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Khajiit no longer gets an increase to crit but gets more crit damage??

  • LiquidPony
    LiquidPony
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    Optimized groups that rely on warhorn rotations will benefit highly from this

    That's ... not true at all? lol
  • Tommy_The_Gun
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    Azyle1 wrote: »
    Is... is that a buff or a nerf? xD
    Insane buff for both PvP & PvE... (As it is easier to build high crit chance. The crit % dmg... not so much).

    I don't know what else to say other than:
    image.png?w=1020&c=1
    If this goes live, saying that Argonian is OP will simply cause people to laugh at you... :joy:

  • LiquidPony
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    Edziu wrote: »
    LiquidPony wrote: »
    Azyle1 wrote: »
    Is... is that a buff or a nerf? xD

    It depends on your starting crit chance / crit modifier values.

    Assuming you have a 90% crit damage modifier (before the new Khajiit passive), the breakeven point is about 64% crit. Below that, the old passive was better. Above that, the new one is better.

    I would guess that this is a slight buff for most Khajiit stam DPS (who have higher crit due to daggers) and a slight nerf for most Kahjiit magicka DPS.

    and another nerf into build diversity you forgot

    I doubt anyone will now use anything except dual daggers on pve dps

    Dual daggers are already better than dagger/axe most of the time on Live, which will be even more true with the coming changes to Twin Blade and Blunt bleed damage.

    And also, have no idea how this is a "nerf to build diversity" when you aren't required to be a Khajiit. Run an Orc or a Redguard or a Bosmer or a Dunmer and stick with dagger/axe if you want.
  • MinuitPro
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    Turelus wrote: »
    Don't worry, we'll all freak and then it'll change again next week. :tongue:

    It's like a slots machine, keep spinning until they're force to update and lock something in.

    Yeah... still got another week of NA, then two of EU. Why it's called PTS (player) and not DTS (dev).
    Edited by MinuitPro on February 11, 2019 7:25PM
  • xaraan
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    It seems to me like it would give more even parses. If you noticed on some of the past testing Khajiit parses had the most fluctuation since their damage was based on crit chance. This may give them a solid consistent buff to damage in a less up and down sort of way (though its still based on crit chance) and they still have the exact same way to diversify a build as any other race (not like every race has to go crit chance mundus- and if you make the argument they do, then that's a mundus issue, not a racial issue). I'm betting this will be a stronger bonus than the chance, esp on Nightblades and maybe Templars as well.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • LiquidPony
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    Azyle1 wrote: »
    Is... is that a buff or a nerf? xD
    Insane buff for both PvP & PvE... (As it is easier to build high crit chance. The crit % dmg... not so much).

    I don't know what else to say other than:
    image.png?w=1020&c=1
    If this goes live, saying that Argonian is OP will simply cause people to laugh at you... :joy:

    Good lord. It's not, by any means, an "insane buff". Stamina builds aren't going to be able to stack crit any more than they already are since they're already running Advancing Yokeda and dual daggers. With a meta stamblade setup, the new Khajiit passive gives about a 5% damage increase versus the old passive's 4%.

    For most magicka builds, this is a nerf. You'd have to run Mother's Sorrow to maximize its value, so you're trading Siroria/Spell Strat/BSW/MA or whatever to take advantage of the passive.
  • Seraphayel
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    MinuitPro wrote: »
    Turelus wrote: »
    Don't worry, we'll all freak and then it'll change again next week. :tongue:

    It's like a slots machine, keep spinning until they're force to update and lock something in.

    Yeah... still got another week of NA, then two of EU. Why it's called PTS (player) and not DTS (dev).

    If not this week's next week's build will be the final build. They won't delay this patch until March.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Katinas
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    So Nightblade and Templar passives don't benefit from critical healing, but Khajiit race passives do? Why?
  • Lord_Eomer
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    Katinas wrote: »
    So Nightblade and Templar passives don't benefit from critical healing, but Khajiit race passives do? Why?

    Crit Chance was increasing Crit healing chance too so to let players play Khajit as healers this chance was required.
  • Kolzki
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    I'll work it out for my live khajiit-blade. The damage multiplier from crits, before applying other buffs is:

    (1 + crit_damage/100) * crit_chance + 1 * (1 - crit_chance) = crit damage multiplier

    Warning, maths incomming...
    Old stats:
    85% Crit chance
    92% Crit damage
    (1+0.92) * 0.85 + 1 * (1-0.85) = 1.632 + 0.15 = 1.782

    New stats:
    77% Crit chance
    102% Crit damage
    (1+1.02) * 0.77 + 1 * (1-0.77) = 1.555 + 0.23 = 1.785

    [EDIT] OK, I over nerfed myself the first time. There's basically no difference self buffed. In a raid it will probably be a small nerf to warhorn effectiveness, because it's adding onto a higher base crit damage.
    Edited by Kolzki on February 11, 2019 7:43PM
  • Edziu
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    LiquidPony wrote: »
    Edziu wrote: »
    LiquidPony wrote: »
    Azyle1 wrote: »
    Is... is that a buff or a nerf? xD

    It depends on your starting crit chance / crit modifier values.

    Assuming you have a 90% crit damage modifier (before the new Khajiit passive), the breakeven point is about 64% crit. Below that, the old passive was better. Above that, the new one is better.

    I would guess that this is a slight buff for most Khajiit stam DPS (who have higher crit due to daggers) and a slight nerf for most Kahjiit magicka DPS.

    and another nerf into build diversity you forgot

    I doubt anyone will now use anything except dual daggers on pve dps

    Dual daggers are already better than dagger/axe most of the time on Live, which will be even more true with the coming changes to Twin Blade and Blunt bleed damage.

    And also, have no idea how this is a "nerf to build diversity" when you aren't required to be a Khajiit. Run an Orc or a Redguard or a Bosmer or a Dunmer and stick with dagger/axe if you want.

    maybe are better but not that much for now
    Im happy with running axe+dagger whiel to this Im not forced to run both dagger and to farm both daggers

    and why other races for run with axe and axe after this change? as I just like kahjiit and was playing it always I was happy by this crit chance as I always could go with some different setup than meta slaves and still be efficient

    now idk what I shoudl do here
    hav eno summerset so cant even get good use of AY, leviatan as for now is much worse than hunding for me while in hunding and axe+dagger I hae just 62% crit chance
    even not sure about thiev mundus now instead of lover or shadow at which I got hope to use again like in old days
    everything I liked in difference of khajiit to other classes just got screwed without meta gear for meta slaves as for me

    I cant find any sets than AY with dual daggers to fill this change for me to stay on efficient level and be on par with my friends (I do 40k-42k dps on skeleton selfbuffed whiel my friends 45k-50k on magica builds as noone is playing on stamina at all and no, also noone of them is playing with magblade and magplar to these parses)
    Edited by Edziu on February 11, 2019 7:41PM
  • StarOfElyon
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    Looks like a buff to me. More damage. If you're already using a high crit chance build, this is a buff.

    Wish all races were getting this kind of love.
  • StarOfElyon
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    technohic wrote: »
    Good lord...

    *makes sure crit resist is maxed out*

    I was running full impen and still getting my *** waxed. I haven't noticed any difference since switching to just 5 impenetrable instead of 7. At this point I think it's like trying to stop a river with a bucket.
  • Kolzki
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    Khajiit will also synergise less well with the pve magicka meta of spell strategist and siroria, neither of which have crit chance buffs.
  • Asmael
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    Checking a raid buffed parse I had on stamblade Khajiit with 7 medium, Releq/AY/Velidreth and 2 daggers + Lover mundus, I had 89.6% mean CC (Critical Chance), 91.8% max CC, for 99% mean CD (Critical Damage) and 107% max CD, resulting in:

    Average damage (mean) = base * (1 + CC * CD) = base * 1.88704 (mean)
    Average damage (max) = base * (1 + CC * CD) = base * 2.0593 (max)

    With next patch changes, that'd be 81.6% mean CC, 93.8% max CC for 109% mean CD and 117% max CD, thus:

    Average damage (mean) = base * (1 + CC * CD) = base * 1.88944 (mean)
    Average damage (max) = base * (1 + CC * CD) = base * 2.09746 (max)

    Now the mean damage is what is really relevant, the damage increase before and after the changes is essentially irrelevant (a slight buff in this specific case), but this is because the CC and CD are pretty close to one another. Any build with rather low CC benefitted hugely from Khajiit (such as heavy armor builds in PvP) but will suffer quite a bit next patch in terms of average damage. It's another layer of burst added at the cost of reliability.

    But... There is the Shadow mundus change next patch, which itself combined with divines would grant a whooping 19.X% (not sure about the decimal since I didn't log in the PTS this patch), which itself would benefit a lot more from the CC than the CD. I suspect the Shadow mundus change is in fact pretty much the sole reason for why the critical passive is getting changed.

    TL;DR: Pretty much no changes to builds that were already stacking crit chance into oblivion, builds which have low critical chance will however be nerfed.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Elwendryll
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    I'm kind of confused. I may need some testing. But overall, this change looks smart.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • twing1_
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    This is a conditional buff/nerf, depending on one's critical chance. The higher you are specced into crit chance, the more of a buff it is. On lower crit builds, however, it is a nerf.

    I ran the numbers on a theoretical nightblade (with +10% crit damage already) char with 30 pts into precise strikes in the cp tree. The point at which this starts becoming a buff on that character is at ~61.4% crit chance.
  • Edziu
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    twing1_ wrote: »
    This is a conditional buff/nerf, depending on one's critical chance. The higher you are specced into crit chance, the more of a buff it is. On lower crit builds, however, it is a nerf.

    I ran the numbers on a theoretical nightblade (with +10% crit damage already) char with 30 pts into precise strikes in the cp tree. The point at which this starts becoming a buff on that character is at ~61.4% crit chance.

    so in overall it is slighty buff for hardcore engame guilds for score runs where everyone are veteran or exp players while for rest playerbase - casual, nonmeta etc its more drastic nerf in khajiit
  • Kolzki
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    It gives khajiit a better chance of not having a wasted passive in pvp.
  • Blackleopardex
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    Kolzki wrote: »
    It gives khajiit a better chance of not having a wasted passive in pvp.

    Depends how you build....
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • Nifty2g
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    Caff32 wrote: »
    I just hate the major changes every week. Every week negates the previous week's testing.
    That's what the pts is used for ...
    #MOREORBS
  • technohic
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    technohic wrote: »
    Good lord...

    *makes sure crit resist is maxed out*

    I was running full impen and still getting my *** waxed. I haven't noticed any difference since switching to just 5 impenetrable instead of 7. At this point I think it's like trying to stop a river with a bucket.

    You dont have many more options in non CP but in CP; you probably want more points in the crit resist now. In non-CP; well good luck with the snipes after cloak garauntees a crit from a Khajiit NB.

    I think this is a bad change for the game.
  • idk
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    Situational and can work good if spend more building Crit chance.

    NB and Templar will off-course perform better on Khajit

    This.
    Turelus wrote: »
    Don't worry, we'll all freak and then it'll change again next week. :tongue:

    It's like a slots machine, keep spinning until they're force to update and lock something in.

    and of course this.
  • OtarTheMad
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    technohic wrote: »
    technohic wrote: »
    Good lord...

    *makes sure crit resist is maxed out*

    I was running full impen and still getting my *** waxed. I haven't noticed any difference since switching to just 5 impenetrable instead of 7. At this point I think it's like trying to stop a river with a bucket.

    You dont have many more options in non CP but in CP; you probably want more points in the crit resist now. In non-CP; well good luck with the snipes after cloak garauntees a crit from a Khajiit NB.

    I think this is a bad change for the game.


    Didn't think of that. Might have to run builds that not only have Impen on all 7 but also Impreg as the second set. Odd change by ZOS, will have to see how testing goes.

  • codestripper
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    Has anyone done any testing on the PTS yet? I'm at work or else I would.
    Since everyone seems to be doing this,
    DPS Builds:
    - Magicka Sorcerer (Pet) [Flawless Conqueror @ 565CP] - 582k
    - Magicka Nightblade [Flawless Conqueror @ 780CP] - 575k
    - Stamina Sorcerer [Flawless Conqueror @ 420CP] - 560k
    - Magicka Classless [Flawless Conqueror @ 810CP] - 540k
    - Magicka Templar [Stormproof] - 550k
    - Magicka Warden [Stormproof] - 510k
    - Stamina Templar [In Development]
    - Stamina DK [In Development]
    - Stamina NB [Under 50]
  • Roboplus
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    There's some interesting potential here. If Khajiit now benefit more from crits than other races, then they might start running different sets than other races, even at endgame (where normally everyone is wearing the same things).
  • Kolzki
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    Kolzki wrote: »
    It gives khajiit a better chance of not having a wasted passive in pvp.

    Depends how you build....

    Well yes, obviously. Or how the other person builds. The point it that people will need to stack more crit resistance to mitigate their passive.
    Edited by Kolzki on February 11, 2019 8:30PM
  • macsmooth
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    I guess my stam sorcerer kitty kat is going to get better heals and damage but I’m gonna have to fix the weapon crit to make it back to its current levels

    I’m interested in this change but missing the weapon crit at the same time but there’s another week of changes to this race once someone doesn’t like this change
  • Jhalin
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    Roboplus wrote: »
    There's some interesting potential here. If Khajiit now benefit more from crits than other races, then they might start running different sets than other races, even at endgame (where normally everyone is wearing the same things).

    Probably not. AY is already a crit focused set. Dual daggers will now be mandatory whereas before you could run a sword/dagger combo and still match other races, now you can’t. Relequin can’t crit and there is simply no matching the single target dps boost it gives. Maybe if you drop Lover and Relequin for Thief and TFS (with its own crit strike bonuses and a lot of pen), but even then I doubt it could keep up with the current meta.
  • Kolzki
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    Jhalin wrote: »
    Roboplus wrote: »
    There's some interesting potential here. If Khajiit now benefit more from crits than other races, then they might start running different sets than other races, even at endgame (where normally everyone is wearing the same things).

    Probably not. AY is already a crit focused set. Dual daggers will now be mandatory whereas before you could run a sword/dagger combo and still match other races, now you can’t. Relequin can’t crit and there is simply no matching the single target dps boost it gives. Maybe if you drop Lover and Relequin for Thief and TFS (with its own crit strike bonuses and a lot of pen), but even then I doubt it could keep up with the current meta.

    I agree, this makes khajiit more likely to use advancing yokeda to make the most out of their passive where before we could make more out of weapon damage focused sets because we already had the crit.
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