Donny_Vito wrote: Β»But they won some awards this year for Best MMO.
Why not? We've already sacrificed 6 months of substantial content for an "overarching story", with the rest of this year likely to follow the same trend.
Unlike previous years, this year's first quarter brought no new game systems or crafting. Look at everything each recent year's first quarter brought, comparing similar features, and a pattern of diminishing yearly content becomes apparent. Add in each year's second quarter and the content gap widens even further:
I was bothered enough by the lack of substantial new game systems coming to ESO this year that I cancelled my sub for the first time; even emailed explaining that was the reason why. From their reply of "[β¦] sorry that you feel the story this year is not worth the price of admission.", as well as how much they are hyping it, it's clear they view story as being equivalent to new features. I disagree for a few reasons:
- New real features and content affect and enhance all of your characters (ex new crafting systems, skill lines, battle modes, etc); story can only be freshly experienced once and you take nothing of it with you afterwards.
- New stories already came with each new zone, so it's nothing new. There was already a continuing plot and we already saw reoccurring characters between them.
- It takes much less overall work to make stories which fits with their trend of maximum buck intake vs minimum effort output.
I say all of this because we need to be ever cautious of this trend of lessening effort being put into the game.
We should all be quite cautious of telling them they have a free pass to not bring any new content if they focus on optimizations. Based off of their past choices, they're likely to take advantage of it, making lots of hype of all of the stuff "being fixed" but in the end we'll find the game barely moved forward and with nothing new to show for it.