LiquidPony wrote: »
PTS stands for Public Test Server, though ...
In most of the PvE cases damage difference between adding 8% crit chance or 10% crit dmg is under 1%.
What_In_Tarnation wrote: »Not a fan about this change. Before the change, Khajiit is the only stam dps that can wear non-AY set and sit in a comfortable wpn crit% spot. Now they're just another stam race that should locked at AY set (or even thief stone with TFS set) to make us its new crit damage potential. What I'm trying to say is, the old 8% wpn crit can save a lot of troubles to farm AY dagger while you can still get away with different sets.
Well, I can live with new crit damage change, but still, I'm not a fan of it. If this go through live server, I better dust-off my AY daggers in bank then.
https://forums.elderscrollsonline.com/en/discussion/comment/5816688/#Comment_5816688Susmitds did the calculations, to match the 4.3.2 crit chance benefits with this new passive, you need 99% crit chance...
Now Khajiit is going to fall behind in stam and mag dps both
https://forums.elderscrollsonline.com/en/discussion/458613/khajiit-4-3-2-critical-hit-chance-vs-khajiit-4-3-3-critical-hit-damage-breakdown-analysis#latest
Lord_Dexter wrote: »Situational and can work good if spend more building Crit chance.
NB and Templar will off-course perform better on Khajit
LiquidPony wrote: »What_In_Tarnation wrote: »Not a fan about this change. Before the change, Khajiit is the only stam dps that can wear non-AY set and sit in a comfortable wpn crit% spot. Now they're just another stam race that should locked at AY set (or even thief stone with TFS set) to make us its new crit damage potential. What I'm trying to say is, the old 8% wpn crit can save a lot of troubles to farm AY dagger while you can still get away with different sets.
Well, I can live with new crit damage change, but still, I'm not a fan of it. If this go through live server, I better dust-off my AY daggers in bank then.
That's just not true. There's no such thing as a "comfortable weapon crit spot".
You can run Veiled Heritance or Briarheart (or even Ravager on a couple of specific builds) and hit very close to what you'd hit with AY. The same is likely true of Deadly Strike on certain builds in the coming patch.
Facefister wrote: »Mechanical Acuity might have a comeback.
In most of the PvE cases damage difference between adding 8% crit chance or 10% crit dmg is under 1%.
yes if you are following meta, if not then for most this would be nerf as most people was placing their build more about this additional crit chance to use different setups without stacking crit chance for max
In most of the PvE cases damage difference between adding 8% crit chance or 10% crit dmg is under 1%.
yes if you are following meta, if not then for most this would be nerf as most people was placing their build more about this additional crit chance to use different setups without stacking crit chance for max
Few examples for most common PvE scenarios:
50% crit chance 70% crit dmg - adding 8% crit chance gives 0,4% more damage then 10% crit dmg
50% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% more damage then 10% crit dmg
50% crit chance 90% crit dmg - adding 8% crit chance gives 1,5% more damage then 10% crit dmg
60% crit chance 70% crit dmg - adding 8% crit chance gives 0,2% less damage then 10% crit dmg
60% crit chance 80% crit dmg - adding 8% crit chance gives 0,2% more damage then 10% crit dmg
60% crit chance 90% crit dmg - adding 8% crit chance gives 0,7% more damage then 10% crit dmg
70% crit chance 70% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
70% crit chance 80% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
70% crit chance 90% crit dmg - adding 8% crit chance gives 0,1% more damage then 10% crit dmg
80% crit chance 70% crit dmg - adding 8% crit chance gives 1,5% less damage then 10% crit dmg
80% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
80% crit chance 90% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
If You're somwhere between or above or under them then You can just follow the pattern.
In most of the PvE cases damage difference between adding 8% crit chance or 10% crit dmg is under 1%.
yes if you are following meta, if not then for most this would be nerf as most people was placing their build more about this additional crit chance to use different setups without stacking crit chance for max
Few examples for most common PvE scenarios:
50% crit chance 70% crit dmg - adding 8% crit chance gives 0,4% more damage then 10% crit dmg
50% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% more damage then 10% crit dmg
50% crit chance 90% crit dmg - adding 8% crit chance gives 1,5% more damage then 10% crit dmg
60% crit chance 70% crit dmg - adding 8% crit chance gives 0,2% less damage then 10% crit dmg
60% crit chance 80% crit dmg - adding 8% crit chance gives 0,2% more damage then 10% crit dmg
60% crit chance 90% crit dmg - adding 8% crit chance gives 0,7% more damage then 10% crit dmg
70% crit chance 70% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
70% crit chance 80% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
70% crit chance 90% crit dmg - adding 8% crit chance gives 0,1% more damage then 10% crit dmg
80% crit chance 70% crit dmg - adding 8% crit chance gives 1,5% less damage then 10% crit dmg
80% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
80% crit chance 90% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
If You're somwhere between or above or under them then You can just follow the pattern.
so Im sitting almost perfectly in this bolded as for my non-meta mising summerset setup
now on live I have 60% crit (52% without khajiit crit bonus) while having 20% crit dmg from cp, 10% from class passive and 10% from trap = 90% crit damge in overall
the last thing I can change it is my axe to dagger so I will have dual daggers and 65% crit (57% without khajiit crit bonus)
CatchMeTrolling wrote: »This is a buff. I’m confused though because if I’m correct it buffs your crit heals right? BUT I thought zos didn’t want to let us buff crit heals when they made tweaks to things such as elfborn. Making it unable to buff crit heals.
So if that’s the case why add a passive that does just that ?
In most of the PvE cases damage difference between adding 8% crit chance or 10% crit dmg is under 1%.
yes if you are following meta, if not then for most this would be nerf as most people was placing their build more about this additional crit chance to use different setups without stacking crit chance for max
Few examples for most common PvE scenarios:
50% crit chance 70% crit dmg - adding 8% crit chance gives 0,4% more damage then 10% crit dmg
50% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% more damage then 10% crit dmg
50% crit chance 90% crit dmg - adding 8% crit chance gives 1,5% more damage then 10% crit dmg
60% crit chance 70% crit dmg - adding 8% crit chance gives 0,2% less damage then 10% crit dmg
60% crit chance 80% crit dmg - adding 8% crit chance gives 0,2% more damage then 10% crit dmg
60% crit chance 90% crit dmg - adding 8% crit chance gives 0,7% more damage then 10% crit dmg
70% crit chance 70% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
70% crit chance 80% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
70% crit chance 90% crit dmg - adding 8% crit chance gives 0,1% more damage then 10% crit dmg
80% crit chance 70% crit dmg - adding 8% crit chance gives 1,5% less damage then 10% crit dmg
80% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
80% crit chance 90% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
If You're somwhere between or above or under them then You can just follow the pattern.
so Im sitting almost perfectly in this bolded as for my non-meta mising summerset setup
now on live I have 60% crit (52% without khajiit crit bonus) while having 20% crit dmg from cp, 10% from class passive and 10% from trap = 90% crit damge in overall
the last thing I can change it is my axe to dagger so I will have dual daggers and 65% crit (57% without khajiit crit bonus)
Have You considered all bonuses while buffed like minor/major savagery etc ? Also since axes are getting nerfed anyway nothing holds Youi from switching to dual dagger. Even 1,5% is barely noticable dmg loss.
In most of the PvE cases damage difference between adding 8% crit chance or 10% crit dmg is under 1%.
yes if you are following meta, if not then for most this would be nerf as most people was placing their build more about this additional crit chance to use different setups without stacking crit chance for max
Few examples for most common PvE scenarios:
50% crit chance 70% crit dmg - adding 8% crit chance gives 0,4% more damage then 10% crit dmg
50% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% more damage then 10% crit dmg
50% crit chance 90% crit dmg - adding 8% crit chance gives 1,5% more damage then 10% crit dmg
60% crit chance 70% crit dmg - adding 8% crit chance gives 0,2% less damage then 10% crit dmg
60% crit chance 80% crit dmg - adding 8% crit chance gives 0,2% more damage then 10% crit dmg
60% crit chance 90% crit dmg - adding 8% crit chance gives 0,7% more damage then 10% crit dmg
70% crit chance 70% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
70% crit chance 80% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
70% crit chance 90% crit dmg - adding 8% crit chance gives 0,1% more damage then 10% crit dmg
80% crit chance 70% crit dmg - adding 8% crit chance gives 1,5% less damage then 10% crit dmg
80% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
80% crit chance 90% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
If You're somwhere between or above or under them then You can just follow the pattern.
so Im sitting almost perfectly in this bolded as for my non-meta mising summerset setup
now on live I have 60% crit (52% without khajiit crit bonus) while having 20% crit dmg from cp, 10% from class passive and 10% from trap = 90% crit damge in overall
the last thing I can change it is my axe to dagger so I will have dual daggers and 65% crit (57% without khajiit crit bonus)
Have You considered all bonuses while buffed like minor/major savagery etc ? Also since axes are getting nerfed anyway nothing holds Youi from switching to dual dagger. Even 1,5% is barely noticable dmg loss.
yes, 60% crit chance with major savagery, minor not incluted as at all...I rarely play with someone nb in party for this buff at all but even if this wont make me that huge buff and wont be much often
and also this nerf to axe yeah...now on live Im fine with axe and additioanlly happy as if I need to farm something then I need only 1 dagger and with this mostly I get an axe also before I even get my 1st dagger - that was not bad spot with rng...but will get horrible with this patch as I will be forced to run dual daggers like everyone other (nice diversity)
In most of the PvE cases damage difference between adding 8% crit chance or 10% crit dmg is under 1%.
yes if you are following meta, if not then for most this would be nerf as most people was placing their build more about this additional crit chance to use different setups without stacking crit chance for max
Few examples for most common PvE scenarios:
50% crit chance 70% crit dmg - adding 8% crit chance gives 0,4% more damage then 10% crit dmg
50% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% more damage then 10% crit dmg
50% crit chance 90% crit dmg - adding 8% crit chance gives 1,5% more damage then 10% crit dmg
60% crit chance 70% crit dmg - adding 8% crit chance gives 0,2% less damage then 10% crit dmg
60% crit chance 80% crit dmg - adding 8% crit chance gives 0,2% more damage then 10% crit dmg
60% crit chance 90% crit dmg - adding 8% crit chance gives 0,7% more damage then 10% crit dmg
70% crit chance 70% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
70% crit chance 80% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
70% crit chance 90% crit dmg - adding 8% crit chance gives 0,1% more damage then 10% crit dmg
80% crit chance 70% crit dmg - adding 8% crit chance gives 1,5% less damage then 10% crit dmg
80% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
80% crit chance 90% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
If You're somwhere between or above or under them then You can just follow the pattern.
so Im sitting almost perfectly in this bolded as for my non-meta mising summerset setup
now on live I have 60% crit (52% without khajiit crit bonus) while having 20% crit dmg from cp, 10% from class passive and 10% from trap = 90% crit damge in overall
the last thing I can change it is my axe to dagger so I will have dual daggers and 65% crit (57% without khajiit crit bonus)
Have You considered all bonuses while buffed like minor/major savagery etc ? Also since axes are getting nerfed anyway nothing holds Youi from switching to dual dagger. Even 1,5% is barely noticable dmg loss.
yes, 60% crit chance with major savagery, minor not incluted as at all...I rarely play with someone nb in party for this buff at all but even if this wont make me that huge buff and wont be much often
and also this nerf to axe yeah...now on live Im fine with axe and additioanlly happy as if I need to farm something then I need only 1 dagger and with this mostly I get an axe also before I even get my 1st dagger - that was not bad spot with rng...but will get horrible with this patch as I will be forced to run dual daggers like everyone other (nice diversity)
So assuming You have 52% crit with 1 dagger and without nb in team You'll have 63% with 2 daggers and nb in team and that basically makes difference in dmg barely existant.
In most of the PvE cases damage difference between adding 8% crit chance or 10% crit dmg is under 1%.
yes if you are following meta, if not then for most this would be nerf as most people was placing their build more about this additional crit chance to use different setups without stacking crit chance for max
Few examples for most common PvE scenarios:
50% crit chance 70% crit dmg - adding 8% crit chance gives 0,4% more damage then 10% crit dmg
50% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% more damage then 10% crit dmg
50% crit chance 90% crit dmg - adding 8% crit chance gives 1,5% more damage then 10% crit dmg
60% crit chance 70% crit dmg - adding 8% crit chance gives 0,2% less damage then 10% crit dmg
60% crit chance 80% crit dmg - adding 8% crit chance gives 0,2% more damage then 10% crit dmg
60% crit chance 90% crit dmg - adding 8% crit chance gives 0,7% more damage then 10% crit dmg
70% crit chance 70% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
70% crit chance 80% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
70% crit chance 90% crit dmg - adding 8% crit chance gives 0,1% more damage then 10% crit dmg
80% crit chance 70% crit dmg - adding 8% crit chance gives 1,5% less damage then 10% crit dmg
80% crit chance 80% crit dmg - adding 8% crit chance gives 0,9% less damage then 10% crit dmg
80% crit chance 90% crit dmg - adding 8% crit chance gives 0,4% less damage then 10% crit dmg
If You're somwhere between or above or under them then You can just follow the pattern.
so Im sitting almost perfectly in this bolded as for my non-meta mising summerset setup
now on live I have 60% crit (52% without khajiit crit bonus) while having 20% crit dmg from cp, 10% from class passive and 10% from trap = 90% crit damge in overall
the last thing I can change it is my axe to dagger so I will have dual daggers and 65% crit (57% without khajiit crit bonus)
Have You considered all bonuses while buffed like minor/major savagery etc ? Also since axes are getting nerfed anyway nothing holds Youi from switching to dual dagger. Even 1,5% is barely noticable dmg loss.
yes, 60% crit chance with major savagery, minor not incluted as at all...I rarely play with someone nb in party for this buff at all but even if this wont make me that huge buff and wont be much often
and also this nerf to axe yeah...now on live Im fine with axe and additioanlly happy as if I need to farm something then I need only 1 dagger and with this mostly I get an axe also before I even get my 1st dagger - that was not bad spot with rng...but will get horrible with this patch as I will be forced to run dual daggers like everyone other (nice diversity)
So assuming You'll have 52% crit with 1 dagger and without nb in team then You'll have 63% with 2 daggers and nb in team and that basically makes difference in dmg barely existant.
CatchMeTrolling wrote: »This is a buff. I’m confused though because if I’m correct it buffs your crit heals right? BUT I thought zos didn’t want to let us buff crit heals when they made tweaks to things such as elfborn. Making it unable to buff crit heals.
So if that’s the case why add a passive that does just that ?
If they wouldnt include crit heals that would be a noticable nerf for that passive when compared to previous form because crit chance works on heals so You would loose 8% to crit on heal and not get anything in return. Also they didnt wanted for specific damage oriented buffs like minor/major force or passives like hemmorhage or piercing spear to not work on heals. CP passives for example still buff crit heals and dmg.
There is way too much contradictary info going around for me to be able to make an assessment . I cannot get in the PTS at the moment either, so I am just frustrated because I have a hard time understanding that IF this a nerf, why you would nerf the most inconsistent DPS.