Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Orcs are fine now, just cause they have slight more damage in PvE than redguards doesnt make them OP

  • grannas211
    grannas211
    ✭✭✭✭✭
    why you gotta attack Alcast like that? lol Strong agenda there boyo
  • Bigevilpeter
    Bigevilpeter
    ✭✭✭✭✭
    ✭✭
    grannas211 wrote: »
    why you gotta attack Alcast like that? lol Strong agenda there boyo

    not attacking alcast, but he seems to be the reference for everyone these days and he is right most cases, but that doesnt mean he cant get a bit biased from time to time
  • JobooAGS
    JobooAGS
    ✭✭✭✭✭
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina

    Thing is on live to do that on a race without a hp benefit you need to use blue food (You will get 19k hp, but still, if you were to use arteum food you would be sitting at 16.8k with toughness and ebon). With cp changes a non hp race would get 17.5k hp from arteum. An orc would get 18.9k while having superior sustain that gets affected by multipliers, and damage that gets affected by multipliers
    Edited by JobooAGS on February 7, 2019 1:51PM
  • Azyle1
    Azyle1
    ✭✭✭✭✭
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina

    Dude no one makes 1 class and says "Well, you know what, I can switch between Mag and stam so that's good". They make alts. That is not a trade off for most people.
  • vamp_emily
    vamp_emily
    ✭✭✭✭✭
    ✭✭✭
    Why do I think all my pretty lil bosmer characters are going to turn into fugly orc's :(

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Bigevilpeter
    Bigevilpeter
    ✭✭✭✭✭
    ✭✭
    Azyle1 wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina

    Dude no one makes 1 class and says "Well, you know what, I can switch between Mag and stam so that's good". They make alts. That is not a trade off for most people.

    Cause that option wasnt available before all races were specific to one resource except maybe argonians. If I had that option I would have made like 6 characters instead of 11.

    No one wants to regrind guild lines skyshards lorebooks horse training etc.

    Im already glad there are hybrids now so I can make only one necromancer and try both resources, probably a khajit
    Edited by Bigevilpeter on February 7, 2019 2:01PM
  • Bigevilpeter
    Bigevilpeter
    ✭✭✭✭✭
    ✭✭
    vamp_emily wrote: »
    Why do I think all my pretty lil bosmer characters are going to turn into fugly orc's :(

    lol you dont need to change, bosmers were not PvE meta before and they arent going to be now yet you still had them, I have 2 as well. Its not a big deal as people are making it to be
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    Let's not, at least not first. Instead, we should probably look at the nature of the changes overall, and figure out what the hell is going on here.

    The shift to flat stats reduces the impact of non-optimal racial picks, and decreases the effectiveness of optimal ones. So, right now, if you're a casual player, and you picked an Imperial, then rolled mag focused, your +10% max stam works out to be around 900-1k. If you rolled an imperial and made them a stam character, that 10% buff would be realistically giving you, at least, three times that bonus.

    At the other end of the spectrum, yes, a high elf on live could easily be getting +4k mag to their pool, which is bonkers from a balance perspective.

    So, the changes (on the whole) will apply regardless of the player's understanding of optimization when they roll up their character, and as a result, a new player won't be punished for a non-optimal racial pick.

    Now, who will play Dunmer because they want to? The vast majority of players. Players like us, who optimize our builds, are an extreme minority in the community. Most players you encounter in the wild will not. They'll pick a race because they want to play that race.
  • Azyle1
    Azyle1
    ✭✭✭✭✭
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    Let's not, at least not first. Instead, we should probably look at the nature of the changes overall, and figure out what the hell is going on here.

    The shift to flat stats reduces the impact of non-optimal racial picks, and decreases the effectiveness of optimal ones. So, right now, if you're a casual player, and you picked an Imperial, then rolled mag focused, your +10% max stam works out to be around 900-1k. If you rolled an imperial and made them a stam character, that 10% buff would be realistically giving you, at least, three times that bonus.

    At the other end of the spectrum, yes, a high elf on live could easily be getting +4k mag to their pool, which is bonkers from a balance perspective.

    So, the changes (on the whole) will apply regardless of the player's understanding of optimization when they roll up their character, and as a result, a new player won't be punished for a non-optimal racial pick.

    Now, who will play Dunmer because they want to? The vast majority of players. Players like us, who optimize our builds, are an extreme minority in the community. Most players you encounter in the wild will not. They'll pick a race because they want to play that race.

    Agree to disagree.

    People are all up in arms about this. Some will, a lot won't.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Azyle1 wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    Let's not, at least not first. Instead, we should probably look at the nature of the changes overall, and figure out what the hell is going on here.

    The shift to flat stats reduces the impact of non-optimal racial picks, and decreases the effectiveness of optimal ones. So, right now, if you're a casual player, and you picked an Imperial, then rolled mag focused, your +10% max stam works out to be around 900-1k. If you rolled an imperial and made them a stam character, that 10% buff would be realistically giving you, at least, three times that bonus.

    At the other end of the spectrum, yes, a high elf on live could easily be getting +4k mag to their pool, which is bonkers from a balance perspective.

    So, the changes (on the whole) will apply regardless of the player's understanding of optimization when they roll up their character, and as a result, a new player won't be punished for a non-optimal racial pick.

    Now, who will play Dunmer because they want to? The vast majority of players. Players like us, who optimize our builds, are an extreme minority in the community. Most players you encounter in the wild will not. They'll pick a race because they want to play that race.

    Agree to disagree.

    People are all up in arms about this. Some will, a lot won't.

    Okay, let me explain.

    We're on the forums, that's already a rarified group of people who are unusually aware of the game, its content, and its systems. We've been here for awhile. We make informed decisions about the game. We do not represent the majority of players in any respect.

    You're almost certainly thinking of endgame players. People who stick around, and learn how to play. I'm telling you, even optimistically, we're less than 1:20. If you said it was 1:50, I wouldn't be surprised. So, who picks a race because they want to play it? Those guys.
  • Azyle1
    Azyle1
    ✭✭✭✭✭
    Azyle1 wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    Let's not, at least not first. Instead, we should probably look at the nature of the changes overall, and figure out what the hell is going on here.

    The shift to flat stats reduces the impact of non-optimal racial picks, and decreases the effectiveness of optimal ones. So, right now, if you're a casual player, and you picked an Imperial, then rolled mag focused, your +10% max stam works out to be around 900-1k. If you rolled an imperial and made them a stam character, that 10% buff would be realistically giving you, at least, three times that bonus.

    At the other end of the spectrum, yes, a high elf on live could easily be getting +4k mag to their pool, which is bonkers from a balance perspective.

    So, the changes (on the whole) will apply regardless of the player's understanding of optimization when they roll up their character, and as a result, a new player won't be punished for a non-optimal racial pick.

    Now, who will play Dunmer because they want to? The vast majority of players. Players like us, who optimize our builds, are an extreme minority in the community. Most players you encounter in the wild will not. They'll pick a race because they want to play that race.

    Agree to disagree.

    People are all up in arms about this. Some will, a lot won't.

    Okay, let me explain.

    We're on the forums, that's already a rarified group of people who are unusually aware of the game, its content, and its systems. We've been here for awhile. We make informed decisions about the game. We do not represent the majority of players in any respect.

    You're almost certainly thinking of endgame players. People who stick around, and learn how to play. I'm telling you, even optimistically, we're less than 1:20. If you said it was 1:50, I wouldn't be surprised. So, who picks a race because they want to play it? Those guys.

    I guess I am just thinking of end game players, fair enough.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Azyle1 wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    Let's not, at least not first. Instead, we should probably look at the nature of the changes overall, and figure out what the hell is going on here.

    The shift to flat stats reduces the impact of non-optimal racial picks, and decreases the effectiveness of optimal ones. So, right now, if you're a casual player, and you picked an Imperial, then rolled mag focused, your +10% max stam works out to be around 900-1k. If you rolled an imperial and made them a stam character, that 10% buff would be realistically giving you, at least, three times that bonus.

    At the other end of the spectrum, yes, a high elf on live could easily be getting +4k mag to their pool, which is bonkers from a balance perspective.

    So, the changes (on the whole) will apply regardless of the player's understanding of optimization when they roll up their character, and as a result, a new player won't be punished for a non-optimal racial pick.

    Now, who will play Dunmer because they want to? The vast majority of players. Players like us, who optimize our builds, are an extreme minority in the community. Most players you encounter in the wild will not. They'll pick a race because they want to play that race.

    Agree to disagree.

    People are all up in arms about this. Some will, a lot won't.

    Okay, let me explain.

    We're on the forums, that's already a rarified group of people who are unusually aware of the game, its content, and its systems. We've been here for awhile. We make informed decisions about the game. We do not represent the majority of players in any respect.

    You're almost certainly thinking of endgame players. People who stick around, and learn how to play. I'm telling you, even optimistically, we're less than 1:20. If you said it was 1:50, I wouldn't be surprised. So, who picks a race because they want to play it? Those guys.
    True, also people complains against nerfs even if tiny, also if you have an favorite race you don't want it nerfed :)
    You will continue to play it however.

    Another factor is that lots of the casuals think racials are way more important than they are, has seen post on forum saying its 50% of dps rater than less than 10%.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    zaria wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    Let's not, at least not first. Instead, we should probably look at the nature of the changes overall, and figure out what the hell is going on here.

    The shift to flat stats reduces the impact of non-optimal racial picks, and decreases the effectiveness of optimal ones. So, right now, if you're a casual player, and you picked an Imperial, then rolled mag focused, your +10% max stam works out to be around 900-1k. If you rolled an imperial and made them a stam character, that 10% buff would be realistically giving you, at least, three times that bonus.

    At the other end of the spectrum, yes, a high elf on live could easily be getting +4k mag to their pool, which is bonkers from a balance perspective.

    So, the changes (on the whole) will apply regardless of the player's understanding of optimization when they roll up their character, and as a result, a new player won't be punished for a non-optimal racial pick.

    Now, who will play Dunmer because they want to? The vast majority of players. Players like us, who optimize our builds, are an extreme minority in the community. Most players you encounter in the wild will not. They'll pick a race because they want to play that race.

    Agree to disagree.

    People are all up in arms about this. Some will, a lot won't.

    Okay, let me explain.

    We're on the forums, that's already a rarified group of people who are unusually aware of the game, its content, and its systems. We've been here for awhile. We make informed decisions about the game. We do not represent the majority of players in any respect.

    You're almost certainly thinking of endgame players. People who stick around, and learn how to play. I'm telling you, even optimistically, we're less than 1:20. If you said it was 1:50, I wouldn't be surprised. So, who picks a race because they want to play it? Those guys.
    True, also people complains against nerfs even if tiny, also if you have an favorite race you don't want it nerfed :)
    You will continue to play it however.

    Another factor is that lots of the casuals think racials are way more important than they are, has seen post on forum saying its 50% of dps rater than less than 10%.

    I don't think I'd lump the causals in here. I mean, there's a skill spectrum here. Casuals probably don't even know the changes are coming, and might not realize what's been changed after the update hits. There's a tier of players who aren't really casuals anymore, but don't quite know what they're doing. They've got guides to follow, and that's about the extent of their knowledge. They know they want max stats up, but they don't really get what that does or how useful it is. Those are the ones that seem to freak out the most. Fueled in part, by other players, who are more knowledgable, but aren't skilled enough to adapt or work without their buffs.
    Edited by starkerealm on February 7, 2019 3:52PM
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    grannas211 wrote: »
    why you gotta attack Alcast like that? lol Strong agenda there boyo

    not attacking alcast, but he seems to be the reference for everyone these days and he is right most cases, but that doesnt mean he cant get a bit biased from time to time

    There is one very good thing about Alcast - he knows how things will work in practice for various classes. Race here is not so important, just 1k extra stamina or recovery and so on, but how this 1k will impact each class is more important.
    You don't need to be a prophet to see that orc was balanced in version1 changes, and now he was buffed in plain stats, while dark elf was ripped of health for his increase of stamina, redguard received PVP buff and bosmer was PVP nerfed.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    grannas211 wrote: »
    why you gotta attack Alcast like that? lol Strong agenda there boyo

    not attacking alcast, but he seems to be the reference for everyone these days and he is right most cases, but that doesnt mean he cant get a bit biased from time to time

    There is one very good thing about Alcast - he knows how things will work in practice for various classes. Race here is not so important, just 1k extra stamina or recovery and so on, but how this 1k will impact each class is more important.
    You don't need to be a prophet to see that orc was balanced in version1 changes, and now he was buffed in plain stats, while dark elf was ripped of health for his increase of stamina, redguard received PVP buff and bosmer was PVP nerfed.

    Alcast isn't omnisicent. He's got biases, and those are affecting his content lately. He's knowledgable enough to know better, but, here we are.
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Are people made becusee they’re going to have to race change to orcs? Is that what this is about? Because if so then ZOS did exactly what they do best, which is make the least played classes much more attractive to play.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    grannas211 wrote: »
    why you gotta attack Alcast like that? lol Strong agenda there boyo

    Little bit of insight on Alcast. If you think he's an idiot, go ahead and tell him that. He'll respect you more.
    zaria wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    Let's not, at least not first. Instead, we should probably look at the nature of the changes overall, and figure out what the hell is going on here.

    The shift to flat stats reduces the impact of non-optimal racial picks, and decreases the effectiveness of optimal ones. So, right now, if you're a casual player, and you picked an Imperial, then rolled mag focused, your +10% max stam works out to be around 900-1k. If you rolled an imperial and made them a stam character, that 10% buff would be realistically giving you, at least, three times that bonus.

    At the other end of the spectrum, yes, a high elf on live could easily be getting +4k mag to their pool, which is bonkers from a balance perspective.

    So, the changes (on the whole) will apply regardless of the player's understanding of optimization when they roll up their character, and as a result, a new player won't be punished for a non-optimal racial pick.

    Now, who will play Dunmer because they want to? The vast majority of players. Players like us, who optimize our builds, are an extreme minority in the community. Most players you encounter in the wild will not. They'll pick a race because they want to play that race.

    Agree to disagree.

    People are all up in arms about this. Some will, a lot won't.

    Okay, let me explain.

    We're on the forums, that's already a rarified group of people who are unusually aware of the game, its content, and its systems. We've been here for awhile. We make informed decisions about the game. We do not represent the majority of players in any respect.

    You're almost certainly thinking of endgame players. People who stick around, and learn how to play. I'm telling you, even optimistically, we're less than 1:20. If you said it was 1:50, I wouldn't be surprised. So, who picks a race because they want to play it? Those guys.
    True, also people complains against nerfs even if tiny, also if you have an favorite race you don't want it nerfed :)
    You will continue to play it however.

    Another factor is that lots of the casuals think racials are way more important than they are, has seen post on forum saying its 50% of dps rater than less than 10%.

    I don't think I'd lump the causals in here. I mean, there's a skill spectrum here. Casuals probably don't even know the changes are coming, and might not realize what's been changed after the update hits. There's a tier of players who aren't really casuals anymore, but don't quite know what they're doing. They've got guides to follow, and that's about the extent of their knowledge. They know they want max stats up, but they don't really get what that does or how useful it is. Those are the ones that seem to freak out the most. Fueled in part, by other players, who are more knowledgable, but aren't skilled enough to adapt or work without their buffs.
    You are correct, not causuals, in the dangerous phase there you know a little and think they know all, next phase is that you know you don't know much :) Like me.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • argouru
    argouru
    ✭✭✭
    Just cause they became slightly better than redguards who everyone who followed meta probably has all their stamina characters as them, doesnt mean they are OP, they have almost same stats as dark elves with a tradeoff for health to magicka and khajits also will do the same if not more damage with the buff to shadow stone and reguard and bosmer will be much better for PvP and still good in PVE.

    That is totally balanced, every class has a niche, nerfing any of the orc stats atm will just make them a worse version of another race as they were to dark elves before 4.3.2.

    Alcast is just pissed off cause he has like 10 redguards

    Thank you for this. I mostly play pve and hate how so many people only want to focus on how a race/class is in pvp. I hate pvp and avoid Cyrodiil and Imperial City as they are not even remotely fun to me to play in.
  • nsmurfer
    nsmurfer
    ✭✭✭✭✭
    @susmitds when will we see the results?
  • clocksstoppe
    clocksstoppe
    ✭✭✭✭✭
    In the end the only people crying are the pathetic folks who only have redguard and altmer characters because they are insane enough to race change all their characters to the new BIS race for +500dps and they want to save some money. It's the price you pay for being a soulless meta slave really. Even if they keep altmer and redguard as top classes, I will bet all my money that a new build will be discovered where at least one not-altmer/redguard race becomes BIS DPS by some hilariously low margin and these people will STILL race change half their characters to it.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    In the end the only people crying are the pathetic folks who only have redguard and altmer characters because they are insane enough to race change all their characters to the new BIS race for +500dps and they want to save some money. It's the price you pay for being a soulless meta slave really. Even if they keep altmer and redguard as top classes, I will bet all my money that a new build will be discovered where at least one not-altmer/redguard race becomes BIS DPS by some hilariously low margin and these people will STILL race change half their characters to it.

    To be fair, I've only got two Redguards, and I'm still a little aprehensive of the Redguard changes. I've got one High Elf, and I'm more than a little confused by the change to their resource return.
    Edited by starkerealm on February 7, 2019 5:50PM
  • clocksstoppe
    clocksstoppe
    ✭✭✭✭✭
    In the end the only people crying are the pathetic folks who only have redguard and altmer characters because they are insane enough to race change all their characters to the new BIS race for +500dps and they want to save some money. It's the price you pay for being a soulless meta slave really. Even if they keep altmer and redguard as top classes, I will bet all my money that a new build will be discovered where at least one not-altmer/redguard race becomes BIS DPS by some hilariously low margin and these people will STILL race change half their characters to it.

    To be fair, I've only got two Redguards, and I'm still a little aprehensive of the Redguard changes. I've got one High Elf, and I'm more than a little confused by the change to their resource return.

    It's because of the literal *** you guys say: If altmer stayed like that, breton would be 1% better, why would you ever pick altmer? So they tried to make altmer do something different other than being a shittier breton, aka a more pvp oriented skillset. Now you complain about that as well.
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    In the end the only people crying are the pathetic folks who only have redguard and altmer characters because they are insane enough to race change all their characters to the new BIS race for +500dps and they want to save some money. It's the price you pay for being a soulless meta slave really. Even if they keep altmer and redguard as top classes, I will bet all my money that a new build will be discovered where at least one not-altmer/redguard race becomes BIS DPS by some hilariously low margin and these people will STILL race change half their characters to it.

    No, simply not. BTW, i don't have altmer at all, and yes I have redguard, imperial, khajiit, bosmer and i don't understand why the hell not one of my 4 stam races is bis for anything and both in PVP and PVE "everything will be orc" (c).

    "Orc is probably most overpowered race if they leave at like this. The amount of stats this race gets.. it is beyond me who makes this balance changes" (c) Alcast
  • sionIV
    sionIV
    ✭✭✭✭✭
    Stop comparing yourself to Redguards and Dunmers, and start comparing yourself to the other races. Orc was stronger than both Bosmer and Imperial with 500 stamina/health. Now they're in a completely different ballpark compared to them. If you want to keep Orc the way they are now, then every other race will need a major buff.
  • IronWooshu
    IronWooshu
    ✭✭✭✭✭
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
    so what's the excuse for Redguard, Nord and Bosmer who cant switch between magicka and stamina?

  • Bigevilpeter
    Bigevilpeter
    ✭✭✭✭✭
    ✭✭
    IronWooshu wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
    so what's the excuse for Redguard, Nord and Bosmer who cant switch between magicka and stamina?

    Redguard and Bosmer much better in PvP, Nord BiS Tank
  • IronWooshu
    IronWooshu
    ✭✭✭✭✭
    IronWooshu wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
    so what's the excuse for Redguard, Nord and Bosmer who cant switch between magicka and stamina?

    Redguard and Bosmer much better in PvP, Nord BiS Tank

    Are you kidding me? Orc is beyond stacked in PVP now, more health than any other race other than Imperial and tied with Nord, Highest damage, movement speed, health return ALL the things that PVP players want with a race.

    Any race that can provide health and unequal amounts of damage is going to absolutely shine in PVP CP and non CP.

    Orc literally has no weakness in any aspect of the game now except sustain.

    EDIT: Nord is also gonna be really good in PVP with those 4k resists allowing for tanky medium armor builds.

    Also the Redguard snare reduction is poo poo and doesnt make them a PVP class. I actually feel bad for Redguard PVP players thinking that gives the class identity.
    Edited by IronWooshu on February 7, 2019 7:16PM
  • Bigevilpeter
    Bigevilpeter
    ✭✭✭✭✭
    ✭✭
    IronWooshu wrote: »
    IronWooshu wrote: »
    Azyle1 wrote: »
    Azyle1 wrote: »
    Why Play Dunmer at all for stamina?

    Because you want to.

    And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.

    So let's look at some math.

    With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.

    With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.

    So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.

    16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
    so what's the excuse for Redguard, Nord and Bosmer who cant switch between magicka and stamina?

    Redguard and Bosmer much better in PvP, Nord BiS Tank

    Are you kidding me? Orc is beyond stacked in PVP now, more health than any other race other than Imperial and tied with Nord, Highest damage, movement speed, health return ALL the things that PVP players want with a race.

    Any race that can provide health and unequal amounts of damage is going to absolutely shine in PVP CP and non CP.

    Orc literally has no weakness in any aspect of the game now except sustain.

    Then why do people use serpent mundus in PVP and not warrior? in PvP Sustain is king
  • Bigevilpeter
    Bigevilpeter
    ✭✭✭✭✭
    ✭✭
    nsmurfer wrote: »

    These tests are done with perfect sustain, in trials there are more dodge rolls, vigor and recasting of aoe when bosses move, so in a perfect scenario Orc are best, but in real situations the lack of sustain will hurt them, so making redguards have the same dps as orc and better sustain would be unfair.

    Also khajits have higher dps parses but they are more fluctuating
    Edited by Bigevilpeter on February 7, 2019 7:18PM
Sign In or Register to comment.