I see the altmer changes really useful for sorcerer. It helps when you are dark dealing or recasting pet since you are VERY vulnerable when doing those. Casting channelled acceleration will also be safer since you have both the altmer and psijic major protection passive.
Yep, exactly. You get the mitigation when you need it most.
apriori.unknotub17_ESO wrote: »Yep, exactly. You get the mitigation when you need it most.
But, you don't. I almost never need to recast my sorc pet. When I do, I'm in a safe spot already anyway. I would even argue that recasting your pet while taking damage is a bad idea, and the extra 5% mitigation is not going to make recasting the better option over throwing down a CC or Streaking out.
You could hard cast frags, but again, you're probably only doing that when you're not getting hit.
Only Dark Conversion makes any sense at all from a "when you need it" analysis. So no, this mitigation is not 'really useful' for a sorc, because you don't get the mitigation when you need it. You'll hardly ever see it.
And we're not talking about the stam restore here, please leave that out of the conversation.
Just wanted to let you folks know, that the casting mitigation from Altmer does work during heavy attacks.
Just like Light of Cyrodiil works with heavy attacks.
Keep in mind, that it's not 5% damage mitigation due to all other mititgations. It's more like 2,5%. So doesn't really matter.
Increased enchant effectiveness is a good suggestion. Altmer have always been gifted enchanters.
Increased enchant effectiveness might be the best option if they want to remove Altmer's sustain passives. Depending on the % buff, it allows for a lot of flexibility, potentially making up for the sustain difference with Bretons.
I see the altmer changes really useful for sorcerer. It helps when you are dark dealing or recasting pet since you are VERY vulnerable when doing those. Casting channelled acceleration will also be safer since you have both the altmer and psijic major protection passive.
Just wanted to let you folks know, that the casting mitigation from Altmer does work during heavy attacks.
Just like Light of Cyrodiil works with heavy attacks.
Keep in mind, that it's not 5% damage mitigation due to all other mititgations. It's more like 2,5%. So doesn't really matter.
Increased enchant effectiveness is a good suggestion. Altmer have always been gifted enchanters.
Increased enchant effectiveness might be the best option if they want to remove Altmer's sustain passives. Depending on the % buff, it allows for a lot of flexibility, potentially making up for the sustain difference with Bretons.
Bretons suppose to be better at sustain... Altmers shouldn't be the jack of all trades for Magicka, they could have damage or sustain but not both...
Just wanted to let you folks know, that the casting mitigation from Altmer does work during heavy attacks.
Just like Light of Cyrodiil works with heavy attacks.
Keep in mind, that it's not 5% damage mitigation due to all other mititgations. It's more like 2,5%. So doesn't really matter.
Increased enchant effectiveness is a good suggestion. Altmer have always been gifted enchanters.
Increased enchant effectiveness might be the best option if they want to remove Altmer's sustain passives. Depending on the % buff, it allows for a lot of flexibility, potentially making up for the sustain difference with Bretons.
Bretons suppose to be better at sustain... Altmers shouldn't be the jack of all trades for Magicka, they could have damage or sustain but not both...
They don't have to be the jack of all trades, but they should still get some relevant passives. Some sustain would be nice though, even if it wasn't as much as Bretons.
The balancing goal is 6.5 2pc set bonuses worth of racial passives for each race. So lets have a look at it:
Altmer=> Altmers get 5.5 set bonuses worth of racial passives (argueably 4.5 in PvE and 5.5 in PvP)
- 2000 max magicka -> 2 set bonuses
- 258 Spell damage -> 2 set bonuses
- 645 stam regen every 6 seconds = 215 stam regen, which is more like 180 b/c you won't activate a class ability everytime exactly on cooldown -> 1.4 set bonuses
- 5% damage reduction while casting / channeling = 2.3k spell + physical resistance, howevery since it is conditional and almost nobody meets the condition it is effectively useless -> 0 to 0.1 set bonuses
Bretons=> Bretons get 9.2 set bonuses, in PvP even 10.2 set bonuses
- 2000 max magicka -> 2 set bonuses
- 7% magicka cost reduction = 700 magicka regen -> 5.4 set bonuses (average of 4000 magicka per second pre-passives)
- 100 magicka regen -> 0.8 set bonuses
- 2310 Spell Resistence -> 1 set bonus, doubled in PvP -> here 2 set bonuses
Now let's play: "Who can spot the difference".
Olupajmibanan wrote: »With the calculation of 5pc bonuses in mind, Breton magicka cost reduction is 2,1 (7/8 of Seducer bonus).
Olupajmibanan wrote: »They seem to be calculating it quite differently. There was a discussion on this two weeks ago.
As it seems, for a 5pc bonuses they assume these are worth 2,4 of normal set bonus in average. Julianos and hunding are 299 which is 2,317 of normal set bonus.
That being said, they assume that 5% mitigation while casting is worth 0,8 (one third of Cyrodiils light 5pc bonus). We all know that it is not worth anything, but they might bring this as an argument.
Olupajmibanan wrote: »With the calculation of 5pc bonuses in mind, Breton magicka cost reduction is 2,1 (7/8 of Seducer bonus).
Olupajmibanan wrote: »They seem to be calculating it quite differently. There was a discussion on this two weeks ago.
As it seems, for a 5pc bonuses they assume these are worth 2,4 of normal set bonus in average. Julianos and hunding are 299 which is 2,317 of normal set bonus.
That being said, they assume that 5% mitigation while casting is worth 0,8 (one third of Cyrodiils light 5pc bonus). We all know that it is not worth anything, but they might bring this as an argument.
Breton's cost reduction is just too difficult to balance. ZOS had a good idea by using absolute values instead of percentages, but blow it immediately by giving Bretons THAT.
Olupajmibanan wrote: »With the calculation of 5pc bonuses in mind, Breton magicka cost reduction is 2,1 (7/8 of Seducer bonus).
The balancing goal is 6.5 2pc set bonuses worth of racial passives for each race. So lets have a look at it:
Altmer=> Altmers get 5.5 set bonuses worth of racial passives (argueably 4.5 in PvE and 5.5 in PvP)
- 2000 max magicka -> 2 set bonuses
- 258 Spell damage -> 2 set bonuses
- 645 stam regen every 6 seconds = 215 stam regen, which is more like 180 b/c you won't activate a class ability everytime exactly on cooldown -> 1.4 set bonuses
- 5% damage reduction while casting / channeling = 2.3k spell + physical resistance, howevery since it is conditional and almost nobody meets the condition it is effectively useless -> 0 to 0.1 set bonuses
Bretons=> Bretons get 9.2 set bonuses, in PvP even 10.2 set bonuses
- 2000 max magicka -> 2 set bonuses
- 7% magicka cost reduction = 700 magicka regen -> 5.4 set bonuses (average of 4000 magicka per second pre-passives)
- 100 magicka regen -> 0.8 set bonuses
- 2310 Spell Resistence -> 1 set bonus, doubled in PvP -> here 2 set bonuses
Now let's play: "Who can spot the difference".
5% dmg reduction > 0.8 (1/3 of Cyrodiil's Light)
2310 spell resistance > 0.8
validifyedneb18_ESO wrote: »How about running, and rolling, and blocking, and breaking free. The most important 'passives' in the game.
@ZeroXFF I only defend the Khajiit changes. That was all I wanted for years from ZOS. But IMO, Altmer shouldn't have been touched at all nor Dunmer. They were fine as is. No need to fix something that isn't broken. And the Argonian should still have the self healing passive and only nerf the potion proc slightly....only slightly. But glad Nords and Bretons are getting attention they deserve.I've said that on day 1, but for some reason people defend this pile of garbage... https://forums.elderscrollsonline.com/en/discussion/453610/the-new-high-elf-mitigation-passive-is-useless
Kuramas9tails wrote: »@ZeroXFF I only defend the Khajiit changes. That was all I wanted for years from ZOS. But IMO, Altmer shouldn't have been touched at all nor Dunmer. They were fine as is. No need to fix something that isn't broken. And the Argonian should still have the self healing passive and only nerf the potion proc slightly....only slightly. But glad Nords and Bretons are getting attention they deserve.I've said that on day 1, but for some reason people defend this pile of garbage... https://forums.elderscrollsonline.com/en/discussion/453610/the-new-high-elf-mitigation-passive-is-useless
I only hate wood elves. Damn cannibals with soulless eyes.
Breton's cost reduction is just too difficult to balance. ZOS had a good idea by using absolute values instead of percentages, but blow it immediately by giving Bretons THAT.
Regeneration-Equivalent of Cost Reduction is relatively easy to calculate though:
CostPerSecond * %CostReduction * 2 * (1+%CostReduction)
Times 2 is needed to adjust the savings per second to savings per 2 seconds since Regeneration Values are based on 2 second intervals.
(1+%CostReduction) is needed to adjust for Cost Reduction being more effective than Resource Increase- i.e. 10% more resources is less valuable than 10% cost reduction.
Simple Example:
You have maximum resource is 100 units and an ability costs 10 units. This means you can use your ability 10 times (100/10 = 10).
If you decrease the cost by 10% the ability now only cost 9 units. Which means you can use your ability 11.1 times (100/9 = 11.1).
If you increase max resources by 10% your max resource pool is 110. This means you can use your ability 11 times (110/10 = 11).
The difference between 11.1 and 11 is exactly 10% - i.e. the percentage of cost reduction.
To obtain the 11.1 ability uses you'd achieve with a cost reduction of 10% you actually have to increase your multiplier by 10% -> 0.1*1.1 = 0.11 = 11%
Max Resource pool is thus 100*(1+0.11) = 111, which translates into 111/10 = 11.1 ability uses, the exact same number as under a 10% cost reduction.
So the only true unknown variable in this equation is the CostPerSecond. But those can be obtained relatively easily ... especially by ZOS. But also by players by simply looking at how long it takes to drain the max resource pool, adjust for cost reduction on passives, gear, and enchants and you get your CostPerSecond.
Narthalion wrote: »5% dmg reduction > 0.8 (1/3 of Cyrodiil's Light)
2310 spell resistance > 0.8
There is no way these should be regarded as equivalent. The resistance for Bretons is always present. The mitigation for Altmer will hardly ever be triggered by anybody but a jabs-spamming templar.
Conceptually it's good and makes sense: high elves as focused spellcasters. But the reality of the game just doesn't support it. The conditions that enable this bonus are too specific, too rarefied, to get any value at all in the mental arithmetic we all do when picking a race.
No amount of "it's worth this much set bonus" changes this. Because let's face it: there are a lot of niche sets that nobody uses. Their value is functionally zero, because nobody wants what they offer over what they can get from other sets. So they don't get used. This passive is like that. A set nobody uses.
I don't want ZOS to waste even 0.1 of that bonus-budget on something this useless.