TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
And why shouldnt it be? Also, says who?
TheRealSniker wrote: »TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
And why shouldnt it be? Also, says who?
Because the game was designed around a "2bar" system, the bow was designed to be a kiting and combo opening tool, sword and board was designed to be a tank and debuff tool, the twohanders were designed to be a frontbar burst tool and the dual wield was designed to be a frontbar pressure tool
TheRealSniker wrote: »TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
And why shouldnt it be? Also, says who?
Because the game was designed around a "2bar" system, the bow was designed to be a kiting and combo opening tool, sword and board was designed to be a tank and debuff tool, the twohanders were designed to be a frontbar burst tool and the dual wield was designed to be a frontbar pressure tool
Eh? Again says who? I can easily say that 2h is a buff bar (rally/fwd momentum), dw is for burst/execute/mobility (shrouded + spin2win quick cloak and passives) and snb for cc and ult regen (reverb, heroic slash) and bow for ranged stam and mobility.
TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
And why shouldnt it be? Also, says who?
Because the game was designed around a "2bar" system, the bow was designed to be a kiting and combo opening tool, sword and board was designed to be a tank and debuff tool, the twohanders were designed to be a frontbar burst tool and the dual wield was designed to be a frontbar pressure tool
Eh? Again says who? I can easily say that 2h is a buff bar (rally/fwd momentum), dw is for burst/execute/mobility (shrouded + spin2win quick cloak and passives) and snb for cc and ult regen (reverb, heroic slash) and bow for ranged stam and mobility.
You can easily notice by what pattern the developers went, also, check out old combat guides from the games release
You cant demand buffs for something just to fit your certain agenda, it would break the game because none of you look at the bigger picture of things, this is why nobody listens to the forums
This is why forums have been long forgotten by the devs
TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
And why shouldnt it be? Also, says who?
Because the game was designed around a "2bar" system, the bow was designed to be a kiting and combo opening tool, sword and board was designed to be a tank and debuff tool, the twohanders were designed to be a frontbar burst tool and the dual wield was designed to be a frontbar pressure tool
Eh? Again says who? I can easily say that 2h is a buff bar (rally/fwd momentum), dw is for burst/execute/mobility (shrouded + spin2win quick cloak and passives) and snb for cc and ult regen (reverb, heroic slash) and bow for ranged stam and mobility.
You can easily notice by what pattern the developers went, also, check out old combat guides from the games release
You cant demand buffs for something just to fit your certain agenda, it would break the game because none of you look at the bigger picture of things, this is why nobody listens to the forums
This is why forums have been long forgotten by the devs
If you are referencing old guides back when the game was vastly different from today to make your point, idk what to tell you. Its like referencing old maps to navigate travel in today' world. Not fesiable due to many factors such as borders, roads and landscapes being different.
Also the devs are changing how skills work if you havent noticed, look at sparks and blinding flashes for example
Imo all bow needs is just a proper spammable (snipe isnt one) swapping the places of rapid fire and snipe would be best for the skill line.
TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
And why shouldnt it be? Also, says who?
Because the game was designed around a "2bar" system, the bow was designed to be a kiting and combo opening tool, sword and board was designed to be a tank and debuff tool, the twohanders were designed to be a frontbar burst tool and the dual wield was designed to be a frontbar pressure tool
Eh? Again says who? I can easily say that 2h is a buff bar (rally/fwd momentum), dw is for burst/execute/mobility (shrouded + spin2win quick cloak and passives) and snb for cc and ult regen (reverb, heroic slash) and bow for ranged stam and mobility.
You can easily notice by what pattern the developers went, also, check out old combat guides from the games release
You cant demand buffs for something just to fit your certain agenda, it would break the game because none of you look at the bigger picture of things, this is why nobody listens to the forums
This is why forums have been long forgotten by the devs
If you are referencing old guides back when the game was vastly different from today to make your point, idk what to tell you. Its like referencing old maps to navigate travel in today' world. Not fesiable due to many factors such as borders, roads and landscapes being different.
Also the devs are changing how skills work if you havent noticed, look at sparks and blinding flashes for example
Imo all bow needs is just a proper spammable (snipe isnt one) swapping the places of rapid fire and snipe would be best for the skill line.
@JobooAGS Read my comment again before I have to question your lack of braincells...
TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
And why shouldnt it be? Also, says who?
Because the game was designed around a "2bar" system, the bow was designed to be a kiting and combo opening tool, sword and board was designed to be a tank and debuff tool, the twohanders were designed to be a frontbar burst tool and the dual wield was designed to be a frontbar pressure tool
Eh? Again says who? I can easily say that 2h is a buff bar (rally/fwd momentum), dw is for burst/execute/mobility (shrouded + spin2win quick cloak and passives) and snb for cc and ult regen (reverb, heroic slash) and bow for ranged stam and mobility.
You can easily notice by what pattern the developers went, also, check out old combat guides from the games release
You cant demand buffs for something just to fit your certain agenda, it would break the game because none of you look at the bigger picture of things, this is why nobody listens to the forums
This is why forums have been long forgotten by the devs
If you are referencing old guides back when the game was vastly different from today to make your point, idk what to tell you. Its like referencing old maps to navigate travel in today' world. Not fesiable due to many factors such as borders, roads and landscapes being different.
Also the devs are changing how skills work if you havent noticed, look at sparks and blinding flashes for example
Imo all bow needs is just a proper spammable (snipe isnt one) swapping the places of rapid fire and snipe would be best for the skill line.
@JobooAGS Read my comment again before I have to question your lack of braincells...
I did, there is nothing wrong with a viable ranged stam in the game. Every other mmo has one. Funny thing about accusing me about a lack of brain cells, meanwhile you cannot see other weapon skill line's potentials and think each skill line has a single or select few purposes, nor you can think of a fesible arguement against me.
Note, every build has its weaknesses you
cannot take every advantage every skill lime has to offer.
Even with my propsed changes, bow still has a few glaring weaknesses, such as lower weapon damage (therefore smaller heals and damage), and diffcultly with dealing with builds with range specific defences.
TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
And why shouldnt it be? Also, says who?
Because the game was designed around a "2bar" system, the bow was designed to be a kiting and combo opening tool, sword and board was designed to be a tank and debuff tool, the twohanders were designed to be a frontbar burst tool and the dual wield was designed to be a frontbar pressure tool
Eh? Again says who? I can easily say that 2h is a buff bar (rally/fwd momentum), dw is for burst/execute/mobility (shrouded + spin2win quick cloak and passives) and snb for cc and ult regen (reverb, heroic slash) and bow for ranged stam and mobility.
You can easily notice by what pattern the developers went, also, check out old combat guides from the games release
You cant demand buffs for something just to fit your certain agenda, it would break the game because none of you look at the bigger picture of things, this is why nobody listens to the forums
This is why forums have been long forgotten by the devs
If you are referencing old guides back when the game was vastly different from today to make your point, idk what to tell you. Its like referencing old maps to navigate travel in today' world. Not fesiable due to many factors such as borders, roads and landscapes being different.
Also the devs are changing how skills work if you havent noticed, look at sparks and blinding flashes for example
Imo all bow needs is just a proper spammable (snipe isnt one) swapping the places of rapid fire and snipe would be best for the skill line.
@JobooAGS Read my comment again before I have to question your lack of braincells...
I did, there is nothing wrong with a viable ranged stam in the game. Every other mmo has one. Funny thing about accusing me about a lack of brain cells, meanwhile you cannot see other weapon skill line's potentials and think each skill line has a single or select few purposes, nor you can think of a fesible arguement against me.
Note, every build has its weaknesses you
cannot take every advantage every skill lime has to offer.
Even with my propsed changes, bow still has a few glaring weaknesses, such as lower weapon damage (therefore smaller heals and damage), and diffcultly with dealing with builds with range specific defences.
Ill be running a dual wield / dual wield build next time then and complain to the devs then to give me a burst heal cause I cant survive
Cause that makes sense
Get good and stop playing bow builds, I bet youve been farmed 1000x times over and over on that build already
TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
And why shouldnt it be? Also, says who?
Because the game was designed around a "2bar" system, the bow was designed to be a kiting and combo opening tool, sword and board was designed to be a tank and debuff tool, the twohanders were designed to be a frontbar burst tool and the dual wield was designed to be a frontbar pressure tool
Eh? Again says who? I can easily say that 2h is a buff bar (rally/fwd momentum), dw is for burst/execute/mobility (shrouded + spin2win quick cloak and passives) and snb for cc and ult regen (reverb, heroic slash) and bow for ranged stam and mobility.
You can easily notice by what pattern the developers went, also, check out old combat guides from the games release
You cant demand buffs for something just to fit your certain agenda, it would break the game because none of you look at the bigger picture of things, this is why nobody listens to the forums
This is why forums have been long forgotten by the devs
If you are referencing old guides back when the game was vastly different from today to make your point, idk what to tell you. Its like referencing old maps to navigate travel in today' world. Not fesiable due to many factors such as borders, roads and landscapes being different.
Also the devs are changing how skills work if you havent noticed, look at sparks and blinding flashes for example
Imo all bow needs is just a proper spammable (snipe isnt one) swapping the places of rapid fire and snipe would be best for the skill line.
@JobooAGS Read my comment again before I have to question your lack of braincells...
I did, there is nothing wrong with a viable ranged stam in the game. Every other mmo has one. Funny thing about accusing me about a lack of brain cells, meanwhile you cannot see other weapon skill line's potentials and think each skill line has a single or select few purposes, nor you can think of a fesible arguement against me.
Note, every build has its weaknesses you
cannot take every advantage every skill lime has to offer.
Even with my propsed changes, bow still has a few glaring weaknesses, such as lower weapon damage (therefore smaller heals and damage), and diffcultly with dealing with builds with range specific defences.
Ill be running a dual wield / dual wield build next time then and complain to the devs then to give me a burst heal cause I cant survive
Cause that makes sense
Get good and stop playing bow builds, I bet youve been farmed 1000x times over and over on that build already
Nope, Ive been doing the farming much more often than not. Thankfully the psjjic skill line gives a spammable that pairs well with the bow tool kit and can easily avoid using snipe. In fact I posted my build a while back. Plus dw has 3 heals on it. Blood thirst, blood craze and rend/thrive in chaos. I bet if you had more than 2 brain cells you can make a build out of it. In fact, dw/dw will be my next build I will make.
TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
And why shouldnt it be? Also, says who?
Because the game was designed around a "2bar" system, the bow was designed to be a kiting and combo opening tool, sword and board was designed to be a tank and debuff tool, the twohanders were designed to be a frontbar burst tool and the dual wield was designed to be a frontbar pressure tool
Eh? Again says who? I can easily say that 2h is a buff bar (rally/fwd momentum), dw is for burst/execute/mobility (shrouded + spin2win quick cloak and passives) and snb for cc and ult regen (reverb, heroic slash) and bow for ranged stam and mobility.
You can easily notice by what pattern the developers went, also, check out old combat guides from the games release
You cant demand buffs for something just to fit your certain agenda, it would break the game because none of you look at the bigger picture of things, this is why nobody listens to the forums
This is why forums have been long forgotten by the devs
If you are referencing old guides back when the game was vastly different from today to make your point, idk what to tell you. Its like referencing old maps to navigate travel in today' world. Not fesiable due to many factors such as borders, roads and landscapes being different.
Also the devs are changing how skills work if you havent noticed, look at sparks and blinding flashes for example
Imo all bow needs is just a proper spammable (snipe isnt one) swapping the places of rapid fire and snipe would be best for the skill line.
@JobooAGS Read my comment again before I have to question your lack of braincells...
I did, there is nothing wrong with a viable ranged stam in the game. Every other mmo has one. Funny thing about accusing me about a lack of brain cells, meanwhile you cannot see other weapon skill line's potentials and think each skill line has a single or select few purposes, nor you can think of a fesible arguement against me.
Note, every build has its weaknesses you
cannot take every advantage every skill lime has to offer.
Even with my propsed changes, bow still has a few glaring weaknesses, such as lower weapon damage (therefore smaller heals and damage), and diffcultly with dealing with builds with range specific defences.
Ill be running a dual wield / dual wield build next time then and complain to the devs then to give me a burst heal cause I cant survive
Cause that makes sense
Get good and stop playing bow builds, I bet youve been farmed 1000x times over and over on that build already
Nope, Ive been doing the farming much more often than not. Thankfully the psjjic skill line gives a spammable that pairs well with the bow tool kit and can easily avoid using snipe. In fact I posted my build a while back. Plus dw has 3 heals on it. Blood thirst, blood craze and rend/thrive in chaos. I bet if you had more than 2 brain cells you can make a build out of it. In fact, dw/dw will be my next build I will make.
Well surely then such an outstanding player as you dont have to complain to the devs to buff their non-meta builds
TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
GrumpyDuckling wrote: »TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
"Choose a proper frontbar"
You lost all credibility once you said this.
TheRealSniker wrote: »TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
And why shouldnt it be? Also, says who?
@JobooAGS
Because the game was designed around a "2bar" system, the bow was designed to be a kiting and combo opening tool, sword and board was designed to be a tank and debuff tool, the twohanders were designed to be a frontbar burst tool and the dual wield was designed to be a frontbar pressure tool
Thats the concept designers went by to balance and set strength sliders on the games combat
TheRealSniker wrote: »GrumpyDuckling wrote: »TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so
Choose a proper frontbar weapon and play around your classes defensive mechanics
What youre asking for is a WEAPON SKILL LINE to have just as strong defensive mechanics as a CLASS, wtf?
"Choose a proper frontbar"
You lost all credibility once you said this.
Imagine using a bow as your frontbar weapon so you can be the edgy sniper omegakek
Ash_In_My_Sujamma wrote: »You compare apples with pares. You mentioned counters against bow by classes and then went on comparing a weapon skill line with a playstyle (?). But in any case. Bow as a skill line does counter melee playstyle. It allows you to have the initiative since you can engage from range, it provides snares and a ranged stun.
What you are asking in this thread is to be able to spam aoe immobilizations. Not to counter any playstyle. So I am sure that most people that play pvp will politely tell you "thank you kind sir but no thank you".
Havent used bombard in some time but I am 90% sure it could root snared targets during even summerset patch. Not even tooltip was referencing it anymore. Was it again secretly returned the same way it secretly disappeared?
Anyway, its trash skill. Awfully expensive and clunky with aiming. The whole skill from base needs to be reworked. Bow doesnt offer enough skills to design one for hard CC and other for softCC.
Havent used bombard in some time but I am 90% sure it could root snared targets during even summerset patch. Not even tooltip was referencing it anymore. Was it again secretly returned the same way it secretly disappeared?
Anyway, its trash skill. Awfully expensive and clunky with aiming. The whole skill from base needs to be reworked. Bow doesnt offer enough skills to design one for hard CC and other for softCC.
Yeah took me 10s of trying and 10 minutes of loading screens to confirm bombard doesnt have that 'cant immobile if snared' tooltip rule and properly roots targets that are snared by stuff like caltrops of bombard itself
First, magsorc has Ball of Lightning and shields, which are awesome counters to all types of projectiles.
Second, I have to disagree with the OP suggestion. I feel like we are in an excellent place with ranged vs melee counterplay right now. The only exception is Dawnbreaker of Smiting which I feel is overperforming due to the huge, untelegraphed, instant burst. Give it back the cast time it used to have (still on the base morph btw) and I'll be a happy camper.
TheRealSniker wrote: »A full bow build was never viable or competetive and was never meant to do so