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Orc should not get 2k stamina and 250 weapon damage. Period.

  • sionIV
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    sionIV wrote: »
    Orc and Dunmer got 258 weapon damage because they didn't have 2000 stamina.

    The 500 max stamina for Orc on week 1 of PTS was laughable and definitely needed to be buffed up. Maybe 2k is slightly too much but 1.2-1.5k should be where it's at bare minimum. ZoS also got rid of the stamina return/sustain from Orc in the first week of PTS, so giving more max Stam is a nice trade off. I'll gladly take 1k-1.5k max stamina if they give back the stamina return/sustain.

    Even with that 500 max Stamina, they were STILL stronger than the Imperial with 2000 stamina. They were in a good place before the buff.
    Edited by sionIV on February 5, 2019 4:35PM
  • Twohothardware
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    Zer0oo wrote: »
    Orcs are really over the top.

    In general, I am worried since all powerhouse races are dc now. This will attract many new Players to dc, who do not have any race Upgrade.

    Ep got tanky and hybrid races which allow advanced players to make interesting Builds.
    Ad got scuffed imo from a pvp perspective.

    Orc has zero stamina sustain. Argonian was reverted back to almost the same healing and resource return from potions as they had before and sustain is what dominates PvP right now, not an extra couple hundred weapon damage. Khijiit got big buffs that puts them both top magicka and near top Stamina dps. Dark Elf has nearly 2K Stamina and 258 Weapon damage to go along with nearly 2K Magicka and 258 Spell Damage allowing them to have strong DPS and lots of utility. Nord and Argonian will be the top choice for tanking.

    High Elf and Wood Elf I agree should be looked at again after these recent changes but the rest of the Races are perfectly balanced.
  • sionIV
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    Zer0oo wrote: »
    Orcs are really over the top.

    In general, I am worried since all powerhouse races are dc now. This will attract many new Players to dc, who do not have any race Upgrade.

    Ep got tanky and hybrid races which allow advanced players to make interesting Builds.
    Ad got scuffed imo from a pvp perspective.

    Orc has zero stamina sustain. Argonian was reverted back to almost the same healing and resource return from potions as they had before and sustain is what dominates PvP right now, not an extra couple hundred weapon damage. Khijiit got big buffs that puts them both top magicka and near top Stamina dps. Dark Elf has nearly 2K Stamina and 258 Weapon damage to go along with nearly 2K Magicka and 258 Spell Damage allowing them to have strong DPS and lots of utility. Nord and Argonian will be the top choice for tanking.

    High Elf and Wood Elf I agree should be looked at again after these recent changes but the rest of the Races are perfectly balanced.

    Explain to me how Imperial is perfectly balanced.
  • CurvedSwords123
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    amir412 wrote: »
    The Redguard snare reduction buff is going to be a nothing, unless u stack it with warden snare reduction. It's annoying to see everyone get the 2k Stam as well.

    All in all I think the last patch did orcs wrong and this patch is good, but max Stam was a Redguard thing. This is weird.

    I agree, that totally killed the unique feeling about playing redguard.
    I mean adrenaline rush is good, but u can really get that sustain without feeling the trade with orc, and actually still gain more dmg.

    The "unique feeling" being redguard was just being far and away the most dominant stam pve race, anything else you were just missing out. I have a launch day orc stamDK. Best in slot everything so I put the time in not caring that it wasn't meta. I am really anxious to see what DPS bump I get fr actually doing bow damage with my Maelstrom bow. Its almost like people forget already orc was completely hamstrung for years in pve and redguard was the top dog basically forever. Sorry I just don't feel bad for people especially since redguard is still probably top dog when you factor in sustain. Dark elf has zero sustain, I have one of those too. The gap is just closing on redguard, but if anyone race changes a stam dps from redguard to something else they are completely overreacting and IMO wasting a token.

    Meanwhile argonian tanks are getting crushed, and the newest notes they buffed healing even more, basically saying every argonian in the game will be a healer. I will be 100% using a token on my argonian warden tank to roll it imperial or nord.

    You're just speaking towards your bias now. You are a Pver who has reserntment towards Redguards. Orc has always been an apex Stam PvP race. What I care about is PvP. The max Stam made Redguards attractive in that regard. Now the other races are catching up PvE wise and Redguards remain static. If you want to work the equality angle, give Redguards some goodies that will bring us in line with Orcs in PvP. That snare reduction is a joke that no one is going to feel. The WEP reduction passive is way too limiting, classes with skills won't event want to touch Redguard. Notice I'm not screaming for nerfs for ur preferred race, or speaking on residual jealousy from PvE performance; how about you pay us the same courtesy?

    I was with you until the snare reduction part. Snares are the greatest plague to PVP right now and 15% reduction with 100% uptime is a huge buff. DK's and Sorc's have to build around weapon skill lines and both benefit greatly from the Redguard passives. More so the Redguard racial sustain bonuses work 100% while blocking which is quite significant in PVP.

    I hear you, no one hates snares more than me. But looking at the 15% on it's face, how is this going to actually speed us up? Snare spam is the PvP meta and 85% of the string of snares will produce the exact same results. We'll be slowed and die. I assert this won't change a thing. Fengrush agrees. I can see this stacking well with warden snare reduction but that's it. I love the idea of making our utility anti CC, but this misses the mark.

    I'm not disagreeing with you about the Sorc and DK thing, but you are also not disagreeing with me. My point is most classes won't want to touch Redguards due to the lack of versatility. Don't Bretons get a flat 8% reduction on Magicka skills? So they can benefit all classes? How is being miopic a favour to us Redguards? Are they going to improve the dual wield ultimate? WEP skill reduction won't benefit the best ultimates either.

    I'm not complaining about the adrenaline rush passive at all. It's great.
    Edited by CurvedSwords123 on February 5, 2019 5:25PM
  • BaylorCorvette
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    sionIV wrote: »
    Zer0oo wrote: »
    Orcs are really over the top.

    In general, I am worried since all powerhouse races are dc now. This will attract many new Players to dc, who do not have any race Upgrade.

    Ep got tanky and hybrid races which allow advanced players to make interesting Builds.
    Ad got scuffed imo from a pvp perspective.

    Orc has zero stamina sustain. Argonian was reverted back to almost the same healing and resource return from potions as they had before and sustain is what dominates PvP right now, not an extra couple hundred weapon damage. Khijiit got big buffs that puts them both top magicka and near top Stamina dps. Dark Elf has nearly 2K Stamina and 258 Weapon damage to go along with nearly 2K Magicka and 258 Spell Damage allowing them to have strong DPS and lots of utility. Nord and Argonian will be the top choice for tanking.

    High Elf and Wood Elf I agree should be looked at again after these recent changes but the rest of the Races are perfectly balanced.

    Explain to me how Imperial is perfectly balanced.

    I think Imperial is in an OK spot. Could probably use one extra "thing" But compare it to Orc and Redguard right now.

    Max Stam: Orc 2k, Redguard 2k, Imperial 1k
    Max Health: Orc 1k, Redguard 0, Imperial 2k
    Sustain: Orc Nothing, Redguard 8% weapon ability cost reduction & 950 stamina every 5 seconds, Imperial 333 Health, Mag & Stam return every 5 seconds

    In the above example Imperial is kind of the middle ground between Orc and Redguard based on the max health and stamina, with an OK resource return (but to all resources). Due to this "middle ground" race, I think perhaps adding 100 flat weapon & spell damage might be good.
    Supreme Leader Corvette - StamSorc
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  • Twohothardware
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    sionIV wrote: »
    Zer0oo wrote: »
    Orcs are really over the top.

    In general, I am worried since all powerhouse races are dc now. This will attract many new Players to dc, who do not have any race Upgrade.

    Ep got tanky and hybrid races which allow advanced players to make interesting Builds.
    Ad got scuffed imo from a pvp perspective.

    Orc has zero stamina sustain. Argonian was reverted back to almost the same healing and resource return from potions as they had before and sustain is what dominates PvP right now, not an extra couple hundred weapon damage. Khijiit got big buffs that puts them both top magicka and near top Stamina dps. Dark Elf has nearly 2K Stamina and 258 Weapon damage to go along with nearly 2K Magicka and 258 Spell Damage allowing them to have strong DPS and lots of utility. Nord and Argonian will be the top choice for tanking.

    High Elf and Wood Elf I agree should be looked at again after these recent changes but the rest of the Races are perfectly balanced.

    Explain to me how Imperial is perfectly balanced.

    I didn't talk about Imperial because I was responding to someone worried everyone would play DC now and Imperial isn't tied to one of the Alliances. But I do agree Imperial isn't in a great spot and wish they would of focused on just more stamina sustain for Imperial instead of splitting it into three small resources.
  • templesus
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    For DPS what? How can you say that when the PTS isn’t even up yet, you haven’t done a single parse.

    I plan on parsing Khajiit vs Orc but my initial money is on Khajiit due to the notion that 8% crit and sustain > 258 weapon damage + 1k stam.
    Edited by templesus on February 5, 2019 5:17PM
  • sionIV
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    sionIV wrote: »
    Zer0oo wrote: »
    Orcs are really over the top.

    In general, I am worried since all powerhouse races are dc now. This will attract many new Players to dc, who do not have any race Upgrade.

    Ep got tanky and hybrid races which allow advanced players to make interesting Builds.
    Ad got scuffed imo from a pvp perspective.

    Orc has zero stamina sustain. Argonian was reverted back to almost the same healing and resource return from potions as they had before and sustain is what dominates PvP right now, not an extra couple hundred weapon damage. Khijiit got big buffs that puts them both top magicka and near top Stamina dps. Dark Elf has nearly 2K Stamina and 258 Weapon damage to go along with nearly 2K Magicka and 258 Spell Damage allowing them to have strong DPS and lots of utility. Nord and Argonian will be the top choice for tanking.

    High Elf and Wood Elf I agree should be looked at again after these recent changes but the rest of the Races are perfectly balanced.

    Explain to me how Imperial is perfectly balanced.

    I think Imperial is in an OK spot. Could probably use one extra "thing" But compare it to Orc and Redguard right now.

    Max Stam: Orc 2k, Redguard 2k, Imperial 1k
    Max Health: Orc 1k, Redguard 0, Imperial 2k
    Sustain: Orc Nothing, Redguard 8% weapon ability cost reduction & 950 stamina every 5 seconds, Imperial 333 Health, Mag & Stam return every 5 seconds

    In the above example Imperial is kind of the middle ground between Orc and Redguard based on the max health and stamina, with an OK resource return (but to all resources). Due to this "middle ground" race, I think perhaps adding 100 flat weapon & spell damage might be good.

    The Orc and Redguard are fighting for the top 3 spots, and Imperial come in at a 6th place (Bosmer, Orc, Redguard, Dunmer, Khajiit). The Redguard has 3x as good resource management as the Imperial, more than 3x if you consider the cost reduction to weapon skills.

    Redguard: More than 3x as much resource returns.
    Orc: 258 more weapon damage.

    That sure sounds very balanced to me.
    Edited by sionIV on February 5, 2019 5:25PM
  • Juhasow
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    10% more sprint movement speed =/= 10% more movement speed.
  • BaylorCorvette
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    sionIV wrote: »
    sionIV wrote: »
    Zer0oo wrote: »
    Orcs are really over the top.

    In general, I am worried since all powerhouse races are dc now. This will attract many new Players to dc, who do not have any race Upgrade.

    Ep got tanky and hybrid races which allow advanced players to make interesting Builds.
    Ad got scuffed imo from a pvp perspective.

    Orc has zero stamina sustain. Argonian was reverted back to almost the same healing and resource return from potions as they had before and sustain is what dominates PvP right now, not an extra couple hundred weapon damage. Khijiit got big buffs that puts them both top magicka and near top Stamina dps. Dark Elf has nearly 2K Stamina and 258 Weapon damage to go along with nearly 2K Magicka and 258 Spell Damage allowing them to have strong DPS and lots of utility. Nord and Argonian will be the top choice for tanking.

    High Elf and Wood Elf I agree should be looked at again after these recent changes but the rest of the Races are perfectly balanced.

    Explain to me how Imperial is perfectly balanced.

    I think Imperial is in an OK spot. Could probably use one extra "thing" But compare it to Orc and Redguard right now.

    Max Stam: Orc 2k, Redguard 2k, Imperial 1k
    Max Health: Orc 1k, Redguard 0, Imperial 2k
    Sustain: Orc Nothing, Redguard 8% weapon ability cost reduction & 950 stamina every 5 seconds, Imperial 333 Health, Mag & Stam return every 5 seconds

    In the above example Imperial is kind of the middle ground between Orc and Redguard based on the max health and stamina, with an OK resource return (but to all resources). Due to this "middle ground" race, I think perhaps adding 100 flat weapon & spell damage might be good.

    The Orc and Redguard are fighting for the top 3 spots, and Imperial come in at a 6th place (Bosmer, Orc, Redguard, Dunmer, Khajiit). The Redguard has more than 3x as good resource management as the Imperial, more than 3x if you consider the cost reduction to weapon skills.

    Redguard: More than 3x as much resource returns.
    Orc: 258 more weapon damage.

    That sure sounds very balanced to me.

    Which is why I suggested that something else be added. But lets not forget that every race isn't meant to all be the same DPS. There are different play styles, so yes there WILL be a top DPS race for stamina. Right now Imperial is shaping up to be a jack of all trades master of none type of class. Which is fine, but they could use a little something extra, be it 100 weapon and spell damage or a few crit % or something. It doesn't need to be huge.
    Supreme Leader Corvette - StamSorc
    Founder of Dominion Special Forces
    YouTube - ESO & Automotive Racing
    DC Zerg Busting
  • sionIV
    sionIV
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    sionIV wrote: »
    sionIV wrote: »
    Zer0oo wrote: »
    Orcs are really over the top.

    In general, I am worried since all powerhouse races are dc now. This will attract many new Players to dc, who do not have any race Upgrade.

    Ep got tanky and hybrid races which allow advanced players to make interesting Builds.
    Ad got scuffed imo from a pvp perspective.

    Orc has zero stamina sustain. Argonian was reverted back to almost the same healing and resource return from potions as they had before and sustain is what dominates PvP right now, not an extra couple hundred weapon damage. Khijiit got big buffs that puts them both top magicka and near top Stamina dps. Dark Elf has nearly 2K Stamina and 258 Weapon damage to go along with nearly 2K Magicka and 258 Spell Damage allowing them to have strong DPS and lots of utility. Nord and Argonian will be the top choice for tanking.

    High Elf and Wood Elf I agree should be looked at again after these recent changes but the rest of the Races are perfectly balanced.

    Explain to me how Imperial is perfectly balanced.

    I think Imperial is in an OK spot. Could probably use one extra "thing" But compare it to Orc and Redguard right now.

    Max Stam: Orc 2k, Redguard 2k, Imperial 1k
    Max Health: Orc 1k, Redguard 0, Imperial 2k
    Sustain: Orc Nothing, Redguard 8% weapon ability cost reduction & 950 stamina every 5 seconds, Imperial 333 Health, Mag & Stam return every 5 seconds

    In the above example Imperial is kind of the middle ground between Orc and Redguard based on the max health and stamina, with an OK resource return (but to all resources). Due to this "middle ground" race, I think perhaps adding 100 flat weapon & spell damage might be good.

    The Orc and Redguard are fighting for the top 3 spots, and Imperial come in at a 6th place (Bosmer, Orc, Redguard, Dunmer, Khajiit). The Redguard has more than 3x as good resource management as the Imperial, more than 3x if you consider the cost reduction to weapon skills.

    Redguard: More than 3x as much resource returns.
    Orc: 258 more weapon damage.

    That sure sounds very balanced to me.

    Which is why I suggested that something else be added. But lets not forget that every race isn't meant to all be the same DPS. There are different play styles, so yes there WILL be a top DPS race for stamina. Right now Imperial is shaping up to be a jack of all trades master of none type of class. Which is fine, but they could use a little something extra, be it 100 weapon and spell damage or a few crit % or something. It doesn't need to be huge.

    I completely agree with this, the Imperial need something, and it doesn't have to be huge. I would prefer them to completely scratch the racials we have now, and rework them from bottom up. It's not just the worst racials in the game, they're also bland and boring. My point from the start was that the Imperial is not balanced compared to the rest.
    Edited by sionIV on February 5, 2019 5:29PM
  • Chufu
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    amir412 wrote: »
    This change literally killed all other races in terms of stamina and DPS, also for PVP.
    ZENI went pretty great with the balance, but after this seems like they fail to learn.
    There is no reason a stamina race, will gain 250 weapon dmg and 2k stamina on top of that + 1k HP and some healings + 10% speed boost, LIKE wat the actual ****?
    ORC literally shines more than every other race now after this.

    Current passives, Please show me a race that has 6 passives that are actually usefull as much:
    1. 10% buff speed
    2. 2k stam
    3. 1k hp
    4. 256 weapon damage
    5. Healing each 4 second
    6. 10% redcue cost speed

    Ya, go ahead and play bosmer.

    Sorry, but the orc can't understand your frustration, because he is very happy about the changes.

    We are still bad in doing Magicka things, so best we can do is smashing. And therefore we got a very nice buff.

    We still have the wonderful senseless inspiration bonus of 10% (I mean my new necromancer will like it, but for all other chars it's not necessary), so here we are.

    I heard a lot of people complaining also they never get their achievement "kill 100 orcs" in PvP, so here we go: Here is your chance to kill all the fresh new overpowered orcs.

    HARHARHAR!
  • Twohothardware
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    amir412 wrote: »
    The 500 stam was a joke indeed, even tho 256 is much more in terms of damage, but still, i'd give orc nothing more than 1.2k stam.

    Orc lost the stamina sustain that was helping the dps they showed first week of pts. Without that 2K stamina now there's no reason to choose them over Dark Elf or Khajiit or Redguard.

  • Rukzadlithau
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    I think Orcs should have their Posterior Dimension and Leg Size sliders locked at max, this would be more immersive with their Sprint Speed bonus. Also lore wise they easily squat 10 Rubedite plates.
  • Lord_Eomer
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    amir412 wrote: »
    The 500 stam was a joke indeed, even tho 256 is much more in terms of damage, but still, i'd give orc nothing more than 1.2k stam.

    Orc lost the stamina sustain that was helping the dps they showed first week of pts. Without that 2K stamina now there's no reason to choose them over Dark Elf or Khajiit or Redguard.

    There is a reason, Orc will really perform excellent on Stam Sorc DPS
  • Chufu
    Chufu
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    Buzo wrote: »
    I think Orcs should have their Posterior Dimension and Leg Size sliders locked at max, this would be more immersive with their Sprint Speed bonus. Also lore wise they easily squat 10 Rubedite plates.

    What? :o
  • ximelolagnia
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    I think the Orc passive change is reasonable and couldn't be better. They cut off our extra stamina sustain, nerfed troll king by taking away healing taken, and nerfed us in general even more by taking away the 20% health recovery boost. That extra weapon damage makes up for those losses pretty much. Aside from Imperial looking pretty crappy imo everything else seems good.
  • BaylorCorvette
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    Buzo wrote: »
    I think Orcs should have their Posterior Dimension and Leg Size sliders locked at max, this would be more immersive with their Sprint Speed bonus. Also lore wise they easily squat 10 Rubedite plates.

    You sir win the internet for today.

    /thread.
    Supreme Leader Corvette - StamSorc
    Founder of Dominion Special Forces
    YouTube - ESO & Automotive Racing
    DC Zerg Busting
  • Juhasow
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    amir412 wrote: »
    The 500 stam was a joke indeed, even tho 256 is much more in terms of damage, but still, i'd give orc nothing more than 1.2k stam.

    Orc lost the stamina sustain that was helping the dps they showed first week of pts. Without that 2K stamina now there's no reason to choose them over Dark Elf or Khajiit or Redguard.

    There is a reason, Orc will really perform excellent on Stam Sorc DPS

    We'll se about that. Before those changes orc was even slightly behind redguard in terms of DPS due to how many weapon abilities stam sorc is using so it is still remains to be seen if gaining more max stam will compensate for loosing sustain passive. You'll have to do more heavy attack on orc then on redguard that is certain.
  • Lord_Eomer
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    Juhasow wrote: »
    amir412 wrote: »
    The 500 stam was a joke indeed, even tho 256 is much more in terms of damage, but still, i'd give orc nothing more than 1.2k stam.

    Orc lost the stamina sustain that was helping the dps they showed first week of pts. Without that 2K stamina now there's no reason to choose them over Dark Elf or Khajiit or Redguard.

    There is a reason, Orc will really perform excellent on Stam Sorc DPS

    We'll se about that. Before those changes orc was even slightly behind redguard in terms of DPS due to how many weapon abilities stam sorc is using so it is still remains to be seen if gaining more max stam will compensate for loosing sustain passive. You'll have to do more heavy attack on orc then on redguard that is certain.

    Let PTS get up and players do testing, Orc will still not left behind in DPS, they have best max stamina 2000 stat + higher weapon damage and 1k health.

    Giving sustain back mean no better option than Orc

    They are really in good position now.
    Edited by Lord_Eomer on February 5, 2019 6:27PM
  • Defilted
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    Thank you ZOS, I love my Orc! More PVP carnage for me.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • IronWooshu
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    casparian wrote: »
    Dunmer also have 2K stam and the same amount of weapon damage. Redguards have 2K stam and superior sustain. PVE diversity is alive and well for stam DPS.

    Orc will continue to be very good in PVP, but it also got a couple of nerfs, and Khajiit and Nord both got big buffs for PVP. The sky isn’t falling.
    What is Khajiits buff for PVP? Their entire crit passive is nullified since I run crit resistance on all armor pcs other than head, chest, pants.

  • Haashhtaag
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    Orc either needs to have WD removed/reduced or remove the healing portion.
  • IronWooshu
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    amir412 wrote: »
    The Redguard snare reduction buff is going to be a nothing, unless u stack it with warden snare reduction. It's annoying to see everyone get the 2k Stam as well.

    All in all I think the last patch did orcs wrong and this patch is good, but max Stam was a Redguard thing. This is weird.

    I agree, that totally killed the unique feeling about playing redguard.
    I mean adrenaline rush is good, but u can really get that sustain without feeling the trade with orc, and actually still gain more dmg.

    I'm curious to hear how you plan to get the sustain of Redguards while still being able to add damage to Orc whereas Redguard can just focus on resists and damage.

    Orc will have to focus on resists and sustain, as a Redguard with sustain I can out heal Orcs damage in PVP and still fight back, if the Orc doesnt build for sustain the Redguard will win the fight if it's over 10 seconds.

    The longer a fight against an Orc the higher chance of them losing is.

    EDIT: Weapon damage in PVP is also poop compared to pen so that another thing Orcs will have to build for and lose out on sustain.
    Edited by IronWooshu on February 5, 2019 6:54PM
  • IronWooshu
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    amir412 wrote: »
    The Redguard snare reduction buff is going to be a nothing, unless u stack it with warden snare reduction. It's annoying to see everyone get the 2k Stam as well.

    All in all I think the last patch did orcs wrong and this patch is good, but max Stam was a Redguard thing. This is weird.

    I agree, that totally killed the unique feeling about playing redguard.
    I mean adrenaline rush is good, but u can really get that sustain without feeling the trade with orc, and actually still gain more dmg.

    The "unique feeling" being redguard was just being far and away the most dominant stam pve race, anything else you were just missing out. I have a launch day orc stamDK. Best in slot everything so I put the time in not caring that it wasn't meta. I am really anxious to see what DPS bump I get fr actually doing bow damage with my Maelstrom bow. Its almost like people forget already orc was completely hamstrung for years in pve and redguard was the top dog basically forever. Sorry I just don't feel bad for people especially since redguard is still probably top dog when you factor in sustain. Dark elf has zero sustain, I have one of those too. The gap is just closing on redguard, but if anyone race changes a stam dps from redguard to something else they are completely overreacting and IMO wasting a token.

    Meanwhile argonian tanks are getting crushed, and the newest notes they buffed healing even more, basically saying every argonian in the game will be a healer. I will be 100% using a token on my argonian warden tank to roll it imperial or nord.

    You're just speaking towards your bias now. You are a Pver who has resentment towards Redguards. Orc has always been an apex Stam PvP race. What I care about is PvP. The max Stam made Redguards attractive in that regard. Now the other races are catching up PvE wise and Redguards remain static. If you want to work the equality angle, give Redguards some goodies that will bring us in line with Orcs in PvP. That snare reduction is a joke that no one is going to feel. The WEP reduction passive is way too limiting, classes with skills won't event want to touch Redguard. Notice I'm not screaming for nerfs for ur preferred race, or speaking on residual jealousy from PvE performance; how about you pay us the same courtesy?
    I dunno about you but with resists in PVP you can cut that damage Orcs get in half, now they have to build for sustain and resists which doesnt allow them to build for more damage unless they are going class canon Orc which means that if you can sustain thru their initial burst, you can chase the Orc down and kill him spamming spin to win all day because weapon cost is next to nothing while getting stamina return because it counts as direct damage.
    Edited by IronWooshu on February 5, 2019 7:02PM
  • Toc de Malsvi
    Toc de Malsvi
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    IronWooshu wrote: »
    amir412 wrote: »
    The Redguard snare reduction buff is going to be a nothing, unless u stack it with warden snare reduction. It's annoying to see everyone get the 2k Stam as well.

    All in all I think the last patch did orcs wrong and this patch is good, but max Stam was a Redguard thing. This is weird.

    I agree, that totally killed the unique feeling about playing redguard.
    I mean adrenaline rush is good, but u can really get that sustain without feeling the trade with orc, and actually still gain more dmg.

    The "unique feeling" being redguard was just being far and away the most dominant stam pve race, anything else you were just missing out. I have a launch day orc stamDK. Best in slot everything so I put the time in not caring that it wasn't meta. I am really anxious to see what DPS bump I get fr actually doing bow damage with my Maelstrom bow. Its almost like people forget already orc was completely hamstrung for years in pve and redguard was the top dog basically forever. Sorry I just don't feel bad for people especially since redguard is still probably top dog when you factor in sustain. Dark elf has zero sustain, I have one of those too. The gap is just closing on redguard, but if anyone race changes a stam dps from redguard to something else they are completely overreacting and IMO wasting a token.

    Meanwhile argonian tanks are getting crushed, and the newest notes they buffed healing even more, basically saying every argonian in the game will be a healer. I will be 100% using a token on my argonian warden tank to roll it imperial or nord.

    You're just speaking towards your bias now. You are a Pver who has resentment towards Redguards. Orc has always been an apex Stam PvP race. What I care about is PvP. The max Stam made Redguards attractive in that regard. Now the other races are catching up PvE wise and Redguards remain static. If you want to work the equality angle, give Redguards some goodies that will bring us in line with Orcs in PvP. That snare reduction is a joke that no one is going to feel. The WEP reduction passive is way too limiting, classes with skills won't event want to touch Redguard. Notice I'm not screaming for nerfs for ur preferred race, or speaking on residual jealousy from PvE performance; how about you pay us the same courtesy?
    I dunno about you but with resists in PVP you can cut that damage Orcs get in half, now they have to build for sustain and resists which doesnt allow them to build for more damage unless they are going class canon Orc which means that if you can sustain thru their initial burst, you can chase the Orc down and kill him spamming spin to win all day because weapon cost is next to nothing while getting stamina return because it counts as direct damage.

    Resists apply equally to everyone, Orc is not some special category that has their damage mitigated more. 8% is not going to make Steel Tornado cost next to nothing.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Haashhtaag
    Haashhtaag
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    Here is the kicker, you don't need sustain lol
  • Lughlongarm
    Lughlongarm
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    IDK what the all fuss is about, orc is the stamina mirror race of Altmer , they both get the max 2000 stat and the max weapon spell damage. They both some utility, Orc is getting the health small health back+noticeable speed run+ sprint cost reduction, Altmer gets a noticeable stamina sustain+damage reduction on channeling.

    So we have several posts on forum declaring Orc is OP and Altmer is trash, kinda ridiculous.
  • Toc de Malsvi
    Toc de Malsvi
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    Orc's should be on par or better than Dark Elves in PVE based on last weeks testing. But with 1k more base health. Which makes them the #1 desirable setup for PVE dps.

    Nothing changed with Redguard or Bosmer to increase their dps.

    Dark Elves were at or near the top and now Orcs have slightly better damage passives and more health.

    The only real question is whether Khajit changes combined with Shadow Mundus make Khajit better than Orc. Orc will be better than Redguard, Bosmer and Dark Elf.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    IDK what the all fuss is about, orc is the stamina mirror race of Altmer , they both get the max 2000 stat and the max weapon spell damage. They both some utility, Orc is getting the health small health back+noticeable speed run+ sprint cost reduction, Altmer gets a noticeable stamina sustain+damage reduction on channeling.

    So we have several posts on forum declaring Orc is OP and Altmer is trash, kinda ridiculous.

    So you are going to completely ignore the health bonus?
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
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