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Stamina/Magicka Raid Warhorn DPS+Solo Sustain DPS Tests+Graphs with CP Stat Boost Correction (4.3.2)

  • zaria
    zaria
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    Using green food to sustain? Really?

    These silly graphs might fool people who don't understand how cheesy that is, but green food doesn't simulate the recovery you'd have in trials.

    Nice try though.

    Anyone with a shred of intelligence knows that some of these balance changes are busted. But at least the forum casuals will still think Altmer is top dps, since apparently they all think Altmer is currently top dps which isn't true either. It's bad enough that ZOS don't understand their own game but 90% of the players don't either zzzzz
    Shards and ele drain for sustain, did you read it?
    Green food was used to simulate the calculated buff to magic or stamina because cp changes. Not sustain.
    Assumed they reduced the effect for Khajiit with 850 resources by putting points into health
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Seraphayel
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    Seraphayel wrote: »
    Seraphayel wrote: »
    I am pretty sure that class reps are dissatisfied with Spell Recharge change as well, but my guess is that they do not have any word in this since they are class reps and not race reps.

    Alcast is one of the one's who's not happy. These changes were absolutely made with PvP in mind only.

    https://youtu.be/u1iXKjHY5u0

    I think the majority can live with min-maxers being not 100% happy with the upcoming changes.

    Even you must acknowledge that the Altmer parsing results are totally fine and the gaps between Breton, Khajiit, Altmer and Dunmer are nothing more than numbers on paper.

    I think we all can admit that racials after the changes will be a lot more balanced and healthier for the game than they are now.

    The Altmer racial nerf was objectively worse for PvE players. It didn't close any DPS gap as Altmer were not ahead of Breton in solo parses with the old passive either. That is the problem here. ZOS made PvE more difficult (for both DPS and healers) so they could buff PvP. The old passive was useful in both modes. The new one is only useful in one of them.

    And Alcast isn't some random min-maxrr. He's the game's biggest content creator.

    I like Alcast but... so what? It basically doesn't matter. He might be a very popular ESO player like Deltia, Sypher, Fengrush and all the others but he is just one player of several millions. I don't see an issue here. He dislikes some of the changes? Okay, it's his valid opinion.

    The Altmer "racial" nerf doesn't matter. The parses are fine, they're performing excellent to great, there is no need that they are buffed or made any better at this point. Even if the change of the Altmer racial is strange, it's hardly affecting their performance.

    The problem that Alcast is highlighting and that you keep ignoring is that changes were made for the sole benefit of PvP and to the detriment of PvE. That is a fundamental problem with how the game is being balanced right now by Wheeler and needs to be addressed sooner than later.

    Allowing them to get away with these types of changes is not healthy for the game long term.

    We had PvP exclusive racials for years and hardly anyone felt bothered by them - we lived with them for years just fine. It's not different now and there is absolutely no problem with racials that are either benefiting PvE OR PvP. Not every racial has to be good for every part of the game, that would be impossible to achieve.

    You know what's not healthy for the game? Stirring up hysteria because of negligible changes. That's important when game changing things are brought into the game (like Morrowind's sustain nerfs) but this? It's too much what you and a minority in this forum do. And it's without justification and has slowly become out of control.
    Edited by Seraphayel on February 8, 2019 5:12PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • susmitds
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    Using green food to sustain? Really?

    These silly graphs might fool people who don't understand how cheesy that is, but green food doesn't simulate the recovery you'd have in trials.

    Nice try though.

    Anyone with a shred of intelligence knows that some of these balance changes are busted. But at least the forum casuals will still think Altmer is top dps, since apparently they all think Altmer is currently top dps which isn't true either. It's bad enough that ZOS don't understand their own game but 90% of the players don't either zzzzz

    Green Food has nothing to do with sustain, friend.

    quoting myself here
    Food - Green Stamina or Magicka Food is used for greater Primary Resource pool to simulate the effect of the CP boost passive on DPS as far as possible.
  • Ajax_22
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    Seraphayel wrote: »
    Seraphayel wrote: »
    I am pretty sure that class reps are dissatisfied with Spell Recharge change as well, but my guess is that they do not have any word in this since they are class reps and not race reps.

    Alcast is one of the one's who's not happy. These changes were absolutely made with PvP in mind only.

    https://youtu.be/u1iXKjHY5u0

    I think the majority can live with min-maxers being not 100% happy with the upcoming changes.

    Even you must acknowledge that the Altmer parsing results are totally fine and the gaps between Breton, Khajiit, Altmer and Dunmer are nothing more than numbers on paper.

    I think we all can admit that racials after the changes will be a lot more balanced and healthier for the game than they are now.

    The Altmer racial nerf was objectively worse for PvE players. It didn't close any DPS gap as Altmer were not ahead of Breton in solo parses with the old passive either. That is the problem here. ZOS made PvE more difficult (for both DPS and healers) so they could buff PvP. The old passive was useful in both modes. The new one is only useful in one of them.

    And Alcast isn't some random min-maxrr. He's the game's biggest content creator.

    I like Alcast but... so what? It basically doesn't matter. He might be a very popular ESO player like Deltia, Sypher, Fengrush and all the others but he is just one player of several millions. I don't see an issue here. He dislikes some of the changes? Okay, it's his valid opinion.

    The Altmer "racial" nerf doesn't matter. The parses are fine, they're performing excellent to great, there is no need that they are buffed or made any better at this point. Even if the change of the Altmer racial is strange, it's hardly affecting their performance.

    The problem that Alcast is highlighting and that you keep ignoring is that changes were made for the sole benefit of PvP and to the detriment of PvE. That is a fundamental problem with how the game is being balanced right now by Wheeler and needs to be addressed sooner than later.

    The changes were made because ZOS wants the races to be either full sustain or full damage, but wanted to keep the flavor of the passive. The fact that it will benefit PvP players more is not the intent. I'll go ahead and admit I find the passive a little odd, but I think you guys might want to rethink your approach to getting it changed. ZOS doesn't respond well to what you guys have been doing. Also Altmer are not going to get any sustain. It would make them an outlier in this new vision. So I'd think about constructively campaigning for a unique slight damage increase, or some utility that would provide more universal benefit.
  • zaria
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    Seraphayel wrote: »
    I am pretty sure that class reps are dissatisfied with Spell Recharge change as well, but my guess is that they do not have any word in this since they are class reps and not race reps.

    Alcast is one of the one's who's not happy. These changes were absolutely made with PvP in mind only.

    https://youtu.be/u1iXKjHY5u0

    I think the majority can live with min-maxers being not 100% happy with the upcoming changes.

    Even you must acknowledge that the Altmer parsing results are totally fine and the gaps between Breton, Khajiit, Altmer and Dunmer are nothing more than numbers on paper.

    I think we all can admit that racials after the changes will be a lot more balanced and healthier for the game than they are now.

    The Altmer racial nerf was objectively worse for PvE players. It didn't close any DPS gap as Altmer were not ahead of Breton in solo parses with the old passive either. That is the problem here. ZOS made PvE more difficult (for both DPS and healers) so they could buff PvP. The old passive was useful in both modes. The new one is only useful in one of them.

    And Alcast isn't some random min-maxer. He's the game's biggest content creator and on of its most accomplished players.
    Agree, looking at this data it had been no problem keeping them, nerf a bit if needed.
    Error margin is larger than the magic parse anyway.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Tan9oSuccka
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    nsmurfer wrote: »
    Also, where are them Altmer whiners again?????!!!!

    Exactly. I thought Altmers were rendered “unplayable” and “gutted”??

    Console pleb here. Just reading the patch notes, I knew not much would change other than Cats being “Magic”.

    :)

  • polgarah
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    Seraphayel wrote: »
    Seraphayel wrote: »
    I am pretty sure that class reps are dissatisfied with Spell Recharge change as well, but my guess is that they do not have any word in this since they are class reps and not race reps.

    Alcast is one of the one's who's not happy. These changes were absolutely made with PvP in mind only.

    https://youtu.be/u1iXKjHY5u0

    I think the majority can live with min-maxers being not 100% happy with the upcoming changes.

    Even you must acknowledge that the Altmer parsing results are totally fine and the gaps between Breton, Khajiit, Altmer and Dunmer are nothing more than numbers on paper.

    I think we all can admit that racials after the changes will be a lot more balanced and healthier for the game than they are now.

    The Altmer racial nerf was objectively worse for PvE players. It didn't close any DPS gap as Altmer were not ahead of Breton in solo parses with the old passive either. That is the problem here. ZOS made PvE more difficult (for both DPS and healers) so they could buff PvP. The old passive was useful in both modes. The new one is only useful in one of them.

    And Alcast isn't some random min-maxrr. He's the game's biggest content creator.

    I like Alcast but... so what? It basically doesn't matter. He might be a very popular ESO player like Deltia, Sypher, Fengrush and all the others but he is just one player of several millions. I don't see an issue here. He dislikes some of the changes? Okay, it's his valid opinion.

    The Altmer "racial" nerf doesn't matter. The parses are fine, they're performing excellent to great, there is no need that they are buffed or made any better at this point. Even if the change of the Altmer racial is strange, it's hardly affecting their performance.

    Have u tested it for yourself? Try a few dummies now and tell me that parses are fine. Sustain is awful even with The Mage, more magicka is not enough. And yes, I know recovery will be increased with food but this nerf is just absurd. Altmers won't be the best in mostly every content and I don't really care I just want they can be competitive. NO sustain NO damage is not so hard to understand.
    I have good parses right now in pts but isn't consistent, damage isn't the true issue here.

  • Seraphayel
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    polgarah wrote: »
    Seraphayel wrote: »
    Seraphayel wrote: »
    I am pretty sure that class reps are dissatisfied with Spell Recharge change as well, but my guess is that they do not have any word in this since they are class reps and not race reps.

    Alcast is one of the one's who's not happy. These changes were absolutely made with PvP in mind only.

    https://youtu.be/u1iXKjHY5u0

    I think the majority can live with min-maxers being not 100% happy with the upcoming changes.

    Even you must acknowledge that the Altmer parsing results are totally fine and the gaps between Breton, Khajiit, Altmer and Dunmer are nothing more than numbers on paper.

    I think we all can admit that racials after the changes will be a lot more balanced and healthier for the game than they are now.

    The Altmer racial nerf was objectively worse for PvE players. It didn't close any DPS gap as Altmer were not ahead of Breton in solo parses with the old passive either. That is the problem here. ZOS made PvE more difficult (for both DPS and healers) so they could buff PvP. The old passive was useful in both modes. The new one is only useful in one of them.

    And Alcast isn't some random min-maxrr. He's the game's biggest content creator.

    I like Alcast but... so what? It basically doesn't matter. He might be a very popular ESO player like Deltia, Sypher, Fengrush and all the others but he is just one player of several millions. I don't see an issue here. He dislikes some of the changes? Okay, it's his valid opinion.

    The Altmer "racial" nerf doesn't matter. The parses are fine, they're performing excellent to great, there is no need that they are buffed or made any better at this point. Even if the change of the Altmer racial is strange, it's hardly affecting their performance.

    Have u tested it for yourself? Try a few dummies now and tell me that parses are fine. Sustain is awful even with The Mage, more magicka is not enough. And yes, I know recovery will be increased with food but this nerf is just absurd. Altmers won't be the best in mostly every content and I don't really care I just want they can be competitive. NO sustain NO damage is not so hard to understand.
    I have good parses right now in pts but isn't consistent, damage isn't the true issue here.

    How are Khajiit different then? Exactly, they aren't. Crit is even more inconsistent than missing sustain is. And Crit is basically all Khajiit have, they don't have additional Magicka and they don't have additional spell damage. Okay, they have a tiny bonus for recovery on top but that won't help them.

    So the real problem here is Bretons having too much sustain and not Altmer having not enough sustain? Because when you say Altmer has not enough sustain what about all the other races that are more inconsistent when it comes to damage and don't have sustain either? Or do they not matter because it's just about "my race was nerfed and I don't like it"?
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • polgarah
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    Seraphayel wrote: »
    polgarah wrote: »
    Seraphayel wrote: »
    Seraphayel wrote: »
    I am pretty sure that class reps are dissatisfied with Spell Recharge change as well, but my guess is that they do not have any word in this since they are class reps and not race reps.

    Alcast is one of the one's who's not happy. These changes were absolutely made with PvP in mind only.

    https://youtu.be/u1iXKjHY5u0

    I think the majority can live with min-maxers being not 100% happy with the upcoming changes.

    Even you must acknowledge that the Altmer parsing results are totally fine and the gaps between Breton, Khajiit, Altmer and Dunmer are nothing more than numbers on paper.

    I think we all can admit that racials after the changes will be a lot more balanced and healthier for the game than they are now.

    The Altmer racial nerf was objectively worse for PvE players. It didn't close any DPS gap as Altmer were not ahead of Breton in solo parses with the old passive either. That is the problem here. ZOS made PvE more difficult (for both DPS and healers) so they could buff PvP. The old passive was useful in both modes. The new one is only useful in one of them.

    And Alcast isn't some random min-maxrr. He's the game's biggest content creator.

    I like Alcast but... so what? It basically doesn't matter. He might be a very popular ESO player like Deltia, Sypher, Fengrush and all the others but he is just one player of several millions. I don't see an issue here. He dislikes some of the changes? Okay, it's his valid opinion.

    The Altmer "racial" nerf doesn't matter. The parses are fine, they're performing excellent to great, there is no need that they are buffed or made any better at this point. Even if the change of the Altmer racial is strange, it's hardly affecting their performance.

    Have u tested it for yourself? Try a few dummies now and tell me that parses are fine. Sustain is awful even with The Mage, more magicka is not enough. And yes, I know recovery will be increased with food but this nerf is just absurd. Altmers won't be the best in mostly every content and I don't really care I just want they can be competitive. NO sustain NO damage is not so hard to understand.
    I have good parses right now in pts but isn't consistent, damage isn't the true issue here.

    How are Khajiit different then? Exactly, they aren't. Crit is even more inconsistent than missing sustain is. And Crit is basically all Khajiit have, they don't have additional Magicka and they don't have additional spell damage. Okay, they have a tiny bonus for recovery on top but that won't help them.

    So the real problem here is Bretons having too much sustain and not Altmer having not enough sustain? Because when you say Altmer has not enough sustain what about all the other races that are more inconsistent when it comes to damage and don't have sustain either? Or do they not matter because it's just about "my race was nerfed and I don't like it"?

    So, no... you haven't tested it for yourself, such a surprise. Khajiit actually have more recovery than altmer in pts amazing, right? Yes, Khajiit are inconsistent with their crits but they still deal a really good amount of damage without an extraordinary lucky parse but altmer, with this *** sustain are run out of magicka and their dps just decrease except lucky parses.This lucky parses happen less often, obviously. The funny thing is the worst parses with khajjit, with no issues with their sustain, are better than the altmers ones because sustain. I've tested it myself ;)
    When you test things by your own you realize about this kind of things. I don't want breton to be nerfed, neither khajiits. As I said I want altmers are competitive.....that thing calls balance.

  • pieratsos
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    Dracane wrote: »
    Seraphayel wrote: »
    Dracane wrote: »
    Only very few people said that Altmer are mediocre at dpsing. And this is true for solo or dungeon dps. Raids are something different, because most of your weaknesses get carried away by others. Without that, Altmer is okay, but not great.

    *lol*

    Actually all the complainers (okay, only 99.9%) were referring "Altmer were just Nr. 2 and Nr. 3 in 4.3.1 parses, they will be the BOTTOM LINE NOW!!!!!" The lore reason was just added to validate the argument.

    And now, uh uh, Altmer seems to be the top Magicka DPS... what a surprise. But I guess the tests must be wrong because they do not support my hurt Altmer feelings. /s

    No. They said that Spell Recharge is useless in pve and that it does not fit Altmer at all.
    This is true.

    Mainly MLGproPlayer or what his name is, pointed out over and over that Altmer is like the 3rd position.
    You can not blame him, because unlike OP, he did not have people who help him get raid buffs etc. And from a solo player perspective, Altmer doesn't look too good.

    His entire argument was based on OP's parses. Lmao. What are u even talking about.

    I like how we are talking about solo now. Scratching and clawing to find a scenario were altmers aren't good just to make a point. Lol. Not gonna do u any favors tho cause in solo applications spell recharge is useful effectively throwing the entire argument out of the window.

    Still waiting for the next genius argument. "omg altmers are useless. Orcs have higher Stam DPS than them."
  • Seraphayel
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    polgarah wrote: »
    Seraphayel wrote: »
    polgarah wrote: »
    Seraphayel wrote: »
    Seraphayel wrote: »
    I am pretty sure that class reps are dissatisfied with Spell Recharge change as well, but my guess is that they do not have any word in this since they are class reps and not race reps.

    Alcast is one of the one's who's not happy. These changes were absolutely made with PvP in mind only.

    https://youtu.be/u1iXKjHY5u0

    I think the majority can live with min-maxers being not 100% happy with the upcoming changes.

    Even you must acknowledge that the Altmer parsing results are totally fine and the gaps between Breton, Khajiit, Altmer and Dunmer are nothing more than numbers on paper.

    I think we all can admit that racials after the changes will be a lot more balanced and healthier for the game than they are now.

    The Altmer racial nerf was objectively worse for PvE players. It didn't close any DPS gap as Altmer were not ahead of Breton in solo parses with the old passive either. That is the problem here. ZOS made PvE more difficult (for both DPS and healers) so they could buff PvP. The old passive was useful in both modes. The new one is only useful in one of them.

    And Alcast isn't some random min-maxrr. He's the game's biggest content creator.

    I like Alcast but... so what? It basically doesn't matter. He might be a very popular ESO player like Deltia, Sypher, Fengrush and all the others but he is just one player of several millions. I don't see an issue here. He dislikes some of the changes? Okay, it's his valid opinion.

    The Altmer "racial" nerf doesn't matter. The parses are fine, they're performing excellent to great, there is no need that they are buffed or made any better at this point. Even if the change of the Altmer racial is strange, it's hardly affecting their performance.

    Have u tested it for yourself? Try a few dummies now and tell me that parses are fine. Sustain is awful even with The Mage, more magicka is not enough. And yes, I know recovery will be increased with food but this nerf is just absurd. Altmers won't be the best in mostly every content and I don't really care I just want they can be competitive. NO sustain NO damage is not so hard to understand.
    I have good parses right now in pts but isn't consistent, damage isn't the true issue here.

    How are Khajiit different then? Exactly, they aren't. Crit is even more inconsistent than missing sustain is. And Crit is basically all Khajiit have, they don't have additional Magicka and they don't have additional spell damage. Okay, they have a tiny bonus for recovery on top but that won't help them.

    So the real problem here is Bretons having too much sustain and not Altmer having not enough sustain? Because when you say Altmer has not enough sustain what about all the other races that are more inconsistent when it comes to damage and don't have sustain either? Or do they not matter because it's just about "my race was nerfed and I don't like it"?

    So, no... you haven't tested it for yourself, such a surprise. Khajiit actually have more recovery than altmer in pts amazing, right? Yes, Khajiit are inconsistent with their crits but they still deal a really good amount of damage without an extraordinary lucky parse but altmer, with this *** sustain are run out of magicka and their dps just decrease except lucky parses.This lucky parses happen less often, obviously. The funny thing is the worst parses with khajjit, with no issues with their sustain, are better than the altmers ones because sustain. I've tested it myself ;)
    When you test things by your own you realize about this kind of things. I don't want breton to be nerfed, neither khajiits. As I said I want altmers are competitive.....that thing calls balance.

    So you want to tell me that the tiny recovery Khajiit get (85) makes their sustain and overall performance better? Your 2000 Magicka and ~ 260 Spell Damage as an Altmer are ALWAYS active and benefit you all the time. As a Khajiit I have a chance that my damage is increased. Okay, I have 825 Magicka and 85 regen but compared to the Altmer bonuses I'd say you gladly win. Khajiit might come out as the winner in the end when lucky due to crits. But that can happen to every race. You realise that Altmer with Shadow Mundus parse even better than Khajiit in the test samples?

    Altmers are competitive. To say they are not is plain and simple wrong.
    Edited by Seraphayel on February 8, 2019 7:22PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • blkjag
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    .
  • nsmurfer
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    bumping for positivity
  • zaria
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    nsmurfer wrote: »
    Also, where are them Altmer whiners again?????!!!!

    Exactly. I thought Altmers were rendered “unplayable” and “gutted”??

    Console pleb here. Just reading the patch notes, I knew not much would change other than Cats being “Magic”.

    :)
    Khajiit and Dunmer unlock major nerf resistance as an racial passive.
    Orc is moved from an rater weak tanking race to bis stamina DD, still tanky and will be an monster in pvp.

    Some builds like Imperial health tanks and Dunmer magDK get nerfed pretty hard.
    ---
    For the rest, its about 200 damage on an 60K raid parse. Error margin is probably 400 :)
    The sky is falling.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • templesus
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    nsmurfer wrote: »
    templesus wrote: »

    Like I said, using lava foot food(to replicate having orbs), on every single one of my dozens of 6mil SOLO tests (no orbs) my stamplar didn’t dip below 30% one time. Of course I’m also a khajiit, but i front barred poisons and back barred weapon damage enchant, so i had no absorb stam whatsoever, which you could easily throw on your off hand weapon. NO class needs an absorb stam enchant REGARDLESS of the race.

    Do you know using Lava foot is considered by almost the entirety of pve community as bloated parsing and cheating? Blue Food+group sustain is weaker than the shear amount of recovery lava foot gives.

    Alcast, liko, pretty much all topend pve endgamers use Absorb resource enchants.

    Lava foot is bloated when you don’t have orbs on a 6mil test, or if you’re testing on a 3mil(lol). If you’re doing the test solo, its perfectly acceptable to use Lava foot in order to replicate having orbs+gold food.
    templesus wrote: »
    Jhalin wrote: »
    templesus wrote: »
    templesus wrote: »
    I’m confused, why are you using absorb stamina backbar on certain races? That in itself makes redguard and wood elf look stronger then they really are, because in reality not a single race runs absorb stam on back bar. They ALL run Berserker. My solo stamplar 6mil tests I don’t drop below 30% stam.

    It might be the front bar enchantment nerf that caused them to move absorb stamina to the back bar. It's still a decent trade, the glyph could be making 2300 dps, which would be around 4.5% of the DPS. The Redguard/Bosmer berserker glyph only affects 80% of the damage because of the huge proc set, so it only boosts overall DPS by around 7.5%. Orcs, Dunmer and Khajiit lose 3% of their DPS to pick up the same Regen as a Bosmer/Redguard. It's not a bad trade, but also explains whey they're dealing more DPS.

    *Edit* Gold food could set them up with more Regen at less cost to DPS.


    Mages don't have a huge proc set, so Breton looks pretty good with a Berserk glyph. And there are a load of magicka multipliers for a magblade, not so many Stamina multipliers for Stamblade.

    You’re missing the point. Even with the enchant change, you still don’t run an absorb stamina enchant backbar. All enchants remains the same. That’s why I’m saying it’s skewed when you have some classes keeping Berserker and others running absorb stam, because in an actual trial setting all classes run Berserker.

    These tests make redguard and woodelf look better then they actually are.

    No, the situation here is very accurate. If you don’t want to replace jewel enchants with regen/cost red, then you have to put absorb stam on backbar to have viable sustain levels. Bosmer and Redguard don’t have to do this because even with moderate group support they can sustain without abs stam on backbar

    No, you don’t. You can sustain perfectly fine with orbs and an absorb stam enchant on a precise/sharpened weapon. I’ve tested it myself. The only sustain I got was from my food.

    Like I said, using lava foot food(to replicate having orbs), on every single one of my dozens of 6mil SOLO tests (no orbs) my stamplar didn’t dip below 30% one time. Of course I’m also a khajiit, but i front barred poisons and back barred weapon damage enchant, so i had no absorb stam whatsoever, which you could easily throw on your off hand weapon. NO class needs an absorb stam enchant REGARDLESS of the race.

    So you're saying orbs and shards can add close to 1000 free stamina regen, since you're testing with a lavafoot soup Khajiit with a little base regen. Just trying to understand your point, I don't play healers so I don't know how many orbs per second they are capable of dishing out while healing.

    1000? No, Orbs + Gold food is > Stam sustain then Lava foot without orbs. Using lava foot just allows you to do a 6mil dummy parse solo.

    Seriously, anybody who knows anything about endgame parses knows this stuff.
    Edited by templesus on February 9, 2019 4:10PM
  • JobooAGS
    JobooAGS
    ✭✭✭✭✭
    templesus wrote: »
    nsmurfer wrote: »
    templesus wrote: »

    Like I said, using lava foot food(to replicate having orbs), on every single one of my dozens of 6mil SOLO tests (no orbs) my stamplar didn’t dip below 30% one time. Of course I’m also a khajiit, but i front barred poisons and back barred weapon damage enchant, so i had no absorb stam whatsoever, which you could easily throw on your off hand weapon. NO class needs an absorb stam enchant REGARDLESS of the race.

    Do you know using Lava foot is considered by almost the entirety of pve community as bloated parsing and cheating? Blue Food+group sustain is weaker than the shear amount of recovery lava foot gives.

    Alcast, liko, pretty much all topend pve endgamers use Absorb resource enchants.

    Lava foot is bloated when you don’t have orbs on a 6mil test, or if you’re testing on a 3mil(lol). If you’re doing the test solo, its perfectly acceptable to use Lava foot in order to replicate having orbs+gold food.
    templesus wrote: »
    Jhalin wrote: »
    templesus wrote: »
    templesus wrote: »
    I’m confused, why are you using absorb stamina backbar on certain races? That in itself makes redguard and wood elf look stronger then they really are, because in reality not a single race runs absorb stam on back bar. They ALL run Berserker. My solo stamplar 6mil tests I don’t drop below 30% stam.

    It might be the front bar enchantment nerf that caused them to move absorb stamina to the back bar. It's still a decent trade, the glyph could be making 2300 dps, which would be around 4.5% of the DPS. The Redguard/Bosmer berserker glyph only affects 80% of the damage because of the huge proc set, so it only boosts overall DPS by around 7.5%. Orcs, Dunmer and Khajiit lose 3% of their DPS to pick up the same Regen as a Bosmer/Redguard. It's not a bad trade, but also explains whey they're dealing more DPS.

    *Edit* Gold food could set them up with more Regen at less cost to DPS.


    Mages don't have a huge proc set, so Breton looks pretty good with a Berserk glyph. And there are a load of magicka multipliers for a magblade, not so many Stamina multipliers for Stamblade.

    You’re missing the point. Even with the enchant change, you still don’t run an absorb stamina enchant backbar. All enchants remains the same. That’s why I’m saying it’s skewed when you have some classes keeping Berserker and others running absorb stam, because in an actual trial setting all classes run Berserker.

    These tests make redguard and woodelf look better then they actually are.

    No, the situation here is very accurate. If you don’t want to replace jewel enchants with regen/cost red, then you have to put absorb stam on backbar to have viable sustain levels. Bosmer and Redguard don’t have to do this because even with moderate group support they can sustain without abs stam on backbar

    No, you don’t. You can sustain perfectly fine with orbs and an absorb stam enchant on a precise/sharpened weapon. I’ve tested it myself. The only sustain I got was from my food.

    Like I said, using lava foot food(to replicate having orbs), on every single one of my dozens of 6mil SOLO tests (no orbs) my stamplar didn’t dip below 30% one time. Of course I’m also a khajiit, but i front barred poisons and back barred weapon damage enchant, so i had no absorb stam whatsoever, which you could easily throw on your off hand weapon. NO class needs an absorb stam enchant REGARDLESS of the race.

    So you're saying orbs and shards can add close to 1000 free stamina regen, since you're testing with a lavafoot soup Khajiit with a little base regen. Just trying to understand your point, I don't play healers so I don't know how many orbs per second they are capable of dishing out while healing.

    1000? No, Orbs + Gold food is > Stam sustain then Lava foot without orbs. Using lava foot just allows you to do a 6mil dummy parse solo.

    Seriously, anybody who knows anything about endgame parses knows this stuff.

    Orbs and blue food < lava foot with no orbs
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    JobooAGS wrote: »
    templesus wrote: »
    nsmurfer wrote: »
    templesus wrote: »

    Like I said, using lava foot food(to replicate having orbs), on every single one of my dozens of 6mil SOLO tests (no orbs) my stamplar didn’t dip below 30% one time. Of course I’m also a khajiit, but i front barred poisons and back barred weapon damage enchant, so i had no absorb stam whatsoever, which you could easily throw on your off hand weapon. NO class needs an absorb stam enchant REGARDLESS of the race.

    Do you know using Lava foot is considered by almost the entirety of pve community as bloated parsing and cheating? Blue Food+group sustain is weaker than the shear amount of recovery lava foot gives.

    Alcast, liko, pretty much all topend pve endgamers use Absorb resource enchants.

    Lava foot is bloated when you don’t have orbs on a 6mil test, or if you’re testing on a 3mil(lol). If you’re doing the test solo, its perfectly acceptable to use Lava foot in order to replicate having orbs+gold food.
    templesus wrote: »
    Jhalin wrote: »
    templesus wrote: »
    templesus wrote: »
    I’m confused, why are you using absorb stamina backbar on certain races? That in itself makes redguard and wood elf look stronger then they really are, because in reality not a single race runs absorb stam on back bar. They ALL run Berserker. My solo stamplar 6mil tests I don’t drop below 30% stam.

    It might be the front bar enchantment nerf that caused them to move absorb stamina to the back bar. It's still a decent trade, the glyph could be making 2300 dps, which would be around 4.5% of the DPS. The Redguard/Bosmer berserker glyph only affects 80% of the damage because of the huge proc set, so it only boosts overall DPS by around 7.5%. Orcs, Dunmer and Khajiit lose 3% of their DPS to pick up the same Regen as a Bosmer/Redguard. It's not a bad trade, but also explains whey they're dealing more DPS.

    *Edit* Gold food could set them up with more Regen at less cost to DPS.


    Mages don't have a huge proc set, so Breton looks pretty good with a Berserk glyph. And there are a load of magicka multipliers for a magblade, not so many Stamina multipliers for Stamblade.

    You’re missing the point. Even with the enchant change, you still don’t run an absorb stamina enchant backbar. All enchants remains the same. That’s why I’m saying it’s skewed when you have some classes keeping Berserker and others running absorb stam, because in an actual trial setting all classes run Berserker.

    These tests make redguard and woodelf look better then they actually are.

    No, the situation here is very accurate. If you don’t want to replace jewel enchants with regen/cost red, then you have to put absorb stam on backbar to have viable sustain levels. Bosmer and Redguard don’t have to do this because even with moderate group support they can sustain without abs stam on backbar

    No, you don’t. You can sustain perfectly fine with orbs and an absorb stam enchant on a precise/sharpened weapon. I’ve tested it myself. The only sustain I got was from my food.

    Like I said, using lava foot food(to replicate having orbs), on every single one of my dozens of 6mil SOLO tests (no orbs) my stamplar didn’t dip below 30% one time. Of course I’m also a khajiit, but i front barred poisons and back barred weapon damage enchant, so i had no absorb stam whatsoever, which you could easily throw on your off hand weapon. NO class needs an absorb stam enchant REGARDLESS of the race.

    So you're saying orbs and shards can add close to 1000 free stamina regen, since you're testing with a lavafoot soup Khajiit with a little base regen. Just trying to understand your point, I don't play healers so I don't know how many orbs per second they are capable of dishing out while healing.

    1000? No, Orbs + Gold food is > Stam sustain then Lava foot without orbs. Using lava foot just allows you to do a 6mil dummy parse solo.

    Seriously, anybody who knows anything about endgame parses knows this stuff.

    Orbs and blue food < lava foot with no orbs

    Actually its not, and if it is it’s SLIGHTLY higher at most. It all comes down to modifiers, here’s the math for you: Lava foot is 457 stamina regen, after modifiers we’ll give it an extra 150 and say it’s roughly 600. However throughout the length of a 20 second span in fights it’s safe to say you’ll be blocking at some point or another (final boss of vMol, final boss of vHof just for examples) so this negates stamina regen in that instance.

    Orbs, on the other hand, grant 5500 stamina every 20 seconds (4K from Orb and 1500 from Undaunted command) and because stam regen ticks every 2 seconds the math is (5500/20)*2 = 550 effective stamina regen (is not effected by block) vs Lava foot’s 600, so under perfect conditions for stamina regen(no need to block at all) then lava foot is greater sustain, however in fights where you block and assuming you’re actually getting orbs every 20 seconds, blue food+orbs is better sustain.

    But how close they are just comes to show how it’s completely acceptable to use Lava foot on a 6mil when solo.

    Furthermore, khajiit and orc both get health + CP stat changes allow you to run gold food instead. No need to even run bistat.
    Edited by templesus on February 9, 2019 4:32PM
  • JobooAGS
    JobooAGS
    ✭✭✭✭✭
    templesus wrote: »
    JobooAGS wrote: »
    templesus wrote: »
    nsmurfer wrote: »
    templesus wrote: »

    Like I said, using lava foot food(to replicate having orbs), on every single one of my dozens of 6mil SOLO tests (no orbs) my stamplar didn’t dip below 30% one time. Of course I’m also a khajiit, but i front barred poisons and back barred weapon damage enchant, so i had no absorb stam whatsoever, which you could easily throw on your off hand weapon. NO class needs an absorb stam enchant REGARDLESS of the race.

    Do you know using Lava foot is considered by almost the entirety of pve community as bloated parsing and cheating? Blue Food+group sustain is weaker than the shear amount of recovery lava foot gives.

    Alcast, liko, pretty much all topend pve endgamers use Absorb resource enchants.

    Lava foot is bloated when you don’t have orbs on a 6mil test, or if you’re testing on a 3mil(lol). If you’re doing the test solo, its perfectly acceptable to use Lava foot in order to replicate having orbs+gold food.
    templesus wrote: »
    Jhalin wrote: »
    templesus wrote: »
    templesus wrote: »
    I’m confused, why are you using absorb stamina backbar on certain races? That in itself makes redguard and wood elf look stronger then they really are, because in reality not a single race runs absorb stam on back bar. They ALL run Berserker. My solo stamplar 6mil tests I don’t drop below 30% stam.

    It might be the front bar enchantment nerf that caused them to move absorb stamina to the back bar. It's still a decent trade, the glyph could be making 2300 dps, which would be around 4.5% of the DPS. The Redguard/Bosmer berserker glyph only affects 80% of the damage because of the huge proc set, so it only boosts overall DPS by around 7.5%. Orcs, Dunmer and Khajiit lose 3% of their DPS to pick up the same Regen as a Bosmer/Redguard. It's not a bad trade, but also explains whey they're dealing more DPS.

    *Edit* Gold food could set them up with more Regen at less cost to DPS.


    Mages don't have a huge proc set, so Breton looks pretty good with a Berserk glyph. And there are a load of magicka multipliers for a magblade, not so many Stamina multipliers for Stamblade.

    You’re missing the point. Even with the enchant change, you still don’t run an absorb stamina enchant backbar. All enchants remains the same. That’s why I’m saying it’s skewed when you have some classes keeping Berserker and others running absorb stam, because in an actual trial setting all classes run Berserker.

    These tests make redguard and woodelf look better then they actually are.

    No, the situation here is very accurate. If you don’t want to replace jewel enchants with regen/cost red, then you have to put absorb stam on backbar to have viable sustain levels. Bosmer and Redguard don’t have to do this because even with moderate group support they can sustain without abs stam on backbar

    No, you don’t. You can sustain perfectly fine with orbs and an absorb stam enchant on a precise/sharpened weapon. I’ve tested it myself. The only sustain I got was from my food.

    Like I said, using lava foot food(to replicate having orbs), on every single one of my dozens of 6mil SOLO tests (no orbs) my stamplar didn’t dip below 30% one time. Of course I’m also a khajiit, but i front barred poisons and back barred weapon damage enchant, so i had no absorb stam whatsoever, which you could easily throw on your off hand weapon. NO class needs an absorb stam enchant REGARDLESS of the race.

    So you're saying orbs and shards can add close to 1000 free stamina regen, since you're testing with a lavafoot soup Khajiit with a little base regen. Just trying to understand your point, I don't play healers so I don't know how many orbs per second they are capable of dishing out while healing.

    1000? No, Orbs + Gold food is > Stam sustain then Lava foot without orbs. Using lava foot just allows you to do a 6mil dummy parse solo.

    Seriously, anybody who knows anything about endgame parses knows this stuff.

    Orbs and blue food < lava foot with no orbs

    Actually its not, and if it is it’s SLIGHTLY higher at most. It all comes down to modifiers, here’s the math for you: Lava foot is 457 stamina regen, after modifiers we’ll give it an extra 150 and say it’s roughly 600. However throughout the length of a 20 second span in fights it’s safe to say you’ll be blocking at some point or another (final boss of vMol, final boss of vHof just for examples) so this negates stamina regen in that instance.

    Orbs, on the other hand, grant 5500 stamina every 20 seconds (4K from Orb and 1500 from Undaunted command) and because stam regen ticks every 2 seconds the math is (5500/20)*2 = 550 effective stamina regen (is not effected by block) vs Lava foot’s 600, so under perfect conditions for stamina regen(no need to block at all) then lava foot is greater sustain, however in fights where you block and assuming you’re actually getting orbs every 20 seconds, blue food+orbs is better sustain.

    But how close they are just comes to show how it’s completely acceptable to use Lava foot on a 6mil when solo.

    Furthermore, khajiit and orc both get health + CP stat changes allow you to run gold food instead. No need to even run bistat.

    457(1+ .28 med armor + .2 potion +.14 cp) = 740 stam regen independent of class

    On nb this becomes 855 regen.
    You will get even higher figures as a vampire

    Orbs is (3960 + 0.04* max stam)*2/20, (max stam for stam builds is typically between 31-32.7k, sorcs will get a bit more, about 35-36k) 32.7k*.04 is about 1.3k stam (1.45k for sorcs), all together it comes out to be 527ish regen.

    740 on a dk or templar to 855 on a nb vs 527-540 regen for orbs.
    Edited by JobooAGS on February 9, 2019 4:49PM
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    JobooAGS wrote: »
    templesus wrote: »
    JobooAGS wrote: »
    templesus wrote: »
    nsmurfer wrote: »
    templesus wrote: »

    Like I said, using lava foot food(to replicate having orbs), on every single one of my dozens of 6mil SOLO tests (no orbs) my stamplar didn’t dip below 30% one time. Of course I’m also a khajiit, but i front barred poisons and back barred weapon damage enchant, so i had no absorb stam whatsoever, which you could easily throw on your off hand weapon. NO class needs an absorb stam enchant REGARDLESS of the race.

    Do you know using Lava foot is considered by almost the entirety of pve community as bloated parsing and cheating? Blue Food+group sustain is weaker than the shear amount of recovery lava foot gives.

    Alcast, liko, pretty much all topend pve endgamers use Absorb resource enchants.

    Lava foot is bloated when you don’t have orbs on a 6mil test, or if you’re testing on a 3mil(lol). If you’re doing the test solo, its perfectly acceptable to use Lava foot in order to replicate having orbs+gold food.
    templesus wrote: »
    Jhalin wrote: »
    templesus wrote: »
    templesus wrote: »
    I’m confused, why are you using absorb stamina backbar on certain races? That in itself makes redguard and wood elf look stronger then they really are, because in reality not a single race runs absorb stam on back bar. They ALL run Berserker. My solo stamplar 6mil tests I don’t drop below 30% stam.

    It might be the front bar enchantment nerf that caused them to move absorb stamina to the back bar. It's still a decent trade, the glyph could be making 2300 dps, which would be around 4.5% of the DPS. The Redguard/Bosmer berserker glyph only affects 80% of the damage because of the huge proc set, so it only boosts overall DPS by around 7.5%. Orcs, Dunmer and Khajiit lose 3% of their DPS to pick up the same Regen as a Bosmer/Redguard. It's not a bad trade, but also explains whey they're dealing more DPS.

    *Edit* Gold food could set them up with more Regen at less cost to DPS.


    Mages don't have a huge proc set, so Breton looks pretty good with a Berserk glyph. And there are a load of magicka multipliers for a magblade, not so many Stamina multipliers for Stamblade.

    You’re missing the point. Even with the enchant change, you still don’t run an absorb stamina enchant backbar. All enchants remains the same. That’s why I’m saying it’s skewed when you have some classes keeping Berserker and others running absorb stam, because in an actual trial setting all classes run Berserker.

    These tests make redguard and woodelf look better then they actually are.

    No, the situation here is very accurate. If you don’t want to replace jewel enchants with regen/cost red, then you have to put absorb stam on backbar to have viable sustain levels. Bosmer and Redguard don’t have to do this because even with moderate group support they can sustain without abs stam on backbar

    No, you don’t. You can sustain perfectly fine with orbs and an absorb stam enchant on a precise/sharpened weapon. I’ve tested it myself. The only sustain I got was from my food.

    Like I said, using lava foot food(to replicate having orbs), on every single one of my dozens of 6mil SOLO tests (no orbs) my stamplar didn’t dip below 30% one time. Of course I’m also a khajiit, but i front barred poisons and back barred weapon damage enchant, so i had no absorb stam whatsoever, which you could easily throw on your off hand weapon. NO class needs an absorb stam enchant REGARDLESS of the race.

    So you're saying orbs and shards can add close to 1000 free stamina regen, since you're testing with a lavafoot soup Khajiit with a little base regen. Just trying to understand your point, I don't play healers so I don't know how many orbs per second they are capable of dishing out while healing.

    1000? No, Orbs + Gold food is > Stam sustain then Lava foot without orbs. Using lava foot just allows you to do a 6mil dummy parse solo.

    Seriously, anybody who knows anything about endgame parses knows this stuff.

    Orbs and blue food < lava foot with no orbs

    Actually its not, and if it is it’s SLIGHTLY higher at most. It all comes down to modifiers, here’s the math for you: Lava foot is 457 stamina regen, after modifiers we’ll give it an extra 150 and say it’s roughly 600. However throughout the length of a 20 second span in fights it’s safe to say you’ll be blocking at some point or another (final boss of vMol, final boss of vHof just for examples) so this negates stamina regen in that instance.

    Orbs, on the other hand, grant 5500 stamina every 20 seconds (4K from Orb and 1500 from Undaunted command) and because stam regen ticks every 2 seconds the math is (5500/20)*2 = 550 effective stamina regen (is not effected by block) vs Lava foot’s 600, so under perfect conditions for stamina regen(no need to block at all) then lava foot is greater sustain, however in fights where you block and assuming you’re actually getting orbs every 20 seconds, blue food+orbs is better sustain.

    But how close they are just comes to show how it’s completely acceptable to use Lava foot on a 6mil when solo.

    Furthermore, khajiit and orc both get health + CP stat changes allow you to run gold food instead. No need to even run bistat.

    457(1+ .28 med armor + .2 potion +.14 cp) = 740 stam regen independent of class

    On nb this becomes 855 regen.
    You will get even higher figures as a vampire

    Orbs is (3960 + 0.04* max stam)*2/20, (max stam for stam builds is typically between 31-32.7k, sorcs will get a bit more, about 35-36k) 32.7k*.04 is about 1.3k stam (1.45k for sorcs), all together it comes out to be 527ish regen.

    740 on a dk or templar to 855 on a nb vs 527-540 regen for orbs.

    So a 200 difference roughly. And my previous comment stands regarding gold food, Gold food + Orbs (standard for most classes with the changes) >>>>>>> Lava foot. Perfectly fine to use Lava foot for a solo 6mil test.
  • nsmurfer
    nsmurfer
    ✭✭✭✭✭
    @templesus 200 regen is almost the Bosmer regen there. for this patch with scaling, blue food>everything else. An orc dropping an infused weapon enchant for infused stam regen is the same as a Bosmer+1k Hp. stat wise, every race is adding up to be overall the same, except for orc.
    also if anything blue food+absorb stam is a very small comrpmise than gold food+berserker
    Edited by nsmurfer on February 9, 2019 5:58PM
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    nsmurfer wrote: »
    @templesus 200 regen is almost the Bosmer regen there. for this patch with scaling, blue food>everything else. An orc dropping an infused weapon enchant for infused stam regen is the same as a Bosmer+1k Hp. stat wise, every race is adding up to be overall the same, except for orc.
    also if anything blue food+absorb stam is a very small comrpmise than gold food+berserker

    But you don’t need the sustain from an infused absorb stam on back bar...that’s the whole premise of my point. Gold food alone on Orc/Khajiit is more then enough sustain. So you have to compare wood elf with Berserker enchant and bistat food vs Orc with Berserker enchant and gold food. DPS wise, the Orc is going to stomp.
  • Ajax_22
    Ajax_22
    ✭✭✭✭✭
    templesus wrote: »
    nsmurfer wrote: »
    @templesus 200 regen is almost the Bosmer regen there. for this patch with scaling, blue food>everything else. An orc dropping an infused weapon enchant for infused stam regen is the same as a Bosmer+1k Hp. stat wise, every race is adding up to be overall the same, except for orc.
    also if anything blue food+absorb stam is a very small comrpmise than gold food+berserker

    But you don’t need the sustain from an infused absorb stam on back bar...that’s the whole premise of my point. Gold food alone on Orc/Khajiit is more then enough sustain. So you have to compare wood elf with Berserker enchant and bistat food vs Orc with Berserker enchant and gold food. DPS wise, the Orc is going to stomp.

    No one will be running gold food. You get 1,500 more max stats from blue this will now be increased by all max stat bonuses. This will provide more DPS than gold food with berserker.
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    @templesus


    I am just using the BiS without changing it at all to keep values static.

    There are several reasons Lava-foot testing is not indicative in real conditions.

    1) There is a significantly high regen of Lava Foot compared to group sustain.

    2) Lava Foot has the kind of consistency that group sustain will never provide. In actual conditions, you will never be able to activate synergies on cooldown.

    3) Synergies do affect rotations, as slight as it is.

    4) If you can sustain properly with blue food with group sustain, why use Gold food? Gold food on Bosmer/Redgaurd is over sustain. Absorb Stamina is a very minute DPS loss compared Blue food vs Gold food.

    5) Lets you can sustain Khajiit/Orc with gold food. Wouldn't you go for blue food for the extra stats if group support has you covered? Also, keep in mind, in uncontrolled conditions, sustain will be harder. There is a reason Redguard is BiS right now. Khajiit is exactly the same as live as PTS and Orc PTS sustain is worse (not really feelable) than Khajiit on live.

    6) Why bother with such hoops and loops and inaccuracies when I can test the exact meta setup that majority of the playerbase use with guild raid groups?
  • nsmurfer
    nsmurfer
    ✭✭✭✭✭
    templesus wrote: »
    nsmurfer wrote: »
    @templesus 200 regen is almost the Bosmer regen there. for this patch with scaling, blue food>everything else. An orc dropping an infused weapon enchant for infused stam regen is the same as a Bosmer+1k Hp. stat wise, every race is adding up to be overall the same, except for orc.
    also if anything blue food+absorb stam is a very small comrpmise than gold food+berserker

    But you don’t need the sustain from an infused absorb stam on back bar...that’s the whole premise of my point. Gold food alone on Orc/Khajiit is more then enough sustain. So you have to compare wood elf with Berserker enchant and bistat food vs Orc with Berserker enchant and gold food. DPS wise, the Orc is going to stomp.

    DPS wise, Orc is already stomping. Closest race is Dunmer with almost 400 less DPS and 1k less health that will be lesser after scaling. 2nd closest race is Khajiit which almost 1k DPS behind with 200 less health, which will also be lesser. Can;t stomp harder.

    this is also the exact same testing procedure Hodor members including Liko and rest used.
  • nsmurfer
    nsmurfer
    ✭✭✭✭✭
    Ajax_22 wrote: »
    templesus wrote: »
    nsmurfer wrote: »
    @templesus 200 regen is almost the Bosmer regen there. for this patch with scaling, blue food>everything else. An orc dropping an infused weapon enchant for infused stam regen is the same as a Bosmer+1k Hp. stat wise, every race is adding up to be overall the same, except for orc.
    also if anything blue food+absorb stam is a very small comrpmise than gold food+berserker

    But you don’t need the sustain from an infused absorb stam on back bar...that’s the whole premise of my point. Gold food alone on Orc/Khajiit is more then enough sustain. So you have to compare wood elf with Berserker enchant and bistat food vs Orc with Berserker enchant and gold food. DPS wise, the Orc is going to stomp.

    No one will be running gold food. You get 1,500 more max stats from blue this will now be increased by all max stat bonuses. This will provide more DPS than gold food with berserker.

    Exactly. Simpler to drop jewelry enchant for regen if you need.
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    If y’all think that blue food is > than Berserker enchant id like to see your parses...I’ll upload mine when I get home from work. I strongly believe most people commenting bar OP haven’t even been on the PTS.
    Edited by templesus on February 9, 2019 6:39PM
  • susmitds
    susmitds
    ✭✭✭✭✭
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    templesus wrote: »
    If y’all think that blue food is > than Berserker enchant id like to see your parses...I’ll upload mine when I get home from work. I strongly believe most people commenting bar OP haven’t even been on the PTS.

    You can also forgetting the proc from Absorb magicka itself does damage. For single target damage Flame/Poison/Disease enchant is BiS. And the Absorb Stamina proc damage is just slightly weaker than those.

    It is not Blue Food vs Berserker.

    It is Blue Food+Absorb Magicka vs Berserker.

    Also, without CP scaling active, this is all calculation and prediction. You may be right as well too, so I will test it before my next set of tests after CP scaling is done properly.
  • xaraan
    xaraan
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    @susmitds where do you think Argonians will fall DPS wise as I don't only use my argonians for support. Just a couple K behind?
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • zaria
    zaria
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    xaraan wrote: »
    @susmitds where do you think Argonians will fall DPS wise as I don't only use my argonians for support. Just a couple K behind?
    The old parse included Argonians, they was 2K behind, CP changes increases this but Argonians is also up an but since 4.3.0 so probably much of the same.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sinolai
    Sinolai
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    nsmurfer wrote: »
    Also, where are them Altmer whiners again?????!!!!

    I still think Altmer should have its sustain tool back. In a raid like the one in test situation magicka recovery is not that useful. With 60+K DPS you burn the boss before you run out of resources. In worse group Altmer's sustain has taken a hit and non-endgame raiders who have been playing Altmer will notice their 10% recovery is missing.
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