Why hasnt't ZOS created a MASS TAUNT?

  • Saturn
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    idk wrote: »
    No, not needed

    Not only not needed but goes against how they designed dungeons. Zos stated that it is their intention for tanks to not tank everything. Not to mention that they also stated at the same time that it is by design that everyone will get agro from mobs when they come active.

    That may have been their original intentions, but that's not how people play the game anymore. If you're a tank and you can't pick up all the enemies before they begin wacking on your squishy glass cannon dpses, then you aren't playing your role correctly.

    What ZOS intends and what is actually the reality of the game we play, are two separate entities, hence why they make so many baffling changes that are completely counter to the way people play and enjoy the game.

    That said, an AoE taunt wouldn't really do much for the overall appeal of tanks, but it would make it easier for newer tanks, though I think have an AoE taunt ability is just a bad idea. If it was an ultimate, like for the undaunted tree, it'd be functional without making the other taunts redundant.
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  • DMuehlhausen
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    That's not the style of gameplay they want.

    DPS, early in the game, had to priortize what to kill. You couldn't just go in and AoE everything down like people do now days.
  • max_only
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    Hm. My comment was stealth deleted by some Khajiit and yet I keep getting notifications on this topic.

    There is a video where they explain why they don’t want an AOE taunt in this game. I can’t remember if it was Matt Fior or Brian Wheeler who said it and those q&a videos take forever. If you join the tanking Discord I’m sure someone will have it queued up.
    Edited by max_only on February 7, 2019 12:29AM
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  • efster
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    If someone actually expects you to taunt every single thing in a trash pull, it just means

    a) they don't have the DPS to destroy the adds before said adds become an actual problem, or
    b) they have poor situational awareness, or
    c) both of the above

    It doesn't mean you need an AOE taunt. In general, if you are needing to maintain aggro on more than 3-4 targets during a big trash pull, you either need higher group DPS, or your DDs need to stop running ahead and aggroing half the dungeon.

    A good tank stays alive, keeps the DPS and healers from dying to the one-shots that are preventable (be it mob heavy attacks, boss attacks/mechanics, or dungeon mechanics like the geysers in Bloodroot or Scalecaller), debuffs enemies, and buffs allies. An AOE taunt would only make the second item on this list a tiny bit easier to accomplish, and even that would only be during trash pulls.
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  • Wifeaggro13
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    Because the dungeon gameplay isn't designed for one.

    It really isn't. Dungeons are designed for tanks to taunt priority adds and crowd control the rest and for DDs and healers to be able to take a hit from mobs.

    Give us an AOE taunt and the dungeon meta will become very simple. Tank aoe taunts and holds block while the healer heals the tank and the DDs kill everything. Simple. Also, IMO, boring.

    ZOS would have to completely revamp the base game dungeon content to account for an AOE taunt and make it interesting to play.

    because the game is so dps centric by far this probably the most budget group dynamic game play ive ever experienced. while agree with all of your statment the tanking role leave a crap load to be desired. CC in all honesty is non existent in PVE for the most part and not needed as its more prudent for the tank to stack them and burn them with DPS aoe then CC them away from healers and DD. in the end this game is very hack and slash aside form some trial bosses and dungeons
  • Bosco916
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    Ok. I hear y'all and respect each of y'alls input. This is what I propose: Change INNER RAGE to affect enemies in a CONE.
    Edited by Bosco916 on February 7, 2019 1:07AM
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  • dodgehopper_ESO
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    There are a couple of dungeons where I wish it were possible. Falkreath Hold is probably the one that most annoys me in this regard where you have to taunt/pull that annoying flame atronach while you're hiding from the minotaurs flames in the center. I've always got things running in the middle of my targeting so it takes multiple taunts even if I'm tab targeted on an inner fire. Running too far away messes up the pack of other atronachs. At any regard I find that annoying.
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  • zaria
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    Because it's unnecessary and doesn't really fit into the design goal of the game.

    ...however, I've said this before and will say it again: I actually think an AOE Taunt would make a great undaunted ultimate. Make it expensive (200+ ult cost) and not very good, and it then exists as an option for those who want it, but wouldn't be a good choice for endgame.
    Agree, in some settings it would be nice. However if you just do first damage to mobs they will agro you for 6 seconds.
    Then use CC, no this does not work for ranged who has to be chained.
    One way to use that ulitmate would be then dragging huge trash packs in behind an corner.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • D0PAMINE
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    Radiant Aura used to pull aggro on everything at the start of combat.
  • Mr_Walker
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    No, not needed, this is one of the most and interesting part of tank gameplay - catch attention of all mobs and gather them together.

    Until you get a pug where the squishy dps runs in and manages to grab aggro of every trash mob. Then it's just frustrating busy work.
  • MartiniDaniels
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    Mr_Walker wrote: »
    No, not needed, this is one of the most and interesting part of tank gameplay - catch attention of all mobs and gather them together.

    Until you get a pug where the squishy dps runs in and manages to grab aggro of every trash mob. Then it's just frustrating busy work.

    If dps makes pull for you it's even easier - immobilize crowd running for dps and keep them immobilized until they die. Chain/leash ranged/mages, taunt bigger mobs and boss.
    If dps do the same in dlc vet and got one-shotted, it's his problem.
  • Welkynar
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    I just want a skill that can taunt 2-3 enemies
  • spartaxoxo
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    Because the dungeon gameplay isn't designed for one.

    It really isn't. Dungeons are designed for tanks to taunt priority adds and crowd control the rest and for DDs and healers to be able to take a hit from mobs.

    Give us an AOE taunt and the dungeon meta will become very simple. Tank aoe taunts and holds block while the healer heals the tank and the DDs kill everything. Simple. Also, IMO, boring.

    ZOS would have to completely revamp the base game dungeon content to account for an AOE taunt and make it interesting to play.


    The base games are already easy, and the bosses from the dlc are where the real difficultly lies and wouldn't be affected by such a change.
  • firedrgn
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    The ice staff taught take for ever. Blah speed that heavy up a bit .. it just does not synergize very well with fast pace action.
  • MartiniDaniels
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    firedrgn wrote: »
    The ice staff taught take for ever. Blah speed that heavy up a bit .. it just does not synergize very well with fast pace action.

    Free taunt at initiation and then you may keep boss taunted+replenish magicka pool when various mechanics dont allow tank to be near boss. And there are TON of such mechanics and situations.
  • firedrgn
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    firedrgn wrote: »
    The ice staff taught take for ever. Blah speed that heavy up a bit .. it just does not synergize very well with fast pace action.

    Free taunt at initiation and then you may keep boss taunted+replenish magicka pool when various mechanics dont allow tank to be near boss. And there are TON of such mechanics and situations.

    Ya rgr that. I just think its a bit long.
  • MartiniDaniels
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    firedrgn wrote: »
    firedrgn wrote: »
    The ice staff taught take for ever. Blah speed that heavy up a bit .. it just does not synergize very well with fast pace action.

    Free taunt at initiation and then you may keep boss taunted+replenish magicka pool when various mechanics dont allow tank to be near boss. And there are TON of such mechanics and situations.

    Ya rgr that. I just think its a bit long.

    I agree, we are asking for some analogue of pierce armor for years.. simplest solution - make other morph of ele drain taunt with major fracture/breach and cost like 2k too keep it balanced.. nope, zero comments from ZOS, though i think there will be more tanks in group finder if pure magicka tanks were viable. And they are not viable simply because of lack of pierce armor analogue.
  • Caligamy_ESO
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    Doesn't really feel like we need an aoe taunt because it really isn't that necessary but what does get me, is spending all my stamina keeping up with a sprint happy dps who has just GOT to get there first and aoe everything and scatter them around the mundus before I can get the initial hate and gather them up.

    Sometimes I just wanna stand back and let them eat the pavement.
    Edited by Caligamy_ESO on February 10, 2019 3:05AM
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  • idk
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    Saturn wrote: »
    idk wrote: »
    No, not needed

    Not only not needed but goes against how they designed dungeons. Zos stated that it is their intention for tanks to not tank everything. Not to mention that they also stated at the same time that it is by design that everyone will get agro from mobs when they come active.

    That may have been their original intentions, but that's not how people play the game anymore. If you're a tank and you can't pick up all the enemies before they begin wacking on your squishy glass cannon dpses, then you aren't playing your role correctly.

    What ZOS intends and what is actually the reality of the game we play, are two separate entities, hence why they make so many baffling changes that are completely counter to the way people play and enjoy the game.

    That said, an AoE taunt wouldn't really do much for the overall appeal of tanks, but it would make it easier for newer tanks, though I think have an AoE taunt ability is just a bad idea. If it was an ultimate, like for the undaunted tree, it'd be functional without making the other taunts redundant.

    I tank.

    To suggest that tanking without an AoE taunt is no longer how we do it is cleary incorrect. I have not heard any skill tank say they want an AoE taunt. They pretty much agree it is not needed in this game.

    So in the end, you are wrong that the reality of the game has changed. Even when I am a DPS or healer I can handle mobs on me just fine. Those glass cannon dps you speak of are just challenged handling basic mechanics of the game.

    Of course an AoE taunt would make it easier for new tanks because with the combat design of this game it would be a crutch. But I would prefer them actually learn to tank.

    BTW, if the most challenging content of this game (and some have adds, most have mobs) does not need an AoE taunt by even the lesser experienced players that can clear it then it is clear an AoE taunt is not needed in this game by any measure. And this is the case and how the game is played today.
  • laissezfaire
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    AOE Taunt coming on the Necro class
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    I heard they said mass taunt ruins people's inmersion or something like that :trollface:
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  • paulsimonps
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  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    cuz then it would be no difference between uber pro tanks and dirty peasants with buckets on their heads.
  • Yamenstein
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    Taunky wrote: »
    AlnilamE wrote: »
    Taunky wrote: »
    Either way, it would make more people want to play a tank. They're so rare to find.

    No it wouldn't. People just seem to want to DPS all things. Making tanking more boring is not going to entice those people.

    Actually, it would. Just because you don't think it would, doesn't mean it wouldn't. Thanks for your opinion though. ;)

    Thanks for YOUR opinion as well :wink:


    ZOS has already stated that they won't add an AOE taunt, and that the game isn't designed like that (tanks shouldn't be taunting everything).

    I feel like if you could AOE taunt all tanks would have to go perma block builds. Imagine all those mobs just surrounding you doing knockbacks/castings. Boringggg.

    It's more tactical as it is, and allows for more build diversity as well. At least in my opinion.

    If any tanks have problems running dungeons due to PUGs I would just recommend playing with people you know are good (put in the effort to learn and progress). Same goes for any role. Only time I do PUGs is if it's a normal run and I'm going for easy runs.
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  • Moloch1514
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    I think they actually do have one....the ZOS Marketing department.
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  • Agenericname
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    Taunky wrote: »
    Either way, it would make more people want to play a tank. They're so rare to find.

    There are plenty of tanks. You don't find them in the RDF as often, they don't want to be there.
    Because the dungeon gameplay isn't designed for one.

    It really isn't. Dungeons are designed for tanks to taunt priority adds and crowd control the rest and for DDs and healers to be able to take a hit from mobs.

    Give us an AOE taunt and the dungeon meta will become very simple. Tank aoe taunts and holds block while the healer heals the tank and the DDs kill everything. Simple. Also, IMO, boring.

    ZOS would have to completely revamp the base game dungeon content to account for an AOE taunt and make it interesting to play.

    Or the tanks heals themselves and we just bring 3 DDs.

  • Gilvoth
    Gilvoth
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    .
    Edited by Gilvoth on February 7, 2019 4:53AM
  • lolli42
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    I would like to read an official statement from zos about this topic
    Did they ever talk about it?
  • zyk
    zyk
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    Why doesn't ZOS harness the power of AI to play for us?

    You don't even need to manage agro in this game, eeeesh.
  • notyuu
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    For the same reason they haven't made tangling webs a self centered AoE immobilize [like talons]

    Because they don't consider the needs of tanks which are basically not a DK or warden.
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