MartiniDaniels wrote: »No, not needed
Not only not needed but goes against how they designed dungeons. Zos stated that it is their intention for tanks to not tank everything. Not to mention that they also stated at the same time that it is by design that everyone will get agro from mobs when they come active.
VaranisArano wrote: »Because the dungeon gameplay isn't designed for one.
It really isn't. Dungeons are designed for tanks to taunt priority adds and crowd control the rest and for DDs and healers to be able to take a hit from mobs.
Give us an AOE taunt and the dungeon meta will become very simple. Tank aoe taunts and holds block while the healer heals the tank and the DDs kill everything. Simple. Also, IMO, boring.
ZOS would have to completely revamp the base game dungeon content to account for an AOE taunt and make it interesting to play.
Agree, in some settings it would be nice. However if you just do first damage to mobs they will agro you for 6 seconds.DeadlyRecluse wrote: »Because it's unnecessary and doesn't really fit into the design goal of the game.
...however, I've said this before and will say it again: I actually think an AOE Taunt would make a great undaunted ultimate. Make it expensive (200+ ult cost) and not very good, and it then exists as an option for those who want it, but wouldn't be a good choice for endgame.
MartiniDaniels wrote: »No, not needed, this is one of the most and interesting part of tank gameplay - catch attention of all mobs and gather them together.
MartiniDaniels wrote: »No, not needed, this is one of the most and interesting part of tank gameplay - catch attention of all mobs and gather them together.
Until you get a pug where the squishy dps runs in and manages to grab aggro of every trash mob. Then it's just frustrating busy work.
VaranisArano wrote: »Because the dungeon gameplay isn't designed for one.
It really isn't. Dungeons are designed for tanks to taunt priority adds and crowd control the rest and for DDs and healers to be able to take a hit from mobs.
Give us an AOE taunt and the dungeon meta will become very simple. Tank aoe taunts and holds block while the healer heals the tank and the DDs kill everything. Simple. Also, IMO, boring.
ZOS would have to completely revamp the base game dungeon content to account for an AOE taunt and make it interesting to play.
The ice staff taught take for ever. Blah speed that heavy up a bit .. it just does not synergize very well with fast pace action.
MartiniDaniels wrote: »The ice staff taught take for ever. Blah speed that heavy up a bit .. it just does not synergize very well with fast pace action.
Free taunt at initiation and then you may keep boss taunted+replenish magicka pool when various mechanics dont allow tank to be near boss. And there are TON of such mechanics and situations.
MartiniDaniels wrote: »The ice staff taught take for ever. Blah speed that heavy up a bit .. it just does not synergize very well with fast pace action.
Free taunt at initiation and then you may keep boss taunted+replenish magicka pool when various mechanics dont allow tank to be near boss. And there are TON of such mechanics and situations.
Ya rgr that. I just think its a bit long.
MartiniDaniels wrote: »No, not needed
Not only not needed but goes against how they designed dungeons. Zos stated that it is their intention for tanks to not tank everything. Not to mention that they also stated at the same time that it is by design that everyone will get agro from mobs when they come active.
That may have been their original intentions, but that's not how people play the game anymore. If you're a tank and you can't pick up all the enemies before they begin wacking on your squishy glass cannon dpses, then you aren't playing your role correctly.
What ZOS intends and what is actually the reality of the game we play, are two separate entities, hence why they make so many baffling changes that are completely counter to the way people play and enjoy the game.
That said, an AoE taunt wouldn't really do much for the overall appeal of tanks, but it would make it easier for newer tanks, though I think have an AoE taunt ability is just a bad idea. If it was an ultimate, like for the undaunted tree, it'd be functional without making the other taunts redundant.
Actually, it would. Just because you don't think it would, doesn't mean it wouldn't. Thanks for your opinion though.
Either way, it would make more people want to play a tank. They're so rare to find.
VaranisArano wrote: »Because the dungeon gameplay isn't designed for one.
It really isn't. Dungeons are designed for tanks to taunt priority adds and crowd control the rest and for DDs and healers to be able to take a hit from mobs.
Give us an AOE taunt and the dungeon meta will become very simple. Tank aoe taunts and holds block while the healer heals the tank and the DDs kill everything. Simple. Also, IMO, boring.
ZOS would have to completely revamp the base game dungeon content to account for an AOE taunt and make it interesting to play.