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Another problem with Altmer passives

Urvoth
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While other races get utility or "thematic" passives that are nearly universally useful, Altmer's 5% dmg reduction while casting or channeling is almost solely useful on magplars. Compared to status effect immunity and specific damage resistances that 4 other races get, or even snare reduction, increased speed, block reduction, etc, Altmer's utility passive is extremely limited and virtually irrelevant on 4/5 mag classes.
  • martijnlv40
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    I agree, they should just remove it. It leaves more room open for useful bonuses.
    Some I've seen:
    Penetration
    Penetration + small regen
    Enchant bonus (5% or so)
    Both magicka and stamina regen from the ability
  • MartiniDaniels
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    I agree, they should just remove it. It leaves more room open for useful bonuses.
    Some I've seen:
    Penetration
    Penetration + small regen
    Enchant bonus (5% or so)
    Both magicka and stamina regen from the ability

    And all of this after break-free :D
  • MLGProPlayer
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    Altmer have 2 useless utility passives. ZOS balance at its best.
    Edited by MLGProPlayer on February 6, 2019 8:41PM
  • Olupajmibanan
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    I agree, they should just remove it. It leaves more room open for useful bonuses.
    Some I've seen:
    Penetration
    Penetration + small regen
    Enchant bonus (5% or so)
    Both magicka and stamina regen from the ability

    Hiw about increased chance to apply status effect?
    Isn't OP
    It's usable in both, PvP and PvE worlds.
    Useful even for healers and tanks, not only dps.
  • Hamrb
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    Let’s just look at these changes to dunmer and altmer for what they really are. A desperate attempt to sell race change tokens.
    Founder of Sheogorath's Mortals NA PC

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    Finn the Altmer AD Nightmage
    Launch Pad McQuack DC DK DPS
    Sterk Stonecrusher EP Stamplar
    -Wabba Jack DC Stam Sorc
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  • Narthalion
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    I think this point deserves more attention, too.

    Unless I missed something when looking over the skills:

    Dragonknight = 0
    Nightblade = 0
    Warden = 0
    Sorcerer = 2
    Templar = 3

    So 3/5 of the classes have no class ability that will benefit from this passive.

    If they want to keep the effect the same, maybe have it also apply when charging a heavy attack? That would keep with the spirit of the ability while making it more broadly useful.
  • Urvoth
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    I think this point deserves more attention, too.

    Unless I missed something when looking over the skills:

    Dragonknight = 0
    Nightblade = 0
    Warden = 0
    Sorcerer = 2
    Templar = 3

    So 3/5 of the classes have no class ability that will benefit from this passive.

    If they want to keep the effect the same, maybe have it also apply when charging a heavy attack? That would keep with the spirit of the ability while making it more broadly useful.

    Sorcs only could get the benefit when using dark conversion, which only sees sparse use in PvP and is completely useless in PvE, when hard casting frags, which is also pointless to do, and summoning a pet, which is quite infrequent. The passive is basically a non factor for sorcs as well.

    Tbh I’d prefer spell pen or a buff to enchant effectiveness or something similar to better equate it to status effect immunity.

    Heavy attack changes would be an improvement but I still don’t think that’s anywhere near as good as the other race passives.
  • Dracane
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    Just wanted to let you folks know, that the casting mitigation from Altmer does work during heavy attacks.
    Just like Light of Cyrodiil works with heavy attacks.

    Keep in mind, that it's not 5% damage mitigation due to all other mititgations. It's more like 2,5%. So doesn't really matter.
    Increased enchant effectiveness is a good suggestion. Altmer have always been gifted enchanters.
    Auri-El is my lord,
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  • ZeroXFF
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    I've said that on day 1, but for some reason people defend this pile of garbage... https://forums.elderscrollsonline.com/en/discussion/453610/the-new-high-elf-mitigation-passive-is-useless
    Edited by ZeroXFF on February 7, 2019 4:25AM
  • Narthalion
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    Urvoth wrote: »

    Sorcs...

    Completely agree. I didn't include pet summoning because it's so infrequent. Hard-casting frags goes against conventional wisdom, but at least you could technically do it and benefit from the passive. And if you run Dark Conversion, you'll get it then too. So it's practically useless, just "better" than having literally no class skills that benefit at all.

    Dracane wrote: »
    Just wanted to let you folks know, that the casting mitigation from Altmer does work during heavy attacks.
    Just like Light of Cyrodiil works with heavy attacks.

    Keep in mind, that it's not 5% damage mitigation due to all other mititgations. It's more like 2,5%. So doesn't really matter.
    Increased enchant effectiveness is a good suggestion. Altmer have always been gifted enchanters.

    It does work with heavy attacks already? If that's true, the skill description should be more clear about it. I wouldn't normally think of heavy attacks as counting under "using an ability" since it's not a skill I bought or put on my bar.

    Also completely agree that the 5% mitigation is poor because of how the math presumably works. It's odd that they've made such an effort to get rid of percentage bonuses in racial passives, but introduced a new one here. Maybe they could change it to flat values? Like, "gain 1980 physical and spell resistance while casting or channeling" or something.
  • StarOfElyon
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    Not gonna lie, my magplar needs this. I needed the sustain too but that's gone now.
  • StarOfElyon
    StarOfElyon
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    I think this point deserves more attention, too.

    Unless I missed something when looking over the skills:

    Dragonknight = 0
    Nightblade = 0
    Warden = 0
    Sorcerer = 2
    Templar = 3

    So 3/5 of the classes have no class ability that will benefit from this passive.

    If they want to keep the effect the same, maybe have it also apply when charging a heavy attack? That would keep with the spirit of the ability while making it more broadly useful.

    It's almost like they know Templars need this extra damage mitigation but for some reason won't give it to us. Hmmm. 🤔
  • Urvoth
    Urvoth
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    I think this point deserves more attention, too.

    Unless I missed something when looking over the skills:

    Dragonknight = 0
    Nightblade = 0
    Warden = 0
    Sorcerer = 2
    Templar = 3

    So 3/5 of the classes have no class ability that will benefit from this passive.

    If they want to keep the effect the same, maybe have it also apply when charging a heavy attack? That would keep with the spirit of the ability while making it more broadly useful.

    It's almost like they know Templars need this extra damage mitigation but for some reason won't give it to us. Hmmm. 🤔

    Magplars are already very strong right now. You shouldn’t have race passives that only benefit one class either way.
    Edited by Urvoth on February 7, 2019 9:40PM
  • Urvoth
    Urvoth
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    Dracane wrote: »
    Just wanted to let you folks know, that the casting mitigation from Altmer does work during heavy attacks.
    Just like Light of Cyrodiil works with heavy attacks.

    Keep in mind, that it's not 5% damage mitigation due to all other mititgations. It's more like 2,5%. So doesn't really matter.
    Increased enchant effectiveness is a good suggestion. Altmer have always been gifted enchanters.

    Increased enchant effectiveness might be the best option if they want to remove Altmer's sustain passives. Depending on the % buff, it allows for a lot of flexibility, potentially making up for the sustain difference with Bretons.
  • Seraphayel
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    And y'all don't think that a passive that increases enchantments would even be more broken or overpowered than the former Magicka return on top of the spell damage and the additional Magicka?
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  • Urvoth
    Urvoth
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    Seraphayel wrote: »
    And y'all don't think that a passive that increases enchantments would even be more broken or overpowered than the former Magicka return on top of the spell damage and the additional Magicka?

    They don’t have the Magicka return anymore, and the 5% dmg reduction thing is mostly useless. Compare that to the other “thematic” passives and Altmer is way behind. +10% enchant effectiveness would be fine I think and would bring them more up to par. That’s only about +400 mag if running all gold mag enchants and +50 spell dmg with 3 gold spell dmg glyphs.
  • Seraphayel
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    Urvoth wrote: »
    Seraphayel wrote: »
    And y'all don't think that a passive that increases enchantments would even be more broken or overpowered than the former Magicka return on top of the spell damage and the additional Magicka?

    They don’t have the Magicka return anymore, and the 5% dmg reduction thing is mostly useless. Compare that to the other “thematic” passives and Altmer is way behind. +10% enchant effectiveness would be fine I think and would bring them more up to par. That’s only about +400 mag if running all gold mag enchants and +50 spell dmg with 3 gold spell dmg glyphs.

    Oh just 10%?

    Altmer is fine, look at the newest parses. And with the CP changes they will come ahead or compete with Breton. Parses suggest all Magicka races are within 100-500 DPS which is totally fine. Altmer don't need a buff, they really don't. I could agree on an addition of Health to the Stamina restore though.
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    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Urvoth
    Urvoth
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    Seraphayel wrote: »
    Urvoth wrote: »
    Seraphayel wrote: »
    And y'all don't think that a passive that increases enchantments would even be more broken or overpowered than the former Magicka return on top of the spell damage and the additional Magicka?

    They don’t have the Magicka return anymore, and the 5% dmg reduction thing is mostly useless. Compare that to the other “thematic” passives and Altmer is way behind. +10% enchant effectiveness would be fine I think and would bring them more up to par. That’s only about +400 mag if running all gold mag enchants and +50 spell dmg with 3 gold spell dmg glyphs.

    Oh just 10%?

    Altmer is fine, look at the newest parses. And with the CP changes they will come ahead or compete with Breton. Parses suggest all Magicka races are within 100-500 DPS which is totally fine. Altmer don't need a buff, they really don't. I could agree on an addition of Health to the Stamina restore though.

    Their parses are currently lower than both Khajiit and Breton, and their racials overall are worse than dark elf by far.

    The CP thing might help parsing, but it’s completely irrelevant in non CP PvP.

    Besides all of this though, why should they get a passive that is virtually useless to everyone but a magplar dps?
  • Rake
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    its good on magsorc
  • Urvoth
    Urvoth
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    Rake wrote: »
    its good on magsorc

    How? Do you like hard casting frags?
  • grannas211
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    Rake wrote: »
    its good on magsorc

    Nah, its useless. You dont need 5% on dark conversion. Youre not running around spamming it like youre spamming jabs.
  • WrathOfInnos
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    This should be changed to a % damage reduction on their shields. Altmer are supposed to be squishy when unprotected, but their wards are unmatched.
  • Urvoth
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    This should be changed to a % damage reduction on their shields. Altmer are supposed to be squishy when unprotected, but their wards are unmatched.

    That would be a good change as well.
  • MartiniDaniels
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    Urvoth wrote: »
    Seraphayel wrote: »
    Urvoth wrote: »
    Seraphayel wrote: »
    And y'all don't think that a passive that increases enchantments would even be more broken or overpowered than the former Magicka return on top of the spell damage and the additional Magicka?

    They don’t have the Magicka return anymore, and the 5% dmg reduction thing is mostly useless. Compare that to the other “thematic” passives and Altmer is way behind. +10% enchant effectiveness would be fine I think and would bring them more up to par. That’s only about +400 mag if running all gold mag enchants and +50 spell dmg with 3 gold spell dmg glyphs.

    Oh just 10%?

    Altmer is fine, look at the newest parses. And with the CP changes they will come ahead or compete with Breton. Parses suggest all Magicka races are within 100-500 DPS which is totally fine. Altmer don't need a buff, they really don't. I could agree on an addition of Health to the Stamina restore though.

    Their parses are currently lower than both Khajiit and Breton, and their racials overall are worse than dark elf by far.

    The CP thing might help parsing, but it’s completely irrelevant in non CP PvP.

    Besides all of this though, why should they get a passive that is virtually useless to everyone but a magplar dps?

    How altmer's passives are worse then dunmers "by far" if altmer still has slightly more magicka. Those 1875 of stamina for roll-dodges is paid of by that spell recharge passive from altmer's side. So they are like brothers now. Still, on dk and sorc they may overshine khajiit and breton. For example dk has those battleroar to help with sustain and buff to heavy attacks which might be useful if everyone will be blue food and couple of HAs may save the day.

  • grannas211
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    Urvoth wrote: »
    Seraphayel wrote: »
    Urvoth wrote: »
    Seraphayel wrote: »
    And y'all don't think that a passive that increases enchantments would even be more broken or overpowered than the former Magicka return on top of the spell damage and the additional Magicka?

    They don’t have the Magicka return anymore, and the 5% dmg reduction thing is mostly useless. Compare that to the other “thematic” passives and Altmer is way behind. +10% enchant effectiveness would be fine I think and would bring them more up to par. That’s only about +400 mag if running all gold mag enchants and +50 spell dmg with 3 gold spell dmg glyphs.

    Oh just 10%?

    Altmer is fine, look at the newest parses. And with the CP changes they will come ahead or compete with Breton. Parses suggest all Magicka races are within 100-500 DPS which is totally fine. Altmer don't need a buff, they really don't. I could agree on an addition of Health to the Stamina restore though.

    Their parses are currently lower than both Khajiit and Breton, and their racials overall are worse than dark elf by far.

    The CP thing might help parsing, but it’s completely irrelevant in non CP PvP.

    Besides all of this though, why should they get a passive that is virtually useless to everyone but a magplar dps?

    How altmer's passives are worse then dunmers "by far" if altmer still has slightly more magicka. Those 1875 of stamina for roll-dodges is paid of by that spell recharge passive from altmer's side. So they are like brothers now. Still, on dk and sorc they may overshine khajiit and breton. For example dk has those battleroar to help with sustain and buff to heavy attacks which might be useful if everyone will be blue food and couple of HAs may save the day.

    I do think Dark Elf need some sort of "flavor".
  • Urvoth
    Urvoth
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    Urvoth wrote: »
    Seraphayel wrote: »
    Urvoth wrote: »
    Seraphayel wrote: »
    And y'all don't think that a passive that increases enchantments would even be more broken or overpowered than the former Magicka return on top of the spell damage and the additional Magicka?

    They don’t have the Magicka return anymore, and the 5% dmg reduction thing is mostly useless. Compare that to the other “thematic” passives and Altmer is way behind. +10% enchant effectiveness would be fine I think and would bring them more up to par. That’s only about +400 mag if running all gold mag enchants and +50 spell dmg with 3 gold spell dmg glyphs.

    Oh just 10%?

    Altmer is fine, look at the newest parses. And with the CP changes they will come ahead or compete with Breton. Parses suggest all Magicka races are within 100-500 DPS which is totally fine. Altmer don't need a buff, they really don't. I could agree on an addition of Health to the Stamina restore though.

    Their parses are currently lower than both Khajiit and Breton, and their racials overall are worse than dark elf by far.

    The CP thing might help parsing, but it’s completely irrelevant in non CP PvP.

    Besides all of this though, why should they get a passive that is virtually useless to everyone but a magplar dps?

    How altmer's passives are worse then dunmers "by far" if altmer still has slightly more magicka. Those 1875 of stamina for roll-dodges is paid of by that spell recharge passive from altmer's side. So they are like brothers now. Still, on dk and sorc they may overshine khajiit and breton. For example dk has those battleroar to help with sustain and buff to heavy attacks which might be useful if everyone will be blue food and couple of HAs may save the day.

    The 125 extra mag is negligible. Dunmer passives are far better since mag players typically need to use stamina in bursts during PvP, such as breaking free then blocking or dodge rolling right after to avoid a combo, rather than gradually over time. On top of that, Dunmer gets weapon damage, flame resist, and burning immunity. I think these passive match Dunmer well and don't need to be changed for them, but they are universally applicable and useful unlike the Altmer 5% reduction which is only relevant on magplars.
  • Narthalion
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    Urvoth wrote: »
    ...they are universally applicable and useful unlike the Altmer 5% reduction which is only relevant on magplars.

    This is really the point right here, all other balance considerations aside.

    The Dunmer flame resist and burning immunity will benefit them regardless of class. Everybody runs into fire damage and burning status, whether in dungeons, trials, questing solo in the open world, or PvPing in Cyrodiil or the BGs. It's common enough to make this passive relevant.

    The Altmer 5% reduction doesn't pass this test. It's only really relevant to Templars, or even more narrowly to magicka DPS Templars. Healers get nothing from it. Tanks only cast/channel when they're *not* getting hit.

    If it does in fact benefit heavy attacks this would at least be something any Altmer player could use. Failing that, it needs some improvement or reworking to make it meaningful.
  • Faulgor
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    Dracane wrote: »
    Just wanted to let you folks know, that the casting mitigation from Altmer does work during heavy attacks.
    Just like Light of Cyrodiil works with heavy attacks.

    Keep in mind, that it's not 5% damage mitigation due to all other mititgations. It's more like 2,5%. So doesn't really matter.
    Increased enchant effectiveness is a good suggestion. Altmer have always been gifted enchanters.

    I've been advocating for giving Sorcerers boosts to enchantments since beta. If they end up giving something like that to a race I'm going to tear my hair out ...
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Sinolai
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    I agree, they should just remove it. It leaves more room open for useful bonuses.
    Some I've seen:
    Penetration
    Penetration + small regen
    Enchant bonus (5% or so)
    Both magicka and stamina regen from the ability

    Hiw about increased chance to apply status effect?
    Isn't OP
    It's usable in both, PvP and PvE worlds.
    Useful even for healers and tanks, not only dps.

    Oh no! I have been trying to sell that "apply status effects" to Dunmers….
    Edited by Sinolai on February 8, 2019 3:08PM
  • DarkPicture
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    Its rly sad, the things u mentioned will never be readed by zenimax, they just dont care about balance. Some suggestions with enchants or bigger chance to apply status or some penetration are cool... and race without any sustain never will be picked

    5% dmg reduction is only viable for magplar other classes dont have any beneftis so why the hell is some race dedicated to specific class when orc have beneftis on the same value passives for all classes...
    Edited by DarkPicture on February 8, 2019 3:20PM
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