IlCanis_LupuslI wrote: »From a pvp standpoint it's a terrible change I hope they revert it, otherwise rip to the few khajiit in cyrodiil.
Shadow and complains about Khajiit templars.validifyedneb18_ESO wrote: »IlCanis_LupuslI wrote: »From a pvp standpoint it's a terrible change I hope they revert it, otherwise rip to the few khajiit in cyrodiil.
Sure bud.
Pretty clear it's to remove the implicit khajiit buff that came with the shadow mundus buff. Besides that it's not intended as a buff or debuff.
IlCanis_LupuslI wrote: »Well even if it isn't intended it's a nerf to anything that doesn't have a 75% crit chance self buffed. Fantastic :-/
And the only people using the shadow in pvp are gankers. This is clearly a case of nerfing something for pvp because of some stupid reason in pve. Essentially nerfing a entire race cause a mundus maby 10% of people will use is 0.X % then another race which also has a slightly better sustain. Makes totally sense I hope ZOS isn't crazy enough to let this go live
IlCanis_LupuslI wrote: »Well even if it isn't intended it's a nerf to anything that doesn't have a 75% crit chance self buffed. Fantastic :-/
And the only people using the shadow in pvp are gankers. This is clearly a case of nerfing something for pvp because of some stupid reason in pve. Essentially nerfing a entire race cause a mundus maby 10% of people will use is 0.X % then another race which also has a slightly better sustain. Makes totally sense I hope ZOS isn't crazy enough to let this go live
IlCanis_LupuslI wrote: »From a pvp standpoint it's a terrible change I hope they revert it, otherwise rip to the few khajiit in cyrodiil.
Wolf_Watching wrote: »IlCanis_LupuslI wrote: »From a pvp standpoint it's a terrible change I hope they revert it, otherwise rip to the few khajiit in cyrodiil.
Well actually it’s a buff in pvp but... okay.
Blackleopardex wrote: »Wolf_Watching wrote: »IlCanis_LupuslI wrote: »From a pvp standpoint it's a terrible change I hope they revert it, otherwise rip to the few khajiit in cyrodiil.
Well actually it’s a buff in pvp but... okay.
It's a buff for gankers and sniper, not for the rest of us.
Wolf_Watching wrote: »IlCanis_LupuslI wrote: »From a pvp standpoint it's a terrible change I hope they revert it, otherwise rip to the few khajiit in cyrodiil.
Well actually it’s a buff in pvp but... okay.
validifyedneb18_ESO wrote: »IlCanis_LupuslI wrote: »Well even if it isn't intended it's a nerf to anything that doesn't have a 75% crit chance self buffed. Fantastic :-/
And the only people using the shadow in pvp are gankers. This is clearly a case of nerfing something for pvp because of some stupid reason in pve. Essentially nerfing a entire race cause a mundus maby 10% of people will use is 0.X % then another race which also has a slightly better sustain. Makes totally sense I hope ZOS isn't crazy enough to let this go live
Im not even sure you know if its a nerf or not. Ive read the calculations, but still wait for an actual DPS parse with the change.
IlCanis_LupuslI wrote: »Wolf_Watching wrote: »IlCanis_LupuslI wrote: »From a pvp standpoint it's a terrible change I hope they revert it, otherwise rip to the few khajiit in cyrodiil.
Well actually it’s a buff in pvp but... okay.
In what world? No ganking doesn't count...
IlCanis_LupuslI wrote: »Yeah and make sure its purely self buffed no crit pots. Believe it or not trials aren't 99% of the game
Wolf_Watching wrote: »IlCanis_LupuslI wrote: »Wolf_Watching wrote: »IlCanis_LupuslI wrote: »From a pvp standpoint it's a terrible change I hope they revert it, otherwise rip to the few khajiit in cyrodiil.
Well actually it’s a buff in pvp but... okay.
In what world? No ganking doesn't count...
Wow I just feel like everyone quotes each other but I will say once again it fight impen and as such is a buff to everyone. Again... just needs to be buffed a little or throw like 3% crit with it.
Wolf_Watching wrote: »IlCanis_LupuslI wrote: »Wolf_Watching wrote: »IlCanis_LupuslI wrote: »From a pvp standpoint it's a terrible change I hope they revert it, otherwise rip to the few khajiit in cyrodiil.
Well actually it’s a buff in pvp but... okay.
In what world? No ganking doesn't count...
Wow I just feel like everyone quotes each other but I will say once again it fight impen and as such is a buff to everyone. Again... just needs to be buffed a little or throw like 3% crit with it.
And for non CP PvP its pretty much useless.
Wolf_Watching wrote: »Wolf_Watching wrote: »IlCanis_LupuslI wrote: »Wolf_Watching wrote: »IlCanis_LupuslI wrote: »From a pvp standpoint it's a terrible change I hope they revert it, otherwise rip to the few khajiit in cyrodiil.
Well actually it’s a buff in pvp but... okay.
In what world? No ganking doesn't count...
Wow I just feel like everyone quotes each other but I will say once again it fight impen and as such is a buff to everyone. Again... just needs to be buffed a little or throw like 3% crit with it.
And for non CP PvP its pretty much useless.
Where are you people learning these things at. So false.
Is still a 10% increase to crit heals and damage and since in non cp you get less access to crit resist through cp it will definitely be more noticable there on any build.
The answer seems pretty obvious. Kajiit was too good in an organized group with high horn uptimes since crit chance only gets better with more crit damage. Changing crit chance to crit damage keeps Kajiit at roughly the same level in general but makes them benefit less from optimized raid setup since you get the most benefit from this passive if you have less critical damage.
Wolf_Watching wrote: »Wolf_Watching wrote: »IlCanis_LupuslI wrote: »Wolf_Watching wrote: »IlCanis_LupuslI wrote: »From a pvp standpoint it's a terrible change I hope they revert it, otherwise rip to the few khajiit in cyrodiil.
Well actually it’s a buff in pvp but... okay.
In what world? No ganking doesn't count...
Wow I just feel like everyone quotes each other but I will say once again it fight impen and as such is a buff to everyone. Again... just needs to be buffed a little or throw like 3% crit with it.
And for non CP PvP its pretty much useless.
Where are you people learning these things at. So false.
Is still a 10% increase to crit heals and damage and since in non cp you get less access to crit resist through cp it will definitely be more noticable there on any build.
Wolf_Watching wrote: »It is actually because when you do crit it will be 10%
Harder.
Wolf_Watching wrote: »The answer seems pretty obvious. Kajiit was too good in an organized group with high horn uptimes since crit chance only gets better with more crit damage. Changing crit chance to crit damage keeps Kajiit at roughly the same level in general but makes them benefit less from optimized raid setup since you get the most benefit from this passive if you have less critical damage.
Pretty sure you get the most benefit stacking higher crit. Same level at stacking critical damage. Anyways I’m tired and can clearly see that people are opposed to a change that results in no nerfs at all. Can’t wait to see KAT 4.4
Dalsinthus wrote: »It’s especially perplexing because the previous week’s notes commented that khajit were in a really good place and just needed a tiny buff. This is then followed by a much bigger change with no explanation. Between this and some of the other changes (looking at you bosmer, altmer, and orc), it’s hard to understand what ZOS is doing.
IlCanis_LupuslI wrote: »validifyedneb18_ESO wrote: »IlCanis_LupuslI wrote: »Well even if it isn't intended it's a nerf to anything that doesn't have a 75% crit chance self buffed. Fantastic :-/
And the only people using the shadow in pvp are gankers. This is clearly a case of nerfing something for pvp because of some stupid reason in pve. Essentially nerfing a entire race cause a mundus maby 10% of people will use is 0.X % then another race which also has a slightly better sustain. Makes totally sense I hope ZOS isn't crazy enough to let this go live
Im not even sure you know if its a nerf or not. Ive read the calculations, but still wait for an actual DPS parse with the change.
Yeah and make sure its purely self buffed no crit pots. Believe it or not trials aren't 99% of the game
Altmer has 125 more magicWhy no Dev comments on why highelf is just an interior darkelf.....