LiquidPony wrote: »MLGProPlayer wrote: »I'm glad Alcast is calling ZOS out. The Orc and Altmer changes were great in PTS 1. There was no need to nerf Altmer and buff Orc. It made balance objectively worse. ZOS needs to take more feedback from the top players.
Methinks there is some double-think going in if we think Altmer got "nerfed" when they lost their sustain passive but Orcs got "buffed" when they lost theirs ...
One would think that you might be banging the same drum for Orc sustain as you are for Altmer. After all, and I quote, "Higher sustain = higher DPS because you don't need to use sustain glyphs. Their model doesn't capture that." So Redguard should remain the king of stamina DPS, right? A Redguard with an Infused Berserker backbar has more Weapon Damage than an Orc with an Infused Absorb Stamina backbar, right?
MLGProPlayer wrote: »LiquidPony wrote: »MLGProPlayer wrote: »I'm glad Alcast is calling ZOS out. The Orc and Altmer changes were great in PTS 1. There was no need to nerf Altmer and buff Orc. It made balance objectively worse. ZOS needs to take more feedback from the top players.
Methinks there is some double-think going in if we think Altmer got "nerfed" when they lost their sustain passive but Orcs got "buffed" when they lost theirs ...
One would think that you might be banging the same drum for Orc sustain as you are for Altmer. After all, and I quote, "Higher sustain = higher DPS because you don't need to use sustain glyphs. Their model doesn't capture that." So Redguard should remain the king of stamina DPS, right? A Redguard with an Infused Berserker backbar has more Weapon Damage than an Orc with an Infused Absorb Stamina backbar, right?
Stamina is much easier to sustain than magicka. You're comparing apples to oranges.
Bigevilpeter wrote: »If any other race was matched with the pure damage of Orcs there would be no point to playing orcs at all, since every other races has other benefits while orcs only get pure stamina damage.
Lets see:
Bosmer: much better sustain, so if you boost their damage to be the same at perfect sustain then there would be no reason to use Orc since bosmer get sustain and damage
Redguard: Same as Bosmer
Khajit: they already have simillar damage to Orcs, but can be played as Stamina or Magicka so why would I ever pick orc if I can get a class that can do both and have simillar or better damage
Dunmer: Same as Khajit.
Nords, Imperials, Argonians: Tank Races
Altmer, Breton: Magicka Races
Every Race has a niche including orc which is pure stamina damage if you take away anything from them they become automatically outcalssed
Bigevilpeter wrote: »If any other race was matched with the pure damage of Orcs there would be no point to playing orcs at all, since every other races has other benefits while orcs only get pure stamina damage.
Lets see:
Bosmer: much better sustain, so if you boost their damage to be the same at perfect sustain then there would be no reason to use Orc since bosmer get sustain and damage
Redguard: Same as Bosmer
Khajit: they already have simillar damage to Orcs, but can be played as Stamina or Magicka so why would I ever pick orc if I can get a class that can do both and have simillar or better damage
Dunmer: Same as Khajit.
Nords, Imperials, Argonians: Tank Races
Altmer, Breton: Magicka Races
Every Race has a niche including orc which is pure stamina damage if you take away anything from them they become automatically outcalssed
To play the devil's advocate, orcs (and khajiits) also have a hp passive which would allow them to comfortably run purple or gold sustain food with no issue allowing them to have the trifecta of damage tankiness and sustain.
Bigevilpeter wrote: »Bigevilpeter wrote: »If any other race was matched with the pure damage of Orcs there would be no point to playing orcs at all, since every other races has other benefits while orcs only get pure stamina damage.
Lets see:
Bosmer: much better sustain, so if you boost their damage to be the same at perfect sustain then there would be no reason to use Orc since bosmer get sustain and damage
Redguard: Same as Bosmer
Khajit: they already have simillar damage to Orcs, but can be played as Stamina or Magicka so why would I ever pick orc if I can get a class that can do both and have simillar or better damage
Dunmer: Same as Khajit.
Nords, Imperials, Argonians: Tank Races
Altmer, Breton: Magicka Races
Every Race has a niche including orc which is pure stamina damage if you take away anything from them they become automatically outcalssed
To play the devil's advocate, orcs (and khajiits) also have a hp passive which would allow them to comfortably run purple or gold sustain food with no issue allowing them to have the trifecta of damage tankiness and sustain.
And Bosmer and Redguard can run Blue food and have more max health and stamina
Bigevilpeter wrote: »Bigevilpeter wrote: »If any other race was matched with the pure damage of Orcs there would be no point to playing orcs at all, since every other races has other benefits while orcs only get pure stamina damage.
Lets see:
Bosmer: much better sustain, so if you boost their damage to be the same at perfect sustain then there would be no reason to use Orc since bosmer get sustain and damage
Redguard: Same as Bosmer
Khajit: they already have simillar damage to Orcs, but can be played as Stamina or Magicka so why would I ever pick orc if I can get a class that can do both and have simillar or better damage
Dunmer: Same as Khajit.
Nords, Imperials, Argonians: Tank Races
Altmer, Breton: Magicka Races
Every Race has a niche including orc which is pure stamina damage if you take away anything from them they become automatically outcalssed
To play the devil's advocate, orcs (and khajiits) also have a hp passive which would allow them to comfortably run purple or gold sustain food with no issue allowing them to have the trifecta of damage tankiness and sustain.
And Bosmer and Redguard can run Blue food and have more max health and stamina
Blue food:
4936 stam with the new cp modifiers next patch, and undaunted = 6022 (6516 with warhorn)
5395 hp with the new cp modiifers next patch, minor toughness and undaunted = 7121 hp
Gold food
3458 stam with the new cp modifiers next patch, and undaunted = 4219 (4565 with warhorn)
1829-1951 difference or about 174-186 equlivalent weapon damage
Orcs have a 258 weapon damage bonus which is affected by multipliers so the difference is made up and then some. To give reference, with trap and flawless db front bar, medium armor, minor and major toughness, your 258 weapon damage becomes 402 weapon damage, not including classes like templar or sorcerer with weapon damage boosting passives
402 > 186
3724 hp with the new cp modifiers next patch, minor toughness and undaunted = 4916 hp. With orc (1320 with the above) you get 6235
<1k difference
So bosmer and redguard get a bit more hp. Fine.
319 regen with medium armor (28%) 75 into mooncalf (14%) a potion up (20%) modifiers and vampire (10%) gives you 549 regen. (517 if you take away vampire)
Bosmer with the same multipliers with its 258 regen gives you 444 regen (418 regen without vamp)
Note both figures are independent of class, nbs and wardens will see larger numbers for regen.
If you include nb passives (10% from relentless, 15% from shadow)
Bosmer goes to 508 regen, better than redguard (482 regen without vampire)
Orc would go to 628 regen (597 without vampire)
Redguard with a 12 second rotation casting rending, hail, and poison injection saves about 650 stam per rotation, or about 108 equlivalent regen. Adrenline rush is 380 equlivalent non affectable stam regen so total regen is about 488 regen.
I will allow you to make your own inferences, but it seems like orc is the clear winner for pve. Pvp, that is another can of beans.
Bigevilpeter wrote: »If any other race was matched with the pure damage of Orcs there would be no point to playing orcs at all, since every other races has other benefits while orcs only get pure stamina damage.
Lets see:
Bosmer: much better sustain, so if you boost their damage to be the same at perfect sustain then there would be no reason to use Orc since bosmer get sustain and damage
Redguard: Same as Bosmer
Khajit: they already have simillar damage to Orcs, but can be played as Stamina or Magicka so why would I ever pick orc if I can get a class that can do both and have simillar or better damage
Dunmer: Same as Khajit.
Nords, Imperials, Argonians: Tank Races
Altmer, Breton: Magicka Races
Every Race has a niche including orc which is pure stamina damage if you take away anything from them they become automatically outcalssed
Bigevilpeter wrote: »
Khajit: they already have simillar damage to Orcs, but can be played as Stamina or Magicka so why would I ever pick orc if I can get a class that can do both and have simillar or better damage
John_Falstaff wrote: »
That's the issue with jack of all trades in ESO. You only do one trade at a time.
John_Falstaff wrote: »Bigevilpeter wrote: »
Khajit: they already have simillar damage to Orcs, but can be played as Stamina or Magicka so why would I ever pick orc if I can get a class that can do both and have simillar or better damage
I fear it's a stretch the scale of Eiffel tower. For one, orcs hit harder as stamina (see parses posted above). For another, the advantage of being universal, from game mechanics' point of view, is an illusion. Very few people flip same character between specs and roles - at least often enough for it to be considered khajiit's selling point. They make alts. And everyone knows what will happen: they will make orc stamina DD and altmer/breton magicka DD, separately, because nobody cares if race is universal if they'll not be using half of those passives. If you're choosing stamina, of course you will pick orc: hits harder (again, see parses), and has ton of useful passives - speed, heal, what have you. Having symmetrical passives isn't an advantage from that point of view because half of those passives will be dormant in any given role (you can argue for khajiit tanks, but again, people make alts, they will simply go and make a nord or argonian).
That's the issue with jack of all trades in ESO. You only do one trade at a time.
Orc looks at ArgonianNumber are cute, but don't forget that Orc are extremely ugly.
Looking at the bigger picture (which is not the min-maxers optimal view) it seems that the racial balance is being perfected now more than ever, so thats a very good indicator!
It is obvious that each race will have his nice cozy place at some role, but that what matters in the 2ºplace... If not, they would be just cosmetics.
About Alcast (or any other gamer/twitcher) having, or not, 10 chars of the same race, can be obviously problematic because they will tend to, even if unconsciently, defend their "main" race, in their reviews... just because ZOS will give "only" 3 racial tokens.
<--- not saying that this has happened with Alcast (which i fully respect) but is something that people have to mind when reading/listening opinion makers!
CurvedSwords123 wrote: »Orcs just outclass Redguards now, especially with upcoming stat scaling. Not advocating for an orc nerf, but there definately needs to be parity buffs for other races. I agree with Alcast.
CurvedSwords123 wrote: »Orcs just outclass Redguards now, especially with upcoming stat scaling. Not advocating for an orc nerf, but there definately needs to be parity buffs for other races. I agree with Alcast.
If redguard was still the clear stamina race I think a lot less people would be complaining.
John_Falstaff wrote: »@susmitds , true that. ^^ Would probably prefer to have a specialized neurosurgeon when it comes to picking specialist vs. a village physician who can also double down as a vet. ^^
@LiquidPony , yes, I do realize that sample size is so small there's no talk about any statistical confidence (and many classes are outside the scope too). There's probably no telling with surety. So I'm just replying above in narrow sense - for one, not a given that khajiits hit harder; for another, even if they're equal by chance, khajiit's secondary passives are magicka related (which would be useless on most stamina builds - maybe in PvP, or for DK with a lot of magicka utility), while orc receives speed, sprint cost and healing. That's to address why one would choose orc over khajiit - if in given role and class, magicka sustain isn't relevant, then why not choose speed and survivability instead.
John_Falstaff wrote: »@Bigevilpeter , and? Anecdotal evidence isn't a measure of anything. I'm pretty sure that endgame players will separately grind (or race-change) an orc for their stamina characters (even if it happens that orc is equal to khajiit - speed and heal still will trump magicka regen in that role) and breton/altmer for magicka (again, given same conditions). For casual players (I consider myself mostly casual too, make no mistake) not having to grind an extra character may be a selling point of a race that makes it worth choosing, but then for casual players 3k of damage difference is nothing because they're not hitting the highest anyway. So yes, if you're at the point where you choose race for max performance, you're also at the point where you will grind the orc for extra 500 dps. ^^
Bigevilpeter wrote: »If any other race was matched with the pure damage of Orcs there would be no point to playing orcs at all, since every other races has other benefits while orcs only get pure stamina damage.
Lets see:
Bosmer: much better sustain, so if you boost their damage to be the same at perfect sustain then there would be no reason to use Orc since bosmer get sustain and damage
Redguard: Same as Bosmer
Khajit: they already have simillar damage to Orcs, but can be played as Stamina or Magicka so why would I ever pick orc if I can get a class that can do both and have simillar or better damage
Dunmer: Same as Khajit.
Nords, Imperials, Argonians: Tank Races
Altmer, Breton: Magicka Races
Every Race has a niche including orc which is pure stamina damage if you take away anything from them they become automatically outcalssed
Bigevilpeter wrote: »If any other race was matched with the pure damage of Orcs there would be no point to playing orcs at all, since every other races has other benefits while orcs only get pure stamina damage.
Lets see:
Bosmer: much better sustain, so if you boost their damage to be the same at perfect sustain then there would be no reason to use Orc since bosmer get sustain and damage
Redguard: Same as Bosmer
Khajit: they already have simillar damage to Orcs, but can be played as Stamina or Magicka so why would I ever pick orc if I can get a class that can do both and have simillar or better damage
Dunmer: Same as Khajit.
Nords, Imperials, Argonians: Tank Races
Altmer, Breton: Magicka Races
Every Race has a niche including orc which is pure stamina damage if you take away anything from them they become automatically outcalssed
CurvedSwords123 wrote: »Orcs just outclass Redguards now, especially with upcoming stat scaling. Not advocating for an orc nerf, but there definately needs to be parity buffs for other races. I agree with Alcast.
If redguard was still the clear stamina race I think a lot less people would be complaining.
Bigevilpeter wrote: »John_Falstaff wrote: »@Bigevilpeter , and? Anecdotal evidence isn't a measure of anything. I'm pretty sure that endgame players will separately grind (or race-change) an orc for their stamina characters (even if it happens that orc is equal to khajiit - speed and heal still will trump magicka regen in that role) and breton/altmer for magicka (again, given same conditions). For casual players (I consider myself mostly casual too, make no mistake) not having to grind an extra character may be a selling point of a race that makes it worth choosing, but then for casual players 3k of damage difference is nothing because they're not hitting the highest anyway. So yes, if you're at the point where you choose race for max performance, you're also at the point where you will grind the orc for extra 500 dps. ^^
While I'm not exactly elite player even though I beat all DLC dungeons and most vet trials I do care about my dps and I wouldnt make a high elf stam DD, but when the range is too small there are othere benifits that add weight to my racial selections. I dont think Im that different from most players otherwise there wouldnt have been orcs, wood elves, khajits, nords, imperials as stamDD before this patch when redgaurd were meta. The people who really care so much about the extra 500 dps are like 10% of the player base
If orcs were the same as stam dd as khajit and dark elf then there is literally no reason to pick orcs unless you really want to
MartiniDaniels wrote: »Please tell me cozy role for imperial (3rd choice for tanking) and bosmer (simply weaker in anything than anybody, even weaker then imperial imo). Cozy role for altmer and dunmer who will be on par with breton only in case of top healers in group and will be forced to use heavy attacks in any hard for sustain situation.