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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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The Altmer change is good and here is why

Zerowaffles
Zerowaffles
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Magicka classes needed a way to regen stamina in PvP for a long time now since in many situations shields will not save you alone and you have to roll dodge or block in order to survive but the thing is that magicka classes in pvp have at most 17k stamina and that goes out fast if you are focused a lot. This change will help PvP players a lot and for all the PvE players crying that this is gonna "gut" the sustain in PvE don't you already have like 5 different ways to regain your resources in PvE? Shards, Regen food, Healers orbs, Healer sets specifically to buff regen and its not like the bosses roll dodge or block so you can even heavy attack to regain resources. Not to mention that every class has a skill to help you sustain your resources better (Siphoning strikes, Dark exchange, Rune focus, Warden Netch)
I really hope Zenimax does not cater to PvE players anymore and just balances the game all around PvP
  • Numerikuu
    Numerikuu
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    I really hope Zenimax does not cater to PvE players anymore and just balances the game all around PvP

    And then ESO died.

    But seriously, I wish they'd be able to balance them separately...
  • Savos_Saren
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    I haven't been able to test it yet- but I wonder if it'll allow you to gain stamina resources while blocking....

    IE: If you're an Altmer mDK with SnB- does activating a class skill build stamina while you're blocking? Technically, it's not "recovery".
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Skwor
    Skwor
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    These changes are good
  • LongMaySheReign
    LongMaySheReign
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    You always have the cp to reduce the cost for blocking roll dodging etc, just saying. Even with the current orbs, magicka steal regen food etc the sustain has a limit and is affected by racial passives too. The point is the mag races being unbalanced again, which makes bretons and khajiits being too advantageous compared to altmers. Of course one will always be better than other but it doesn't make sense to nerf a magicka based race when it wasn't even overperforming in the first place and making the gap bigger.
    Edited by LongMaySheReign on February 5, 2019 12:53AM
  • Ragnaroek93
    Ragnaroek93
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    And in PvP they will be better than Bretons with this "buff"? LOL
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Acrolas
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    I really hope Zenimax does not cater to PvE players anymore and just balances the game all around PvP


    You can't balance around any subgroup whose sole purpose is to win at the expense of others. That's the problem with both endgame PVP and endgame PVE balance. Those players don't see it as balance. They see it as a personal attack meaning the difference between winning and losing.

    Of course it's going to be shaky ground if you think you're the top of the mountain and the creator is restructuring the bedrock. The stability of the mountain is the goal, and sometimes the pinnacle is going to break off as a result. Sometimes it's a necessary loss. Sometimes that pinnacle never even realized it was part of an entire *** mountain.
    signing off
  • Twohothardware
    Twohothardware
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    I just don't get how their working stamina regen into the race lore when High Elf is all about Magic superiority.
  • MLGProPlayer
    MLGProPlayer
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    And in PvP they will be better than Bretons with this "buff"? LOL

    The folks "celebrating" this change are acting like magicka sustain isn't important in PvP.
    Edited by MLGProPlayer on February 5, 2019 1:26AM
  • PathwayM
    PathwayM
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    I agree with the OP, I totally fist pumped when I read the change. :)

    It's like half of a bloodthorn 5 piece buff which the whole point of running it was to get the stam recovery. This basically makes all mag sustain sets bloodthorn on crack in Pvp. Love the change.
  • preedb16_ESO2
    preedb16_ESO2
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    I just don't get how their working stamina regen into the race lore when High Elf is all about Magic superiority.

    It's easy.. ESO doesn't really have "classes" anymore, since they want all "classes" to be able to do the job of any "role/class")?
    The next step is to remove racial definitions, now all races can perform equally good in any "role/class", magicka or stamina, that they chose to play.

    Perhaps they should just remove races completely, and morph everyone into round spheres with arms and legs tbh.. :p

    Would it be mean for me to propose that these "balance" changes are a desperate way for them to try and balance a game that is severly broken at it's core mechanics, without REALLY fixing the fundamental problems instead. For example, balancing PVE and PVP at the same time is NEVER going to work, and until they realize that, they are just going to spend all this effort basically just making the game bleak and boring.. The only sensible change they have come up with recently is that they FINALLY figured out that they should make 2h weapons count for 2 in sets.. On the other hand, I could argue that it would have made more sense to have weapons separate from regular item sets, so you could utilize trial weapons such as maelstrom/master/asylum weapons fully without having to cripple or one-bar a 5-piece set. The same goes for monster pieces. Basically just sort it out so that you have the correct number of item slots to run 2 sets, one monster set and trial weapon(s) without the current quirky mix-matching with one-barred weapons or whatnot..
    I would love to run an asylum staff on my front bar on my magicka DPS characters, but that means gimping a 5-piece set down to 3, or losing the monster set, cause the option of one-barring one of the 5-piece sets and getting rid of the maelstrom staff on my other bar is just out of hte question...

    Wow.. I can rant.. ;)
    Peace out
  • Lord-Otto
    Lord-Otto
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    It helps PvP how, exactly?
    Magicka sustain is quite important. I'm not getting any additional benefit out of Spellcharge - both mag and stam regen need to be gained from somewhere. I get a mag sustain racial, I put on a stam reg glyph. I get a stam sustain racial, I put on a mag regen glyph. No numerical advantage is gained here.
    HOWEVER I can satisfy my stamina needs with Shacklebreaker just fine. With a stam racial, it'll be overkill. A waste. So I will have to swap out Shackle. Okay, but that also costs me the increased stam pool, which is also important. So I need tristat glyphs. But I can't use the health, I'm already at shield cap. However, due to the loss of max mag to tristat glyphs, I'm actually gonna fall under the cap.
    Recap: I gain no numerical advantage. I actually lose stats as the secondary resource can be covered for free by the very advantageous hybrid sets. And to top it off, the delicate balance between max mag, max hp, shields and Bastion shatters. Yeah, no. *** this ***, I'm out.
  • preedb16_ESO2
    preedb16_ESO2
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    Oh and the rest of the altmer bonuses are max magicka, and spell damage.. the stamina regen from this ability makes absolutely NO sense from a PVE player perspective.. However it's actually rather nice for PVP.
  • Onebitsoul
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    Lord-Otto wrote: »
    It helps PvP how, exactly?
    Magicka sustain is quite important. I'm not getting any additional benefit out of Spellcharge - both mag and stam regen need to be gained from somewhere. I get a mag sustain racial, I put on a stam reg glyph. I get a stam sustain racial, I put on a mag regen glyph. No numerical advantage is gained here.
    HOWEVER I can satisfy my stamina needs with Shacklebreaker just fine. With a stam racial, it'll be overkill. A waste. So I will have to swap out Shackle. Okay, but that also costs me the increased stam pool, which is also important. So I need tristat glyphs. But I can't use the health, I'm already at shield cap. However, due to the loss of max mag to tristat glyphs, I'm actually gonna fall under the cap.
    Recap: I gain no numerical advantage. I actually lose stats as the secondary resource can be covered for free by the very advantageous hybrid sets. And to top it off, the delicate balance between max mag, max hp, shields and Bastion shatters. Yeah, no. *** this ***, I'm out.

    If a sustain passive makes or breaks a character, can you explain how I've been playing a Dunmer mDK for years now? The race gets no magicka sustain passive but somehow I never run out of resources. It's quite the conundrum.
  • RavenSworn
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    Altmer tanking just got better with that passive. You get Stam from shards / Orbs and magicka back from racial.

    Also... Welcome back bosmer Rollerblades.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Kadoin
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    Well, it's better than nothing. Now to make a perma-rolling healer for PvP
  • MLGProPlayer
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    Onebitsoul wrote: »
    Lord-Otto wrote: »
    It helps PvP how, exactly?
    Magicka sustain is quite important. I'm not getting any additional benefit out of Spellcharge - both mag and stam regen need to be gained from somewhere. I get a mag sustain racial, I put on a stam reg glyph. I get a stam sustain racial, I put on a mag regen glyph. No numerical advantage is gained here.
    HOWEVER I can satisfy my stamina needs with Shacklebreaker just fine. With a stam racial, it'll be overkill. A waste. So I will have to swap out Shackle. Okay, but that also costs me the increased stam pool, which is also important. So I need tristat glyphs. But I can't use the health, I'm already at shield cap. However, due to the loss of max mag to tristat glyphs, I'm actually gonna fall under the cap.
    Recap: I gain no numerical advantage. I actually lose stats as the secondary resource can be covered for free by the very advantageous hybrid sets. And to top it off, the delicate balance between max mag, max hp, shields and Bastion shatters. Yeah, no. *** this ***, I'm out.

    If a sustain passive makes or breaks a character, can you explain how I've been playing a Dunmer mDK for years now? The race gets no magicka sustain passive but somehow I never run out of resources. It's quite the conundrum.

    Dunmer has the highest DPS on live. That makes up for the lack of sustain.

    Altmer (and Dunmer) currently have the lowest DPS and sustain on the PTS. This is what makes them useless for endgame. They are the worst in both categories.
    Edited by MLGProPlayer on February 5, 2019 2:02AM
  • Urvoth
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    You can't be serious... stam is plenty important in PvP but you can easily build that in with tri glyphs or using sets like shacklebreaker. It's far more important to be returning your PRIMARY stat, the one that you use to cast actual skills with.
  • Zerowaffles
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    Onebitsoul wrote: »
    Lord-Otto wrote: »
    It helps PvP how, exactly?
    Magicka sustain is quite important. I'm not getting any additional benefit out of Spellcharge - both mag and stam regen need to be gained from somewhere. I get a mag sustain racial, I put on a stam reg glyph. I get a stam sustain racial, I put on a mag regen glyph. No numerical advantage is gained here.
    HOWEVER I can satisfy my stamina needs with Shacklebreaker just fine. With a stam racial, it'll be overkill. A waste. So I will have to swap out Shackle. Okay, but that also costs me the increased stam pool, which is also important. So I need tristat glyphs. But I can't use the health, I'm already at shield cap. However, due to the loss of max mag to tristat glyphs, I'm actually gonna fall under the cap.
    Recap: I gain no numerical advantage. I actually lose stats as the secondary resource can be covered for free by the very advantageous hybrid sets. And to top it off, the delicate balance between max mag, max hp, shields and Bastion shatters. Yeah, no. *** this ***, I'm out.

    If a sustain passive makes or breaks a character, can you explain how I've been playing a Dunmer mDK for years now? The race gets no magicka sustain passive but somehow I never run out of resources. It's quite the conundrum.

    Dunmer has the highest DPS on live. That makes up for the lack of sustain.

    Altmer (and Dunmer) currently have the lowest DPS and sustain on the PTS. This is what makes them useless for endgame. They are the worst in both categories.

    Useless is a strong word. Just because they could be a few numbers behind some other races in dps that doesn't make them useless. For me useless in PvE is someone who constantly dies and doesn't follow the mechanics and that is not race related.
  • Gnortranermara
    Gnortranermara
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    If you need stam regen in your particular situation, there are TONS of tools for you to get stamina. A passive that applies to all Altmer builds shouldn't be the vehicle for a very niche need.
  • firedrgn
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    Is this just between magic and stam. Or health if its the lowest?
  • MLGProPlayer
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    firedrgn wrote: »
    Is this just between magic and stam. Or health if its the lowest?

    Any resource. But if your max health is below 9k, you have a problem.
    Edited by MLGProPlayer on February 5, 2019 2:33AM
  • ezio45
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    Magicka classes needed a way to regen stamina in PvP for a long time now since in many situations shields will not save you alone and you have to roll dodge or block in order to survive but the thing is that magicka classes in pvp have at most 17k stamina and that goes out fast if you are focused a lot. This change will help PvP players a lot and for all the PvE players crying that this is gonna "gut" the sustain in PvE don't you already have like 5 different ways to regain your resources in PvE? Shards, Regen food, Healers orbs, Healer sets specifically to buff regen and its not like the bosses roll dodge or block so you can even heavy attack to regain resources. Not to mention that every class has a skill to help you sustain your resources better (Siphoning strikes, Dark exchange, Rune focus, Warden Netch)
    I really hope Zenimax does not cater to PvE players anymore and just balances the game all around PvP

    I'm a pvpr, I hate this change...... There is 0 reason to pick a highelf. Darkelf having a larger Stam pool is much better than the Regen and makes it the obvious choice.

    Plus as a highelf mag toon with the Regen to Stam your still forced to run shackle breaker making the Regen for Stam a complete waste. With darkelf you have the option to not run that. That gives you build flexibility were as the highelf just gets a wasted passive


    dark exchange is a joke btw
  • Zerowaffles
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    ezio45 wrote: »
    Magicka classes needed a way to regen stamina in PvP for a long time now since in many situations shields will not save you alone and you have to roll dodge or block in order to survive but the thing is that magicka classes in pvp have at most 17k stamina and that goes out fast if you are focused a lot. This change will help PvP players a lot and for all the PvE players crying that this is gonna "gut" the sustain in PvE don't you already have like 5 different ways to regain your resources in PvE? Shards, Regen food, Healers orbs, Healer sets specifically to buff regen and its not like the bosses roll dodge or block so you can even heavy attack to regain resources. Not to mention that every class has a skill to help you sustain your resources better (Siphoning strikes, Dark exchange, Rune focus, Warden Netch)
    I really hope Zenimax does not cater to PvE players anymore and just balances the game all around PvP

    I'm a pvpr, I hate this change...... There is 0 reason to pick a highelf. Darkelf having a larger Stam pool is much better than the Regen and makes it the obvious choice.

    Plus as a highelf mag toon with the Regen to Stam your still forced to run shackle breaker making the Regen for Stam a complete waste. With darkelf you have the option to not run that. That gives you build flexibility were as the highelf just gets a wasted passive


    dark exchange is a joke btw

    Theoritically speaking someone who wants to sustain their stamina right now in PvP will pick Argonian which is the current meta pick on live but now with the new racials high elf has better stamina sustain because apparently with the argonian nerfs and this racial change it makes altmers have better stamina sustain.
    High stamina pool doesn't mean anything if you can't sustain it properly.
    Edited by Zerowaffles on February 5, 2019 2:51AM
  • Godspeed
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    I agree with the op. This is a very intelligent change that is just going to take a while to sink in how good it is. It will make Altmer hands down the best pvp race by far. They will be able to block, roll, and sprint much much more than they are able to now.
  • grannas211
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    Godspeed wrote: »
    I agree with the op. This is a very intelligent change that is just going to take a while to sink in how good it is. It will make Altmer hands down the best pvp race by far. They will be able to block, roll, and sprint much much more than they are able to now.

    So one extra dodge roll? Lets not get carried away. It’s 600 or so every 6 seconds. Lets not act like they’re going to be rolling around like Stamblades.
  • ZarkingFrued
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    ZeroXFF wrote: »
    This is both a buff and a nerf to my magplar... Buff when I'm tanking and nerf when I'm DDing.

    To be honest though, this won't suddenly make mag tanks meta, so Nord is still much better, and as such Altmer is mainly a DPS race, and should get a buff to spell damage to compensate for loss of regen. I'll probably have to run 2 regen glyphs on jewelry now to have the same sustain, and as such an extra 174 spell damage added to the racials would make this balanced. This would also fall in line with Altmers having the "identity" of ultimate mages.

    P.S. Nobody who isn't a clinical sociopath cares about PvP. PvP in ESO is basically a gimmicky side show mainly present for RP purposes, and should be treated as such. The real game is PvE. If you disagree, you picked the wrong franchise (and should seek out a doctor).

    I'm 100% sure that the view you have on PVP and PVP players is the exact same view we have on you and PVE.
  • MLGProPlayer
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    Godspeed wrote: »
    I agree with the op. This is a very intelligent change that is just going to take a while to sink in how good it is. It will make Altmer hands down the best pvp race by far. They will be able to block, roll, and sprint much much more than they are able to now.

    They will get one additional dodge roll every 30 seconds now...

    I'm sure that will make them the top PvP race.
    Edited by MLGProPlayer on February 5, 2019 3:20AM
  • Zerowaffles
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    grannas211 wrote: »
    Godspeed wrote: »
    I agree with the op. This is a very intelligent change that is just going to take a while to sink in how good it is. It will make Altmer hands down the best pvp race by far. They will be able to block, roll, and sprint much much more than they are able to now.

    So one extra dodge roll? Lets not get carried away. It’s 600 or so every 6 seconds. Lets not act like they’re going to be rolling around like Stamblades.

    Argonians currently get like 4k+ stamina every time you drink a potion and that is a huge for pvp magicka builds
    Now potions have like a 48 seconds cooldown and because you regain 625 stamina every 6 seconds on high elves that means high elves gain 1k more stamina than argonians
  • Zerowaffles
    Zerowaffles
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    Godspeed wrote: »
    I agree with the op. This is a very intelligent change that is just going to take a while to sink in how good it is. It will make Altmer hands down the best pvp race by far. They will be able to block, roll, and sprint much much more than they are able to now.

    They will get one additional dodge roll every 30 seconds now...

    I'm sure that will make them the top PvP race.

    Like I said there's a reason argonians are the best magicka race for PvP right now and that is because they can sustain both magicka and stamina by drinking potions.
    High Elves will get 5k stamina every 48 seconds
    and argonians will get 4k stamina every 48 seconds because of potions.
    So that makes High Elves the best PvP race next patch for stamina sustain
    Edited by Zerowaffles on February 5, 2019 3:29AM
  • BahometZ
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    I really hope Zenimax does not cater to PvE players anymore and just balances the game all around PvP

    I believe this kills the game.
    Pact Magplar - Max CP (NA XB)
This discussion has been closed.