Why not? We've already sacrificed 6 months of substantial content for an "overarching story", with the rest of this year likely to follow the same trend.
Unlike previous years, this year's first quarter brought no new game systems or crafting. Look at everything each recent year's first quarter brought, comparing similar features, and a pattern of diminishing yearly content becomes apparent. Add in each year's second quarter and the content gap widens even further:
I was bothered enough by the lack of substantial new game systems coming to ESO this year that I cancelled my sub for the first time; even emailed explaining that was the reason why. From their reply of "[…] sorry that you feel the story this year is not worth the price of admission.", as well as how much they are hyping it, it's clear they view story as being equivalent to new features. I disagree for a few reasons:
- New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
- New stories already came with each new zone, so it's nothing new. There was already a continuing plot and we already saw reoccurring characters between them.
- It takes much less overall work to make stories which fits with their trend of maximum buck intake vs minimum effort output.
I say all of this because we need to be ever cautious of this trend of lessening effort being put into the game.
We should all be quite cautious of telling them they have a free pass to not bring any new content if they focus on optimizations. Based off of their past choices, they're likely to take advantage of it, making lots of hype of all of the stuff "being fixed" but in the end we'll find the game barely moved forward and with nothing new to show for it.
LiquidPony wrote: »Why not? We've already sacrificed 6 months of substantial content for an "overarching story", with the rest of this year likely to follow the same trend.
Unlike previous years, this year's first quarter brought no new game systems or crafting. Look at everything each recent year's first quarter brought, comparing similar features, and a pattern of diminishing yearly content becomes apparent. Add in each year's second quarter and the content gap widens even further:
I was bothered enough by the lack of substantial new game systems coming to ESO this year that I cancelled my sub for the first time; even emailed explaining that was the reason why. From their reply of "[…] sorry that you feel the story this year is not worth the price of admission.", as well as how much they are hyping it, it's clear they view story as being equivalent to new features. I disagree for a few reasons:
- New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
- New stories already came with each new zone, so it's nothing new. There was already a continuing plot and we already saw reoccurring characters between them.
- It takes much less overall work to make stories which fits with their trend of maximum buck intake vs minimum effort output.
I say all of this because we need to be ever cautious of this trend of lessening effort being put into the game.
We should all be quite cautious of telling them they have a free pass to not bring any new content if they focus on optimizations. Based off of their past choices, they're likely to take advantage of it, making lots of hype of all of the stuff "being fixed" but in the end we'll find the game barely moved forward and with nothing new to show for it.
What you've failed to consider here is that there is not a 1:1 value comparison between "Feature A introduced in Update 17" and "Feature Z introduced in Update 20".
For instance: I could not possibly care less about the Outfit System. I've played this game since beta and I have literally never once used the outfit system. I have no idea how it works. For me, the rework of all racial passives, the update of a bunch of outdated sets, etc. are far more valuable than the Outfit System.
And even where the mapping appears to be 1:1, it's not really that honest. I'm willing to bet that the console community is *far* happier with the revamped Guild Trader UI *with search* than they were the "minor UI improvements" of prior patches.
Why not? We've already sacrificed 6 months of substantial content for an "overarching story", with the rest of this year likely to follow the same trend.
Unlike previous years, this year's first quarter brought no new game systems or crafting. Look at everything each recent year's first quarter brought, comparing similar features, and a pattern of diminishing yearly content becomes apparent. Add in each year's second quarter and the content gap widens even further:
I was bothered enough by the lack of substantial new game systems coming to ESO this year that I cancelled my sub for the first time; even emailed explaining that was the reason why. From their reply of "[…] sorry that you feel the story this year is not worth the price of admission.", as well as how much they are hyping it, it's clear they view story as being equivalent to new features. I disagree for a few reasons:
- New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
- New stories already came with each new zone, so it's nothing new. There was already a continuing plot and we already saw reoccurring characters between them.
- It takes much less overall work to make stories which fits with their trend of maximum buck intake vs minimum effort output.
I say all of this because we need to be ever cautious of this trend of lessening effort being put into the game.
We should all be quite cautious of telling them they have a free pass to not bring any new content if they focus on optimizations. Based off of their past choices, they're likely to take advantage of it, making lots of hype of all of the stuff "being fixed" but in the end we'll find the game barely moved forward and with nothing new to show for it.
They're bringing plenty of new content into the game, it's just that you don't consider things like battlegrounds, additional zones, or a new skill line to be content.
[*] New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
Starlight_Knight wrote: »Yes because its a bloody scam atm the amount of lag and broken queues.
No money in fix's though... this isnt a game made for enjoyment its a game made to make money.
MONEY MONEY MONEY!!!! if they could find a way to fix bugs and lag AND charge for it.... maybe they would..
But only if it was easy and they could go to the pub early.
LiquidPony wrote: »Why not? We've already sacrificed 6 months of substantial content for an "overarching story", with the rest of this year likely to follow the same trend.
Unlike previous years, this year's first quarter brought no new game systems or crafting. Look at everything each recent year's first quarter brought, comparing similar features, and a pattern of diminishing yearly content becomes apparent. Add in each year's second quarter and the content gap widens even further:
I was bothered enough by the lack of substantial new game systems coming to ESO this year that I cancelled my sub for the first time; even emailed explaining that was the reason why. From their reply of "[…] sorry that you feel the story this year is not worth the price of admission.", as well as how much they are hyping it, it's clear they view story as being equivalent to new features. I disagree for a few reasons:
- New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
- New stories already came with each new zone, so it's nothing new. There was already a continuing plot and we already saw reoccurring characters between them.
- It takes much less overall work to make stories which fits with their trend of maximum buck intake vs minimum effort output.
I say all of this because we need to be ever cautious of this trend of lessening effort being put into the game.
We should all be quite cautious of telling them they have a free pass to not bring any new content if they focus on optimizations. Based off of their past choices, they're likely to take advantage of it, making lots of hype of all of the stuff "being fixed" but in the end we'll find the game barely moved forward and with nothing new to show for it.
What you've failed to consider here is that there is not a 1:1 value comparison between "Feature A introduced in Update 17" and "Feature Z introduced in Update 20".
For instance: I could not possibly care less about the Outfit System. I've played this game since beta and I have literally never once used the outfit system. I have no idea how it works. For me, the rework of all racial passives, the update of a bunch of outdated sets, etc. are far more valuable than the Outfit System.
And even where the mapping appears to be 1:1, it's not really that honest. I'm willing to bet that the console community is *far* happier with the revamped Guild Trader UI *with search* than they were the "minor UI improvements" of prior patches.
[*] New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
Why not? We've already sacrificed 6 months of substantial content for an "overarching story", with the rest of this year likely to follow the same trend.
Unlike previous years, this year's first quarter brought no new game systems or crafting. Look at everything each recent year's first quarter brought, comparing similar features, and a pattern of diminishing yearly content becomes apparent. Add in each year's second quarter and the content gap widens even further:
I was bothered enough by the lack of substantial new game systems coming to ESO this year that I cancelled my sub for the first time; even emailed explaining that was the reason why. From their reply of "[…] sorry that you feel the story this year is not worth the price of admission.", as well as how much they are hyping it, it's clear they view story as being equivalent to new features. I disagree for a few reasons:
- New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
- New stories already came with each new zone, so it's nothing new. There was already a continuing plot and we already saw reoccurring characters between them.
- It takes much less overall work to make stories which fits with their trend of maximum buck intake vs minimum effort output.
I say all of this because we need to be ever cautious of this trend of lessening effort being put into the game.
We should all be quite cautious of telling them they have a free pass to not bring any new content if they focus on optimizations. Based off of their past choices, they're likely to take advantage of it, making lots of hype of all of the stuff "being fixed" but in the end we'll find the game barely moved forward and with nothing new to show for it.
They're bringing plenty of new content into the game, it's just that you don't consider things like battlegrounds, additional zones, or a new skill line to be content.
@Tandor Maybe read someone's post before knee-jerking out a snarky reply that completely misrepresents what they said? I literally stated that things like battlegrounds and new skill lines are important content.[*] New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
MasterSpatula wrote: »Nothing, none one thing of it, means a damn without story. It's true you can't experience the story if the game's unplayable, but the gameplay could be flawless and that would be of no value whatsoever without story.[*] New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
MasterSpatula wrote: »[*] New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
This is the most spurious, most false thing stated in this entire thread.
Nothing, none one thing of it, means a damn without story. It's true you can't experience the story if the game's unplayable, but even flawless gameplay would be of no value whatsoever without story.
Sorry, games are about gameplay. If you want a good story you can go watch a movie or read a book. A game with rich complex and interesting gameplay and no story (say something like Dark Souls) beats another action-like "game" with even the best story (say something like new GoW) any day.
No, as my pc isnt a potato and im on a good platform
NA people please refrain from answering, it is an EU problem.
jainiadral wrote: »NA people please refrain from answering, it is an EU problem.
So you're asking NA people to give up half a year's content to fix your problems and you don't want us to have a voice in the process? Just checking, because that seems... selfish, to put it kindly.
Anyway, six months is a long time. Three, I'm okay with.
Ydrisselle wrote: »jainiadral wrote: »NA people please refrain from answering, it is an EU problem.
So you're asking NA people to give up half a year's content to fix your problems and you don't want us to have a voice in the process? Just checking, because that seems... selfish, to put it kindly.
Anyway, six months is a long time. Three, I'm okay with.
There are new content in every three months right now (3 DLCs per year and a chapter). ZOS doesn't seem to have enough time to fix many known problems during this 3 months... 6 months would mean that they miss a DLC.
BTW PC EU problems are worse since a software update was made 2 weeks ago. That software update will arrive to PC NA next Monday