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Would you sacrifice 6 months of content for 6 months of pure optimisation?

  • Zhoyzu
    Zhoyzu
    ✭✭✭✭✭
    Yes
    i stopped playing for 3 years. i thought that was enough time for ZoS to fix lag for more than 4 people on the screen at the same time, Infinite loading screens, memory leaks, a functioning group finder (which they actually got working in those three years), and ultimately a game worth paying 15 dollars a month for.

    Evidently, they need more time.
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Dark_Lord_Kuro
    Dark_Lord_Kuro
    ✭✭✭✭✭
    ✭✭
    Yes
    Yes undrer certain condition
    They take away the 2 dongeon pack of tgat year because the are just a poor excuse for a dlc

    And the dlc before and after are zone dlc/chapter

    But honnestly it doesnt work like that
    Story writer, zone/character desingner and the one who make the music still need to work and no they probably dont know anything about fixing a server its not their job
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    No
    Ertosi wrote: »
    Why not? We've already sacrificed 6 months of substantial content for an "overarching story", with the rest of this year likely to follow the same trend.

    Unlike previous years, this year's first quarter brought no new game systems or crafting. Look at everything each recent year's first quarter brought, comparing similar features, and a pattern of diminishing yearly content becomes apparent. Add in each year's second quarter and the content gap widens even further:

    X8qY0gP.jpg

    I was bothered enough by the lack of substantial new game systems coming to ESO this year that I cancelled my sub for the first time; even emailed explaining that was the reason why. From their reply of "[…] sorry that you feel the story this year is not worth the price of admission.", as well as how much they are hyping it, it's clear they view story as being equivalent to new features. I disagree for a few reasons:
    • New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
    • New stories already came with each new zone, so it's nothing new. There was already a continuing plot and we already saw reoccurring characters between them.
    • It takes much less overall work to make stories which fits with their trend of maximum buck intake vs minimum effort output.

    I say all of this because we need to be ever cautious of this trend of lessening effort being put into the game.


    We should all be quite cautious of telling them they have a free pass to not bring any new content if they focus on optimizations. Based off of their past choices, they're likely to take advantage of it, making lots of hype of all of the stuff "being fixed" but in the end we'll find the game barely moved forward and with nothing new to show for it.

    What you've failed to consider here is that there is not a 1:1 value comparison between "Feature A introduced in Update 17" and "Feature Z introduced in Update 20".

    For instance: I could not possibly care less about the Outfit System. I've played this game since beta and I have literally never once used the outfit system. I have no idea how it works. For me, the rework of all racial passives, the update of a bunch of outdated sets, etc. are far more valuable than the Outfit System.

    And even where the mapping appears to be 1:1, it's not really that honest. I'm willing to bet that the console community is *far* happier with the revamped Guild Trader UI *with search* than they were the "minor UI improvements" of prior patches.
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    LiquidPony wrote: »
    Ertosi wrote: »
    Why not? We've already sacrificed 6 months of substantial content for an "overarching story", with the rest of this year likely to follow the same trend.

    Unlike previous years, this year's first quarter brought no new game systems or crafting. Look at everything each recent year's first quarter brought, comparing similar features, and a pattern of diminishing yearly content becomes apparent. Add in each year's second quarter and the content gap widens even further:

    X8qY0gP.jpg

    I was bothered enough by the lack of substantial new game systems coming to ESO this year that I cancelled my sub for the first time; even emailed explaining that was the reason why. From their reply of "[…] sorry that you feel the story this year is not worth the price of admission.", as well as how much they are hyping it, it's clear they view story as being equivalent to new features. I disagree for a few reasons:
    • New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
    • New stories already came with each new zone, so it's nothing new. There was already a continuing plot and we already saw reoccurring characters between them.
    • It takes much less overall work to make stories which fits with their trend of maximum buck intake vs minimum effort output.

    I say all of this because we need to be ever cautious of this trend of lessening effort being put into the game.


    We should all be quite cautious of telling them they have a free pass to not bring any new content if they focus on optimizations. Based off of their past choices, they're likely to take advantage of it, making lots of hype of all of the stuff "being fixed" but in the end we'll find the game barely moved forward and with nothing new to show for it.

    What you've failed to consider here is that there is not a 1:1 value comparison between "Feature A introduced in Update 17" and "Feature Z introduced in Update 20".

    For instance: I could not possibly care less about the Outfit System. I've played this game since beta and I have literally never once used the outfit system. I have no idea how it works. For me, the rework of all racial passives, the update of a bunch of outdated sets, etc. are far more valuable than the Outfit System.

    And even where the mapping appears to be 1:1, it's not really that honest. I'm willing to bet that the console community is *far* happier with the revamped Guild Trader UI *with search* than they were the "minor UI improvements" of prior patches.

    Level up advisor and skill advisor are probably rocking features, cause nobody in this game can surpass 10k dps until he googles some build and starts to understand how this game works :)
  • essi2
    essi2
    ✭✭✭✭✭
    ✭✭
    Zenimax would move ZOS on to a new project and 'End of Life' ESO if they ever took any amount of time off from making payed content.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

    *** https://www.youtube.com/@essi2 - https://www.twitch.tv/essi2 ***
  • Luigi_Vampa
    Luigi_Vampa
    ✭✭✭✭✭
    ✭✭
    zvavi wrote: »
    NA people please refrain from answering, it is an EU problem.

    So NA people would be out 6 months of content because the EU servers suck? I'll pass.
    PC/EU DC
  • Starlight_Knight
    Starlight_Knight
    ✭✭✭✭✭
    Yes
    Yes because its a bloody scam atm the amount of lag and broken queues.
    No money in fix's though... this isnt a game made for enjoyment its a game made to make money.
    MONEY MONEY MONEY!!!! if they could find a way to fix bugs and lag AND charge for it.... maybe they would..
    But only if it was easy and they could go to the pub early.
  • Ertosi
    Ertosi
    ✭✭✭✭✭
    Yes
    Tandor wrote: »
    Ertosi wrote: »
    Why not? We've already sacrificed 6 months of substantial content for an "overarching story", with the rest of this year likely to follow the same trend.

    Unlike previous years, this year's first quarter brought no new game systems or crafting. Look at everything each recent year's first quarter brought, comparing similar features, and a pattern of diminishing yearly content becomes apparent. Add in each year's second quarter and the content gap widens even further:

    X8qY0gP.jpg

    I was bothered enough by the lack of substantial new game systems coming to ESO this year that I cancelled my sub for the first time; even emailed explaining that was the reason why. From their reply of "[…] sorry that you feel the story this year is not worth the price of admission.", as well as how much they are hyping it, it's clear they view story as being equivalent to new features. I disagree for a few reasons:
    • New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
    • New stories already came with each new zone, so it's nothing new. There was already a continuing plot and we already saw reoccurring characters between them.
    • It takes much less overall work to make stories which fits with their trend of maximum buck intake vs minimum effort output.

    I say all of this because we need to be ever cautious of this trend of lessening effort being put into the game.


    We should all be quite cautious of telling them they have a free pass to not bring any new content if they focus on optimizations. Based off of their past choices, they're likely to take advantage of it, making lots of hype of all of the stuff "being fixed" but in the end we'll find the game barely moved forward and with nothing new to show for it.

    They're bringing plenty of new content into the game, it's just that you don't consider things like battlegrounds, additional zones, or a new skill line to be content.

    @Tandor Maybe read someone's post before knee-jerking out a snarky reply that completely misrepresents what they said? I literally stated that things like battlegrounds and new skill lines are important content.
    Ertosi wrote: »
    [*] New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
    PC NA @Ertosi
    ♠♦ My Team ♥♣
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    CP 950+
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    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • Luigi_Vampa
    Luigi_Vampa
    ✭✭✭✭✭
    ✭✭
    Yes because its a bloody scam atm the amount of lag and broken queues.
    No money in fix's though... this isnt a game made for enjoyment its a game made to make money.
    MONEY MONEY MONEY!!!! if they could find a way to fix bugs and lag AND charge for it.... maybe they would..
    But only if it was easy and they could go to the pub early.

    Every game is a game made for money. What are you even talking about? Major companies don't spend money making a game just for fun.
    PC/EU DC
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    No
    SgtSilock wrote: »
    The question is simply as above, would you rather have silky smooth performance after 6 months of pure dedication to optimizing, or 6 months of more content?

    Does content include fixing broken mechanics and worthless passives and morphs? If so, then no.
  • Ertosi
    Ertosi
    ✭✭✭✭✭
    Yes
    LiquidPony wrote: »
    Ertosi wrote: »
    Why not? We've already sacrificed 6 months of substantial content for an "overarching story", with the rest of this year likely to follow the same trend.

    Unlike previous years, this year's first quarter brought no new game systems or crafting. Look at everything each recent year's first quarter brought, comparing similar features, and a pattern of diminishing yearly content becomes apparent. Add in each year's second quarter and the content gap widens even further:

    X8qY0gP.jpg

    I was bothered enough by the lack of substantial new game systems coming to ESO this year that I cancelled my sub for the first time; even emailed explaining that was the reason why. From their reply of "[…] sorry that you feel the story this year is not worth the price of admission.", as well as how much they are hyping it, it's clear they view story as being equivalent to new features. I disagree for a few reasons:
    • New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
    • New stories already came with each new zone, so it's nothing new. There was already a continuing plot and we already saw reoccurring characters between them.
    • It takes much less overall work to make stories which fits with their trend of maximum buck intake vs minimum effort output.

    I say all of this because we need to be ever cautious of this trend of lessening effort being put into the game.


    We should all be quite cautious of telling them they have a free pass to not bring any new content if they focus on optimizations. Based off of their past choices, they're likely to take advantage of it, making lots of hype of all of the stuff "being fixed" but in the end we'll find the game barely moved forward and with nothing new to show for it.

    What you've failed to consider here is that there is not a 1:1 value comparison between "Feature A introduced in Update 17" and "Feature Z introduced in Update 20".

    For instance: I could not possibly care less about the Outfit System. I've played this game since beta and I have literally never once used the outfit system. I have no idea how it works. For me, the rework of all racial passives, the update of a bunch of outdated sets, etc. are far more valuable than the Outfit System.

    And even where the mapping appears to be 1:1, it's not really that honest. I'm willing to bet that the console community is *far* happier with the revamped Guild Trader UI *with search* than they were the "minor UI improvements" of prior patches.

    Those arguments are fair enough, but I challenge you to restructure that chart in a more effective and honest manner. When doing so keep these same factors in mind which I focused on while making it:
    • All major features from 1st quarter patches must be included.
    • When comparing features, they must be grouped by similar content from other year's first quarters.
    • That chart is only including and comparing first quarter content. If you expand to include other quarters' content, it must be done in an equal manner between years.

    I'm not saying it can't be done better, anything can be improved, but it is a very objective way of comparing new content releases.
    PC NA @Ertosi
    ♠♦ My Team ♥♣
    GoanJabsplar [Grand Master Crafter, Master Angler, Tamriel Hero, Explorer]
    DruStamplar
    TicklesHealplar
    DixieMagplar
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    Sir PriceStamblade Bow Ganker [Daedric Lord Slayer]
    MayaStamblade Speedster
    AhmedMagblade Bomber
    BalzarStamSorc Blitzer
    WinniePetSorc Thunder Mage
    TanksStamDK Tank
    MonaMagDK Fire Mage
    DawnHPDK
    BearlyStamden Tank
    IvanaMagden Ice Mage

    CP 950+
    ♌ DC Loyalist ♌
    ✄ Grand Master Crafter
    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Yes
    I returned to the game after missing everything after craglorn. So I still have tons of content to experience, not to mention housing, achievements, motifs and other stuff.

    I could play this game for years and probably not finish the content so me personally I would prefer 6 months of focusing on just performance.
  • MasterSpatula
    MasterSpatula
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    ✭✭✭✭✭
    No
    [*] New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.

    This is the most spurious, most false thing stated in this entire thread.

    Nothing, none one thing of it, means a damn without story. It's true you can't experience the story if the game's unplayable, but even flawless gameplay would be of no value whatsoever without story.
    Edited by MasterSpatula on February 8, 2019 10:42PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Ertosi wrote: »
    Tandor wrote: »
    Ertosi wrote: »
    Why not? We've already sacrificed 6 months of substantial content for an "overarching story", with the rest of this year likely to follow the same trend.

    Unlike previous years, this year's first quarter brought no new game systems or crafting. Look at everything each recent year's first quarter brought, comparing similar features, and a pattern of diminishing yearly content becomes apparent. Add in each year's second quarter and the content gap widens even further:

    X8qY0gP.jpg

    I was bothered enough by the lack of substantial new game systems coming to ESO this year that I cancelled my sub for the first time; even emailed explaining that was the reason why. From their reply of "[…] sorry that you feel the story this year is not worth the price of admission.", as well as how much they are hyping it, it's clear they view story as being equivalent to new features. I disagree for a few reasons:
    • New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
    • New stories already came with each new zone, so it's nothing new. There was already a continuing plot and we already saw reoccurring characters between them.
    • It takes much less overall work to make stories which fits with their trend of maximum buck intake vs minimum effort output.

    I say all of this because we need to be ever cautious of this trend of lessening effort being put into the game.


    We should all be quite cautious of telling them they have a free pass to not bring any new content if they focus on optimizations. Based off of their past choices, they're likely to take advantage of it, making lots of hype of all of the stuff "being fixed" but in the end we'll find the game barely moved forward and with nothing new to show for it.

    They're bringing plenty of new content into the game, it's just that you don't consider things like battlegrounds, additional zones, or a new skill line to be content.

    @Tandor Maybe read someone's post before knee-jerking out a snarky reply that completely misrepresents what they said? I literally stated that things like battlegrounds and new skill lines are important content.
    Ertosi wrote: »
    [*] New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.

    Fair criticism, my apologies.
  • Ertosi
    Ertosi
    ✭✭✭✭✭
    Yes
    [*] New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
    Nothing, none one thing of it, means a damn without story. It's true you can't experience the story if the game's unplayable, but the gameplay could be flawless and that would be of no value whatsoever without story.

    What you say is completely true, but also misses the original point. I did not say story is unimportant. We get story every year; story is nothing new. What I did say was more story does not excuse a lack of other substantial content.

    Edit: removed the bait/attack from quote.
    Edited by Ertosi on February 8, 2019 10:33PM
    PC NA @Ertosi
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    Sir PriceStamblade Bow Ganker [Daedric Lord Slayer]
    MayaStamblade Speedster
    AhmedMagblade Bomber
    BalzarStamSorc Blitzer
    WinniePetSorc Thunder Mage
    TanksStamDK Tank
    MonaMagDK Fire Mage
    DawnHPDK
    BearlyStamden Tank
    IvanaMagden Ice Mage

    CP 950+
    ♌ DC Loyalist ♌
    ✄ Grand Master Crafter
    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • Royaji
    Royaji
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    ✭✭✭✭✭
    Wrong question. The one you should be asking is "Are you and millions other players willing to keep on paying subscription/buying DLCs at the same rate as before if ZOS were to stop releasing any content and only fixes with them?"

    Not seeing a lot of hands here, huh? Sorry, but for the guy who runs the party at ZOS this is the only thing that matters.
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    [*] New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.

    This is the most spurious, most false thing stated in this entire thread.

    Nothing, none one thing of it, means a damn without story. It's true you can't experience the story if the game's unplayable, but even flawless gameplay would be of no value whatsoever without story.

    Sorry, games are about gameplay. If you want a good story you can go watch a movie or read a book. A game with rich complex and interesting gameplay and no story (say something like Dark Souls) beats another action-like "game" with even the best story (say something like new GoW) any day.

    It is a shame that people who want real games have to sort through all that "story-first" AAA mess that publishers throw out to make some quick cash from the most abundant mass consumer nowadays.
    Edited by Royaji on February 8, 2019 11:58PM
  • Tigerseye
    Tigerseye
    ✭✭✭✭✭
    ✭✭✭
    I think different people tend to work on different things?

    So, it probably wouldn't be necessary to cease work on one aspect of the game, to sort out another aspect.

    ...and in fact, if the new content tends to bring in most of the cash, it would make more sense to keep producing it.

    So, you could then (in theory...) use some of the money, from that new content, to pay people to sort out the rest.
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    No.

    1. If the game is making money and successful, then they could afford to put money into it and do both instead of pad investors pockets more. (Yes, there are shareholders even though its a private company). They are making the choice of how they want to go about managing the game.

    2. This assumes six months of optimization would fix everything that needs to be fixed.

    and 3. This also assumes that everyone would just stick around without anything new to do for that length of time and keep paying for things.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Royaji wrote: »
    Sorry, games are about gameplay. If you want a good story you can go watch a movie or read a book. A game with rich complex and interesting gameplay and no story (say something like Dark Souls) beats another action-like "game" with even the best story (say something like new GoW) any day.


    "I remember first playing through Demon's Souls back in 2009 and thinking to myself 'this game is awesome, but would be way more awesome with a proper story.' It seemed at the time to be a game heavy with atmosphere, but light on storytelling.

    By 'proper story' I meant the way most roleplaying games deliver their narrative; via dialogue, cutscenes and text dumps. Wouldn't it be better, stupid, unperceptive 2009 me thought, if Demon's Souls featured lengthy dialogues with its characters, cutscenes depicting their exploits, and Elder Scrolls style text books to expound its lore?

    No, 2009 me. It wouldn't be better. It took me a few playthroughs of Dark Souls before I really understood how elegant the story design is in these games, and how much more interesting this approach is than that employed by most other games in the genre.

    In the Souls games, the narrative is woven directly into the world of the game. There are three primary ways the player can access narrative information; through the dialogue spoken by non-player characters, in the descriptions of the items found strewn across the world, and from the visual design of the world itself. Only by engaging with all three of these narrative devices can a player begin to get a wider picture of the game's larger story."


    https://www.gamasutra.com/blogs/TomBattey/20140425/216262/Narrative_Design_in_Dark_Souls.php
    signing off
  • Starlock
    Starlock
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    ✭✭✭✭✭
    No
    Considering the game plays fine for everything that I do? Not even a chance. The only places I've noticed performance issues have been in Cyrodill and Trials, neither of which do I bother with on any regular basis.
  • Uryel
    Uryel
    ✭✭✭✭✭
    Yes
    Aliyavana wrote: »
    No, as my pc isnt a potato and im on a good platform

    You obviously don't play on EU server. The server itself is a potato.

    There are a zillion optimisations, quality of life and other general improvements that are long overdue. I'm not only talking about the server feeling like they're gonna catch fire any second, but also small things like improving skill descriptions or finally making sure the crown store states precisely if any given item is account-wide or per character...
  • jainiadral
    jainiadral
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    ✭✭
    No
    zvavi wrote: »
    NA people please refrain from answering, it is an EU problem.

    So you're asking NA people to give up half a year's content to fix your problems and you don't want us to have a voice in the process? Just checking, because that seems... selfish, to put it kindly.

    Anyway, six months is a long time. Three, I'm okay with.
  • Ydrisselle
    Ydrisselle
    ✭✭✭✭✭
    jainiadral wrote: »
    zvavi wrote: »
    NA people please refrain from answering, it is an EU problem.

    So you're asking NA people to give up half a year's content to fix your problems and you don't want us to have a voice in the process? Just checking, because that seems... selfish, to put it kindly.

    Anyway, six months is a long time. Three, I'm okay with.

    There are new content in every three months right now (3 DLCs per year and a chapter). ZOS doesn't seem to have enough time to fix many known problems during this 3 months... 6 months would mean that they miss a DLC.
    BTW PC EU problems are worse since a software update was made 2 weeks ago. That software update will arrive to PC NA next Monday :tongue:
  • WildRaptorX
    WildRaptorX
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    Yes
    For the survival of this game? 1000%
  • jainiadral
    jainiadral
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    ✭✭
    No
    Ydrisselle wrote: »
    jainiadral wrote: »
    zvavi wrote: »
    NA people please refrain from answering, it is an EU problem.

    So you're asking NA people to give up half a year's content to fix your problems and you don't want us to have a voice in the process? Just checking, because that seems... selfish, to put it kindly.

    Anyway, six months is a long time. Three, I'm okay with.

    There are new content in every three months right now (3 DLCs per year and a chapter). ZOS doesn't seem to have enough time to fix many known problems during this 3 months... 6 months would mean that they miss a DLC.
    BTW PC EU problems are worse since a software update was made 2 weeks ago. That software update will arrive to PC NA next Monday :tongue:

    My issue was more with that poster's insistence that NA players shouldn't have a voice. Nice to know we're in for the same pain on this side of the pond, though :p Sounds like fun times are ahead for the entire ESO community. Ugh.

    Editing: just saw the posted maintenance window. Dandy. :#
    Edited by jainiadral on February 9, 2019 1:09AM
  • Zephyris_Kalnoris
    Zephyris_Kalnoris
    ✭✭✭
    TO THE EXTENT PERMITTED BY APPLICABLE LAW AND SUBJECT TO THE STATUTORY OBLIGATIONS (AS DEFINED IN SECTION 1), ZENIMAX, ITS LICENSORS AND RESELLERS DO NOT MAKE ANY REPRESENTATIONS, WARRANTIES OR GUARANTEES TO YOU REGARDING ANY SERVICE, INCLUDING, BUT NOT LIMITED TO, THE QUALITY, FUNCTIONALITY, AVAILABILITY, ACCESSIBILITY OR PERFORMANCE OF A SERVICE. EACH SERVICE IS PROVIDED TO YOU ON AN "AS IS" AND "AS AVAILABLE" BASIS.


    IF YOU ARE NOT SATISFIED WITH THE QUALITY, FUNCTIONALITY, AVAILABILITY, ACCESSIBILITY OR PERFORMANCE OF A SERVICE, YOU MAY CANCEL YOUR ACCOUNT OR YOUR SUBSCRIPTION OR MEMBERSHIP TO THE SERVICE. AS NOTED IN THESE TERMS OF SERVICE, WHEN YOU CANCEL YOUR ACCOUNT OR SUBSCRIPTION OR MEMBERSHIP TO A SERVICE YOU WILL NOT BE ENTITLED TO RECEIVE A REFUND OF THE FEES FOR THAT SERVICE UNLESS APPLICABLE LAW SUBJECT TO THE STATUTORY OBLIGATIONS (AS DEFINED IN SECTION 1) REQUIRES A REFUND BE GIVEN.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Has few performance issues myself. PC-EU.
    Had one trial there we had to reset and re form group, HRC and so laggy the first trash pull did not engage :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Morgul667
    Morgul667
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    ✭✭✭✭✭
    Yes
    Yes

    Id choose in a heartbeat
  • wolf486
    wolf486
    ✭✭✭✭
    Yes
    Yes, I ignore most new content anyways
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
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