Queued for vet Banished Cells II and the adds kept flooding in after that boss disappears everytime, more and more adds. I just kept telling the noobs, "KILL THE ADDS FASTER LOL."
MartiniDaniels wrote: »Queued for vet Banished Cells II and the adds kept flooding in after that boss disappears everytime, more and more adds. I just kept telling the noobs, "KILL THE ADDS FASTER LOL."
Root them in place with claws, soft-taunt and slow them with ice blockade, gather those that run away with chains/leashes. Basically there is aoe-taunt in the game, mobs is taunted to attack those who hit them first and only after several seconds they will switch to those who did them most damage. So your main target is to outrun dps so you can hit mobs with your aoe cc before your dps lands his endless hail or blockade.
MartiniDaniels wrote: »Queued for vet Banished Cells II and the adds kept flooding in after that boss disappears everytime, more and more adds. I just kept telling the noobs, "KILL THE ADDS FASTER LOL."
Root them in place with claws, soft-taunt and slow them with ice blockade, gather those that run away with chains/leashes. Basically there is aoe-taunt in the game, mobs is taunted to attack those who hit them first and only after several seconds they will switch to those who did them most damage. So your main target is to outrun dps so you can hit mobs with your aoe cc before your dps lands his endless hail or blockade.
This is how it's currently done, yes. (Replacing claws with Restraining Prison, as sorc tanks do)
MartiniDaniels wrote: »MartiniDaniels wrote: »Queued for vet Banished Cells II and the adds kept flooding in after that boss disappears everytime, more and more adds. I just kept telling the noobs, "KILL THE ADDS FASTER LOL."
Root them in place with claws, soft-taunt and slow them with ice blockade, gather those that run away with chains/leashes. Basically there is aoe-taunt in the game, mobs is taunted to attack those who hit them first and only after several seconds they will switch to those who did them most damage. So your main target is to outrun dps so you can hit mobs with your aoe cc before your dps lands his endless hail or blockade.
This is how it's currently done, yes. (Replacing claws with Restraining Prison, as sorc tanks do)
Then what's the problem? You wanna simply taunt boss and stand near him, pecking each 5 seconds to renew crusher?
MartiniDaniels wrote: »MartiniDaniels wrote: »Queued for vet Banished Cells II and the adds kept flooding in after that boss disappears everytime, more and more adds. I just kept telling the noobs, "KILL THE ADDS FASTER LOL."
Root them in place with claws, soft-taunt and slow them with ice blockade, gather those that run away with chains/leashes. Basically there is aoe-taunt in the game, mobs is taunted to attack those who hit them first and only after several seconds they will switch to those who did them most damage. So your main target is to outrun dps so you can hit mobs with your aoe cc before your dps lands his endless hail or blockade.
This is how it's currently done, yes. (Replacing claws with Restraining Prison, as sorc tanks do)
Then what's the problem? You wanna simply taunt boss and stand near him, pecking each 5 seconds to renew crusher?
This is also how it's currently done!
VaranisArano wrote: »Also, you aren't supposed to run around taunting everything.
When dealing with mobs, you want to taunt priority adds like minibosses or 2handers who can one-shot your DDs or healer. Everything else, you hit with AOEs to grab the inital aggro and then use crowd control to keep them contained so the DDs can get on with the damage dealing. Your DDs and healer ought to be able to take a hit from the lesser enemies as long as you have aggro from the hard-hitting ones.
If you find yourself in a situation where you are overwhelmed by minibosses or adds, like Vet BC2 with Keeper Imril and later with Rilis' daedroths, well, that's a function of the dungeon's DPS check and your group struggling to meet it. As you pointed out, the group wasn't doing enough damage to kill the adds nor to kill the boss fast enough to avoid the mechanics stacking up like that. In that situation, you aren't going to be able to taunt everything and especially have to focus on priority targets and crowd control so that your group can eke out whatever DPS they can. Or just call it a loss, if the DPS is low enough that you all can't pass the DPS check.
I think its a little unfair to judge ESO's tanking and insist you need an AOE taunt based on an experience where your group was apparently failing to pass a DPS check and letting mobs pile up.
VaranisArano wrote: »Because the dungeon gameplay isn't designed for one.
It really isn't. Dungeons are designed for tanks to taunt priority adds and crowd control the rest and for DDs and healers to be able to take a hit from mobs.
Give us an AOE taunt and the dungeon meta will become very simple. Tank aoe taunts and holds block while the healer heals the tank and the DDs kill everything. Simple. Also, IMO, boring.
ZOS would have to completely revamp the base game dungeon content to account for an AOE taunt and make it interesting to play.
VaranisArano wrote: »Also, you aren't supposed to run around taunting everything.
When dealing with mobs, you want to taunt priority adds like minibosses or 2handers who can one-shot your DDs or healer. Everything else, you hit with AOEs to grab the inital aggro and then use crowd control to keep them contained so the DDs can get on with the damage dealing. Your DDs and healer ought to be able to take a hit from the lesser enemies as long as you have aggro from the hard-hitting ones.
If you find yourself in a situation where you are overwhelmed by minibosses or adds, like Vet BC2 with Keeper Imril and later with Rilis' daedroths, well, that's a function of the dungeon's DPS check and your group struggling to meet it. As you pointed out, the group wasn't doing enough damage to kill the adds nor to kill the boss fast enough to avoid the mechanics stacking up like that. In that situation, you aren't going to be able to taunt everything and especially have to focus on priority targets and crowd control so that your group can eke out whatever DPS they can. Or just call it a loss, if the DPS is low enough that you all can't pass the DPS check.
I think its a little unfair to judge ESO's tanking and insist you need an AOE taunt based on an experience where your group was apparently failing to pass a DPS check and letting mobs pile up.
That's the thing. I am finding with increasing frequency that the Dps'ers queing for random dungeons are ill equipped to handle fights of such nature.
Are tanks really expected to run around, pierce-armoring everything? Inner-raging ranged stuffs? PLS ZOS, add an AOE MASS TAUNT. Even if it costs all of my magicka or all of my stamina, Idgaf! Lol
Actually, it would. Just because you don't think it would, doesn't mean it wouldn't. Thanks for your opinion though.
MartiniDaniels wrote: »No, not needed
Crafts_Many_Boxes wrote: »
Actually, it would. Just because you don't think it would, doesn't mean it wouldn't. Thanks for your opinion though.
This. Adding an AoE taunt would 100% increase the number of tanks queueing up..
Actually, it would. Just because you don't think it would, doesn't mean it wouldn't. Thanks for your opinion though.
Crafts_Many_Boxes wrote: »
Actually, it would. Just because you don't think it would, doesn't mean it wouldn't. Thanks for your opinion though.
This. Adding an AoE taunt would 100% increase the number of tanks queueing up. Tanking is difficult in this game if you're not very familiar with it, and frustrating due to the fact that tanks tend to like to control the situation and the whole "yeah, half the mobs are going to be hitting your party, pick and choose" mentality is like nails on a chalkboard to them.
People who like to tank are by nature leaders and to a lesser extent control freaks. Tanking has very little control in this game, and it turns away a lot of would-be tanks who migrate from other games.
I'm certainly one of those people, which is one of the reasons I rarely tank. The other reason is that most groups these days do awful dps, so by picking tank i'm basically getting a fast queue time but a slow run haha.