LiquidPony wrote: »
PTS stands for Public Test Server, though ...
In most of the PvE cases damage difference between adding 8% crit chance or 10% crit dmg is under 1%.
yes if you are following meta, if not then for most this would be nerf as most people was placing their build more about this additional crit chance to use different setups without stacking crit chance for max
Few examples for most common PvE scenarios:
50% crit chance 70% crit dmg - adding 8% crit chance gives 0,4% more damage then 10% crit dmg
50% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% more damage then 10% crit dmg
50% crit chance 90% crit dmg - adding 8% crit chance gives 1,5% more damage then 10% crit dmg
60% crit chance 70% crit dmg - adding 8% crit chance gives 0,2% less damage then 10% crit dmg
60% crit chance 80% crit dmg - adding 8% crit chance gives 0,2% more damage then 10% crit dmg
60% crit chance 90% crit dmg - adding 8% crit chance gives 0,7% more damage then 10% crit dmg
70% crit chance 70% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
70% crit chance 80% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
70% crit chance 90% crit dmg - adding 8% crit chance gives 0,1% more damage then 10% crit dmg
80% crit chance 70% crit dmg - adding 8% crit chance gives 1,5% less damage then 10% crit dmg
80% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
80% crit chance 90% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
If You're somwhere between or above or under them then You can just follow the pattern.
In most of the PvE cases damage difference between adding 8% crit chance or 10% crit dmg is under 1%.
yes if you are following meta, if not then for most this would be nerf as most people was placing their build more about this additional crit chance to use different setups without stacking crit chance for max
Few examples for most common PvE scenarios:
50% crit chance 70% crit dmg - adding 8% crit chance gives 0,4% more damage then 10% crit dmg
50% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% more damage then 10% crit dmg
50% crit chance 90% crit dmg - adding 8% crit chance gives 1,5% more damage then 10% crit dmg
60% crit chance 70% crit dmg - adding 8% crit chance gives 0,2% less damage then 10% crit dmg
60% crit chance 80% crit dmg - adding 8% crit chance gives 0,2% more damage then 10% crit dmg
60% crit chance 90% crit dmg - adding 8% crit chance gives 0,7% more damage then 10% crit dmg
70% crit chance 70% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
70% crit chance 80% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
70% crit chance 90% crit dmg - adding 8% crit chance gives 0,1% more damage then 10% crit dmg
80% crit chance 70% crit dmg - adding 8% crit chance gives 1,5% less damage then 10% crit dmg
80% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
80% crit chance 90% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
If You're somwhere between or above or under them then You can just follow the pattern.
Basically the way I do the math is:
If you have equal critical chance and damage lets say 50 and 50 respectively, then .5 *.5 = .25 expected damage. You can get critical chance from the tool tip, but I would actually test to get your actual critical damage. Once you know the values then the equation is straight forward.
If I increase either chance or damage at this point then the additional damage will be the same.
.5*.6=.3 and .6*.5 = .3
What is interesting is if the values are not the same then increasing the lower value makes the most difference.
.5*.7=.35 and .6*.6=.36
But what if the choice is crit chance by 8% or damage by 10%?
.5*.7=.35 and .58*.6=.348
So in this case 10% critical damage is stronger than 8% critical chance. The expectation is that the 8% chance will get stronger as the gap between chance and damage gets wider.
.5*.8=.4 and .58*.7=.406
So if I am at 50% chance and 70% damage then adding 8% chance is slightly better than 10% damage, but pretty close.
My conclusion is that this is a buff if you have low CP invested in critical damage, or if you're not a Nightblade or Templar. Stamina Khajiits will have to run dual daggers now, and most magicka Khajiits were nerfed a little.
You will probably see some "lucky" parses where it will look like it is a buff and some unlucky where it looks like a nerf but the longer the fight the more it will even out.