Also templar is an special class to test khajiit on because of Piercing Spear (Increase your Critical Damage by 10%)John_Falstaff wrote: »As a follow-up... Parses made -before- current changes show difference between altmer and khajiit of 1.32%. Now, last patch have landed, altmers are nerfed, khajiits slightly buffed, and what's the difference on new parses? Right, 0.46% (0.1% on normalized parses). That's the price for such small sample size - and on that ground, OP is doing their conclusions. Statistical significance of such tests is nonexistent.
P.S.: Ah, so it's even conjecture using previous testing... Then it's moot. Let us wait for parses from PTS, because it absolutely doesn't take max stat buffs from CPs into account.
Facefister wrote: »"~500 more dps"
"KHAJIIT IS TOO STRONG"
Facefister wrote: »"~500 more dps"
"KHAJIIT IS TOO STRONG"
I know. People are freaking out over nothing.
Yes please to your suggested Argonian changes. I can't understand these devs sometimes; they say they want to mitigate the fact that all races are pidgeonholed into particular playstyles and yet...
Still, Argonians have pretty limited benefit as a DPS playsyle. Altmer are still "the mage guys dps guys", redguards are still the "sword boys"
I really have no words for how frustrating and baffling it is how this game and these devs handle races. It should not be this huge of a decision when making a character in my eyes.
Facefister wrote: »"~500 more dps"
"KHAJIIT IS TOO STRONG"
I know. People are freaking out over nothing.
Facefister wrote: »Facefister wrote: »"~500 more dps"
"KHAJIIT IS TOO STRONG"
I know. People are freaking out over nothing.
His parses practically proved that the mag/stam races are balanced well, ofcourse you need fine-tuning here and there but overall all those said races are extremely close to each other... unlike now.
People literally freak out and plan a funereal for their race just because of 500~800 dps difference.
Add that this is an class who is naturally strong on Khajiit because templar has bonus damage to crit damage.Facefister wrote: »"~500 more dps"
"KHAJIIT IS TOO STRONG"
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
While some people will argue that Argonians shouldn't be a DPS race, I do not believe races should be shoehorned into completely separate roles without overlap either. These changes will make sure that Argonians are in a healthy middle ground with everything they do without being overly powerful in one single thing.
The_Yellow_King wrote: »Yes please to your suggested Argonian changes. I can't understand these devs sometimes; they say they want to mitigate the fact that all races are pidgeonholed into particular playstyles and yet...
Still, Argonians have pretty limited benefit as a DPS playsyle. Altmer are still "the mage guys dps guys", redguards are still the "sword boys"
I really have no words for how frustrating and baffling it is how this game and these devs handle races. It should not be this huge of a decision when making a character in my eyes.
I dont understand at all why they are removing healing received from argonian. That passive giving both was great for a warden tank in pve. Now it is like they want the only sustain to be choking trash potions. Move around 300 restore here, 1000 who cares lol. If you choke a trash health pot you still get back 11k health and about 4k stam and mag. Who really cares if they raise or lower that by 300 on either side.
I want the healing received back for argonians to actually being able to warden tank end game. As of now, I'm changing to imperial or maybe nord.
awesome work
Some questions:
Did you adjust the rotation, food and build depending sustain passives?
E.g get ~17k hp and just enough sustain to sustain
Breton do not need spell symmetry as often or could use blue food...
Builds with purple food may need more hp and so on
in my opinion Breton will most likely come out on top with all that and the get the insane spell resistance which is reallynice in trial
Toc de Malsvi wrote: »You have Khajit with more stam sustain than Bosmer and the addition of Mag+Health recovery...
You are over-valuing recovery amps and recovery performance compared to cost reduction and resource return not tied to recovery.
You are also assuming everyone is Vampire and not only is that not the case, but vampire benefits will affect certain racials better than others. Players can choose vampirism but not without some drawbacks.