Basic functionality shouldnt be "rarer".
Is nirnhoned basic functionality? Or is it a special trait obtained from one of the rarest materials in Tamriel?
I'd consider jewelery crafting a more basic function -- pfffcurrent only a basic, yet arduous grind.
There is a reason why everyone hates Craglorn...its extremely badly done zone.
I don't.
I actually like Craglorn. I liked old Craglorn, I liked it when they softened it to make it more solo friendly -- I still like Craglorn. The 'group' delves are good for higher-level players to solo, the WBs are a fun way to kill 5 minutes... the zone has a lot to offer; rewards are ***.
I would like ZoS, knowing what they do now, to revisit the Adventure Zone concept -- I'd like to see a proper end-game zone designed around increased challenge on solo and group content; buffed delves and public dungeons, tough AF overland mobs and actually worth your while daily quests -- but better rewards
Because ZOS had some ideas...some REALLY bad ideas back when Craglorn was released. They did 180 on most of them snce then...but "nirnhoned" is still one remnant of those obsolete times.
Its time to change it.
Hallothiel wrote: »Whilst that would be nice, I’d Just like the damned stuff to drop more IN Craglorn.
The rarity of nirncrux is kind of the driving force behind much of what is going on in Craglorn. like diamonds IRL, it makes sense to me too that this highly rare, sought after and valuable resource is not common everywhere. But the frequency of it in Craglorn should outweigh other materials to make up for that.
Hallothiel wrote: »Whilst that would be nice, I’d Just like the damned stuff to drop more IN Craglorn.
The rarity of nirncrux is kind of the driving force behind much of what is going on in Craglorn. like diamonds IRL, it makes sense to me too that this highly rare, sought after and valuable resource is not common everywhere. But the frequency of it in Craglorn should outweigh other materials to make up for that.