Zerowaffles wrote: »MLGProPlayer wrote: »I agree with the op. This is a very intelligent change that is just going to take a while to sink in how good it is. It will make Altmer hands down the best pvp race by far. They will be able to block, roll, and sprint much much more than they are able to now.
They will get one additional dodge roll every 30 seconds now...
I'm sure that will make them the top PvP race.
Like I said there's a reason argonians are the best magicka race for PvP right now and that is because they can sustain both magicka and stamina by drinking potions.
High Elves will get 5k stamina every 48 seconds
and argonians will get 4k stamina every 48 seconds because of potions.
So that makes High Elves the best PvP race next patch for stamina sustain
Zerowaffles wrote: »So that makes High Elves the best PvP race next patch for stamina sustain
grannas211 wrote: »Zerowaffles wrote: »MLGProPlayer wrote: »I agree with the op. This is a very intelligent change that is just going to take a while to sink in how good it is. It will make Altmer hands down the best pvp race by far. They will be able to block, roll, and sprint much much more than they are able to now.
They will get one additional dodge roll every 30 seconds now...
I'm sure that will make them the top PvP race.
Like I said there's a reason argonians are the best magicka race for PvP right now and that is because they can sustain both magicka and stamina by drinking potions.
High Elves will get 5k stamina every 48 seconds
and argonians will get 4k stamina every 48 seconds because of potions.
So that makes High Elves the best PvP race next patch for stamina sustain
That’s just silly because Arognians would also get that sane recovery in Magicka which high elf’s would get none in your example.
MLGProPlayer wrote: »
MLGProPlayer wrote: »
What do u think about using blue food and let this new passive help with stam.
MLGProPlayer wrote: »Onebitsoul wrote: »It helps PvP how, exactly?
Magicka sustain is quite important. I'm not getting any additional benefit out of Spellcharge - both mag and stam regen need to be gained from somewhere. I get a mag sustain racial, I put on a stam reg glyph. I get a stam sustain racial, I put on a mag regen glyph. No numerical advantage is gained here.
HOWEVER I can satisfy my stamina needs with Shacklebreaker just fine. With a stam racial, it'll be overkill. A waste. So I will have to swap out Shackle. Okay, but that also costs me the increased stam pool, which is also important. So I need tristat glyphs. But I can't use the health, I'm already at shield cap. However, due to the loss of max mag to tristat glyphs, I'm actually gonna fall under the cap.
Recap: I gain no numerical advantage. I actually lose stats as the secondary resource can be covered for free by the very advantageous hybrid sets. And to top it off, the delicate balance between max mag, max hp, shields and Bastion shatters. Yeah, no. *** this ***, I'm out.
If a sustain passive makes or breaks a character, can you explain how I've been playing a Dunmer mDK for years now? The race gets no magicka sustain passive but somehow I never run out of resources. It's quite the conundrum.
Dunmer has the highest DPS on live. That makes up for the lack of sustain.
Altmer (and Dunmer) currently have the lowest DPS and sustain on the PTS. This is what makes them useless for endgame. They are the worst in both categories.
Zerowaffles wrote: »MLGProPlayer wrote: »I agree with the op. This is a very intelligent change that is just going to take a while to sink in how good it is. It will make Altmer hands down the best pvp race by far. They will be able to block, roll, and sprint much much more than they are able to now.
They will get one additional dodge roll every 30 seconds now...
I'm sure that will make them the top PvP race.
Like I said there's a reason argonians are the best magicka race for PvP right now and that is because they can sustain both magicka and stamina by drinking potions.
High Elves will get 5k stamina every 48 seconds
and argonians will get 4k stamina every 48 seconds because of potions.
So that makes High Elves the best PvP race next patch for stamina sustain
MLGProPlayer wrote: »
What do u think about using blue food and let this new passive help with stam.
MLGProPlayer wrote: »Zerowaffles wrote: »MLGProPlayer wrote: »I agree with the op. This is a very intelligent change that is just going to take a while to sink in how good it is. It will make Altmer hands down the best pvp race by far. They will be able to block, roll, and sprint much much more than they are able to now.
They will get one additional dodge roll every 30 seconds now...
I'm sure that will make them the top PvP race.
Like I said there's a reason argonians are the best magicka race for PvP right now and that is because they can sustain both magicka and stamina by drinking potions.
High Elves will get 5k stamina every 48 seconds
and argonians will get 4k stamina every 48 seconds because of potions.
So that makes High Elves the best PvP race next patch for stamina sustain
Burst recovery is better than recovery over time. It means you can time its use.
Onebitsoul wrote: »It helps PvP how, exactly?
Magicka sustain is quite important. I'm not getting any additional benefit out of Spellcharge - both mag and stam regen need to be gained from somewhere. I get a mag sustain racial, I put on a stam reg glyph. I get a stam sustain racial, I put on a mag regen glyph. No numerical advantage is gained here.
HOWEVER I can satisfy my stamina needs with Shacklebreaker just fine. With a stam racial, it'll be overkill. A waste. So I will have to swap out Shackle. Okay, but that also costs me the increased stam pool, which is also important. So I need tristat glyphs. But I can't use the health, I'm already at shield cap. However, due to the loss of max mag to tristat glyphs, I'm actually gonna fall under the cap.
Recap: I gain no numerical advantage. I actually lose stats as the secondary resource can be covered for free by the very advantageous hybrid sets. And to top it off, the delicate balance between max mag, max hp, shields and Bastion shatters. Yeah, no. *** this ***, I'm out.
If a sustain passive makes or breaks a character, can you explain how I've been playing a Dunmer mDK for years now? The race gets no magicka sustain passive but somehow I never run out of resources. It's quite the conundrum.
MLGProPlayer wrote: »Ragnaroek93 wrote: »And in PvP they will be better than Bretons with this "buff"? LOL
The folks "celebrating" this change are acting like magicka sustain isn't important in PvP.
But that's completely irrelevant as it should already be clear to you that I don't do PvE. So tell me how am I able to sustain forever in the only part of the game that matters, PvP. How does having 7% more flame damage prevent me from running out of magicka when the fight lasts multiple minutes anyway?
Sure. With highly increased damage on fire, so 99% of your abilities.
Zerowaffles wrote: »I really hope Zenimax does not cater to PvE players anymore and just balances the game all around PvP
Zerowaffles wrote: »Magicka classes needed a way to regen stamina in PvP for a long time now since in many situations shields will not save you alone and you have to roll dodge or block in order to survive but the thing is that magicka classes in pvp have at most 17k stamina and that goes out fast if you are focused a lot. This change will help PvP players a lot and for all the PvE players crying that this is gonna "gut" the sustain in PvE don't you already have like 5 different ways to regain your resources in PvE? Shards, Regen food, Healers orbs, Healer sets specifically to buff regen and its not like the bosses roll dodge or block so you can even heavy attack to regain resources. Not to mention that every class has a skill to help you sustain your resources better (Siphoning strikes, Dark exchange, Rune focus, Warden Netch)
I really hope Zenimax does not cater to PvE players anymore and just balances the game all around PvP
Zerowaffles wrote: »MLGProPlayer wrote: »Onebitsoul wrote: »It helps PvP how, exactly?
Magicka sustain is quite important. I'm not getting any additional benefit out of Spellcharge - both mag and stam regen need to be gained from somewhere. I get a mag sustain racial, I put on a stam reg glyph. I get a stam sustain racial, I put on a mag regen glyph. No numerical advantage is gained here.
HOWEVER I can satisfy my stamina needs with Shacklebreaker just fine. With a stam racial, it'll be overkill. A waste. So I will have to swap out Shackle. Okay, but that also costs me the increased stam pool, which is also important. So I need tristat glyphs. But I can't use the health, I'm already at shield cap. However, due to the loss of max mag to tristat glyphs, I'm actually gonna fall under the cap.
Recap: I gain no numerical advantage. I actually lose stats as the secondary resource can be covered for free by the very advantageous hybrid sets. And to top it off, the delicate balance between max mag, max hp, shields and Bastion shatters. Yeah, no. *** this ***, I'm out.
If a sustain passive makes or breaks a character, can you explain how I've been playing a Dunmer mDK for years now? The race gets no magicka sustain passive but somehow I never run out of resources. It's quite the conundrum.
Dunmer has the highest DPS on live. That makes up for the lack of sustain.
Altmer (and Dunmer) currently have the lowest DPS and sustain on the PTS. This is what makes them useless for endgame. They are the worst in both categories.
Useless is a strong word. Just because they could be a few numbers behind some other races in dps that doesn't make them useless. For me useless in PvE is someone who constantly dies and doesn't follow the mechanics and that is not race related.
So just to clarify and make sense of this, I had planned to make an Altmer off meta tank with the previous racial changes as getting stamina back on a build with points put into 20 mag and 44 stam would have guaranteed that. Seemed like a good balance change that opened up altmer to actually doing something more than being mages. So how does getting magicka back help me tank? Stam regen is awesome because of all the blocking and bashing. Magicka would only give me faster utility, but stamina is always the stat that dies faster when tanking and would have been preferable. My brain hurts. Literally. This is coming from someone who is trying to see alternative roles with the new racial system.
Zerowaffles wrote: »MLGProPlayer wrote: »I agree with the op. This is a very intelligent change that is just going to take a while to sink in how good it is. It will make Altmer hands down the best pvp race by far. They will be able to block, roll, and sprint much much more than they are able to now.
They will get one additional dodge roll every 30 seconds now...
I'm sure that will make them the top PvP race.
Like I said there's a reason argonians are the best magicka race for PvP right now and that is because they can sustain both magicka and stamina by drinking potions.
High Elves will get 5k stamina every 48 seconds
and argonians will get 4k stamina every 48 seconds because of potions.
So that makes High Elves the best PvP race next patch for stamina sustain