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Why hasnt't ZOS created a MASS TAUNT?

Bosco916
Bosco916
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Are tanks really expected to run around, pierce-armoring everything? Inner-raging ranged stuffs? PLS ZOS, add an AOE MASS TAUNT. Even if it costs all of my magicka or all of my stamina, Idgaf! Lol
"How DARE you betray me, Tharn!
Your suffering shall be LEGENDRY!"
--The King of Worms

Best Answers

  • jlmurra2
    jlmurra2
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    This I something I often think of as well. It really does feel missing.
    Answer ✓
  • MartiniDaniels
    MartiniDaniels
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    No, not needed, this is one of the most and interesting part of tank gameplay - catch attention of all mobs and gather them together.
    Answer ✓
  • Jolipinator
    Jolipinator
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    Because they don't like TO SHOUT.
    PS5 EU.
    Answer ✓
  • Cardthief
    Cardthief
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    I definitely agree on this one, an AoE taunt would definitely be a great skill/improvement.
    (MC) Main DPS: Redz Kuinn - Lvl 50 - MagSorc - PvE
    Main Healer: Soranna Anilu - Lvl 50 - Templar - PvE
    Main Tank: Seamus Kuinn - Lvl 50 - Dragonknight - PvE
    Answer ✓
  • DeadlyRecluse
    DeadlyRecluse
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    Because it's unnecessary and doesn't really fit into the design goal of the game.

    ...however, I've said this before and will say it again: I actually think an AOE Taunt would make a great undaunted ultimate. Make it expensive (200+ ult cost) and not very good, and it then exists as an option for those who want it, but wouldn't be a good choice for endgame.
    Thrice Empress, Forever Scrub
    Answer ✓
  • VaranisArano
    VaranisArano
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    Because the dungeon gameplay isn't designed for one.

    It really isn't. Dungeons are designed for tanks to taunt priority adds and crowd control the rest and for DDs and healers to be able to take a hit from mobs.

    Give us an AOE taunt and the dungeon meta will become very simple. Tank aoe taunts and holds block while the healer heals the tank and the DDs kill everything. Simple. Also, IMO, boring.

    ZOS would have to completely revamp the base game dungeon content to account for an AOE taunt and make it interesting to play.
    Edited by VaranisArano on February 6, 2019 7:10PM
  • Bosco916
    Bosco916
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    Queued for vet Banished Cells II and the adds kept flooding in after that boss disappears everytime, more and more adds. I just kept telling the noobs, "KILL THE ADDS FASTER LOL."
    "How DARE you betray me, Tharn!
    Your suffering shall be LEGENDRY!"
    --The King of Worms
  • MartiniDaniels
    MartiniDaniels
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    Bosco916 wrote: »
    Queued for vet Banished Cells II and the adds kept flooding in after that boss disappears everytime, more and more adds. I just kept telling the noobs, "KILL THE ADDS FASTER LOL."

    Root them in place with claws, soft-taunt and slow them with ice blockade, gather those that run away with chains/leashes. Basically there is aoe-taunt in the game, mobs is taunted to attack those who hit them first and only after several seconds they will switch to those who did them most damage. So your main target is to outrun dps so you can hit mobs with your aoe cc before your dps lands his endless hail or blockade.
  • Bosco916
    Bosco916
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    Bosco916 wrote: »
    Queued for vet Banished Cells II and the adds kept flooding in after that boss disappears everytime, more and more adds. I just kept telling the noobs, "KILL THE ADDS FASTER LOL."

    Root them in place with claws, soft-taunt and slow them with ice blockade, gather those that run away with chains/leashes. Basically there is aoe-taunt in the game, mobs is taunted to attack those who hit them first and only after several seconds they will switch to those who did them most damage. So your main target is to outrun dps so you can hit mobs with your aoe cc before your dps lands his endless hail or blockade.

    This is how it's currently done, yes. (Replacing claws with Restraining Prison, as sorc tanks do)
    "How DARE you betray me, Tharn!
    Your suffering shall be LEGENDRY!"
    --The King of Worms
  • MartiniDaniels
    MartiniDaniels
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    Bosco916 wrote: »
    Bosco916 wrote: »
    Queued for vet Banished Cells II and the adds kept flooding in after that boss disappears everytime, more and more adds. I just kept telling the noobs, "KILL THE ADDS FASTER LOL."

    Root them in place with claws, soft-taunt and slow them with ice blockade, gather those that run away with chains/leashes. Basically there is aoe-taunt in the game, mobs is taunted to attack those who hit them first and only after several seconds they will switch to those who did them most damage. So your main target is to outrun dps so you can hit mobs with your aoe cc before your dps lands his endless hail or blockade.

    This is how it's currently done, yes. (Replacing claws with Restraining Prison, as sorc tanks do)

    Then what's the problem? You wanna simply taunt boss and stand near him, pecking each 5 seconds to renew crusher?
  • Bosco916
    Bosco916
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    Bosco916 wrote: »
    Bosco916 wrote: »
    Queued for vet Banished Cells II and the adds kept flooding in after that boss disappears everytime, more and more adds. I just kept telling the noobs, "KILL THE ADDS FASTER LOL."

    Root them in place with claws, soft-taunt and slow them with ice blockade, gather those that run away with chains/leashes. Basically there is aoe-taunt in the game, mobs is taunted to attack those who hit them first and only after several seconds they will switch to those who did them most damage. So your main target is to outrun dps so you can hit mobs with your aoe cc before your dps lands his endless hail or blockade.

    This is how it's currently done, yes. (Replacing claws with Restraining Prison, as sorc tanks do)

    Then what's the problem? You wanna simply taunt boss and stand near him, pecking each 5 seconds to renew crusher?

    This is also how it's currently done!
    "How DARE you betray me, Tharn!
    Your suffering shall be LEGENDRY!"
    --The King of Worms
  • VaranisArano
    VaranisArano
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    Also, you aren't supposed to run around taunting everything.

    When dealing with mobs, you want to taunt priority adds like minibosses or 2handers who can one-shot your DDs or healer. Everything else, you hit with AOEs to grab the inital aggro and then use crowd control to keep them contained so the DDs can get on with the damage dealing. Your DDs and healer ought to be able to take a hit from the lesser enemies as long as you have aggro from the hard-hitting ones.

    If you find yourself in a situation where you are overwhelmed by minibosses or adds, like Vet BC2 with Keeper Imril and later with Rilis' daedroths, well, that's a function of the dungeon's DPS check and your group struggling to meet it. As you pointed out, the group wasn't doing enough damage to kill the adds nor to kill the boss fast enough to avoid the mechanics stacking up like that. In that situation, you aren't going to be able to taunt everything and especially have to focus on priority targets and crowd control so that your group can eke out whatever DPS they can. Or just call it a loss, if the DPS is low enough that you all can't pass the DPS check.


    I think its a little unfair to judge ESO's tanking and insist you need an AOE taunt based on an experience where your group was apparently failing to pass a DPS check and letting mobs pile up.
  • MartiniDaniels
    MartiniDaniels
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    Bosco916 wrote: »
    Bosco916 wrote: »
    Bosco916 wrote: »
    Queued for vet Banished Cells II and the adds kept flooding in after that boss disappears everytime, more and more adds. I just kept telling the noobs, "KILL THE ADDS FASTER LOL."

    Root them in place with claws, soft-taunt and slow them with ice blockade, gather those that run away with chains/leashes. Basically there is aoe-taunt in the game, mobs is taunted to attack those who hit them first and only after several seconds they will switch to those who did them most damage. So your main target is to outrun dps so you can hit mobs with your aoe cc before your dps lands his endless hail or blockade.

    This is how it's currently done, yes. (Replacing claws with Restraining Prison, as sorc tanks do)

    Then what's the problem? You wanna simply taunt boss and stand near him, pecking each 5 seconds to renew crusher?

    This is also how it's currently done!

    Boooring.
  • Bosco916
    Bosco916
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    Also, you aren't supposed to run around taunting everything.

    When dealing with mobs, you want to taunt priority adds like minibosses or 2handers who can one-shot your DDs or healer. Everything else, you hit with AOEs to grab the inital aggro and then use crowd control to keep them contained so the DDs can get on with the damage dealing. Your DDs and healer ought to be able to take a hit from the lesser enemies as long as you have aggro from the hard-hitting ones.

    If you find yourself in a situation where you are overwhelmed by minibosses or adds, like Vet BC2 with Keeper Imril and later with Rilis' daedroths, well, that's a function of the dungeon's DPS check and your group struggling to meet it. As you pointed out, the group wasn't doing enough damage to kill the adds nor to kill the boss fast enough to avoid the mechanics stacking up like that. In that situation, you aren't going to be able to taunt everything and especially have to focus on priority targets and crowd control so that your group can eke out whatever DPS they can. Or just call it a loss, if the DPS is low enough that you all can't pass the DPS check.


    I think its a little unfair to judge ESO's tanking and insist you need an AOE taunt based on an experience where your group was apparently failing to pass a DPS check and letting mobs pile up.

    That's the thing. I am finding with increasing frequency that the Dps'ers queing for random dungeons are ill equipped to handle fights of such nature.
    "How DARE you betray me, Tharn!
    Your suffering shall be LEGENDRY!"
    --The King of Worms
  • Rex-Umbra
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    Tanking is complex pain in butt
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Austinseph1
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    Every MMO I played had one, and at first I wanted one as well... but after playing for a few months I can say that all it would do is make tanking too easy and take away from the game... MAYBE as an ulti so it could be more balanced. Like a fighters guild morph or something might work. But as it stands there is no real need to hit 1 button and turtle up.
  • ghastley
    ghastley
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    Why not just ask for a "win" button?
  • Artim_X
    Artim_X
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    Because the dungeon gameplay isn't designed for one.

    It really isn't. Dungeons are designed for tanks to taunt priority adds and crowd control the rest and for DDs and healers to be able to take a hit from mobs.

    Give us an AOE taunt and the dungeon meta will become very simple. Tank aoe taunts and holds block while the healer heals the tank and the DDs kill everything. Simple. Also, IMO, boring.

    ZOS would have to completely revamp the base game dungeon content to account for an AOE taunt and make it interesting to play.

    Pretty much this. Although I really like @DeadlyRecluse's suggestion of an expensive undaunted ultimate that doesn't really do all that much besides being an AOE taunt. Would be useful for some encounters, but if the healer and DPS are doing their jobs you'll probably want to slot something else.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
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      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
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    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
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    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
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    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
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    Duskfang
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
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    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
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    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
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    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
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    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • VaranisArano
    VaranisArano
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    Bosco916 wrote: »
    Also, you aren't supposed to run around taunting everything.

    When dealing with mobs, you want to taunt priority adds like minibosses or 2handers who can one-shot your DDs or healer. Everything else, you hit with AOEs to grab the inital aggro and then use crowd control to keep them contained so the DDs can get on with the damage dealing. Your DDs and healer ought to be able to take a hit from the lesser enemies as long as you have aggro from the hard-hitting ones.

    If you find yourself in a situation where you are overwhelmed by minibosses or adds, like Vet BC2 with Keeper Imril and later with Rilis' daedroths, well, that's a function of the dungeon's DPS check and your group struggling to meet it. As you pointed out, the group wasn't doing enough damage to kill the adds nor to kill the boss fast enough to avoid the mechanics stacking up like that. In that situation, you aren't going to be able to taunt everything and especially have to focus on priority targets and crowd control so that your group can eke out whatever DPS they can. Or just call it a loss, if the DPS is low enough that you all can't pass the DPS check.


    I think its a little unfair to judge ESO's tanking and insist you need an AOE taunt based on an experience where your group was apparently failing to pass a DPS check and letting mobs pile up.

    That's the thing. I am finding with increasing frequency that the Dps'ers queing for random dungeons are ill equipped to handle fights of such nature.

    There are much less drastic solutions for a problem that basically amounts to "my random teammates aren't doing enough DPS" without having to revamp tanking and effectively all dungeon content with it.

    There's things you can do, like queuing with guildmates or people you know can pass the DPS checks.

    There's things ZOS could do, like teaching players in game how to do an effective DPS rotation or increasing the requirements (again) for Vet Dungeons, or adding a training session for different dungeon roles.


    An AOE taunt fundamentally changes PVE end-game content in ways it simply wasn't designed for. Its possible, perhaps, that an Ultimate AOE Taunt could be designed that would have a minimal impact, but not a regular skill. In order to make ZOS want to make that change that would have a big impact, you have to persuade them that its cost-effective to make that effort, and when there are much easier solutions to your problem of low DPS, its not likely to happen.
  • Taunky
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    Either way, it would make more people want to play a tank. They're so rare to find.
  • AlnilamE
    AlnilamE
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    Taunky wrote: »
    Either way, it would make more people want to play a tank. They're so rare to find.

    No it wouldn't. People just seem to want to DPS all things. Making tanking more boring is not going to entice those people.
    The Moot Councillor
  • Taunky
    Taunky
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    AlnilamE wrote: »
    Taunky wrote: »
    Either way, it would make more people want to play a tank. They're so rare to find.

    No it wouldn't. People just seem to want to DPS all things. Making tanking more boring is not going to entice those people.

    Actually, it would. Just because you don't think it would, doesn't mean it wouldn't. Thanks for your opinion though. ;)
  • Saturn
    Saturn
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    Bosco916 wrote: »
    Are tanks really expected to run around, pierce-armoring everything? Inner-raging ranged stuffs? PLS ZOS, add an AOE MASS TAUNT. Even if it costs all of my magicka or all of my stamina, Idgaf! Lol

    They still have the opportunity to make the undaunted ultimate an AoE taunt, which I personally think would be the best option, since a general AoE taunt ability would trivialise tanking, which has already gotten a lot easier over the last few years. I mean, for most fights, even in newer trials and dungeons, it feels like the tank doesn't even have to be awake to do a successful job. That said, I do understand why an AoE taunt would be good to ease the initial skill curve of the role for inexperienced players.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • NordSwordnBoard
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    This would be bad for tanking. The debuffs and effects from the combination of rotation, gear and enchantments in current use would be cancelled out by an aoe that would never apply as much support qualities.

    If you aggro the mob with one button, are you going to puncture each one? Do you think you should be given an aoe that adds 5k penetration to all it touches? If not, this would be a net loss for group dps - just to save the tank some effort.
    Fear is the Mindkiller
  • Ravena
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    I made my first tank character recently and I find that the closest thing to an AoE taunt is Warden's frost root.

    At least, it has saved many clueless teammates on vet DLC dungeons, I feel. It stops mobs in their tracks and many of them turn their attention to you while rooted. On a dungeon like Fang Lair it helps a lot.

    Are tank players really that rare? My queue times are like 3 seconds!

    I think ESO has some of the most engaging tank gameplay in an MMO. I was used to the old classic of taunting everything and staying still like a brick wall.
    Edited by Ravena on February 6, 2019 8:26PM
  • Bosco916
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    Yeh. ZOS pls add Undaunted Ultimate AoE taunt.
    "How DARE you betray me, Tharn!
    Your suffering shall be LEGENDRY!"
    --The King of Worms
  • Crafts_Many_Boxes
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    Taunky wrote: »
    AlnilamE wrote: »
    Taunky wrote: »
    Either way, it would make more people want to play a tank. They're so rare to find.

    No it wouldn't. People just seem to want to DPS all things. Making tanking more boring is not going to entice those people.

    Actually, it would. Just because you don't think it would, doesn't mean it wouldn't. Thanks for your opinion though. ;)

    This. Adding an AoE taunt would 100% increase the number of tanks queueing up. Tanking is difficult in this game if you're not very familiar with it, and frustrating due to the fact that tanks tend to like to control the situation and the whole "yeah, half the mobs are going to be hitting your party, pick and choose" mentality is like nails on a chalkboard to them.

    People who like to tank are by nature leaders and to a lesser extent control freaks. Tanking has very little control in this game, and it turns away a lot of would-be tanks who migrate from other games.

    I'm certainly one of those people, which is one of the reasons I rarely tank. The other reason is that most groups these days do awful dps, so by picking tank i'm basically getting a fast queue time but a slow run haha.
    Edited by Crafts_Many_Boxes on February 6, 2019 8:31PM
  • idk
    idk
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    No, not needed

    Not only not needed but goes against how they designed dungeons. Zos stated that it is their intention for tanks to not tank everything. Not to mention that they also stated at the same time that it is by design that everyone will get agro from mobs when they come active.

    Further, it is clear Zos gave us the abilities to deal with a mob on us regardless of our role. Even healers can handle killing a mob while migrating damage and still healing the group. In ESO the tanks job is to grab agro on the more significant mobs.

    In the end this is not a game like WoW, FF or SWTOR that requires a lower skill level to play and it is required the tank grab agro on most things. Keep at it and you will figure out how to handle the mobs.
    Taunky wrote: »
    AlnilamE wrote: »
    Taunky wrote: »
    Either way, it would make more people want to play a tank. They're so rare to find.

    No it wouldn't. People just seem to want to DPS all things. Making tanking more boring is not going to entice those people.

    Actually, it would. Just because you don't think it would, doesn't mean it wouldn't. Thanks for your opinion though. ;)

    This. Adding an AoE taunt would 100% increase the number of tanks queueing up..

    This is an assumption based on nothing.

    Especially since the reason more skilled tanks do not queue is because of the low dps that is to often found in the GF. So the AoE taunt will not bring the skilled tanks to the GF.
    Edited by idk on February 6, 2019 8:41PM
  • AlnilamE
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    Taunky wrote: »
    AlnilamE wrote: »
    Taunky wrote: »
    Either way, it would make more people want to play a tank. They're so rare to find.

    No it wouldn't. People just seem to want to DPS all things. Making tanking more boring is not going to entice those people.

    Actually, it would. Just because you don't think it would, doesn't mean it wouldn't. Thanks for your opinion though. ;)

    I would remove me from the tank queue, fwiw.
    Taunky wrote: »
    AlnilamE wrote: »
    Taunky wrote: »
    Either way, it would make more people want to play a tank. They're so rare to find.

    No it wouldn't. People just seem to want to DPS all things. Making tanking more boring is not going to entice those people.

    Actually, it would. Just because you don't think it would, doesn't mean it wouldn't. Thanks for your opinion though. ;)

    This. Adding an AoE taunt would 100% increase the number of tanks queueing up. Tanking is difficult in this game if you're not very familiar with it, and frustrating due to the fact that tanks tend to like to control the situation and the whole "yeah, half the mobs are going to be hitting your party, pick and choose" mentality is like nails on a chalkboard to them.

    People who like to tank are by nature leaders and to a lesser extent control freaks. Tanking has very little control in this game, and it turns away a lot of would-be tanks who migrate from other games.

    I'm certainly one of those people, which is one of the reasons I rarely tank. The other reason is that most groups these days do awful dps, so by picking tank i'm basically getting a fast queue time but a slow run haha.

    Have you considered using Caltrops as you go in?

    I find that the more annoying thing for tanks is the fact that some DPS think they need to rush ahead and aggro everything before the tank (in which case I will let them die).
    The Moot Councillor
  • TheInfernalRage
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    Because mass taunt is just so lazy and un-strategic.
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