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Wrecking Blow - make it instant!

  • Rukzadlithau
    Rukzadlithau
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    usmcjdking wrote: »
    It doesn't need to be made instant, and I strongly encourage to move away from making it instant.

    It could use a bit of an animation tweaking to make the animation more consistent, and you could remove any to-hit checks except the final to-hit check.

    The skill really just needs to be adjusted in it's damage/buffs due to the light attack DPS methodology..

    They absolutely need to tweak Dizzying Swing‘s targeting. But WB should still be made instant. All cast time abilities have the highest chance to technically fail due to performance/input problems. So what exactly is your reason to strongly disencourage this approach? People that decide to main 2h should not have a reliable tool denied from them „just because“.
  • usmcjdking
    usmcjdking
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    Buzo wrote: »
    usmcjdking wrote: »
    It doesn't need to be made instant, and I strongly encourage to move away from making it instant.

    It could use a bit of an animation tweaking to make the animation more consistent, and you could remove any to-hit checks except the final to-hit check.

    The skill really just needs to be adjusted in it's damage/buffs due to the light attack DPS methodology..

    They absolutely need to tweak Dizzying Swing‘s targeting. But WB should still be made instant. All cast time abilities have the highest chance to technically fail due to performance/input problems. So what exactly is your reason to strongly disencourage this approach? People that decide to main 2h should not have a reliable tool denied from them „just because“.

    So unlike many posters, I actually main 2h and/or Wrecking Blow on more than half of my stam DPS characters. Wrecking Blow/Dizzy is satisfying to cast, land and otherwise observe. It's a flashy skill and should remain flashy. Changes to animation shouldn't be made in an effort to close a gap in damage performance - you rob Uppercut of it's allure for many players when your main issue is that it is simply not mathematically strong enough and you attempt to change that by changing the animation.

    If the core problem in PVE is the overall damage loss, then address the damage loss by increasing the potency of the skill; not by reworking and possibly ruining one of the better ESO animations.
    Edited by usmcjdking on January 26, 2019 7:01PM
    0331
    0602
  • Rukzadlithau
    Rukzadlithau
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    usmcjdking wrote: »
    So unlike many posters, I actually main 2h and/or Wrecking Blow on more than half of my stam DPS characters. Wrecking Blow/Dizzy is satisfying to cast, land and otherwise observe. It's a flashy skill and should remain flashy. Changes to animation shouldn't be made in an effort to close a gap in damage performance - you rob Uppercut of it's allure for many players when your main issue is that it is simply not mathematically strong enough and you attempt to change that by changing the animation.

    If the core problem in PVE is the overall damage loss, then address the damage loss by increasing the potency of the skill; not by reworking and possibly ruining one of the better ESO animations.

    You interpret this as if it was purely about damage and both morphs - It‘s not. You keep Dizzying Swing as it is and hopefully they rework the targeting of the ability. They give more flexibility to 2h users by makeing Wrecking Blow the instant cast. How do you rob anybody of anything here? Because you rework a nonsensical morph that doesn‘t synergize with it‘s special component (Empower) all to well, or because you’d allow a new, additional playstyle on the same ol‘ weapon line?
  • usmcjdking
    usmcjdking
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    Buzo wrote: »
    usmcjdking wrote: »
    So unlike many posters, I actually main 2h and/or Wrecking Blow on more than half of my stam DPS characters. Wrecking Blow/Dizzy is satisfying to cast, land and otherwise observe. It's a flashy skill and should remain flashy. Changes to animation shouldn't be made in an effort to close a gap in damage performance - you rob Uppercut of it's allure for many players when your main issue is that it is simply not mathematically strong enough and you attempt to change that by changing the animation.

    If the core problem in PVE is the overall damage loss, then address the damage loss by increasing the potency of the skill; not by reworking and possibly ruining one of the better ESO animations.

    You interpret this as if it was purely about damage and both morphs - It‘s not. You keep Dizzying Swing as it is and hopefully they rework the targeting of the ability. They give more flexibility to 2h users by makeing Wrecking Blow the instant cast. How do you rob anybody of anything here? Because you rework a nonsensical morph that doesn‘t synergize with it‘s special component (Empower) all to well, or because you’d allow a new, additional playstyle on the same ol‘ weapon line?

    I don't see the point in streamlining all the spammables into instant casts. Why would I use WB over throw chicken on my stam warden? Why use it over SA on my Stamblade? Why use it over crushing weapon? The skill would likely get heavily nerfed in both damage and utility if it was made an instant cast, and I'm not seeing the actual value behind doing that. This game has more than enough high volume, low damage spammables, and we don't need to rob one of the last remaining low volume, high damage skills in PVE of it's identity because "fair parse".

    Making it an instant cast offers nothing to the game that we don't currently have, so what would be the point? I can solidly affirm that there are very few skills which are comparative to Wrecking Blow.
    0331
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  • elfantasmo
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    Bump. Make it happen @ZOS_BrianWheeler
  • LiquidPony
    LiquidPony
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    usmcjdking wrote: »
    Buzo wrote: »
    usmcjdking wrote: »
    So unlike many posters, I actually main 2h and/or Wrecking Blow on more than half of my stam DPS characters. Wrecking Blow/Dizzy is satisfying to cast, land and otherwise observe. It's a flashy skill and should remain flashy. Changes to animation shouldn't be made in an effort to close a gap in damage performance - you rob Uppercut of it's allure for many players when your main issue is that it is simply not mathematically strong enough and you attempt to change that by changing the animation.

    If the core problem in PVE is the overall damage loss, then address the damage loss by increasing the potency of the skill; not by reworking and possibly ruining one of the better ESO animations.

    You interpret this as if it was purely about damage and both morphs - It‘s not. You keep Dizzying Swing as it is and hopefully they rework the targeting of the ability. They give more flexibility to 2h users by makeing Wrecking Blow the instant cast. How do you rob anybody of anything here? Because you rework a nonsensical morph that doesn‘t synergize with it‘s special component (Empower) all to well, or because you’d allow a new, additional playstyle on the same ol‘ weapon line?

    I don't see the point in streamlining all the spammables into instant casts. Why would I use WB over throw chicken on my stam warden? Why use it over SA on my Stamblade? Why use it over crushing weapon? The skill would likely get heavily nerfed in both damage and utility if it was made an instant cast, and I'm not seeing the actual value behind doing that. This game has more than enough high volume, low damage spammables, and we don't need to rob one of the last remaining low volume, high damage skills in PVE of it's identity because "fair parse".

    Making it an instant cast offers nothing to the game that we don't currently have, so what would be the point? I can solidly affirm that there are very few skills which are comparative to Wrecking Blow.

    It does offer something that we don't currently have though, which is a consistent 2H weapon spammable.

    It may not be relevant for stamblades or stamplars or stamdens, but Crushing Weapon and Rapid Strikes aren't relevant to those classes either but we have them anyway.

    It is relevant to stamDKs and stamsorcs who don't have a class spammable, and fits in particularly well with the new Redguard passive that reduces the cost of *weapon* skills.

    And its weakness has absolutely nothing to do with its potency. Wrecking Blow hits hard. Its weakness is the clunky animation that doesn't jive well with its Empower component.

    Making Wrecking Blow instant cast or otherwise reworking its animation so that it can be woven effectively would go a long way towards making 2H competitive in PvE.
    Edited by LiquidPony on January 26, 2019 11:47PM
  • usmcjdking
    usmcjdking
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    LiquidPony wrote: »
    usmcjdking wrote: »
    Buzo wrote: »
    usmcjdking wrote: »
    So unlike many posters, I actually main 2h and/or Wrecking Blow on more than half of my stam DPS characters. Wrecking Blow/Dizzy is satisfying to cast, land and otherwise observe. It's a flashy skill and should remain flashy. Changes to animation shouldn't be made in an effort to close a gap in damage performance - you rob Uppercut of it's allure for many players when your main issue is that it is simply not mathematically strong enough and you attempt to change that by changing the animation.

    If the core problem in PVE is the overall damage loss, then address the damage loss by increasing the potency of the skill; not by reworking and possibly ruining one of the better ESO animations.

    You interpret this as if it was purely about damage and both morphs - It‘s not. You keep Dizzying Swing as it is and hopefully they rework the targeting of the ability. They give more flexibility to 2h users by makeing Wrecking Blow the instant cast. How do you rob anybody of anything here? Because you rework a nonsensical morph that doesn‘t synergize with it‘s special component (Empower) all to well, or because you’d allow a new, additional playstyle on the same ol‘ weapon line?

    I don't see the point in streamlining all the spammables into instant casts. Why would I use WB over throw chicken on my stam warden? Why use it over SA on my Stamblade? Why use it over crushing weapon? The skill would likely get heavily nerfed in both damage and utility if it was made an instant cast, and I'm not seeing the actual value behind doing that. This game has more than enough high volume, low damage spammables, and we don't need to rob one of the last remaining low volume, high damage skills in PVE of it's identity because "fair parse".

    Making it an instant cast offers nothing to the game that we don't currently have, so what would be the point? I can solidly affirm that there are very few skills which are comparative to Wrecking Blow.

    It does offer something that we don't currently have though, which is a consistent 2H weapon spammable.

    It may not be relevant for stamblades or stamplars or stamdens, but Crushing Weapon and Rapid Strikes aren't relevant to those classes either but we have them anyway.

    It is relevant to stamDKs and stamsorcs who don't have a class spammable, and fits in particularly well with the new Redguard passive that reduces the cost of *weapon* skills.

    And its weakness has absolutely nothing to do with its potency. Wrecking Blow hits hard. Its weakness is the clunky animation that doesn't jive well with its Empower component.

    Making Wrecking Blow instant cast or otherwise reworking its animation so that it can be woven effectively would go a long way towards making 2H competitive in PvE.

    It makes it come closer to DW by virtue of making it look more identical. I mean sure, you can achieve balance if everything looks the same; but that's not my goal, at least. Uppercut is supposed to be High Risk, High Reward - that's the entire design of the skill. The fact is right now it high risk, low reward - the empower effect isn't strong enough to carry the lost spammables and light attacks due to the duration of the cast time.

    So instead of trying to reform a skill to balance a meta which only appeared less than a year ago, is heavily decried by players anyways, and is likely to change - let's not try to entirely redesign a skill for a meta that is not likely to exist in 5 months. Instead, give it what it needs - a high reward.
    0331
    0602
  • Brrrofski
    Brrrofski
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    Thorstienn wrote: »
    Please dont change this. I use it, plenty do. We use it cause we like 2 handers and dont worry about squeezing the tiniest DPS increase out of everything.
    The ability, feels right.
    You say you want this change so it can compete with DW? Why? If it becomes better, then 2h will just be the new meta and everyone will complain about DW not being good enough anymore.
    Or (more likely) it will barely change 2h dps at all, so meta won't use it as its "useless" because they can pull.more with DW.
    And ZoS, maybe revert your OP light attack changes, so people stop complaining about every cast time ability in the game.

    For PvP... That's what he wants the change for.

    You can't kill a good player with it currently. It's so easy to avoid
  • LiquidPony
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    usmcjdking wrote: »
    LiquidPony wrote: »
    usmcjdking wrote: »
    Buzo wrote: »
    usmcjdking wrote: »
    So unlike many posters, I actually main 2h and/or Wrecking Blow on more than half of my stam DPS characters. Wrecking Blow/Dizzy is satisfying to cast, land and otherwise observe. It's a flashy skill and should remain flashy. Changes to animation shouldn't be made in an effort to close a gap in damage performance - you rob Uppercut of it's allure for many players when your main issue is that it is simply not mathematically strong enough and you attempt to change that by changing the animation.

    If the core problem in PVE is the overall damage loss, then address the damage loss by increasing the potency of the skill; not by reworking and possibly ruining one of the better ESO animations.

    You interpret this as if it was purely about damage and both morphs - It‘s not. You keep Dizzying Swing as it is and hopefully they rework the targeting of the ability. They give more flexibility to 2h users by makeing Wrecking Blow the instant cast. How do you rob anybody of anything here? Because you rework a nonsensical morph that doesn‘t synergize with it‘s special component (Empower) all to well, or because you’d allow a new, additional playstyle on the same ol‘ weapon line?

    I don't see the point in streamlining all the spammables into instant casts. Why would I use WB over throw chicken on my stam warden? Why use it over SA on my Stamblade? Why use it over crushing weapon? The skill would likely get heavily nerfed in both damage and utility if it was made an instant cast, and I'm not seeing the actual value behind doing that. This game has more than enough high volume, low damage spammables, and we don't need to rob one of the last remaining low volume, high damage skills in PVE of it's identity because "fair parse".

    Making it an instant cast offers nothing to the game that we don't currently have, so what would be the point? I can solidly affirm that there are very few skills which are comparative to Wrecking Blow.

    It does offer something that we don't currently have though, which is a consistent 2H weapon spammable.

    It may not be relevant for stamblades or stamplars or stamdens, but Crushing Weapon and Rapid Strikes aren't relevant to those classes either but we have them anyway.

    It is relevant to stamDKs and stamsorcs who don't have a class spammable, and fits in particularly well with the new Redguard passive that reduces the cost of *weapon* skills.

    And its weakness has absolutely nothing to do with its potency. Wrecking Blow hits hard. Its weakness is the clunky animation that doesn't jive well with its Empower component.

    Making Wrecking Blow instant cast or otherwise reworking its animation so that it can be woven effectively would go a long way towards making 2H competitive in PvE.

    It makes it come closer to DW by virtue of making it look more identical. I mean sure, you can achieve balance if everything looks the same; but that's not my goal, at least. Uppercut is supposed to be High Risk, High Reward - that's the entire design of the skill. The fact is right now it high risk, low reward - the empower effect isn't strong enough to carry the lost spammables and light attacks due to the duration of the cast time.

    So instead of trying to reform a skill to balance a meta which only appeared less than a year ago, is heavily decried by players anyways, and is likely to change - let's not try to entirely redesign a skill for a meta that is not likely to exist in 5 months. Instead, give it what it needs - a high reward.

    It has nothing to do with being "identical" to DW. It has to do with giving 2H weapons an option which works with the way PvE combat is designed. "High risk, low reward" attacks are irrelevant in PvE. Bosses don't read your telegraphs and dodge accordingly. The concept doesn't exist. So keep Dizzying Swing as it is, the PvP-oriented high risk high reward attack with a CC component, and modify Wrecking Blow to be viable in a PvE context. That is: instant cast or otherwise modified so that it can be fluidly woven in a rotation. If that requires modifying the damage a bit, so be it (although I'm not entirely sure that's necessary). It doesn't *have* to be instant cast, it could even be a channel ... Rapid Strikes and Jabs are not instant cast and they are not difficult to weave.

    As for your second paragraph, I have absolutely no idea what you're talking about. My ask is for Wrecking Blow to be reworked so that it fits in a Light Attack weaving rotation, which is the PvE meta that has existed for almost the entirety of ESO's life except for that brief dark time after Morrowind. And Wrecking Blow *already* has a high reward. It hits extremely hard. On a solo 6mil parse, I get Wrecking Blow hits for 30k+ damage. On a buffed 6mil parse (Fracture, Infal, Minor Berserk) I get Wrecking Blow hits for over 35k. It is already a strong attack, it doesn't need any more "reward".
  • usmcjdking
    usmcjdking
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    LiquidPony wrote: »
    usmcjdking wrote: »
    LiquidPony wrote: »
    usmcjdking wrote: »
    Buzo wrote: »
    usmcjdking wrote: »
    So unlike many posters, I actually main 2h and/or Wrecking Blow on more than half of my stam DPS characters. Wrecking Blow/Dizzy is satisfying to cast, land and otherwise observe. It's a flashy skill and should remain flashy. Changes to animation shouldn't be made in an effort to close a gap in damage performance - you rob Uppercut of it's allure for many players when your main issue is that it is simply not mathematically strong enough and you attempt to change that by changing the animation.

    If the core problem in PVE is the overall damage loss, then address the damage loss by increasing the potency of the skill; not by reworking and possibly ruining one of the better ESO animations.

    You interpret this as if it was purely about damage and both morphs - It‘s not. You keep Dizzying Swing as it is and hopefully they rework the targeting of the ability. They give more flexibility to 2h users by makeing Wrecking Blow the instant cast. How do you rob anybody of anything here? Because you rework a nonsensical morph that doesn‘t synergize with it‘s special component (Empower) all to well, or because you’d allow a new, additional playstyle on the same ol‘ weapon line?

    I don't see the point in streamlining all the spammables into instant casts. Why would I use WB over throw chicken on my stam warden? Why use it over SA on my Stamblade? Why use it over crushing weapon? The skill would likely get heavily nerfed in both damage and utility if it was made an instant cast, and I'm not seeing the actual value behind doing that. This game has more than enough high volume, low damage spammables, and we don't need to rob one of the last remaining low volume, high damage skills in PVE of it's identity because "fair parse".

    Making it an instant cast offers nothing to the game that we don't currently have, so what would be the point? I can solidly affirm that there are very few skills which are comparative to Wrecking Blow.

    It does offer something that we don't currently have though, which is a consistent 2H weapon spammable.

    It may not be relevant for stamblades or stamplars or stamdens, but Crushing Weapon and Rapid Strikes aren't relevant to those classes either but we have them anyway.

    It is relevant to stamDKs and stamsorcs who don't have a class spammable, and fits in particularly well with the new Redguard passive that reduces the cost of *weapon* skills.

    And its weakness has absolutely nothing to do with its potency. Wrecking Blow hits hard. Its weakness is the clunky animation that doesn't jive well with its Empower component.

    Making Wrecking Blow instant cast or otherwise reworking its animation so that it can be woven effectively would go a long way towards making 2H competitive in PvE.

    It makes it come closer to DW by virtue of making it look more identical. I mean sure, you can achieve balance if everything looks the same; but that's not my goal, at least. Uppercut is supposed to be High Risk, High Reward - that's the entire design of the skill. The fact is right now it high risk, low reward - the empower effect isn't strong enough to carry the lost spammables and light attacks due to the duration of the cast time.

    So instead of trying to reform a skill to balance a meta which only appeared less than a year ago, is heavily decried by players anyways, and is likely to change - let's not try to entirely redesign a skill for a meta that is not likely to exist in 5 months. Instead, give it what it needs - a high reward.

    It has nothing to do with being "identical" to DW. It has to do with giving 2H weapons an option which works with the way PvE combat is designed. "High risk, low reward" attacks are irrelevant in PvE. Bosses don't read your telegraphs and dodge accordingly. The concept doesn't exist. So keep Dizzying Swing as it is, the PvP-oriented high risk high reward attack with a CC component, and modify Wrecking Blow to be viable in a PvE context. That is: instant cast or otherwise modified so that it can be fluidly woven in a rotation. If that requires modifying the damage a bit, so be it (although I'm not entirely sure that's necessary). It doesn't *have* to be instant cast, it could even be a channel ... Rapid Strikes and Jabs are not instant cast and they are not difficult to weave.

    As for your second paragraph, I have absolutely no idea what you're talking about. My ask is for Wrecking Blow to be reworked so that it fits in a Light Attack weaving rotation, which is the PvE meta that has existed for almost the entirety of ESO's life except for that brief dark time after Morrowind. And Wrecking Blow *already* has a high reward. It hits extremely hard. On a solo 6mil parse, I get Wrecking Blow hits for 30k+ damage. On a buffed 6mil parse (Fracture, Infal, Minor Berserk) I get Wrecking Blow hits for over 35k. It is already a strong attack, it doesn't need any more "reward".

    That is not the case for how and where 2H performed (with Wrecking Blow in particular) in parsing over the duration of the game.

    2H was not light attack meta until a) heavies got wildly nerfed and lights got wildly buffed b) off balance nerf. Forceful, Follow-up, and Empower were waaaaaaaaay too strong to waste on a 7k crit light attack versus a 40k crit heavy. On single target BS parses they were similar, but for anything where more than one target was present, light attack weaving with Wrecking Blow was so vastly inferior to HA weaving that there wasn't a case to be made. As far as 2H goes, the LA meta is fairly recent to it's DPS applications.

    Wrecking Blow is still very high risk in PVE. You can't block cancel it and get damage, you can't roll cancel it and get damage, you can't animation cancel it and get damage, you can't barswap cancel it and get damage, you can't just run by an NPC and button mash and get damage, it has a minimum range for activation and a maximum range for which any breach at any point during the channel can cancel it, there are multiple LOS checks based on your camera view and there are multiple distance checks throughout the entire channel. The skill is loaded with a ton of checks that no other skill in the game has, and that is likely why you have trouble weaving it. You add in a high mobility fight and WB starts to look a whole lot less attractive. As someone who has been plastering NPCs since launch with uppercut, I rarely run into a situation where WB won't go off in PVE and 9/10 that's a matter of me positioning myself poorly.

    We both agree that the skill is underperforming in some avenue. I don't have the same weaving issues you do, and find the skill fairly underwhelming in it's overall potency - it should be extremely powerful in cases where you can just tee off on an NPC, which it isn't strong enough in that application. It doesn't necessarily have to hit harder, but it should absolutely be better than it's current iteration. You're experience lends to the skill being clunky and inconsistent. I somewhat agree that it's inconsistent - a lot of the LOS/Distance checks should probably be removed from the skill so it's not nearly as nuanced to cast & complete as it is now. Perhaps both.

    Can we stop bringing up DSwing in a thread that talks about a different PVE morph and PVE usage of a skill? That's like calling to change PVE caltrops because anti-calvary caltrops is good at knocking level 20's off their horse.
    Edited by usmcjdking on January 27, 2019 3:30AM
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    0602
  • J18696
    J18696
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    I think dizzy swing should have its cast time lower to maybe 0.6 second and wrecking blow instant would be a good idea to see test on pts
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • LiquidPony
    LiquidPony
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    usmcjdking wrote: »
    LiquidPony wrote: »
    usmcjdking wrote: »
    LiquidPony wrote: »
    usmcjdking wrote: »
    Buzo wrote: »
    usmcjdking wrote: »
    So unlike many posters, I actually main 2h and/or Wrecking Blow on more than half of my stam DPS characters. Wrecking Blow/Dizzy is satisfying to cast, land and otherwise observe. It's a flashy skill and should remain flashy. Changes to animation shouldn't be made in an effort to close a gap in damage performance - you rob Uppercut of it's allure for many players when your main issue is that it is simply not mathematically strong enough and you attempt to change that by changing the animation.

    If the core problem in PVE is the overall damage loss, then address the damage loss by increasing the potency of the skill; not by reworking and possibly ruining one of the better ESO animations.

    You interpret this as if it was purely about damage and both morphs - It‘s not. You keep Dizzying Swing as it is and hopefully they rework the targeting of the ability. They give more flexibility to 2h users by makeing Wrecking Blow the instant cast. How do you rob anybody of anything here? Because you rework a nonsensical morph that doesn‘t synergize with it‘s special component (Empower) all to well, or because you’d allow a new, additional playstyle on the same ol‘ weapon line?

    I don't see the point in streamlining all the spammables into instant casts. Why would I use WB over throw chicken on my stam warden? Why use it over SA on my Stamblade? Why use it over crushing weapon? The skill would likely get heavily nerfed in both damage and utility if it was made an instant cast, and I'm not seeing the actual value behind doing that. This game has more than enough high volume, low damage spammables, and we don't need to rob one of the last remaining low volume, high damage skills in PVE of it's identity because "fair parse".

    Making it an instant cast offers nothing to the game that we don't currently have, so what would be the point? I can solidly affirm that there are very few skills which are comparative to Wrecking Blow.

    It does offer something that we don't currently have though, which is a consistent 2H weapon spammable.

    It may not be relevant for stamblades or stamplars or stamdens, but Crushing Weapon and Rapid Strikes aren't relevant to those classes either but we have them anyway.

    It is relevant to stamDKs and stamsorcs who don't have a class spammable, and fits in particularly well with the new Redguard passive that reduces the cost of *weapon* skills.

    And its weakness has absolutely nothing to do with its potency. Wrecking Blow hits hard. Its weakness is the clunky animation that doesn't jive well with its Empower component.

    Making Wrecking Blow instant cast or otherwise reworking its animation so that it can be woven effectively would go a long way towards making 2H competitive in PvE.

    It makes it come closer to DW by virtue of making it look more identical. I mean sure, you can achieve balance if everything looks the same; but that's not my goal, at least. Uppercut is supposed to be High Risk, High Reward - that's the entire design of the skill. The fact is right now it high risk, low reward - the empower effect isn't strong enough to carry the lost spammables and light attacks due to the duration of the cast time.

    So instead of trying to reform a skill to balance a meta which only appeared less than a year ago, is heavily decried by players anyways, and is likely to change - let's not try to entirely redesign a skill for a meta that is not likely to exist in 5 months. Instead, give it what it needs - a high reward.

    It has nothing to do with being "identical" to DW. It has to do with giving 2H weapons an option which works with the way PvE combat is designed. "High risk, low reward" attacks are irrelevant in PvE. Bosses don't read your telegraphs and dodge accordingly. The concept doesn't exist. So keep Dizzying Swing as it is, the PvP-oriented high risk high reward attack with a CC component, and modify Wrecking Blow to be viable in a PvE context. That is: instant cast or otherwise modified so that it can be fluidly woven in a rotation. If that requires modifying the damage a bit, so be it (although I'm not entirely sure that's necessary). It doesn't *have* to be instant cast, it could even be a channel ... Rapid Strikes and Jabs are not instant cast and they are not difficult to weave.

    As for your second paragraph, I have absolutely no idea what you're talking about. My ask is for Wrecking Blow to be reworked so that it fits in a Light Attack weaving rotation, which is the PvE meta that has existed for almost the entirety of ESO's life except for that brief dark time after Morrowind. And Wrecking Blow *already* has a high reward. It hits extremely hard. On a solo 6mil parse, I get Wrecking Blow hits for 30k+ damage. On a buffed 6mil parse (Fracture, Infal, Minor Berserk) I get Wrecking Blow hits for over 35k. It is already a strong attack, it doesn't need any more "reward".

    That is not the case for how and where 2H performed (with Wrecking Blow in particular) in parsing over the duration of the game.

    2H was not light attack meta until a) heavies got wildly nerfed and lights got wildly buffed b) off balance nerf. Forceful, Follow-up, and Empower were waaaaaaaaay too strong to waste on a 7k crit light attack versus a 40k crit heavy. On single target BS parses they were similar, but for anything where more than one target was present, light attack weaving with Wrecking Blow was so vastly inferior to HA weaving that there wasn't a case to be made. As far as 2H goes, the LA meta is fairly recent to it's DPS applications.

    Wrecking Blow is still very high risk in PVE. You can't block cancel it and get damage, you can't roll cancel it and get damage, you can't animation cancel it and get damage, you can't barswap cancel it and get damage, you can't just run by an NPC and button mash and get damage, it has a minimum range for activation and a maximum range for which any breach at any point during the channel can cancel it, there are multiple LOS checks based on your camera view and there are multiple distance checks throughout the entire channel. The skill is loaded with a ton of checks that no other skill in the game has, and that is likely why you have trouble weaving it. You add in a high mobility fight and WB starts to look a whole lot less attractive. As someone who has been plastering NPCs since launch with uppercut, I rarely run into a situation where WB won't go off in PVE and 9/10 that's a matter of me positioning myself poorly.

    We both agree that the skill is underperforming in some avenue. I don't have the same weaving issues you do, and find the skill fairly underwhelming in it's overall potency - it should be extremely powerful in cases where you can just tee off on an NPC, which it isn't strong enough in that application. It doesn't necessarily have to hit harder, but it should absolutely be better than it's current iteration. You're experience lends to the skill being clunky and inconsistent. I somewhat agree that it's inconsistent - a lot of the LOS/Distance checks should probably be removed from the skill so it's not nearly as nuanced to cast & complete as it is now. Perhaps both.

    Can we stop bringing up DSwing in a thread that talks about a different PVE morph and PVE usage of a skill? That's like calling to change PVE caltrops because anti-calvary caltrops is good at knocking level 20's off their horse.

    Your list of PvE "risks" is not unique to Wrecking Blow. The same is true of any channel or cast time ability; you can't cancel Biting Jabs or Rapid Strikes; they don't do damage if you move out of range or LoS of a target.

    None of that has any bearing on the difficulty in weaving the skill, though. Biting Jabs is a 1.1s channel and isn't difficult to weave. Wrecking Blow simply has a clunky animation with awkward timing. None of the reasoning about distance or LoS or whatever has any impact on testing on a target skeleton and Wrecking Blow is still a PITA to weave there.

    I'm not even sure what you're arguing, tbh. I actually came across a thread from about a month ago where you are quite literally arguing that Wrecking Blow should be be the PvE morph that fits in a DoT/LA rotation (https://forums.elderscrollsonline.com/en/discussion/comment/5693725/#Comment_5693725):
    usmcjdking wrote:
    WB should be the PVE morph. The skill is actually fairly potent and strong and makes for a very friendly dot-light rotation. But it's more hampered by the fact that 2H is godawful compared to DW than by virtue of WB being weak.

    Apparently you've changed your tune since then? Now, due to the DW enchant changes and some other minor tweaks, 2H is no longer god awful in PvE. It actually has potential and one of the primary things holding it back is Wrecking Blow.
    Edited by LiquidPony on January 27, 2019 6:35AM
  • usmcjdking
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    Single target channels, or DOT conals do not function or follow the same rules as Uppercut in their entirety. Jabs & flurry can absolutely conduct drive by damage. You can absolutely dodge cancel them both and still have a few ticks of damage get through. Neither skill breaks based off camera movement and RS will outright orient you to the opponent on cast. To contend that these skills operate under the same ruleset is ridiculous. Almost as ridiculous as "coming across a thread from a month ago" as if you magically stumbled across a thread I posted in that is sitting on page 17.

    I'm actually mildly amused that you can extrapolate me posting a comment in a thread as being in agreeance with it. I neither agreed with op, nor did I disagree, I simply left a statement. I haven't changed my tune either; that's an affirmative statement, not a suggestive statement. The context of the thread, had, much like you, ventured of into DSwing territory. I'll reaffirm, more clearly. WB already is the PVE morph and should stay that way - if you're going to quote me without context then you run the risk of not understanding the context for which it was being stated. My statement is fairly clear - WB doesn't need any changes to promote use outside of PVE. WB is perceived as weak because 2H as a whole is weak compared to DW despite the skills promoting it as a single target powerhouse.

    I've held the same position on 2H for quite some time. 2H needs direct buffs, not arbitrary buffs that benefit 2H more than DW. I'm a fan of buffing the 2H skills over the passives, albeit follow-up is massively outdated and Heavy Weapons is far more restrictive than TB&B. The only purpose I can see in removing the last skill in the game that actually cares about your positioning, orientation and distance because it makes the skill clunky and difficult to use is that it's harder. Yes, it's supposed to be harder. If you suck at swinging then Uppercut will suck because you suck at swinging. If you don't, it will still be average overall, but through no fault of the player. Have I made my position clear?

    So we have a skill that takes 2 functional brain cells to use and instead of giving it the attention it deserves, we want to put it in the same category as every other spammable because that makes it easy. I'll pass.
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  • Ragnarock41
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    usmcjdking wrote: »
    Buzo wrote: »
    usmcjdking wrote: »
    So unlike many posters, I actually main 2h and/or Wrecking Blow on more than half of my stam DPS characters. Wrecking Blow/Dizzy is satisfying to cast, land and otherwise observe. It's a flashy skill and should remain flashy. Changes to animation shouldn't be made in an effort to close a gap in damage performance - you rob Uppercut of it's allure for many players when your main issue is that it is simply not mathematically strong enough and you attempt to change that by changing the animation.

    If the core problem in PVE is the overall damage loss, then address the damage loss by increasing the potency of the skill; not by reworking and possibly ruining one of the better ESO animations.

    You interpret this as if it was purely about damage and both morphs - It‘s not. You keep Dizzying Swing as it is and hopefully they rework the targeting of the ability. They give more flexibility to 2h users by makeing Wrecking Blow the instant cast. How do you rob anybody of anything here? Because you rework a nonsensical morph that doesn‘t synergize with it‘s special component (Empower) all to well, or because you’d allow a new, additional playstyle on the same ol‘ weapon line?

    I don't see the point in streamlining all the spammables into instant casts. Why would I use WB over throw chicken on my stam warden? Why use it over SA on my Stamblade? Why use it over crushing weapon? The skill would likely get heavily nerfed in both damage and utility if it was made an instant cast, and I'm not seeing the actual value behind doing that. This game has more than enough high volume, low damage spammables, and we don't need to rob one of the last remaining low volume, high damage skills in PVE of it's identity because "fair parse".

    Making it an instant cast offers nothing to the game that we don't currently have, so what would be the point? I can solidly affirm that there are very few skills which are comparative to Wrecking Blow.

    You talk like as if stamden and stamblade are the only stamina classes in the game and you talk like PvE is all that matters in this game.

    Don't blame yourself though, Wrobel had the exact same mindset.

    He too completely ignored stamDks, sorcs. He too completely ignored how it felt having to use weapon abilities in PvP.

  • Thorstienn
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    usmcjdking wrote: »
    Buzo wrote: »
    usmcjdking wrote: »
    So unlike many posters, I actually main 2h and/or Wrecking Blow on more than half of my stam DPS characters. Wrecking Blow/Dizzy is satisfying to cast, land and otherwise observe. It's a flashy skill and should remain flashy. Changes to animation shouldn't be made in an effort to close a gap in damage performance - you rob Uppercut of it's allure for many players when your main issue is that it is simply not mathematically strong enough and you attempt to change that by changing the animation.

    If the core problem in PVE is the overall damage loss, then address the damage loss by increasing the potency of the skill; not by reworking and possibly ruining one of the better ESO animations.

    You interpret this as if it was purely about damage and both morphs - It‘s not. You keep Dizzying Swing as it is and hopefully they rework the targeting of the ability. They give more flexibility to 2h users by makeing Wrecking Blow the instant cast. How do you rob anybody of anything here? Because you rework a nonsensical morph that doesn‘t synergize with it‘s special component (Empower) all to well, or because you’d allow a new, additional playstyle on the same ol‘ weapon line?

    I don't see the point in streamlining all the spammables into instant casts. Why would I use WB over throw chicken on my stam warden? Why use it over SA on my Stamblade? Why use it over crushing weapon? The skill would likely get heavily nerfed in both damage and utility if it was made an instant cast, and I'm not seeing the actual value behind doing that. This game has more than enough high volume, low damage spammables, and we don't need to rob one of the last remaining low volume, high damage skills in PVE of it's identity because "fair parse".

    Making it an instant cast offers nothing to the game that we don't currently have, so what would be the point? I can solidly affirm that there are very few skills which are comparative to Wrecking Blow.

    You talk like as if stamden and stamblade are the only stamina classes in the game and you talk like PvE is all that matters in this game.

    Don't blame yourself though, Wrobel had the exact same mindset.

    He too completely ignored stamDks, sorcs. He too completely ignored how it felt having to use weapon abilities in PvP.

    How did you come to that conclusion?

    They started by mentioning the other instant cast stamina spammable, and pointing out "why would you use WB over the specific class, or universal instant spammable"

    They also are talking about PvE specifically, because this thread is about Wrecking blow, not dizzying swing: the PvE skill, not the PvP skill.

    Wrobel has left, so no need to have a dig.
  • usmcjdking
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    usmcjdking wrote: »
    Buzo wrote: »
    usmcjdking wrote: »
    So unlike many posters, I actually main 2h and/or Wrecking Blow on more than half of my stam DPS characters. Wrecking Blow/Dizzy is satisfying to cast, land and otherwise observe. It's a flashy skill and should remain flashy. Changes to animation shouldn't be made in an effort to close a gap in damage performance - you rob Uppercut of it's allure for many players when your main issue is that it is simply not mathematically strong enough and you attempt to change that by changing the animation.

    If the core problem in PVE is the overall damage loss, then address the damage loss by increasing the potency of the skill; not by reworking and possibly ruining one of the better ESO animations.

    You interpret this as if it was purely about damage and both morphs - It‘s not. You keep Dizzying Swing as it is and hopefully they rework the targeting of the ability. They give more flexibility to 2h users by makeing Wrecking Blow the instant cast. How do you rob anybody of anything here? Because you rework a nonsensical morph that doesn‘t synergize with it‘s special component (Empower) all to well, or because you’d allow a new, additional playstyle on the same ol‘ weapon line?

    I don't see the point in streamlining all the spammables into instant casts. Why would I use WB over throw chicken on my stam warden? Why use it over SA on my Stamblade? Why use it over crushing weapon? The skill would likely get heavily nerfed in both damage and utility if it was made an instant cast, and I'm not seeing the actual value behind doing that. This game has more than enough high volume, low damage spammables, and we don't need to rob one of the last remaining low volume, high damage skills in PVE of it's identity because "fair parse".

    Making it an instant cast offers nothing to the game that we don't currently have, so what would be the point? I can solidly affirm that there are very few skills which are comparative to Wrecking Blow.

    You talk like as if stamden and stamblade are the only stamina classes in the game and you talk like PvE is all that matters in this game.

    Don't blame yourself though, Wrobel had the exact same mindset.

    He too completely ignored stamDks, sorcs. He too completely ignored how it felt having to use weapon abilities in PvP.

    what?
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  • exeeter702
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    Kadoin wrote: »
    Very few run Dizzying Swing any more in PvP because of how inconsistent this skill has become in the lag and how easy it is to just block or roll dodge or even simply walk forward to evade this incredibly telegraphed skill. And Wrecking Blow, it's even worse now with the changes to Empower than it was when nobody was using it before. Wrecking Blow hasn't been used since the time when it had the knockdown CC that Dizzying Swing does now.

    I'm all for whatever gets rid of the cast time on this skill. Lower damage, higher cost, whatever. This is not a functioning Class spammable in it's current form. It's only effective against low skill PvP potatoes that don't move out of the way and it's not being used at all in PvE end-game.

    Even instant it would still be easily dodged because its predictable. There will still need to be an animation and when that happens, anyone with a brain will dodge if it still has its stun component. My guess is that ZOS will add a delay to the skill damage like every other stun in the game, but make it appear instant.

    Instant cast abilities resolve instantly. Any dodge would have to be on shear assumption, not reaction, since it casts instantly regardlese. It would only be predictable in the sense that you know the target is using it, there would be nothing to visually react to. That isnt how this games combat system is designed.
    Edited by exeeter702 on January 27, 2019 6:34PM
  • exeeter702
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    J18696 wrote: »
    I think dizzy swing should have its cast time lower to maybe 0.6 second and wrecking blow instant would be a good idea to see test on pts

    The entire reason for uppercuts 1 sec cast time is so that it lines up with the GCD. Activating any ability, be it an instant cast, a channel, or a hard cast, immediately triggers the GCD. Putting it at .6 second cast time serves little purpose.
  • usmcjdking
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    exeeter702 wrote: »
    J18696 wrote: »
    I think dizzy swing should have its cast time lower to maybe 0.6 second and wrecking blow instant would be a good idea to see test on pts

    The entire reason for uppercuts 1 sec cast time is so that it lines up with the GCD. Activating any ability, be it an instant cast, a channel, or a hard cast, immediately triggers the GCD. Putting it at .6 second cast time serves little purpose.

    This is half the story. Uppercut takes up the entire GCD and removes the ability to light attack, use a potion or bash within that GCD without going into the next GCD. Uppercut's primary strength in that regard revolves around that it resolves at the end of the GCD, allowing you to trigger a skill instantly on skill impact.

    This becomes wildly exacerbated by lag where it can take several gcds for uppercut to resolve, which is a far more pressing issue and should be handled soon rather than attempting to remove the issue altogether and making it an instant cast. While this has a more prominent effect on Dizzy and in PVP, the issue can rear it's head in PVE albeit not to the same degree.
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  • LiquidPony
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    usmcjdking wrote: »
    Single target channels, or DOT conals do not function or follow the same rules as Uppercut in their entirety. Jabs & flurry can absolutely conduct drive by damage. You can absolutely dodge cancel them both and still have a few ticks of damage get through. Neither skill breaks based off camera movement and RS will outright orient you to the opponent on cast. To contend that these skills operate under the same ruleset is ridiculous. Almost as ridiculous as "coming across a thread from a month ago" as if you magically stumbled across a thread I posted in that is sitting on page 17.

    I'm actually mildly amused that you can extrapolate me posting a comment in a thread as being in agreeance with it. I neither agreed with op, nor did I disagree, I simply left a statement. I haven't changed my tune either; that's an affirmative statement, not a suggestive statement. The context of the thread, had, much like you, ventured of into DSwing territory. I'll reaffirm, more clearly. WB already is the PVE morph and should stay that way - if you're going to quote me without context then you run the risk of not understanding the context for which it was being stated. My statement is fairly clear - WB doesn't need any changes to promote use outside of PVE. WB is perceived as weak because 2H as a whole is weak compared to DW despite the skills promoting it as a single target powerhouse.

    I've held the same position on 2H for quite some time. 2H needs direct buffs, not arbitrary buffs that benefit 2H more than DW. I'm a fan of buffing the 2H skills over the passives, albeit follow-up is massively outdated and Heavy Weapons is far more restrictive than TB&B. The only purpose I can see in removing the last skill in the game that actually cares about your positioning, orientation and distance because it makes the skill clunky and difficult to use is that it's harder. Yes, it's supposed to be harder. If you suck at swinging then Uppercut will suck because you suck at swinging. If you don't, it will still be average overall, but through no fault of the player. Have I made my position clear?

    So we have a skill that takes 2 functional brain cells to use and instead of giving it the attention it deserves, we want to put it in the same category as every other spammable because that makes it easy. I'll pass.

    I actually "came across" that thread via a simple Google search:

    https://www.google.com/search?q=why+is+wrecking+blow+so+hard+to+weave

    First sub-result of the first parent result. But believe what you will.

    In that thread, you said:
    The skill is actually fairly potent and strong

    In this thread, you say:
    (I) find the skill fairly underwhelming in it's overall potency

    So ... which is it? Is it "actually fairly potent and strong" or "fairly underwhelming in it's [sic] overall potency"? I mean maybe I'm just a nut but one statement seems like a direct contradiction of the other.

    Of those two statements, I'd have to agree with the former. I don't think 2H skills need "direct buffs". Wrecking Blow and Executioner hit far harder than anything in the DW tree. Passives, the lack of a crit-focused weapon, Wrecking Blow's awkward animation/timing, and the less potent and slower auto attacks are the primary issues from my perspective. Wrecking Blow hits harder than Rapid Strikes, Crushing Weapon, Surprise Attack, Cutting Dive or Biting Jabs. Executioner *can* hit around the same numbers as Killer's Blade but of course it scales differently so its average value is significantly lower.

    And it is of course ridiculous to think that Wrecking Blow, in an end game PvE context, takes any more "brain cells" to use than any other skill. It just does not flow smoothly in a rotation, even if a boss is standing still directly in front of you, and is much more sensitive to latency spikes or other sources of lag.
    Edited by LiquidPony on January 27, 2019 9:18PM
  • Rukzadlithau
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    Thorstienn wrote: »
    How did you come to that conclusion?

    They started by mentioning the other instant cast stamina spammable, and pointing out "why would you use WB over the specific class, or universal instant spammable"

    They also are talking about PvE specifically, because this thread is about Wrecking blow, not dizzying swing: the PvE skill, not the PvP skill.

    Wrobel has left, so no need to have a dig.

    Only you and @usmcjdking made this specifically about PvE dps. I‘ve always stated that this would be a change that benefits both, PvP and PvE - not in regards of dps, but playstyle diversity and reliability.

    @usmcjdking also greatly misinterprets the whole situation, this becomes clear as he uses classes with a reliable, native spammable as an example.

    The cast time makes this an inconvenient playstyle for the majority of players in PvP and PvE, oftenly subject of failing due to performance issues that are rather server than client side. 2-Handed deserves this update, so it stands equal to other stamina melee playstyles and has its own way to consistently integrate itself in todays combat system. I remind you again, this is about the Wrecking Blow morph. Dizzying Swing should remain as is (targeting needs an overhaul for PvP), so you can keep your preferred playstyle with an insignificant compromise, as Empower terribly synergizes with the cast time anyways.
  • usmcjdking
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    LiquidPony wrote: »
    usmcjdking wrote: »
    Single target channels, or DOT conals do not function or follow the same rules as Uppercut in their entirety. Jabs & flurry can absolutely conduct drive by damage. You can absolutely dodge cancel them both and still have a few ticks of damage get through. Neither skill breaks based off camera movement and RS will outright orient you to the opponent on cast. To contend that these skills operate under the same ruleset is ridiculous. Almost as ridiculous as "coming across a thread from a month ago" as if you magically stumbled across a thread I posted in that is sitting on page 17.

    I'm actually mildly amused that you can extrapolate me posting a comment in a thread as being in agreeance with it. I neither agreed with op, nor did I disagree, I simply left a statement. I haven't changed my tune either; that's an affirmative statement, not a suggestive statement. The context of the thread, had, much like you, ventured of into DSwing territory. I'll reaffirm, more clearly. WB already is the PVE morph and should stay that way - if you're going to quote me without context then you run the risk of not understanding the context for which it was being stated. My statement is fairly clear - WB doesn't need any changes to promote use outside of PVE. WB is perceived as weak because 2H as a whole is weak compared to DW despite the skills promoting it as a single target powerhouse.

    I've held the same position on 2H for quite some time. 2H needs direct buffs, not arbitrary buffs that benefit 2H more than DW. I'm a fan of buffing the 2H skills over the passives, albeit follow-up is massively outdated and Heavy Weapons is far more restrictive than TB&B. The only purpose I can see in removing the last skill in the game that actually cares about your positioning, orientation and distance because it makes the skill clunky and difficult to use is that it's harder. Yes, it's supposed to be harder. If you suck at swinging then Uppercut will suck because you suck at swinging. If you don't, it will still be average overall, but through no fault of the player. Have I made my position clear?

    So we have a skill that takes 2 functional brain cells to use and instead of giving it the attention it deserves, we want to put it in the same category as every other spammable because that makes it easy. I'll pass.

    I actually "came across" that thread via a simple Google search:

    https://www.google.com/search?q=why+is+wrecking+blow+so+hard+to+weave

    First sub-result of the first parent result. But believe what you will.

    In that thread, you said:
    The skill is actually fairly potent and strong

    In this thread, you say:
    (I) find the skill fairly underwhelming in it's overall potency

    So ... which is it? Is it "actually fairly potent and strong" or "fairly underwhelming in it's [sic] overall potency"? I mean maybe I'm just a nut but one statement seems like a direct contradiction of the other.

    Of those two statements, I'd have to agree with the former. I don't think 2H skills need "direct buffs". Wrecking Blow and Executioner hit far harder than anything in the DW tree. Passives, the lack of a crit-focused weapon, Wrecking Blow's awkward animation/timing, and the less potent and slower auto attacks are the primary issues from my perspective. Wrecking Blow hits harder than Rapid Strikes, Crushing Weapon, Surprise Attack, Cutting Dive or Biting Jabs. Executioner *can* hit around the same numbers as Killer's Blade but of course it scales differently so its average value is significantly lower.

    And it is of course ridiculous to think that Wrecking Blow, in an end game PvE context, takes any more "brain cells" to use than any other skill. It just does not flow smoothly in a rotation, even if a boss is standing still directly in front of you, and is much more sensitive to latency spikes or other sources of lag.

    You're going to have to do a little bit more than that to convince anyone that has a mental capacity greater than a garden variety vegetable that you a) decided to google a term instead of using the eso forums search function b) decided to skip over a few other selections c) decide to read all the comments d) to find mine. That's an incredible web of *** lol. Keep the hand-wavy fairy dust reasoning to yourself. If your goal is to discredit me, then just say it.

    They aren't contradictory because the context, again, isn't in your favor. Wrecking blow is strong. It is not strong enough to carry 2H to DW levels or surpass it in S/T applications. It should therefore be buffed in tandem with Reverse Slash to promote the use of 2H skills, not just throwing on 2H for giggles. So yes, the skill is potent and strong; and overall in application it's underwhelming.

    Anyhow, I don't suck at uppercutting stuff so I can't understand your fix action. I see no reason to entertain this any longer as we won't agree since our argument isn't even congruent - the only congruency we have is that the skill needs to be adjusted positively. You think the skill needs to be redesigned to support more fluid weaving. I think the skills effort to resolve are far more difficult than other skills and the benefit doesn't match.
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  • usmcjdking
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    Buzo wrote: »
    Thorstienn wrote: »
    How did you come to that conclusion?

    They started by mentioning the other instant cast stamina spammable, and pointing out "why would you use WB over the specific class, or universal instant spammable"

    They also are talking about PvE specifically, because this thread is about Wrecking blow, not dizzying swing: the PvE skill, not the PvP skill.

    Wrobel has left, so no need to have a dig.

    Only you and @usmcjdking made this specifically about PvE dps. I‘ve always stated that this would be a change that benefits both, PvP and PvE - not in regards of dps, but playstyle diversity and reliability.

    @usmcjdking also greatly misinterprets the whole situation, this becomes clear as he uses classes with a reliable, native spammable as an example.

    The cast time makes this an inconvenient playstyle for the majority of players in PvP and PvE, oftenly subject of failing due to performance issues that are rather server than client side. 2-Handed deserves this update, so it stands equal to other stamina melee playstyles and has its own way to consistently integrate itself in todays combat system. I remind you again, this is about the Wrecking Blow morph. Dizzying Swing should remain as is (targeting needs an overhaul for PvP), so you can keep your preferred playstyle with an insignificant compromise, as Empower terribly synergizes with the cast time anyways.

    I supposedly made this specifically about PVE DPS, yet you feel the need to remind me that this thread is about Wrecking Blow? Did I miss something, or did you forget to type something?

    ??????????????????????????

    I can count on one-hand the amount of times I've seen Wrecking Blow in PVP (bar Themistokoles) in the past two years - Wrecking Blow is almost entirely irrelevant to PVP. So yes, this should be about PVE and more specifically PVE DPS since I don't see too many healers walking around with Wrecking Blow. The fallacy that I should embrace your idea with open arms as it relates to Dizzy Swing as a PVPer is just that, a fallacy.

    I misinterpreted absolutely nothing. I acknowledge that your suggestion, if applied to uppercut, would probably save a lot of time and heartache with fixing the skill for PVP and easing it into PVE better. I'm of the opinion that Dizzy Swing in PVP being massively unreliable due to excessive checks and debilitating cast times in PVP under high latency conditions, and Wrecking Blow's performance in PVE are not the same problem and should be handled separately from each other without changing how the skill functions.

    If you can't understand that, then idk glhf ggwp.
    0331
    0602
  • LiquidPony
    LiquidPony
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    usmcjdking wrote: »
    LiquidPony wrote: »
    usmcjdking wrote: »
    Single target channels, or DOT conals do not function or follow the same rules as Uppercut in their entirety. Jabs & flurry can absolutely conduct drive by damage. You can absolutely dodge cancel them both and still have a few ticks of damage get through. Neither skill breaks based off camera movement and RS will outright orient you to the opponent on cast. To contend that these skills operate under the same ruleset is ridiculous. Almost as ridiculous as "coming across a thread from a month ago" as if you magically stumbled across a thread I posted in that is sitting on page 17.

    I'm actually mildly amused that you can extrapolate me posting a comment in a thread as being in agreeance with it. I neither agreed with op, nor did I disagree, I simply left a statement. I haven't changed my tune either; that's an affirmative statement, not a suggestive statement. The context of the thread, had, much like you, ventured of into DSwing territory. I'll reaffirm, more clearly. WB already is the PVE morph and should stay that way - if you're going to quote me without context then you run the risk of not understanding the context for which it was being stated. My statement is fairly clear - WB doesn't need any changes to promote use outside of PVE. WB is perceived as weak because 2H as a whole is weak compared to DW despite the skills promoting it as a single target powerhouse.

    I've held the same position on 2H for quite some time. 2H needs direct buffs, not arbitrary buffs that benefit 2H more than DW. I'm a fan of buffing the 2H skills over the passives, albeit follow-up is massively outdated and Heavy Weapons is far more restrictive than TB&B. The only purpose I can see in removing the last skill in the game that actually cares about your positioning, orientation and distance because it makes the skill clunky and difficult to use is that it's harder. Yes, it's supposed to be harder. If you suck at swinging then Uppercut will suck because you suck at swinging. If you don't, it will still be average overall, but through no fault of the player. Have I made my position clear?

    So we have a skill that takes 2 functional brain cells to use and instead of giving it the attention it deserves, we want to put it in the same category as every other spammable because that makes it easy. I'll pass.

    I actually "came across" that thread via a simple Google search:

    https://www.google.com/search?q=why+is+wrecking+blow+so+hard+to+weave

    First sub-result of the first parent result. But believe what you will.

    In that thread, you said:
    The skill is actually fairly potent and strong

    In this thread, you say:
    (I) find the skill fairly underwhelming in it's overall potency

    So ... which is it? Is it "actually fairly potent and strong" or "fairly underwhelming in it's [sic] overall potency"? I mean maybe I'm just a nut but one statement seems like a direct contradiction of the other.

    Of those two statements, I'd have to agree with the former. I don't think 2H skills need "direct buffs". Wrecking Blow and Executioner hit far harder than anything in the DW tree. Passives, the lack of a crit-focused weapon, Wrecking Blow's awkward animation/timing, and the less potent and slower auto attacks are the primary issues from my perspective. Wrecking Blow hits harder than Rapid Strikes, Crushing Weapon, Surprise Attack, Cutting Dive or Biting Jabs. Executioner *can* hit around the same numbers as Killer's Blade but of course it scales differently so its average value is significantly lower.

    And it is of course ridiculous to think that Wrecking Blow, in an end game PvE context, takes any more "brain cells" to use than any other skill. It just does not flow smoothly in a rotation, even if a boss is standing still directly in front of you, and is much more sensitive to latency spikes or other sources of lag.

    You're going to have to do a little bit more than that to convince anyone that has a mental capacity greater than a garden variety vegetable that you a) decided to google a term instead of using the eso forums search function b) decided to skip over a few other selections c) decide to read all the comments d) to find mine. That's an incredible web of *** lol. Keep the hand-wavy fairy dust reasoning to yourself. If your goal is to discredit me, then just say it.

    They aren't contradictory because the context, again, isn't in your favor. Wrecking blow is strong. It is not strong enough to carry 2H to DW levels or surpass it in S/T applications. It should therefore be buffed in tandem with Reverse Slash to promote the use of 2H skills, not just throwing on 2H for giggles. So yes, the skill is potent and strong; and overall in application it's underwhelming.

    Anyhow, I don't suck at uppercutting stuff so I can't understand your fix action. I see no reason to entertain this any longer as we won't agree since our argument isn't even congruent - the only congruency we have is that the skill needs to be adjusted positively. You think the skill needs to be redesigned to support more fluid weaving. I think the skills effort to resolve are far more difficult than other skills and the benefit doesn't match.

    I don't really care whether or not you are "discredited", and it's certainly not my goal to do so. It seems like you've got that covered. I just think it's amusing that you are directly contradicting your position from a month ago and are now talking in circles to try to explain it away. I don't think your opinion has actually changed, though, I think you just want to argue with people. And that's cool.

    But why on earth would I use the ESO Forums search function? Do you take me for some kind of alien in a skinsuit who doesn't know how to operate a computer? If I wanted to specifically search the ESO Forums I would do it with Google like a normal human being (https://www.google.com/search?q=site:forums.elderscrollsonline.com+why+is+wrecking+blow+so+hard+to+weave). But I wasn't trying to search the ESO Forums. I was searching the internet. With Google. As one does.

    Like I said, believe what you will. I searched to see if other people had problems weaving Wrecking Blow and then (*gasp*) actually read all of the comments on that thread and numerous others on the ESO Forums and on Reddit to get an idea of what other players think. Unsurprisingly, a lot of people seem to have issues with Wrecking Blow and have been asking for tweaks for ages.
    Edited by LiquidPony on January 28, 2019 4:22AM
  • jhall03
    jhall03
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    How much time of your lives have you two spent on this back-and-forth?
  • Rukzadlithau
    Rukzadlithau
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    @ZOS_BrianWheeler
    How about you give it a shot for PTS 4.3.2 and see how it plays out? With the adjustment to DW it‘s the right time to make 2h convenient to more players.
  • Rikumaru
    Rikumaru
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    usmcjdking wrote: »
    I don't see the point in streamlining all the spammables into instant casts. Why would I use WB over throw chicken on my stam warden? Why use it over SA on my Stamblade? Why use it over crushing weapon?

    Nightblade is balanced around using SA (sa being basically the best spammable in the game) and wardens bird is a laughable spammable. As for crushing weapons, have you even used the skill on 2h? The weaving is TERRIBLE. Literally unusable. Making WB a instant cast spammable would be great for 2h bow builds on stam dk, stam warden and stam sorc. Right now the only class which is good for 2h bow is nightblade because it's the only class with a good spammable which also is prob why it's the only class which can go medium and still be competitive with heavy builds. This change would allow other classes to maybe also be competitive with medium builds.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Dr.NRG
    Dr.NRG
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    Buzo wrote: »
    Wrecking Blow
    jfnak436vmeo.png
    Rework this morph of Uppercut into an instant cast ability: Reduce the damage and cost accordingly.
    The Empower element already suggests this is the way it should work. This would also add some new flavour to main 2h for most classes in PvP and PvE alike, as many lack a consistent spammable in these layouts.
    @ZOS_BrianWheeler
    @ZOS_Gilliam

    This would be a huge game changer that is long needed. It really suck playing stam classes that dont have a decent spammable. 2h Sorc, dk, warden and so on feels clunky and like old content. Its basically always about the same gameplay with these set ups for the past 5 years.


    ps.

    Maybe it would be better to keep the skill as a cc tho and rather add a new spammable
    Edited by Dr.NRG on January 30, 2019 5:37PM
    .
  • usmcjdking
    usmcjdking
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    Buzo wrote: »
    @ZOS_BrianWheeler
    How about you give it a shot for PTS 4.3.2 and see how it plays out? With the adjustment to DW it‘s the right time to make 2h convenient to more players.

    Not my preferred fix action, but I see no harm in doing this.
    0331
    0602
  • Rukzadlithau
    Rukzadlithau
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    @ZOS_Gilliam
    As I understand from this thread, cast time abilities can have their treshold set to 0 and then be displayed somewhat „instant“.

    https://forums.elderscrollsonline.com/en/discussion/448699/wards-failing-to-cast-its-because-zos-left-old-pts-coding-in-the-game/p1

    So why don‘t you guys fiddle some on the base damage/cost and set the cast time to 0 or 0.1 (depending on how chopped up the animation looks) so we can test this out on the PTS? It doesn‘t seem to be an out of realm effort and we still have plenty of time before Wrathstone goes live.
    Edited by Rukzadlithau on January 31, 2019 7:17PM
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