grannas211 wrote: »why you gotta attack Alcast like that? lol Strong agenda there boyo
Bigevilpeter wrote: »starkerealm wrote: »
And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.
So let's look at some math.
With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.
With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.
So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.
16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
Bigevilpeter wrote: »starkerealm wrote: »
And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.
So let's look at some math.
With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.
With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.
So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.
16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
Bigevilpeter wrote: »starkerealm wrote: »
And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.
So let's look at some math.
With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.
With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.
So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.
16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
Dude no one makes 1 class and says "Well, you know what, I can switch between Mag and stam so that's good". They make alts. That is not a trade off for most people.
vamp_emily wrote: »Why do I think all my pretty lil bosmer characters are going to turn into fugly orc's
starkerealm wrote: »
And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.
So let's look at some math.
starkerealm wrote: »starkerealm wrote: »
And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.
So let's look at some math.
Let's not, at least not first. Instead, we should probably look at the nature of the changes overall, and figure out what the hell is going on here.
The shift to flat stats reduces the impact of non-optimal racial picks, and decreases the effectiveness of optimal ones. So, right now, if you're a casual player, and you picked an Imperial, then rolled mag focused, your +10% max stam works out to be around 900-1k. If you rolled an imperial and made them a stam character, that 10% buff would be realistically giving you, at least, three times that bonus.
At the other end of the spectrum, yes, a high elf on live could easily be getting +4k mag to their pool, which is bonkers from a balance perspective.
So, the changes (on the whole) will apply regardless of the player's understanding of optimization when they roll up their character, and as a result, a new player won't be punished for a non-optimal racial pick.
Now, who will play Dunmer because they want to? The vast majority of players. Players like us, who optimize our builds, are an extreme minority in the community. Most players you encounter in the wild will not. They'll pick a race because they want to play that race.
starkerealm wrote: »starkerealm wrote: »
And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.
So let's look at some math.
Let's not, at least not first. Instead, we should probably look at the nature of the changes overall, and figure out what the hell is going on here.
The shift to flat stats reduces the impact of non-optimal racial picks, and decreases the effectiveness of optimal ones. So, right now, if you're a casual player, and you picked an Imperial, then rolled mag focused, your +10% max stam works out to be around 900-1k. If you rolled an imperial and made them a stam character, that 10% buff would be realistically giving you, at least, three times that bonus.
At the other end of the spectrum, yes, a high elf on live could easily be getting +4k mag to their pool, which is bonkers from a balance perspective.
So, the changes (on the whole) will apply regardless of the player's understanding of optimization when they roll up their character, and as a result, a new player won't be punished for a non-optimal racial pick.
Now, who will play Dunmer because they want to? The vast majority of players. Players like us, who optimize our builds, are an extreme minority in the community. Most players you encounter in the wild will not. They'll pick a race because they want to play that race.
Agree to disagree.
People are all up in arms about this. Some will, a lot won't.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »
And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.
So let's look at some math.
Let's not, at least not first. Instead, we should probably look at the nature of the changes overall, and figure out what the hell is going on here.
The shift to flat stats reduces the impact of non-optimal racial picks, and decreases the effectiveness of optimal ones. So, right now, if you're a casual player, and you picked an Imperial, then rolled mag focused, your +10% max stam works out to be around 900-1k. If you rolled an imperial and made them a stam character, that 10% buff would be realistically giving you, at least, three times that bonus.
At the other end of the spectrum, yes, a high elf on live could easily be getting +4k mag to their pool, which is bonkers from a balance perspective.
So, the changes (on the whole) will apply regardless of the player's understanding of optimization when they roll up their character, and as a result, a new player won't be punished for a non-optimal racial pick.
Now, who will play Dunmer because they want to? The vast majority of players. Players like us, who optimize our builds, are an extreme minority in the community. Most players you encounter in the wild will not. They'll pick a race because they want to play that race.
Agree to disagree.
People are all up in arms about this. Some will, a lot won't.
Okay, let me explain.
We're on the forums, that's already a rarified group of people who are unusually aware of the game, its content, and its systems. We've been here for awhile. We make informed decisions about the game. We do not represent the majority of players in any respect.
You're almost certainly thinking of endgame players. People who stick around, and learn how to play. I'm telling you, even optimistically, we're less than 1:20. If you said it was 1:50, I wouldn't be surprised. So, who picks a race because they want to play it? Those guys.
True, also people complains against nerfs even if tiny, also if you have an favorite race you don't want it nerfedstarkerealm wrote: »starkerealm wrote: »starkerealm wrote: »
And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.
So let's look at some math.
Let's not, at least not first. Instead, we should probably look at the nature of the changes overall, and figure out what the hell is going on here.
The shift to flat stats reduces the impact of non-optimal racial picks, and decreases the effectiveness of optimal ones. So, right now, if you're a casual player, and you picked an Imperial, then rolled mag focused, your +10% max stam works out to be around 900-1k. If you rolled an imperial and made them a stam character, that 10% buff would be realistically giving you, at least, three times that bonus.
At the other end of the spectrum, yes, a high elf on live could easily be getting +4k mag to their pool, which is bonkers from a balance perspective.
So, the changes (on the whole) will apply regardless of the player's understanding of optimization when they roll up their character, and as a result, a new player won't be punished for a non-optimal racial pick.
Now, who will play Dunmer because they want to? The vast majority of players. Players like us, who optimize our builds, are an extreme minority in the community. Most players you encounter in the wild will not. They'll pick a race because they want to play that race.
Agree to disagree.
People are all up in arms about this. Some will, a lot won't.
Okay, let me explain.
We're on the forums, that's already a rarified group of people who are unusually aware of the game, its content, and its systems. We've been here for awhile. We make informed decisions about the game. We do not represent the majority of players in any respect.
You're almost certainly thinking of endgame players. People who stick around, and learn how to play. I'm telling you, even optimistically, we're less than 1:20. If you said it was 1:50, I wouldn't be surprised. So, who picks a race because they want to play it? Those guys.
True, also people complains against nerfs even if tiny, also if you have an favorite race you don't want it nerfedstarkerealm wrote: »starkerealm wrote: »starkerealm wrote: »
And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.
So let's look at some math.
Let's not, at least not first. Instead, we should probably look at the nature of the changes overall, and figure out what the hell is going on here.
The shift to flat stats reduces the impact of non-optimal racial picks, and decreases the effectiveness of optimal ones. So, right now, if you're a casual player, and you picked an Imperial, then rolled mag focused, your +10% max stam works out to be around 900-1k. If you rolled an imperial and made them a stam character, that 10% buff would be realistically giving you, at least, three times that bonus.
At the other end of the spectrum, yes, a high elf on live could easily be getting +4k mag to their pool, which is bonkers from a balance perspective.
So, the changes (on the whole) will apply regardless of the player's understanding of optimization when they roll up their character, and as a result, a new player won't be punished for a non-optimal racial pick.
Now, who will play Dunmer because they want to? The vast majority of players. Players like us, who optimize our builds, are an extreme minority in the community. Most players you encounter in the wild will not. They'll pick a race because they want to play that race.
Agree to disagree.
People are all up in arms about this. Some will, a lot won't.
Okay, let me explain.
We're on the forums, that's already a rarified group of people who are unusually aware of the game, its content, and its systems. We've been here for awhile. We make informed decisions about the game. We do not represent the majority of players in any respect.
You're almost certainly thinking of endgame players. People who stick around, and learn how to play. I'm telling you, even optimistically, we're less than 1:20. If you said it was 1:50, I wouldn't be surprised. So, who picks a race because they want to play it? Those guys.
You will continue to play it however.
Another factor is that lots of the casuals think racials are way more important than they are, has seen post on forum saying its 50% of dps rater than less than 10%.
Bigevilpeter wrote: »grannas211 wrote: »why you gotta attack Alcast like that? lol Strong agenda there boyo
not attacking alcast, but he seems to be the reference for everyone these days and he is right most cases, but that doesnt mean he cant get a bit biased from time to time
MartiniDaniels wrote: »Bigevilpeter wrote: »grannas211 wrote: »why you gotta attack Alcast like that? lol Strong agenda there boyo
not attacking alcast, but he seems to be the reference for everyone these days and he is right most cases, but that doesnt mean he cant get a bit biased from time to time
There is one very good thing about Alcast - he knows how things will work in practice for various classes. Race here is not so important, just 1k extra stamina or recovery and so on, but how this 1k will impact each class is more important.
You don't need to be a prophet to see that orc was balanced in version1 changes, and now he was buffed in plain stats, while dark elf was ripped of health for his increase of stamina, redguard received PVP buff and bosmer was PVP nerfed.
You are correct, not causuals, in the dangerous phase there you know a little and think they know all, next phase is that you know you don't know muchstarkerealm wrote: »grannas211 wrote: »why you gotta attack Alcast like that? lol Strong agenda there boyo
Little bit of insight on Alcast. If you think he's an idiot, go ahead and tell him that. He'll respect you more.True, also people complains against nerfs even if tiny, also if you have an favorite race you don't want it nerfedstarkerealm wrote: »starkerealm wrote: »starkerealm wrote: »
And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.
So let's look at some math.
Let's not, at least not first. Instead, we should probably look at the nature of the changes overall, and figure out what the hell is going on here.
The shift to flat stats reduces the impact of non-optimal racial picks, and decreases the effectiveness of optimal ones. So, right now, if you're a casual player, and you picked an Imperial, then rolled mag focused, your +10% max stam works out to be around 900-1k. If you rolled an imperial and made them a stam character, that 10% buff would be realistically giving you, at least, three times that bonus.
At the other end of the spectrum, yes, a high elf on live could easily be getting +4k mag to their pool, which is bonkers from a balance perspective.
So, the changes (on the whole) will apply regardless of the player's understanding of optimization when they roll up their character, and as a result, a new player won't be punished for a non-optimal racial pick.
Now, who will play Dunmer because they want to? The vast majority of players. Players like us, who optimize our builds, are an extreme minority in the community. Most players you encounter in the wild will not. They'll pick a race because they want to play that race.
Agree to disagree.
People are all up in arms about this. Some will, a lot won't.
Okay, let me explain.
We're on the forums, that's already a rarified group of people who are unusually aware of the game, its content, and its systems. We've been here for awhile. We make informed decisions about the game. We do not represent the majority of players in any respect.
You're almost certainly thinking of endgame players. People who stick around, and learn how to play. I'm telling you, even optimistically, we're less than 1:20. If you said it was 1:50, I wouldn't be surprised. So, who picks a race because they want to play it? Those guys.
You will continue to play it however.
Another factor is that lots of the casuals think racials are way more important than they are, has seen post on forum saying its 50% of dps rater than less than 10%.
I don't think I'd lump the causals in here. I mean, there's a skill spectrum here. Casuals probably don't even know the changes are coming, and might not realize what's been changed after the update hits. There's a tier of players who aren't really casuals anymore, but don't quite know what they're doing. They've got guides to follow, and that's about the extent of their knowledge. They know they want max stats up, but they don't really get what that does or how useful it is. Those are the ones that seem to freak out the most. Fueled in part, by other players, who are more knowledgable, but aren't skilled enough to adapt or work without their buffs.
Bigevilpeter wrote: »Just cause they became slightly better than redguards who everyone who followed meta probably has all their stamina characters as them, doesnt mean they are OP, they have almost same stats as dark elves with a tradeoff for health to magicka and khajits also will do the same if not more damage with the buff to shadow stone and reguard and bosmer will be much better for PvP and still good in PVE.
That is totally balanced, every class has a niche, nerfing any of the orc stats atm will just make them a worse version of another race as they were to dark elves before 4.3.2.
Alcast is just pissed off cause he has like 10 redguards
clocksstoppe wrote: »In the end the only people crying are the pathetic folks who only have redguard and altmer characters because they are insane enough to race change all their characters to the new BIS race for +500dps and they want to save some money. It's the price you pay for being a soulless meta slave really. Even if they keep altmer and redguard as top classes, I will bet all my money that a new build will be discovered where at least one not-altmer/redguard race becomes BIS DPS by some hilariously low margin and these people will STILL race change half their characters to it.
starkerealm wrote: »clocksstoppe wrote: »In the end the only people crying are the pathetic folks who only have redguard and altmer characters because they are insane enough to race change all their characters to the new BIS race for +500dps and they want to save some money. It's the price you pay for being a soulless meta slave really. Even if they keep altmer and redguard as top classes, I will bet all my money that a new build will be discovered where at least one not-altmer/redguard race becomes BIS DPS by some hilariously low margin and these people will STILL race change half their characters to it.
To be fair, I've only got two Redguards, and I'm still a little aprehensive of the Redguard changes. I've got one High Elf, and I'm more than a little confused by the change to their resource return.
clocksstoppe wrote: »In the end the only people crying are the pathetic folks who only have redguard and altmer characters because they are insane enough to race change all their characters to the new BIS race for +500dps and they want to save some money. It's the price you pay for being a soulless meta slave really. Even if they keep altmer and redguard as top classes, I will bet all my money that a new build will be discovered where at least one not-altmer/redguard race becomes BIS DPS by some hilariously low margin and these people will STILL race change half their characters to it.
so what's the excuse for Redguard, Nord and Bosmer who cant switch between magicka and stamina?Bigevilpeter wrote: »starkerealm wrote: »
And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.
So let's look at some math.
With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.
With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.
So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.
16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
IronWooshu wrote: »so what's the excuse for Redguard, Nord and Bosmer who cant switch between magicka and stamina?Bigevilpeter wrote: »starkerealm wrote: »
And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.
So let's look at some math.
With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.
With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.
So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.
16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
Bigevilpeter wrote: »IronWooshu wrote: »so what's the excuse for Redguard, Nord and Bosmer who cant switch between magicka and stamina?Bigevilpeter wrote: »starkerealm wrote: »
And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.
So let's look at some math.
With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.
With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.
So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.
16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
Redguard and Bosmer much better in PvP, Nord BiS Tank
IronWooshu wrote: »Bigevilpeter wrote: »IronWooshu wrote: »so what's the excuse for Redguard, Nord and Bosmer who cant switch between magicka and stamina?Bigevilpeter wrote: »starkerealm wrote: »
And yeah, that's fine... but you know the majority won't. Again, the purpose was to make the races balanced.
So let's look at some math.
With Artaeum Takeaway Broth and the proposed 20% increase next week on stats. My Khajiit has 110007hp with just full medium armor on.
With 825 extra hp and 20% on the top of that PLUS 3724 from the gold recovery food and 20% on that, I'm sitting 16.4K HP. Orc will have slightly more HP. Both will have 0 issues with recovery and have a little less stam. Dunmer will have under 16Khp and as a stamina in a trial, that won't cut it.
So Orc and Khajiit's will have a boatload of recovery on top of their DPS perks. Khajiit's being inconsistency with crit and Orcs.. well again, just being powerful.
16k hp plus 1k from ebon and warden healing another 1k so 18k seems pretty fine to me. If orcs have more hp then thats their balance for not being able to switch between magicka and stamina
Redguard and Bosmer much better in PvP, Nord BiS Tank
Are you kidding me? Orc is beyond stacked in PVP now, more health than any other race other than Imperial and tied with Nord, Highest damage, movement speed, health return ALL the things that PVP players want with a race.
Any race that can provide health and unequal amounts of damage is going to absolutely shine in PVP CP and non CP.
Orc literally has no weakness in any aspect of the game now except sustain.
https://forums.elderscrollsonline.com/en/discussion/457935/stamina-magicka-raid-warhorn-dps-solo-sustain-dps-tests-graphs-with-cp-stat-boost-correction-4-3-2#latest
I will just leave this here. Judge for yourself whether Orc is Op or not.