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Nirnhoned...is it time?

  • idk
    idk
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    MikaHR wrote: »
    idk wrote: »
    MikaHR wrote: »
    Because no one wants to farm Craglorn.

    Clearly people do farm craglorn since we have nirn for sale at guild traders. It is clearly not a hot bed issue and I think most can agree there are more important things for Zos to consider.

    Most of it comes from crafting writs maps anyway. Thats not farming as it was deserted whenever i went there.

    After going to Belkarth i feel like i need a shower.

    So you say most comes from writs. I have known some in my casual guild that do farm nirn in Craglorn.

    Seems like it is a personal issue that you feel you need a shower after Belkarth.
  • MattT1988
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    Nah leave it in Craglorn as is. Maybe increase the drop rate slightly. It’s good there’s at least one trait that’s rare. Besides no one needs nirhoned for their builds anyway. A trait like infused would work fine if you don’t want to put in the effort or gold to get it.
    Edited by MattT1988 on January 30, 2019 11:29AM
  • MikaHR
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    MattT1988 wrote: »
    Nah leave it as is. It’s good there’s at least one trait that’s rare. Besides no one needs nirhoned for their builds anyway. A trait like infused would work fine.

    Thats the point its nothing "special" about it, and its a remnant from failed experimant.
  • MattT1988
    MattT1988
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    MikaHR wrote: »
    MattT1988 wrote: »
    Nah leave it as is. It’s good there’s at least one trait that’s rare. Besides no one needs nirhoned for their builds anyway. A trait like infused would work fine.

    Thats the point its nothing "special" about it, and its a remnant from failed experimant.

    Then why do you need it?
  • MikaHR
    MikaHR
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    idk wrote: »
    MikaHR wrote: »
    idk wrote: »
    MikaHR wrote: »
    Because no one wants to farm Craglorn.

    Clearly people do farm craglorn since we have nirn for sale at guild traders. It is clearly not a hot bed issue and I think most can agree there are more important things for Zos to consider.

    Most of it comes from crafting writs maps anyway. Thats not farming as it was deserted whenever i went there.

    After going to Belkarth i feel like i need a shower.

    So you say most comes from writs. I have known some in my casual guild that do farm nirn in Craglorn.

    Seems like it is a personal issue that you feel you need a shower after Belkarth.

    Playerbase have nicely shown ZOS what they think about Craglron and their completely failed experiment.
  • MikaHR
    MikaHR
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    MattT1988 wrote: »
    MikaHR wrote: »
    MattT1988 wrote: »
    Nah leave it as is. It’s good there’s at least one trait that’s rare. Besides no one needs nirhoned for their builds anyway. A trait like infused would work fine.

    Thats the point its nothing "special" about it, and its a remnant from failed experimant.

    Then why do you need it?

    Because its part of basic functionality. No one really cares about it so whats the point of keeping failed experiments instead of fixing them?

    Its like 10 minutes of work for them, tick a few spreadsheets and done.

    Same with Hakeijo, it was "encouragement" to buy Imperial City DLC....but now no one really cares about it and they are going to make a campaign out of it. Why doesnt it drop at least in Cyrodiil IF they want to limit it to PvP (although that doesnt make sense too)
    Edited by MikaHR on January 30, 2019 11:38AM
  • MattT1988
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    MikaHR wrote: »
    MattT1988 wrote: »
    MikaHR wrote: »
    MattT1988 wrote: »
    Nah leave it as is. It’s good there’s at least one trait that’s rare. Besides no one needs nirhoned for their builds anyway. A trait like infused would work fine.

    Thats the point its nothing "special" about it, and its a remnant from failed experimant.

    Then why do you need it?

    Because its part of basic functionality. No one really cares about it so whats the point of keeping failed experiments instead of fixing them?

    Its like 10 minutes of work for them, tick a few spreadsheets and done.

    I don’t think rare nirhoned is a failed experiment at all. It’s made the stones valuable which is good for economy, It’s something valuable and rare for crafters to aspire to have and can maybe make some money off. It encouraged cooperation with crafters swapping traits for research. I think it achieved exactly what it set out to do. Sure a lot of people know the trait by now, but the stones are still valuable and a nice little boost for economy, rewarding people who spend time to farm them.

    It is ok for some things to be rare and take effort to get.
    Edited by MattT1988 on January 30, 2019 11:42AM
  • Mayrael
    Mayrael
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    MajBludd wrote: »
    Not sure if I agree, but I don't fully disagree. I like the idea of certain items being only in certain zones.

    What I would like to see more than anything, is a rework of fortified nirncrux.

    This... It's one of the least used traits, it would be nice to have other option for PvP than impenetrable, maybe 3.0% (when gold) defense against players or something similar.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • MikaHR
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    Whole Craglorn was 1 big failed experiment. Yes it did what it was supposed to do...3,5 years ago. It was way of ZOS trying to funnel everyone to Craglorn and "group or die". Well, playerbase didnt die, they just left, but ESO almost did die.
    Edited by MikaHR on January 30, 2019 11:44AM
  • MattT1988
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    MikaHR wrote: »
    Whole Craglorn was 1 big failed experiment. Yes it did what it was supposed to do...3,5 years ago. It was way of ZOS trying to funnel everyone to Craglorn and "group or die". Well, playerbase didnt die but ESO almost did.

    Forget the rest of Craglorn. Your post is about Nirhoned. Nirhoned is still doing what it’s supposed to do. Like I said a lot of people know the trait, but there will ALWAYS be newer players searching for it. Plus the stones are still valuable. Nirhoned is still a valuable commodity, so it’s still doing what it’s designed to do.
    Edited by MattT1988 on January 30, 2019 11:47AM
  • MikaHR
    MikaHR
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    MattT1988 wrote: »
    MikaHR wrote: »
    Whole Craglorn was 1 big failed experiment. Yes it did what it was supposed to do...3,5 years ago. It was way of ZOS trying to funnel everyone to Craglorn and "group or die". Well, playerbase didnt die but ESO almost did.

    Forget the rest of Craglorn. Your post is about Nirhoned. Nirhoned is still doing what it’s supposed to do. Like I said a lot of people know the trait, but there will ALWAYS be newer players searching for it. Plus the stones are still valuable. Nirhoned is still a valuable commodity, so it’s still doing what it’s designed to do.

    Nirn was part of Craglorn and the experiment, time to rectify that mistake (just like they rectified most of other mistakes form that time)
    Edited by MikaHR on January 30, 2019 11:49AM
  • idk
    idk
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    MikaHR wrote: »
    idk wrote: »
    MikaHR wrote: »
    idk wrote: »
    MikaHR wrote: »
    Because no one wants to farm Craglorn.

    Clearly people do farm craglorn since we have nirn for sale at guild traders. It is clearly not a hot bed issue and I think most can agree there are more important things for Zos to consider.

    Most of it comes from crafting writs maps anyway. Thats not farming as it was deserted whenever i went there.

    After going to Belkarth i feel like i need a shower.

    So you say most comes from writs. I have known some in my casual guild that do farm nirn in Craglorn.

    Seems like it is a personal issue that you feel you need a shower after Belkarth.

    Playerbase have nicely shown ZOS what they think about Craglron and their completely failed experiment.

    Besides this statement having nothing to do with what I think you are just grabbing at straws here.

    Craglorn was very active when it released and as any zone, over time lost it's luster. It did receive some additional interest when it became mostly solo and zone chat is still active during prime time hours. So it seems you are wrong.

    Since you seem to go off target rather than actually comment on what I said I do not think I will reply further. If you say something worthy I will consider it and reply accordingly. Otherwise, have a good day.

    Edit: reading some of OP's responses in here it really sounds like they just do not like craglorn, and more. Heck, that they would reply to someone that the person should just go play Wildstar just shows they are merely saying anything against anyone who disagrees (and proves my point). Including false facts that players abended ESO after Craglorn. Craglorn was welcomed and very vibrant when it was released.
    Edited by idk on January 30, 2019 11:59AM
  • MattT1988
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    MikaHR wrote: »
    MattT1988 wrote: »
    MikaHR wrote: »
    Whole Craglorn was 1 big failed experiment. Yes it did what it was supposed to do...3,5 years ago. It was way of ZOS trying to funnel everyone to Craglorn and "group or die". Well, playerbase didnt die but ESO almost did.

    Forget the rest of Craglorn. Your post is about Nirhoned. Nirhoned is still doing what it’s supposed to do. Like I said a lot of people know the trait, but there will ALWAYS be newer players searching for it. Plus the stones are still valuable. Nirhoned is still a valuable commodity, so it’s still doing what it’s designed to do.

    Nirn was part of Craglorn and the experiment, time to rectify that mistake (just like they rectified most of otehr mistakes form that time)

    You keep calling Nirhoned a mistake like it’s an undisputed fact, no it’s just your opinion. I don’t think it’s a mistake and judging by some of the responses in the thread, some others don’t think it’s a mistake either.
    Edited by MattT1988 on January 30, 2019 11:51AM
  • heaven13
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    I've never had a problem farming Craglorn other than occasionally finding that someone who will grab a node out from under me while I deal with the mobs on it. And usually I find people there, even on my usual play hours (which is nowhere near prime time).

    Despite having plenty of surveys, I've also never received a nirn from the lush survey nodes so I'm not sure where that statement comes from. Perhaps it's true for you, but it's not a fact.

    What I generally do is farm until I get 1 fortified and 1 potent. Sometimes I get more depending on RNG and if one drops way before the other. This makes it so I don't just spends hours and hours doing the same thing. I still have enough nirn of both varieties to completely research all traits again (and that's after I did it trading mats for research items for my master crafter the first time).

    So yes, it seems like YOU are the one with a problem with Craglorn. I actually quite like the zone and go probably at least weekly.
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  • BrokenGameMechanics
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    Nirnhoned already received a supply boost. People use their extra transmutation crystals to transmute and either sell the item or break it down and sell the nirncrux. It is fine the way it is.
  • SugaComa
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    Only issue I have is since they changed it so fortified and potent drop in both upper and lower I get a higher ratio of fortified than potent and I'd like to see a more even split
  • AcadianPaladin
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    I like Craglorn. I find it a beautiful zone and enjoy farming there.

    I manage to farm enough nirnibits to more than meet my research/crafting needs. Besides, most guild traders carry the stuff. Saving grace for nirnibits is that they are not bound to account (like transmute stones).

    In the making lemonade out of lemons category, I agree that the group to solo evolution is a confusing mess. Normally I approach a zone very methodically. What I do with Craglorn - and actually have found it fun for this one zone - is to approach it like a robot vacuum cleaner. That is, simply roam around aimlessly sometimes taking quests if they look doable and abandoning them if they don't. No care at all about objectives or completing anything there.
    PC NA(no Steam), PvE, mostly solo
  • Caligamy_ESO
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    MikaHR wrote: »
    Basic functionality shouldnt be "rarer".

    There is a reason why everyone hates Craglorn...its extremely badly done zone.

    So its easier to make nirnhoned worldwide (its a tick on a spreadsheet) than reworking whole zone (that they failed to do several times now)

    Could not disagree more with this, I find it to be one of the best zones in game where actual quality went into the development of the lore, the story, and each and every delve in it. My favorite quest/dungeon to this day out of everything that's added up to this point has been Shada's Tear as it was just a really interesting long/challenging dungeon for its time, and it still is to newbies today. I ran it last week with a few people and we all had fun doing it and some of the new players *gasp* learned something new about avoiding mechanics and their classes abilities.

    Stop trying to homogenize each and every little thing in the game to the point of boring staleness.
    love is love
  • MikaHR
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    I like Craglorn. I find it a beautiful zone and enjoy farming there.

    I manage to farm enough nirnibits to more than meet my research/crafting needs. Besides, most guild traders carry the stuff. Saving grace for nirnibits is that they are not bound to account (like transmute stones).

    In the making lemonade out of lemons category, I agree that the group to solo evolution is a confusing mess. Normally I approach a zone very methodically. What I do with Craglorn - and actually have found it fun for this one zone - is to approach it like a robot vacuum cleaner. That is, simply roam around aimlessly sometimes taking quests if they look doable and abandoning them if they don't. No care at all about objectives or completing anything there.

    And you can still farm there whether nirn is worldwide or not. So whats the problem exactly?

    Could not disagree more with this, I find it to be one of the best zones in game where actual quality went into the development of the lore, the story, and each and every delve in it. My favorite quest/dungeon to this day out of everything that's added up to this point has been Shada's Tear as it was just a really interesting long/challenging dungeon for its time, and it still is to newbies today. I ran it last week with a few people and we all had fun doing it and some of the new players *gasp* learned something new about avoiding mechanics and their classes abilities.

    Stop trying to homogenize each and every little thing in the game to the point of boring staleness.

    Stop pretending the game didnt almost die because of Craglorn and its (obsolete) design philosophy (that ZOE made 180 on since)
    Edited by MikaHR on January 30, 2019 12:31PM
  • codestripper
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    Not gunna lie, didn't even know nirnhoned dropped outside of vMA
    Since everyone seems to be doing this,
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  • Bam_Bam
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    idk wrote: »
    MikaHR wrote: »
    Because no one wants to farm Craglorn.

    Clearly people do farm craglorn since we have nirn for sale at guild traders. It is clearly not a hot bed issue and I think most can agree there are more important things for Zos to consider.

    This.
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  • nihirisutou
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    Well we're cutting wood in Valenwood without enraging the Bosmer and the green pact so yeah...
    [PS4/EU]

    PSN: Nihirisutou

    CP: 650+

    FOR THE DOMINION!!
  • MikaHR
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    Most people where? Here? Not even close, we have few farmers/exploiters crying about it and thats it.

    Source? Source that VET levels and Craglorn were "group or die"....and that game almost died...and that they completely changed it....and never done anything like it since and the game is triving? You REALLY need a source on that?
    Edited by MikaHR on January 30, 2019 1:14PM
  • AlboMalefica
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    I believe nirncrux should be left in Craglorn as it makes sense to the actual story of eso, it’s only used in Craglorn and the horns of the reach dungeons atm (which is in the surrounding area of Craglorn, I might be wrong so apologies if that’s the case).

    The main reason is it gives Craglorn its unique flavour, aetherial dust doesn’t drop from Craglorn because of this. I would prefer to keep Craglorn special in this way
  • MikaHR
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    I want Deshaan to be "special" an "unique"....lets make new trait material for infused, obsolete the old one and make it drop only from new music quests in Deshaan where you have to compete in playing an instrument and you have only 1 chance/day.

    Craglorn was and still is an abomination is ESOs history, abomintaion that almost killed the game, thats the only thing that makes it "special"

    But...lets change current "nirncrux" name to "obtanium" and make drop all over Tamriel to be used as trait material, while nirncrux will be rare drop from Craglorn that is used for crafting some specific unique Craglorn style furniture.
    Edited by MikaHR on January 30, 2019 1:34PM
  • MikaHR
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    My point of view was proven right when ZOS had to rework pretty much whole game from lvl 1 to VETxx so it doesnt die...after Craglorn happened.

    See, i was right then (althugh plenty of "some others were doing same thing that they are doing now) and im pretty much right now.
  • AlboMalefica
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    MikaHR wrote: »
    I want Deshaan to be "special" an "unique"....lets make new trait material for infused, obsolete the old one and make it drop only from new music quests in Deshaan where you have to compete in playing an instrument and you have only 1 chance/day.

    Craglorn was and still is an abomination is ESOs history, abomintaion that almost killed the game, thats the only thing that makes it "special"

    But...lets change current "nirncrux" name to "obtanium" and make drop all over Tamriel to be used as trait material, while nirncrux will be rare drop from Craglorn that is used for crafting some specific unique Craglorn style furniture.

    With the introduction of Craglorn came the first trials and arena, end game content for pve.

    Without it the game probably wouldn’t have survived so in fact Craglorn saved eso
  • MikaHR
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    Is that why game was dead land after Craglorn dropped and started recovering only when they reworked whole forced grouping "VET levels" shenannigans? And made whole game easier? Why every new DLC and even dungeons scale to level?

    And the you people wonder why everyone feels like they need a shower after visiting Belkarth.
    Edited by MikaHR on January 30, 2019 1:51PM
  • G1Countdown
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    I don't understand why we would change this. Nirn drops fairly regularly albeit on a smaller scale than other materials. When I used to do dailies in Craglorn for the motifs I would usually get 1 or 2 nirns just from going from point A to point B. I even once had over 50 fortified nirns and about 25 potent nirns just from low effort farming.
  • MikaHR
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    because no one wants to go to Craglorn? If its so good why isnt the price in line with other materials?

    As i said, make nirn material for crafting unique Craglorn furniture and rename current nirn to something else and put it in line with other trait materials as Craglorn experiment failed and was done for 3 years ago.
    Edited by MikaHR on January 30, 2019 2:13PM
This discussion has been closed.