Most of it comes from crafting writs maps anyway. Thats not farming as it was deserted whenever i went there.
After going to Belkarth i feel like i need a shower.
Most of it comes from crafting writs maps anyway. Thats not farming as it was deserted whenever i went there.
After going to Belkarth i feel like i need a shower.
So you say most comes from writs. I have known some in my casual guild that do farm nirn in Craglorn.
Seems like it is a personal issue that you feel you need a shower after Belkarth.
Then why do you need it?
Then why do you need it?
Because its part of basic functionality. No one really cares about it so whats the point of keeping failed experiments instead of fixing them?
Its like 10 minutes of work for them, tick a few spreadsheets and done.
Not sure if I agree, but I don't fully disagree. I like the idea of certain items being only in certain zones.
What I would like to see more than anything, is a rework of fortified nirncrux.
Whole Craglorn was 1 big failed experiment. Yes it did what it was supposed to do...3,5 years ago. It was way of ZOS trying to funnel everyone to Craglorn and "group or die". Well, playerbase didnt die but ESO almost did.
Whole Craglorn was 1 big failed experiment. Yes it did what it was supposed to do...3,5 years ago. It was way of ZOS trying to funnel everyone to Craglorn and "group or die". Well, playerbase didnt die but ESO almost did.
Forget the rest of Craglorn. Your post is about Nirhoned. Nirhoned is still doing what it’s supposed to do. Like I said a lot of people know the trait, but there will ALWAYS be newer players searching for it. Plus the stones are still valuable. Nirhoned is still a valuable commodity, so it’s still doing what it’s designed to do.
Most of it comes from crafting writs maps anyway. Thats not farming as it was deserted whenever i went there.
After going to Belkarth i feel like i need a shower.
So you say most comes from writs. I have known some in my casual guild that do farm nirn in Craglorn.
Seems like it is a personal issue that you feel you need a shower after Belkarth.
Playerbase have nicely shown ZOS what they think about Craglron and their completely failed experiment.
Whole Craglorn was 1 big failed experiment. Yes it did what it was supposed to do...3,5 years ago. It was way of ZOS trying to funnel everyone to Craglorn and "group or die". Well, playerbase didnt die but ESO almost did.
Forget the rest of Craglorn. Your post is about Nirhoned. Nirhoned is still doing what it’s supposed to do. Like I said a lot of people know the trait, but there will ALWAYS be newer players searching for it. Plus the stones are still valuable. Nirhoned is still a valuable commodity, so it’s still doing what it’s designed to do.
Nirn was part of Craglorn and the experiment, time to rectify that mistake (just like they rectified most of otehr mistakes form that time)
Basic functionality shouldnt be "rarer".
There is a reason why everyone hates Craglorn...its extremely badly done zone.
So its easier to make nirnhoned worldwide (its a tick on a spreadsheet) than reworking whole zone (that they failed to do several times now)
AcadianPaladin wrote: »I like Craglorn. I find it a beautiful zone and enjoy farming there.
I manage to farm enough nirnibits to more than meet my research/crafting needs. Besides, most guild traders carry the stuff. Saving grace for nirnibits is that they are not bound to account (like transmute stones).
In the making lemonade out of lemons category, I agree that the group to solo evolution is a confusing mess. Normally I approach a zone very methodically. What I do with Craglorn - and actually have found it fun for this one zone - is to approach it like a robot vacuum cleaner. That is, simply roam around aimlessly sometimes taking quests if they look doable and abandoning them if they don't. No care at all about objectives or completing anything there.
Caligamy_ESO wrote: »
Could not disagree more with this, I find it to be one of the best zones in game where actual quality went into the development of the lore, the story, and each and every delve in it. My favorite quest/dungeon to this day out of everything that's added up to this point has been Shada's Tear as it was just a really interesting long/challenging dungeon for its time, and it still is to newbies today. I ran it last week with a few people and we all had fun doing it and some of the new players *gasp* learned something new about avoiding mechanics and their classes abilities.
Stop trying to homogenize each and every little thing in the game to the point of boring staleness.
I want Deshaan to be "special" an "unique"....lets make new trait material for infused, obsolete the old one and make it drop only from new music quests in Deshaan where you have to compete in playing an instrument and you have only 1 chance/day.
Craglorn was and still is an abomination is ESOs history, abomintaion that almost killed the game, thats the only thing that makes it "special"
But...lets change current "nirncrux" name to "obtanium" and make drop all over Tamriel to be used as trait material, while nirncrux will be rare drop from Craglorn that is used for crafting some specific unique Craglorn style furniture.