I'm sorry that your in-built instinct "low health -> I should dodge to became invincible for the next 2 seconds" has a counter.
Btw, Steel Tornado has base cost of 3780. Builds that are able to spam it will hit like wet noodles and the ones that will hurt can do 3-5 tornados in a row before they are completely out.
Yes but it still needs a minor cost increase, it is far too efficient in single target application. As it stands, most players don't even slot Bloodthirst/Rapid and rarely have to use any single-target spammable because they can just DBoS+Spin all the things. Lame potato playstyle that should be more expensive to utilize IMO.
It's effective against one specific type of opponent - rolly-polly-into-cloak stamblade. It's just a coincedance they alos happen to be the biggest whiners and have to nerf every undodgeable skill that counters them.
You aren't wrong my man, but it's effective enough against all types of opponents that you generally don't need a true single target spammable. Therefore it's badly designed and needs adjustment.
Idk why people defend the state of this skill, it's a dumb potato skill that should take a back seat to single target skills.
I really can't call a skill with 3780 stamina cost a "spammable". It is usually used on builds that run with no spammable at all and just use heavy attacks. And it's not even that strong, there are much stronger executes in the game. The big thing about steelnado is that it is undodgeable and no single target skill is (RIP birds). Give wardens undodgeable birds back and you will see a decline in Tornado usage.
CatchMeTrolling wrote: »While the skill isn’t op, a lot of you are down playing how effective the skill is. I say this as someone who has been using it for a long time and exclusively since I don’t like 2h for anything but back bar buffs.
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The only problem with Steel Tornado along with our other favorite AOEs is that is doesn't respect LOS. That needs to be fixed.
Also Steel Tornado is the result of a much larger problem. Single target damage in the current meta is a joke. Time stops, snares, roots makes single target damage skills a joke. Try to land Reverse Slice on one guy. It's AOE or go home. How many people do you see still using a 2h for more than a buff bar? It's sad really.
Flame_of_Hades wrote: »The only problem with Steel Tornado along with our other favorite AOEs is that is doesn't respect LOS. That needs to be fixed.
Also Steel Tornado is the result of a much larger problem. Single target damage in the current meta is a joke. Time stops, snares, roots makes single target damage skills a joke. Try to land Reverse Slice on one guy. It's AOE or go home. How many people do you see still using a 2h for more than a buff bar? It's sad really.
try casting a spin2win when a guy is halfway around a wall from you (you can still see half or more of their player model) most of the time, the ability simply will not cast.
Flame_of_Hades wrote: »The only problem with Steel Tornado along with our other favorite AOEs is that is doesn't respect LOS. That needs to be fixed.
Also Steel Tornado is the result of a much larger problem. Single target damage in the current meta is a joke. Time stops, snares, roots makes single target damage skills a joke. Try to land Reverse Slice on one guy. It's AOE or go home. How many people do you see still using a 2h for more than a buff bar? It's sad really.
try casting a spin2win when a guy is halfway around a wall from you (you can still see half or more of their player model) most of the time, the ability simply will not cast.
Death Recap.
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I think I made my point. All the nerf threads and this plague in the game continues. I said it once before... tell me more about an AOE ability with a built in execute mechanic that isnt dodgeable. Do you know why magwarden rose up? It was in the response to the OP stam meta that we currently have and spin-to-win heroes. I'm completely on board with magden having access to too many easy things like major protection and awful slows but just remember it was born from necessity because of OP stam meta. I'm all for having a discussion about immobilize effects but everyone seems to conveniently forget the flip side of how strong stam specs are at the moment.
Just keep spinning.
LMAO at people defending steel tornado. 1) it does a *** ton of damage 2) it’s an AOE execute which benefits not only from the tooltip increase but also from the passive increase up to 120% more damage 3) is blockable, but good luck to you anyway if you try and stand still to block, not to mention the wasted stamina 4) is absolutely spammable, which makes blocking a no go because you will run out of stamina. Everyone always talks about such skills as if it’s the only type of incoming damage, same thing with sloads. 7th legion and bone pirate with no recovery glyphs and warrior mundus can spam ST, mostly because your target is likely to die before you run out of Stam. I built a spin to win warden for kicks because of sick of getting wrecked by them. The amount of damage you can do by hitting two buttons is moronic.
Mangeli200194 wrote: »LMAO at people defending steel tornado. 1) it does a *** ton of damage 2) it’s an AOE execute which benefits not only from the tooltip increase but also from the passive increase up to 120% more damage 3) is blockable, but good luck to you anyway if you try and stand still to block, not to mention the wasted stamina 4) is absolutely spammable, which makes blocking a no go because you will run out of stamina. Everyone always talks about such skills as if it’s the only type of incoming damage, same thing with sloads. 7th legion and bone pirate with no recovery glyphs and warrior mundus can spam ST, mostly because your target is likely to die before you run out of Stam. I built a spin to win warden for kicks because of sick of getting wrecked by them. The amount of damage you can do by hitting two buttons is moronic.
@Vapirko 1) wrong it's the 3dbos you got hit by previously or the Shalk dbos combo that does a Shotton of damage not spin2win. I'm in medium and I rarely get hit by spins for more then 4k.
2) by all means I'd rather have a proper exicute like other classes but since I'm a stamsorc I guess you'll have to live with it until we get a spammable and a exicute.
3)streak through them then dark deal I don't see the problem here...
4) in in medium with a 2.5k Stam rec and no its not spammable expecially in heavy you'll run dry faster then a A380 with a hole in its tank
5)thats a problem with warden being able to stack an aoe with a tool tip of a second ult with an ult not a Steel tornado issue. For stamsorc(no class spammable class exicute) stamden(no class exicute) stamplar (no class exicute) dk(no spammable no exicute)
For the people who dont want to run a 2h there is no other option for an exicute then steel tornado.and rendering slashes as a spammable for those without one.
Give those classes a option before complaining!
Mangeli200194 wrote: »LMAO at people defending steel tornado. 1) it does a *** ton of damage 2) it’s an AOE execute which benefits not only from the tooltip increase but also from the passive increase up to 120% more damage 3) is blockable, but good luck to you anyway if you try and stand still to block, not to mention the wasted stamina 4) is absolutely spammable, which makes blocking a no go because you will run out of stamina. Everyone always talks about such skills as if it’s the only type of incoming damage, same thing with sloads. 7th legion and bone pirate with no recovery glyphs and warrior mundus can spam ST, mostly because your target is likely to die before you run out of Stam. I built a spin to win warden for kicks because of sick of getting wrecked by them. The amount of damage you can do by hitting two buttons is moronic.
@Vapirko 1) wrong it's the 3dbos you got hit by previously or the Shalk dbos combo that does a Shotton of damage not spin2win. I'm in medium and I rarely get hit by spins for more then 4k.
2) by all means I'd rather have a proper exicute like other classes but since I'm a stamsorc I guess you'll have to live with it until we get a spammable and a exicute.
3)streak through them then dark deal I don't see the problem here...
4) in in medium with a 2.5k Stam rec and no its not spammable expecially in heavy you'll run dry faster then a A380 with a hole in its tank
5)thats a problem with warden being able to stack an aoe with a tool tip of a second ult with an ult not a Steel tornado issue. For stamsorc(no class spammable class exicute) stamden(no class exicute) stamplar (no class exicute) dk(no spammable no exicute)
For the people who dont want to run a 2h there is no other option for an exicute then steel tornado.and rendering slashes as a spammable for those without one.
Give those classes a option before complaining!
Dude I’ve played almost every class mag and Stam. The classes who need steel tornado is only Stam sorc and maybe Stam dk and those classes suffers for many other reasons. DBoS is an ultimate and ultimate dumps are a whole other issue. Shalks is a class skill and whatever it’s easy to move out of the way. Spin to win is just too simple for what it does and it cancels so *** well. Make it dodgeable again and I’m good. But as it is now you need to block and that means you’re pretty much stationary in an AOE damage meta. No good. I don’t give a crap about the hit from one spin, but 4K spammed 3-5 times and now you’re talking 12-20k damage. That’s a lot and it’s too easy to use in this snare AOE damage meta. Just to say I’ve used to spin to win but normally I don’t and I say this from personal experience, it’s just incredibly easy and effective.
Mangeli200194 wrote: »Mangeli200194 wrote: »LMAO at people defending steel tornado. 1) it does a *** ton of damage 2) it’s an AOE execute which benefits not only from the tooltip increase but also from the passive increase up to 120% more damage 3) is blockable, but good luck to you anyway if you try and stand still to block, not to mention the wasted stamina 4) is absolutely spammable, which makes blocking a no go because you will run out of stamina. Everyone always talks about such skills as if it’s the only type of incoming damage, same thing with sloads. 7th legion and bone pirate with no recovery glyphs and warrior mundus can spam ST, mostly because your target is likely to die before you run out of Stam. I built a spin to win warden for kicks because of sick of getting wrecked by them. The amount of damage you can do by hitting two buttons is moronic.
@Vapirko 1) wrong it's the 3dbos you got hit by previously or the Shalk dbos combo that does a Shotton of damage not spin2win. I'm in medium and I rarely get hit by spins for more then 4k.
2) by all means I'd rather have a proper exicute like other classes but since I'm a stamsorc I guess you'll have to live with it until we get a spammable and a exicute.
3)streak through them then dark deal I don't see the problem here...
4) in in medium with a 2.5k Stam rec and no its not spammable expecially in heavy you'll run dry faster then a A380 with a hole in its tank
5)thats a problem with warden being able to stack an aoe with a tool tip of a second ult with an ult not a Steel tornado issue. For stamsorc(no class spammable class exicute) stamden(no class exicute) stamplar (no class exicute) dk(no spammable no exicute)
For the people who dont want to run a 2h there is no other option for an exicute then steel tornado.and rendering slashes as a spammable for those without one.
Give those classes a option before complaining!
Dude I’ve played almost every class mag and Stam. The classes who need steel tornado is only Stam sorc and maybe Stam dk and those classes suffers for many other reasons. DBoS is an ultimate and ultimate dumps are a whole other issue. Shalks is a class skill and whatever it’s easy to move out of the way. Spin to win is just too simple for what it does and it cancels so *** well. Make it dodgeable again and I’m good. But as it is now you need to block and that means you’re pretty much stationary in an AOE damage meta. No good. I don’t give a crap about the hit from one spin, but 4K spammed 3-5 times and now you’re talking 12-20k damage. That’s a lot and it’s too easy to use in this snare AOE damage meta. Just to say I’ve used to spin to win but normally I don’t and I say this from personal experience, it’s just incredibly easy and effective.
Tbf use anything 5 times and you do 20k damage including light attacks if built correctly.
Block canceling isn't adviced drains stamina very fast if done on a regular basis.
Undodgable is bs that I agree with.
Mangeli200194 wrote: »Death Recap.
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I think I made my point. All the nerf threads and this plague in the game continues. I said it once before... tell me more about an AOE ability with a built in execute mechanic that isnt dodgeable. Do you know why magwarden rose up? It was in the response to the OP stam meta that we currently have and spin-to-win heroes. I'm completely on board with magden having access to too many easy things like major protection and awful slows but just remember it was born from necessity because of OP stam meta. I'm all for having a discussion about immobilize effects but everyone seems to conveniently forget the flip side of how strong stam specs are at the moment.
Just keep spinning.
Hi, @Jakx Stamsorc main here...
Do you use major evasion?
If no try it and stop dodging when spin 2 win Ed block instead.
2nd) talk ZOS into making one of the magica exicutes stamina based then I'll happily drop my only exicute I have atm on my stamsorc.
3rd) the only area where stamina builds are good is pvp in PVE there is a magica meta but somehow you don't see me complaining....
4th) the only thing I'd say is op is cloak combined with shade and didgerollspamm anything else is easily felt with...
Death Recap.
Steel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel Tornado
I think I made my point. All the nerf threads and this plague in the game continues. I said it once before... tell me more about an AOE ability with a built in execute mechanic that isnt dodgeable. Do you know why magwarden rose up? It was in the response to the OP stam meta that we currently have and spin-to-win heroes. I'm completely on board with magden having access to too many easy things like major protection and awful slows but just remember it was born from necessity because of OP stam meta. I'm all for having a discussion about immobilize effects but everyone seems to conveniently forget the flip side of how strong stam specs are at the moment.
Just keep spinning.
Just completely overhaul the entire combat system so light/heavy attacks provide the bread and butter dps and all skills are tactical abilities with a significant cooldown.
Steel tornado is about the only effective counter to cloak some classes have. Even running hurricane on a stam sorc and staying right on a nb, I know ones that are good enough to cloak and get out of my hurricane in between ticks, especially when I've just had to refresh it. Thus allowing the nightblade to reset the fight and line up for his next attempt at burst. If a nightblade can repeatedly reset and burst you, the odds are more in their favor that yours, they control the fight. Hurricane is the counter to their dodge roll and cloak allowing you to get the execute. Things like reverse slice and other attacks that can be dodge are ineffective.
Spamming tornado in pvp is difficult. If you have the sustain to spam that through siphoner loaded CP and resource poisons, you don't have the damage to effectively use it. For the solo player anyway. In group, yea tornado becomes just plain deadly but no more so than the destro staff ultimate ballzerg group play was. It sucks when you get zerged down and it includes that one guy spamming tornado. But that's just the way it is. I think compared to previous metas, tornado is over all balanced.
No mate, mages light, expert hunter, piercing mark, revealing flare + detection options are the counters to cloak, steel tornado is just cheese multitool that you don't want to loose, that's all. Execute, undodgable, aoe, PB based, cloak breaking, enchants proccing, spamable, huge area skill...
I tried all those options and they don't work. Probably a l2p issue but i havent seen anybody else using it effective either. I have no issue with steel tornado, rarely it gets me killed (and when it does i feel its fair since i had low hp anyways) So it sounds to me like its mostly ment to counter nbs. So just put more def than the same way i suppose to use expert hunter.
No mate, mages light, expert hunter, piercing mark, revealing flare + detection options are the counters to cloak, steel tornado is just cheese multitool that you don't want to loose, that's all. Execute, undodgable, aoe, PB based, cloak breaking, enchants proccing, spamable, huge area skill...
Other than inner light for Max mag focused builds, the rest are useless for anything other than fighting a nightblade. Having to waste a skill slot just in case you come across one class only proves how overpowered that class can be. No other class needs a direct counter slotted or pots used as a counter.
Wait nightblades don't either. A mag based build gets an advantage slotting inner light on at least one bar and stam toons can use tornado as a night blade counter and as a valid execute.
Seems balanced to me. I'm sorry there is a simple answer to avoiding allowing a Stam blade to break free, dodge roll and cloak to heal and reset every time. The best ones pull it off even against tornado anyway. Nightblade is the highest ceiling class.
Steel tornado is about the only effective counter to cloak some classes have. Even running hurricane on a stam sorc and staying right on a nb, I know ones that are good enough to cloak and get out of my hurricane in between ticks, especially when I've just had to refresh it. Thus allowing the nightblade to reset the fight and line up for his next attempt at burst. If a nightblade can repeatedly reset and burst you, the odds are more in their favor that yours, they control the fight. Hurricane is the counter to their dodge roll and cloak allowing you to get the execute. Things like reverse slice and other attacks that can be dodge are ineffective.
Spamming tornado in pvp is difficult. If you have the sustain to spam that through siphoner loaded CP and resource poisons, you don't have the damage to effectively use it. For the solo player anyway. In group, yea tornado becomes just plain deadly but no more so than the destro staff ultimate ballzerg group play was. It sucks when you get zerged down and it includes that one guy spamming tornado. But that's just the way it is. I think compared to previous metas, tornado is over all balanced.