Zerowaffles wrote: »I really hope Zenimax does not cater to PvE players anymore and just balances the game all around PvP
Zerowaffles wrote: »I really hope Zenimax does not cater to PvE players anymore and just balances the game all around PvP
Ragnaroek93 wrote: »And in PvP they will be better than Bretons with this "buff"? LOL
Twohothardware wrote: »I just don't get how their working stamina regen into the race lore when High Elf is all about Magic superiority.
It helps PvP how, exactly?
Magicka sustain is quite important. I'm not getting any additional benefit out of Spellcharge - both mag and stam regen need to be gained from somewhere. I get a mag sustain racial, I put on a stam reg glyph. I get a stam sustain racial, I put on a mag regen glyph. No numerical advantage is gained here.
HOWEVER I can satisfy my stamina needs with Shacklebreaker just fine. With a stam racial, it'll be overkill. A waste. So I will have to swap out Shackle. Okay, but that also costs me the increased stam pool, which is also important. So I need tristat glyphs. But I can't use the health, I'm already at shield cap. However, due to the loss of max mag to tristat glyphs, I'm actually gonna fall under the cap.
Recap: I gain no numerical advantage. I actually lose stats as the secondary resource can be covered for free by the very advantageous hybrid sets. And to top it off, the delicate balance between max mag, max hp, shields and Bastion shatters. Yeah, no. *** this ***, I'm out.
Onebitsoul wrote: »It helps PvP how, exactly?
Magicka sustain is quite important. I'm not getting any additional benefit out of Spellcharge - both mag and stam regen need to be gained from somewhere. I get a mag sustain racial, I put on a stam reg glyph. I get a stam sustain racial, I put on a mag regen glyph. No numerical advantage is gained here.
HOWEVER I can satisfy my stamina needs with Shacklebreaker just fine. With a stam racial, it'll be overkill. A waste. So I will have to swap out Shackle. Okay, but that also costs me the increased stam pool, which is also important. So I need tristat glyphs. But I can't use the health, I'm already at shield cap. However, due to the loss of max mag to tristat glyphs, I'm actually gonna fall under the cap.
Recap: I gain no numerical advantage. I actually lose stats as the secondary resource can be covered for free by the very advantageous hybrid sets. And to top it off, the delicate balance between max mag, max hp, shields and Bastion shatters. Yeah, no. *** this ***, I'm out.
If a sustain passive makes or breaks a character, can you explain how I've been playing a Dunmer mDK for years now? The race gets no magicka sustain passive but somehow I never run out of resources. It's quite the conundrum.
MLGProPlayer wrote: »Onebitsoul wrote: »It helps PvP how, exactly?
Magicka sustain is quite important. I'm not getting any additional benefit out of Spellcharge - both mag and stam regen need to be gained from somewhere. I get a mag sustain racial, I put on a stam reg glyph. I get a stam sustain racial, I put on a mag regen glyph. No numerical advantage is gained here.
HOWEVER I can satisfy my stamina needs with Shacklebreaker just fine. With a stam racial, it'll be overkill. A waste. So I will have to swap out Shackle. Okay, but that also costs me the increased stam pool, which is also important. So I need tristat glyphs. But I can't use the health, I'm already at shield cap. However, due to the loss of max mag to tristat glyphs, I'm actually gonna fall under the cap.
Recap: I gain no numerical advantage. I actually lose stats as the secondary resource can be covered for free by the very advantageous hybrid sets. And to top it off, the delicate balance between max mag, max hp, shields and Bastion shatters. Yeah, no. *** this ***, I'm out.
If a sustain passive makes or breaks a character, can you explain how I've been playing a Dunmer mDK for years now? The race gets no magicka sustain passive but somehow I never run out of resources. It's quite the conundrum.
Dunmer has the highest DPS on live. That makes up for the lack of sustain.
Altmer (and Dunmer) currently have the lowest DPS and sustain on the PTS. This is what makes them useless for endgame. They are the worst in both categories.
Zerowaffles wrote: »Magicka classes needed a way to regen stamina in PvP for a long time now since in many situations shields will not save you alone and you have to roll dodge or block in order to survive but the thing is that magicka classes in pvp have at most 17k stamina and that goes out fast if you are focused a lot. This change will help PvP players a lot and for all the PvE players crying that this is gonna "gut" the sustain in PvE don't you already have like 5 different ways to regain your resources in PvE? Shards, Regen food, Healers orbs, Healer sets specifically to buff regen and its not like the bosses roll dodge or block so you can even heavy attack to regain resources. Not to mention that every class has a skill to help you sustain your resources better (Siphoning strikes, Dark exchange, Rune focus, Warden Netch)
I really hope Zenimax does not cater to PvE players anymore and just balances the game all around PvP
Zerowaffles wrote: »Magicka classes needed a way to regen stamina in PvP for a long time now since in many situations shields will not save you alone and you have to roll dodge or block in order to survive but the thing is that magicka classes in pvp have at most 17k stamina and that goes out fast if you are focused a lot. This change will help PvP players a lot and for all the PvE players crying that this is gonna "gut" the sustain in PvE don't you already have like 5 different ways to regain your resources in PvE? Shards, Regen food, Healers orbs, Healer sets specifically to buff regen and its not like the bosses roll dodge or block so you can even heavy attack to regain resources. Not to mention that every class has a skill to help you sustain your resources better (Siphoning strikes, Dark exchange, Rune focus, Warden Netch)
I really hope Zenimax does not cater to PvE players anymore and just balances the game all around PvP
I'm a pvpr, I hate this change...... There is 0 reason to pick a highelf. Darkelf having a larger Stam pool is much better than the Regen and makes it the obvious choice.
Plus as a highelf mag toon with the Regen to Stam your still forced to run shackle breaker making the Regen for Stam a complete waste. With darkelf you have the option to not run that. That gives you build flexibility were as the highelf just gets a wasted passive
dark exchange is a joke btw
I agree with the op. This is a very intelligent change that is just going to take a while to sink in how good it is. It will make Altmer hands down the best pvp race by far. They will be able to block, roll, and sprint much much more than they are able to now.
This is both a buff and a nerf to my magplar... Buff when I'm tanking and nerf when I'm DDing.
To be honest though, this won't suddenly make mag tanks meta, so Nord is still much better, and as such Altmer is mainly a DPS race, and should get a buff to spell damage to compensate for loss of regen. I'll probably have to run 2 regen glyphs on jewelry now to have the same sustain, and as such an extra 174 spell damage added to the racials would make this balanced. This would also fall in line with Altmers having the "identity" of ultimate mages.
P.S. Nobody who isn't a clinical sociopath cares about PvP. PvP in ESO is basically a gimmicky side show mainly present for RP purposes, and should be treated as such. The real game is PvE. If you disagree, you picked the wrong franchise (and should seek out a doctor).
I agree with the op. This is a very intelligent change that is just going to take a while to sink in how good it is. It will make Altmer hands down the best pvp race by far. They will be able to block, roll, and sprint much much more than they are able to now.
grannas211 wrote: »I agree with the op. This is a very intelligent change that is just going to take a while to sink in how good it is. It will make Altmer hands down the best pvp race by far. They will be able to block, roll, and sprint much much more than they are able to now.
So one extra dodge roll? Lets not get carried away. It’s 600 or so every 6 seconds. Lets not act like they’re going to be rolling around like Stamblades.
MLGProPlayer wrote: »I agree with the op. This is a very intelligent change that is just going to take a while to sink in how good it is. It will make Altmer hands down the best pvp race by far. They will be able to block, roll, and sprint much much more than they are able to now.
They will get one additional dodge roll every 30 seconds now...
I'm sure that will make them the top PvP race.
I really hope Zenimax does not cater to PvE players anymore and just balances the game all around PvP