close.

    My conclusion is that this is a buff if you have low CP invested in critical damage, or if you're not a Nightblade or Templar. Stamina Khajiits will have to run dual daggers now, and most magicka Khajiits were nerfed a little.

    You will probably see some "lucky" parses where it will look like it is a buff and some unlucky where it looks like a nerf but the longer the fight the more it will even out.

    Playing since beta...
  • CP5
    CP5
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    kojou wrote: »
    Juhasow wrote: »
    Edziu wrote: »
    Juhasow wrote: »
    In most of the PvE cases damage difference between adding 8% crit chance or 10% crit dmg is under 1%.

    yes if you are following meta, if not then for most this would be nerf as most people was placing their build more about this additional crit chance to use different setups without stacking crit chance for max

    Few examples for most common PvE scenarios:
    50% crit chance 70% crit dmg - adding 8% crit chance gives 0,4% more damage then 10% crit dmg
    50% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% more damage then 10% crit dmg
    50% crit chance 90% crit dmg - adding 8% crit chance gives 1,5% more damage then 10% crit dmg
    60% crit chance 70% crit dmg - adding 8% crit chance gives 0,2% less damage then 10% crit dmg
    60% crit chance 80% crit dmg - adding 8% crit chance gives 0,2% more damage then 10% crit dmg
    60% crit chance 90% crit dmg - adding 8% crit chance gives 0,7% more damage then 10% crit dmg
    70% crit chance 70% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
    70% crit chance 80% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
    70% crit chance 90% crit dmg - adding 8% crit chance gives 0,1% more damage then 10% crit dmg
    80% crit chance 70% crit dmg - adding 8% crit chance gives 1,5% less damage then 10% crit dmg
    80% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
    80% crit chance 90% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg

    If You're somwhere between or above or under them then You can just follow the pattern.

    Basically the way I do the math is:

    If you have equal critical chance and damage lets say 50 and 50 respectively, then .5 *.5 = .25 expected damage. You can get critical chance from the tool tip, but I would actually test to get your actual critical damage. Once you know the values then the equation is straight forward.

    If I increase either chance or damage at this point then the additional damage will be the same.

    .5*.6=.3 and .6*.5 = .3

    What is interesting is if the values are not the same then increasing the lower value makes the most difference.

    .5*.7=.35 and .6*.6=.36

    But what if the choice is crit chance by 8% or damage by 10%?

    .5*.7=.35 and .58*.6=.348

    So in this case 10% critical damage is stronger than 8% critical chance. The expectation is that the 8% chance will get stronger as the gap between chance and damage gets wider.

    .5*.8=.4 and .58*.7=.406

    So if I am at 50% chance and 70% damage then adding 8% chance is slightly better than 10% damage, but pretty close.

    My conclusion is that this is a buff if you have low CP invested in critical damage, or if you're not a Nightblade or Templar. Stamina Khajiits will have to run dual daggers now, and most magicka Khajiits were nerfed a little.

    You will probably see some "lucky" parses where it will look like it is a buff and some unlucky where it looks like a nerf but the longer the fight the more it will even out.

    Those last two parts I take issue with, pretty much having to use dual daggers, and having even greater variance between low dps and high dps depending on your luck with crits. Higher crit rate made khajiit more consistant, and even then people knew they weren't a consistant damage race and now thats even worse.
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