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Orc should not get 2k stamina and 250 weapon damage. Period.

  • Toc de Malsvi
    Toc de Malsvi
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    Minalan wrote: »
    Give an altmer 250 spell damage and 2K Magicka and players complain it's too little.

    Give an orc 250 weapon damage and 2K stamina, and everyone loses their minds!
    @Minalan
    Bad argument that is blatantly ignoring passives, and was already addressed earlier in the thread.

    Altimer get off-stat return along with those stats.

    Orc gets 1k health, 600 heal every 4 sec, 10% to speed while sprinting, 12% reduction to sprint cost.

    The sprint and heal components might be comparable to Altimer but the health is not.
    Edited by Toc de Malsvi on February 6, 2019 2:09AM
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Gilvoth
    Gilvoth
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    should let us choose from a list of passives
  • Toc de Malsvi
    Toc de Malsvi
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    1k health is so insignificant that the vast majority of veteran trials guilds require at least on tank to wear:

    https://elderscrollsonline.wiki.fextralife.com/Ebon+Armory+Set

    "Increases your Max Health by 1118 for you and up to 11 other group members within 28 meters of you"

    Edited by Toc de Malsvi on February 6, 2019 2:34AM
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • bpmachete
    bpmachete
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    You see, in the Second era this is where it all started. DC, the best combination of men and mer were waging war together, their bid to make their own Empire was strong. The Orcs kept growing in strenght and numbers, the Redguards military prowess was at an all time high, and the Breton mageguard could outlast all other mage batalions.

    Then, inevitably, the races of men began to feel jealousy, they began to remember how they are the ones that establish the crown, they are the ones who have the brains, who are Human, that, they are no beast.

    The growing strenght of the Orcs became their biggest downfall. They say, the bigger you are, the harder you fall.

    Soaked in the blood of their enemies, crowning interim emperor after interim emperor, Orc legends and the stories of their conquests outshined the humans, and just as humans always do, they turned on the Orcs, sacked and utterly destroyed Orsinium, forever leaving them without crown.

    Enjoy your shine, oh naive ones.
  • Tasear
    Tasear
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    Sure will take last week over this week changes for orc.
  • IronWooshu
    IronWooshu
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    All I think they need to do is change Orc to 1.5k Health and 1k Stamina, this allows Redguard and Wood Elf to have the larger Stamina Pools and Dunmer and Orc to get that top end weapon damage (even tho Redguards are the finest Warriors in all Tamriel) but for ESO it will do.

    However Dunmer needs a change too, I would give them 2k Magicka and 1.2k Stamina

    This would really give each Stamina potential race a different flavor in flat stats
    Edited by IronWooshu on February 6, 2019 3:22AM
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Minalan wrote: »
    Give an altmer 250 spell damage and 2K Magicka and players complain it's too little.

    Give an orc 250 weapon damage and 2K stamina, and everyone loses their minds!

    My thoughts exactly after I saw this thread :lol:
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Vapirko
    Vapirko
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    IronWooshu wrote: »
    All I think they need to do is change Orc to 1.5k Health and 1k Stamina, this allows Redguard and Wood Elf to have the larger Stamina Pools and Dunmer and Orc to get that top end weapon damage (even tho Redguards are the finest Warriors in all Tamriel) but for ESO it will do.

    However Dunmer needs a change too, I would give them 2k Magicka and 1.2k Stamina

    This would really give each Stamina potential race a different flavor in flat stats

    What redguard has over orc is both regen and cost reduction, this is HUGE. Do not devalue the abilty to apply sustained demage. It may be one of the most determinate factors in damage out put in the game. Snare reduction is also great. While orcs get a lot of raw damage which forces you to either play with low resource regen or sacrifice damage sets and enchants for regen. I promise you that redguards and orcs will be very similar in DPS and that warden redguards will be extremely popular in PvP. Woodelves go an entirely different direction, favoring a playstyle with evasion and shouldn’t be compared to redguard and orc. I’m not saying that the penetration was the right idea but all their other stats are fine.
  • IronWooshu
    IronWooshu
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    Vapirko wrote: »
    IronWooshu wrote: »
    All I think they need to do is change Orc to 1.5k Health and 1k Stamina, this allows Redguard and Wood Elf to have the larger Stamina Pools and Dunmer and Orc to get that top end weapon damage (even tho Redguards are the finest Warriors in all Tamriel) but for ESO it will do.

    However Dunmer needs a change too, I would give them 2k Magicka and 1.2k Stamina

    This would really give each Stamina potential race a different flavor in flat stats

    What redguard has over orc is both regen and cost reduction, this is HUGE. Do not devalue the abilty to apply sustained demage. It may be one of the most determinate factors in damage out put in the game. Snare reduction is also great. While orcs get a lot of raw damage which forces you to either play with low resource regen or sacrifice damage sets and enchants for regen. I promise you that redguards and orcs will be very similar in DPS and that warden redguards will be extremely popular in PvP. Woodelves go an entirely different direction, favoring a playstyle with evasion and shouldn’t be compared to redguard and orc. I’m not saying that the penetration was the right idea but all their other stats are fine.

    You don't have to tell me about sustain, I just went against a bunch of hard heads in the first two pages that told me sustain is easy and not needed lol

    I said pretty much the exact same thing as you did about Orcs vs Redguard.
  • Morgul667
    Morgul667
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    My stamsorc stays a redguard for now

    Snare reduction good sustain when using weapon skills (hello stamsorc)

  • Nser
    Nser
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    just buff every race as same level as orc no need nerfs
  • clocksstoppe
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    Minalan wrote: »
    Give an altmer 250 spell damage and 2K Magicka and players complain it's too little.

    Give an orc 250 weapon damage and 2K stamina, and everyone loses their minds!
    @Minalan
    Bad argument that is blatantly ignoring passives, and was already addressed earlier in the thread.

    Altimer get off-stat return along with those stats.

    Orc gets 1k health, 600 heal every 4 sec, 10% to speed while sprinting, 12% reduction to sprint cost.

    The sprint and heal components might be comparable to Altimer but the health is not.

    Stamina doesn't attack from range and has less heals so the healing passives make up for that. So yes it is comparable because your altmer scaredy cat attacks from 28m while orc has to literally run that distance to even start doing damage.
  • sionIV
    sionIV
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    The Orc was already strong with the 500 Health/Stamina before the Increase to 1000 Health and 2000 Stamina. Now the Orc is the strongest Stamina DD in both PvP and PvE. Of course there are people in this thread that are biased and want the Orc to stay as the absolute strongest Stamina DD. These are the same people who compare it to the Redguard (the former strongest Stamina DD, and still a strong race) instead of comparing it to the Imperial and Bosmer. The Orc with 500 Stamina/Health was already a better Stamina DD than both the Imperial and Bosmer, and with these new changes, they're in a completely different league.
  • Cously
    Cously
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    People need motivation to play a pig child.
  • Vapirko
    Vapirko
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    sionIV wrote: »
    The Orc was already strong with the 500 Health/Stamina before the Increase to 1000 Health and 2000 Stamina. Now the Orc is the strongest Stamina DD in both PvP and PvE. Of course there are people in this thread that are biased and want the Orc to stay as the absolute strongest Stamina DD. These are the same people who compare it to the Redguard (the former strongest Stamina DD, and still a strong race) instead of comparing it to the Imperial and Bosmer. The Orc with 500 Stamina/Health was already a better Stamina DD than both the Imperial and Bosmer, and with these new changes, they're in a completely different league.

    Except neither you nor anyone else knows that because, again, no ones tested it. Are they looking good? Absolutely. But only because people who play orcs like that aggressive style, regen be damned. But keep in mind they lost healing done, a lot of health regen, max health. Stamina is likely to come out equal to what it is on live or there about (again can’t tell until PTS), and they took away the stamina regen, which, if you read any of the parse tests was the reason orc came out on top after the first round. Please, please, please look at the facts and don’t just make assumptions.
    Minalan wrote: »
    Give an altmer 250 spell damage and 2K Magicka and players complain it's too little.

    Give an orc 250 weapon damage and 2K stamina, and everyone loses their minds!
    @Minalan
    Bad argument that is blatantly ignoring passives, and was already addressed earlier in the thread.

    Altimer get off-stat return along with those stats.

    Orc gets 1k health, 600 heal every 4 sec, 10% to speed while sprinting, 12% reduction to sprint cost.

    The sprint and heal components might be comparable to Altimer but the health is not.

    Stamina doesn't attack from range and has less heals so the healing passives make up for that. So yes it is comparable because your altmer scaredy cat attacks from 28m while orc has to literally run that distance to even start doing damage.

    Altmers are also getting 5% damage reduction while channeling which is very, very strong especially for magplars. And is off stat return as bad as some say? It’s basically giving you help wherever you need it. For PvP I’m pretty sure that’s good, though it needs to be tested. It’s not so good for PvE until you get down below 10-12k magicka. But then sprint speed and cost reduction is equally if not more useless in PvE.
    Edited by Vapirko on February 6, 2019 7:35AM
  • labambao
    labambao
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    Nobody loves orkz. All love redguard, but their time is gone.
    You know, red goes faster.
  • Ragnarock41
    Ragnarock41
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    labambao wrote: »
    Nobody loves orkz. All love redguard, but their time is gone.
    You know, red goes faster.


    https://www.youtube.com/watch?v=KxXWipNdGmw

  • sionIV
    sionIV
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    Vapirko wrote: »
    sionIV wrote: »
    The Orc was already strong with the 500 Health/Stamina before the Increase to 1000 Health and 2000 Stamina. Now the Orc is the strongest Stamina DD in both PvP and PvE. Of course there are people in this thread that are biased and want the Orc to stay as the absolute strongest Stamina DD. These are the same people who compare it to the Redguard (the former strongest Stamina DD, and still a strong race) instead of comparing it to the Imperial and Bosmer. The Orc with 500 Stamina/Health was already a better Stamina DD than both the Imperial and Bosmer, and with these new changes, they're in a completely different league.

    Except neither you nor anyone else knows that because, again, no ones tested it. Are they looking good? Absolutely. But only because people who play orcs like that aggressive style, regen be damned. But keep in mind they lost healing done, a lot of health regen, max health. Stamina is likely to come out equal to what it is on live or there about (again can’t tell until PTS), and they took away the stamina regen, which, if you read any of the parse tests was the reason orc came out on top after the first round. Please, please, please look at the facts and don’t just make assumptions.
    Minalan wrote: »
    Give an altmer 250 spell damage and 2K Magicka and players complain it's too little.

    Give an orc 250 weapon damage and 2K stamina, and everyone loses their minds!
    @Minalan
    Bad argument that is blatantly ignoring passives, and was already addressed earlier in the thread.

    Altimer get off-stat return along with those stats.

    Orc gets 1k health, 600 heal every 4 sec, 10% to speed while sprinting, 12% reduction to sprint cost.

    The sprint and heal components might be comparable to Altimer but the health is not.

    Stamina doesn't attack from range and has less heals so the healing passives make up for that. So yes it is comparable because your altmer scaredy cat attacks from 28m while orc has to literally run that distance to even start doing damage.

    Altmers are also getting 5% damage reduction while channeling which is very, very strong especially for magplars. And is off stat return as bad as some say? It’s basically giving you help wherever you need it. For PvP I’m pretty sure that’s good, though it needs to be tested. It’s not so good for PvE until you get down below 10-12k magicka. But then sprint speed and cost reduction is equally if not more useless in PvE.

    There were a few tests done on the orc prior to 4.3.2, and it was in a good spot. Secondly, I don't need to test everything to know the results.

    Imperial

    2000 Stamina

    Bosmer

    2000 Stamina
    258 Stamina Recovery

    Orc

    2000 Stamina
    258 Weapon damage.

    There were tests done on the DUNMER, and even with only 1250 Stamina, they came up at the top on Stamina DD. I don't need to test things to know that a Breton is a better magicka DD than an Imperial, and just the same way, I don't need to test things to figure out that the Orc is superior to the Bosmer, and vastly superior to the Imperial and Nord.
  • amir412
    amir412
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    sionIV wrote: »
    Vapirko wrote: »
    sionIV wrote: »
    The Orc was already strong with the 500 Health/Stamina before the Increase to 1000 Health and 2000 Stamina. Now the Orc is the strongest Stamina DD in both PvP and PvE. Of course there are people in this thread that are biased and want the Orc to stay as the absolute strongest Stamina DD. These are the same people who compare it to the Redguard (the former strongest Stamina DD, and still a strong race) instead of comparing it to the Imperial and Bosmer. The Orc with 500 Stamina/Health was already a better Stamina DD than both the Imperial and Bosmer, and with these new changes, they're in a completely different league.

    Except neither you nor anyone else knows that because, again, no ones tested it. Are they looking good? Absolutely. But only because people who play orcs like that aggressive style, regen be damned. But keep in mind they lost healing done, a lot of health regen, max health. Stamina is likely to come out equal to what it is on live or there about (again can’t tell until PTS), and they took away the stamina regen, which, if you read any of the parse tests was the reason orc came out on top after the first round. Please, please, please look at the facts and don’t just make assumptions.
    Minalan wrote: »
    Give an altmer 250 spell damage and 2K Magicka and players complain it's too little.

    Give an orc 250 weapon damage and 2K stamina, and everyone loses their minds!
    @Minalan
    Bad argument that is blatantly ignoring passives, and was already addressed earlier in the thread.

    Altimer get off-stat return along with those stats.

    Orc gets 1k health, 600 heal every 4 sec, 10% to speed while sprinting, 12% reduction to sprint cost.

    The sprint and heal components might be comparable to Altimer but the health is not.

    Stamina doesn't attack from range and has less heals so the healing passives make up for that. So yes it is comparable because your altmer scaredy cat attacks from 28m while orc has to literally run that distance to even start doing damage.

    Altmers are also getting 5% damage reduction while channeling which is very, very strong especially for magplars. And is off stat return as bad as some say? It’s basically giving you help wherever you need it. For PvP I’m pretty sure that’s good, though it needs to be tested. It’s not so good for PvE until you get down below 10-12k magicka. But then sprint speed and cost reduction is equally if not more useless in PvE.

    There were a few tests done on the orc prior to 4.3.2, and it was in a good spot. Secondly, I don't need to test everything to know the results.

    Imperial

    2000 Stamina

    Bosmer

    2000 Stamina
    258 Stamina Recovery

    Orc

    2000 Stamina
    258 Weapon damage.

    There were tests done on the DUNMER, and even with only 1250 Stamina, they came up at the top on Stamina DD. I don't need to test things to know that a Breton is a better magicka DD than an Imperial, and just the same way, I don't need to test things to figure out that the Orc is superior to the Bosmer, and vastly superior to the Imperial and Nord.

    Pepole fail to realise that ORC was top dog DPS after the first change.
    What there is need to test if all it gained was 1500 more stam?
    "TEST IT TO MAKE SURE", god this stuff is beyond me.

    I dont see any1 fighting to buff bosmer to imperial.
  • Wuuffyy
    Wuuffyy
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    Minalan wrote: »
    Give an altmer 250 spell damage and 2K Magicka and players complain it's too little.

    Give an orc 250 weapon damage and 2K stamina, and everyone loses their minds!

    My thoughts exactly after I saw this thread :lol:

    Like honestly...
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Brrrofski
    Brrrofski
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    IronWooshu wrote: »
    casparian wrote: »
    Dunmer also have 2K stam and the same amount of weapon damage. Redguards have 2K stam and superior sustain. PVE diversity is alive and well for stam DPS.

    Orc will continue to be very good in PVP, but it also got a couple of nerfs, and Khajiit and Nord both got big buffs for PVP. The sky isn’t falling.
    What is Khajiits buff for PVP? Their entire crit passive is nullified since I run crit resistance on all armor pcs other than head, chest, pants.

    While not the optimal stat, crit is not useless in PvP. While most players run high crit resistance, crits are still good.

    Don't forget it also effects your healing too.
  • Trancestor
    Trancestor
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    Orc pretty much has 3k stamina compared to other races because other races need to bump up their hp while sacrificing stam, in most cases at least.
  • ezio45
    ezio45
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    Can we just let the orcs have nice things??? Like why tf does everyone gotta rip other *** Dow

    And no I'm not an orc, I have 1 orc I'm changing to a Nord and 5 highelf and am imperial
  • Vapirko
    Vapirko
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    amir412 wrote: »
    casparian wrote: »
    Dunmer also have 2K stam and the same amount of weapon damage. Redguards have 2K stam and superior sustain. PVE diversity is alive and well for stam DPS.

    Orc will continue to be very good in PVP, but it also got a couple of nerfs, and Khajiit and Nord both got big buffs for PVP. The sky isn’t falling.

    Sorry dude, but u are forgettig all the others passives they gained.
    10% buff speed
    2k stam
    1k hp
    256 weapon damage
    Healing each 5 second
    10% redcue cost speed

    Does it seem normal for one race to recieve that much while others get much less?

    Thats a face of someone who knew his race got rigged a f
    https://youtu.be/zExyMieUb3s?t=11100

    Sorry dude but they did not gain a speed buff, reduced sprint or healing or 2000k Stam. They gained 1500 Stam after taking a huge loss. Will break even on health maybe, the sprint buffs were already there, and the health return won’t count for *** in PvP or PvE, and it comes at the expense of healing received and 20% health regen. Stop twisting facts.
  • Rukzadlithau
    Rukzadlithau
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    @Vapirko
    But they did gain a speed buff, you tested it yourself here: https://forums.elderscrollsonline.com/en/discussion/comment/5765877/#Comment_5765877


    The 10% Sprint Speed bonus on live buffs the 40% Movement Speed you gain while sprinting, thus resulting in a Sprint Speed bonus of 44%.

    Now, on the pts you gain a flat 10% Movement Speed while sprinting ontop of the 40%, thus resulting in a Sprint Speed bonus of 50%.

    6% faster sprinting on Orc, pretty convenient during the: „Stuck in the mud“ era.
  • WoppaBoem
    WoppaBoem
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    The need also sustain and some magica. I find it ridicoulus that this DD does not have enough utilities for PVP. They also need sustain buff of 100 stam and mag recovery. This to upkeep performance compared to Argonians.
    Xbox EU & NA - PVP Only
  • amir412
    amir412
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    WoppaBoem wrote: »
    The need also sustain and some magica. I find it ridicoulus that this DD does not have enough utilities for PVP. They also need sustain buff of 100 stam and mag recovery. This to upkeep performance compared to Argonians.

    Dont forget to give them some ultgen and some resists
  • Vapirko
    Vapirko
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    Buzo wrote: »
    @Vapirko
    But they did gain a speed buff, you tested it yourself here: https://forums.elderscrollsonline.com/en/discussion/comment/5765877/#Comment_5765877


    The 10% Sprint Speed bonus on live buffs the 40% Movement Speed you gain while sprinting, thus resulting in a Sprint Speed bonus of 44%.

    Now, on the pts you gain a flat 10% Movement Speed while sprinting ontop of the 40%, thus resulting in a Sprint Speed bonus of 50%.

    6% faster sprinting on Orc, pretty convenient during the: „Stuck in the mud“ era.

    Yes I’m happy that was fixed. The wording is weird and it should have read: increased the movement speed bonus of sprint by 4%. But I tested it on PTS and the feels like difference is minimal. The actual distance covered using the housing tools measure is like 9.1 m/s vs 9.8 m/s that’s on PTS. With snares the way they are it will be more or less unnoticeable, similar to the heath return bonus. Also because the medium armor bonus is so good, the difference between say Nord in 6-7 medium and Orc in 5 medium feels really minimal if not none existent. Two medium pieces is 6% and gives Nords the very real abilty to almost match Orcs when it comes to medium armor. Plus the good regen and wpn value and crit values from having five medium and ult gen. Even with orcs as they are I’m not entirely sold on being one. Had they remained as they were I would almost certainly have gone Nord.
    Edited by Vapirko on February 6, 2019 11:36AM
  • CurvedSwords123
    CurvedSwords123
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    Anyone playing Orc Stamsorc on the PTS? How is that health return playing out in PvP gents? I'm wondering how it would stack with Seventh/Crit surge/Briar.
  • Azyle1
    Azyle1
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    Anyone playing Orc Stamsorc on the PTS? How is that health return playing out in PvP gents? I'm wondering how it would stack with Seventh/Crit surge/Briar.

    I do not think anyone can get into the PTS.
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