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Steel Tornado.

  • NyassaV
    NyassaV
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    Royaji wrote: »
    Solariken wrote: »
    Royaji wrote: »
    Solariken wrote: »
    Royaji wrote: »
    I'm sorry that your in-built instinct "low health -> I should dodge to became invincible for the next 2 seconds" has a counter.

    Btw, Steel Tornado has base cost of 3780. Builds that are able to spam it will hit like wet noodles and the ones that will hurt can do 3-5 tornados in a row before they are completely out.

    Yes but it still needs a minor cost increase, it is far too efficient in single target application. As it stands, most players don't even slot Bloodthirst/Rapid and rarely have to use any single-target spammable because they can just DBoS+Spin all the things. Lame potato playstyle that should be more expensive to utilize IMO.

    It's effective against one specific type of opponent - rolly-polly-into-cloak stamblade. It's just a coincedance they alos happen to be the biggest whiners and have to nerf every undodgeable skill that counters them.

    You aren't wrong my man, but it's effective enough against all types of opponents that you generally don't need a true single target spammable. Therefore it's badly designed and needs adjustment.

    Idk why people defend the state of this skill, it's a dumb potato skill that should take a back seat to single target skills.

    I really can't call a skill with 3780 stamina cost a "spammable". It is usually used on builds that run with no spammable at all and just use heavy attacks. And it's not even that strong, there are much stronger executes in the game. The big thing about steelnado is that it is undodgeable and no single target skill is (RIP birds). Give wardens undodgeable birds back and you will see a decline in Tornado usage.

    It's an overloaded skill and will be nerfed for the same reasons healing ward and refreshing path got nerfed
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • CatchMeTrolling
    CatchMeTrolling
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    While the skill isn’t op, a lot of you are down playing how effective the skill is. I say this as someone who has been using it for a long time and exclusively since I don’t like 2h for anything but back bar buffs.

    Good because of its aoe execute, ult dump synergy, uncloaking nbs and zerg wiping.
  • montiferus
    montiferus
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    While the skill isn’t op, a lot of you are down playing how effective the skill is. I say this as someone who has been using it for a long time and exclusively since I don’t like 2h for anything but back bar buffs.
    .

    There is a big difference between a skill being "effective" and people whining to the extent that it needs to be nerfed.

    I would love to see a specific example from OP as to why he thinks it is so overturned. He said it was on his death recap without any context to the situation.

    Our group uses it because we constantly fight outnumbered and it is excellent at killing potatoes. If someone is constantly seeing it on their death recap then well.....
  • TheBonesXXX
    TheBonesXXX
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    Most of the players who use meta are predictable. Just time your stuns with a burst line up and keep the pressure on them.
  • Zardayne
    Zardayne
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    Conduit0 wrote: »
    I honestly don't see spin to win in my recap that often and even when I do its almost never the killing blow. I see way more DBs and Lethal Arrow spam than anything else, even Incap shows up more often from my experience.

    I'll second this
  • Zardayne
    Zardayne
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    The undodgeable is what I feel is BS. Hell they de-feathered my birds because they were undodgeable, why not neuter this one too.
  • danwtayl
    danwtayl
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    The only problem with Steel Tornado along with our other favorite AOEs is that is doesn't respect LOS. That needs to be fixed.

    Also Steel Tornado is the result of a much larger problem. Single target damage in the current meta is a joke. Time stops, snares, roots makes single target damage skills a joke. Try to land Reverse Slice on one guy. It's AOE or go home. How many people do you see still using a 2h for more than a buff bar? It's sad really.
  • Flame_of_Hades
    Flame_of_Hades
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    danwtayl wrote: »
    The only problem with Steel Tornado along with our other favorite AOEs is that is doesn't respect LOS. That needs to be fixed.

    Also Steel Tornado is the result of a much larger problem. Single target damage in the current meta is a joke. Time stops, snares, roots makes single target damage skills a joke. Try to land Reverse Slice on one guy. It's AOE or go home. How many people do you see still using a 2h for more than a buff bar? It's sad really.

    try casting a spin2win when a guy is halfway around a wall from you (you can still see half or more of their player model) most of the time, the ability simply will not cast.
  • danwtayl
    danwtayl
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    danwtayl wrote: »
    The only problem with Steel Tornado along with our other favorite AOEs is that is doesn't respect LOS. That needs to be fixed.

    Also Steel Tornado is the result of a much larger problem. Single target damage in the current meta is a joke. Time stops, snares, roots makes single target damage skills a joke. Try to land Reverse Slice on one guy. It's AOE or go home. How many people do you see still using a 2h for more than a buff bar? It's sad really.

    try casting a spin2win when a guy is halfway around a wall from you (you can still see half or more of their player model) most of the time, the ability simply will not cast.

    That's a different issue but yeah I agree LOS is broken on both ends. Not just spin2win but any skill really.
  • Thogard
    Thogard
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    danwtayl wrote: »
    The only problem with Steel Tornado along with our other favorite AOEs is that is doesn't respect LOS. That needs to be fixed.

    Also Steel Tornado is the result of a much larger problem. Single target damage in the current meta is a joke. Time stops, snares, roots makes single target damage skills a joke. Try to land Reverse Slice on one guy. It's AOE or go home. How many people do you see still using a 2h for more than a buff bar? It's sad really.

    try casting a spin2win when a guy is halfway around a wall from you (you can still see half or more of their player model) most of the time, the ability simply will not cast.

    Interestingly, if you untarget that person it’ll cast, even though if you both stayed in the same spot and had the other targeted it won’t cast. Weird stuff.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Liww
    Liww
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    what about only executing those infront of you, keeping the normal damage vs ppl behind you.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Jakx wrote: »
    Death Recap.

    Steel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel Tornado


    I think I made my point. All the nerf threads and this plague in the game continues. I said it once before... tell me more about an AOE ability with a built in execute mechanic that isnt dodgeable. Do you know why magwarden rose up? It was in the response to the OP stam meta that we currently have and spin-to-win heroes. I'm completely on board with magden having access to too many easy things like major protection and awful slows but just remember it was born from necessity because of OP stam meta. I'm all for having a discussion about immobilize effects but everyone seems to conveniently forget the flip side of how strong stam specs are at the moment.

    Just keep spinning.

    Hi, @Jakx Stamsorc main here...
    Do you use major evasion?
    If no try it and stop dodging when spin 2 win Ed block instead.
    2nd) talk ZOS into making one of the magica exicutes stamina based then I'll happily drop my only exicute I have atm on my stamsorc.
    3rd) the only area where stamina builds are good is pvp in PVE there is a magica meta but somehow you don't see me complaining....
    4th) the only thing I'd say is op is cloak combined with shade and didgerollspamm anything else is easily felt with...
    Edited by IlCanis_LupuslI on January 26, 2019 8:05AM
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Vapirko wrote: »
    LMAO at people defending steel tornado. 1) it does a *** ton of damage 2) it’s an AOE execute which benefits not only from the tooltip increase but also from the passive increase up to 120% more damage 3) is blockable, but good luck to you anyway if you try and stand still to block, not to mention the wasted stamina 4) is absolutely spammable, which makes blocking a no go because you will run out of stamina. Everyone always talks about such skills as if it’s the only type of incoming damage, same thing with sloads. 7th legion and bone pirate with no recovery glyphs and warrior mundus can spam ST, mostly because your target is likely to die before you run out of Stam. I built a spin to win warden for kicks because of sick of getting wrecked by them. The amount of damage you can do by hitting two buttons is moronic.

    @Vapirko 1) wrong it's the 3dbos you got hit by previously or the Shalk dbos combo that does a Shotton of damage not spin2win. I'm in medium and I rarely get hit by spins for more then 4k.
    2) by all means I'd rather have a proper exicute like other classes but since I'm a stamsorc I guess you'll have to live with it until we get a spammable and a exicute.
    3)streak through them then dark deal I don't see the problem here...
    4) in in medium with a 2.5k Stam rec and no its not spammable expecially in heavy you'll run dry faster then a A380 with a hole in its tank
    5)thats a problem with warden being able to stack an aoe with a tool tip of a second ult with an ult not a Steel tornado issue. For stamsorc(no class spammable class exicute) stamden(no class exicute) stamplar (no class exicute) dk(no spammable no exicute)
    For the people who dont want to run a 2h there is no other option for an exicute then steel tornado.and rendering slashes as a spammable for those without one.
    Give those classes a option before complaining!
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Vapirko
    Vapirko
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    Vapirko wrote: »
    LMAO at people defending steel tornado. 1) it does a *** ton of damage 2) it’s an AOE execute which benefits not only from the tooltip increase but also from the passive increase up to 120% more damage 3) is blockable, but good luck to you anyway if you try and stand still to block, not to mention the wasted stamina 4) is absolutely spammable, which makes blocking a no go because you will run out of stamina. Everyone always talks about such skills as if it’s the only type of incoming damage, same thing with sloads. 7th legion and bone pirate with no recovery glyphs and warrior mundus can spam ST, mostly because your target is likely to die before you run out of Stam. I built a spin to win warden for kicks because of sick of getting wrecked by them. The amount of damage you can do by hitting two buttons is moronic.

    @Vapirko 1) wrong it's the 3dbos you got hit by previously or the Shalk dbos combo that does a Shotton of damage not spin2win. I'm in medium and I rarely get hit by spins for more then 4k.
    2) by all means I'd rather have a proper exicute like other classes but since I'm a stamsorc I guess you'll have to live with it until we get a spammable and a exicute.
    3)streak through them then dark deal I don't see the problem here...
    4) in in medium with a 2.5k Stam rec and no its not spammable expecially in heavy you'll run dry faster then a A380 with a hole in its tank
    5)thats a problem with warden being able to stack an aoe with a tool tip of a second ult with an ult not a Steel tornado issue. For stamsorc(no class spammable class exicute) stamden(no class exicute) stamplar (no class exicute) dk(no spammable no exicute)
    For the people who dont want to run a 2h there is no other option for an exicute then steel tornado.and rendering slashes as a spammable for those without one.
    Give those classes a option before complaining!

    Dude I’ve played almost every class mag and Stam. The classes who need steel tornado is only Stam sorc and maybe Stam dk and those classes suffers for many other reasons. DBoS is an ultimate and ultimate dumps are a whole other issue. Shalks is a class skill and whatever it’s easy to move out of the way. Spin to win is just too simple for what it does and it cancels so *** well. Make it dodgeable again and I’m good. But as it is now you need to block and that means you’re pretty much stationary in an AOE damage meta. No good. I don’t give a crap about the hit from one spin, but 4K spammed 3-5 times and now you’re talking 12-20k damage. That’s a lot and it’s too easy to use in this snare AOE damage meta. Just to say I’ve used to spin to win but normally I don’t and I say this from personal experience, it’s just incredibly easy and effective.
    Edited by Vapirko on January 26, 2019 8:44AM
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Vapirko wrote: »
    Vapirko wrote: »
    LMAO at people defending steel tornado. 1) it does a *** ton of damage 2) it’s an AOE execute which benefits not only from the tooltip increase but also from the passive increase up to 120% more damage 3) is blockable, but good luck to you anyway if you try and stand still to block, not to mention the wasted stamina 4) is absolutely spammable, which makes blocking a no go because you will run out of stamina. Everyone always talks about such skills as if it’s the only type of incoming damage, same thing with sloads. 7th legion and bone pirate with no recovery glyphs and warrior mundus can spam ST, mostly because your target is likely to die before you run out of Stam. I built a spin to win warden for kicks because of sick of getting wrecked by them. The amount of damage you can do by hitting two buttons is moronic.

    @Vapirko 1) wrong it's the 3dbos you got hit by previously or the Shalk dbos combo that does a Shotton of damage not spin2win. I'm in medium and I rarely get hit by spins for more then 4k.
    2) by all means I'd rather have a proper exicute like other classes but since I'm a stamsorc I guess you'll have to live with it until we get a spammable and a exicute.
    3)streak through them then dark deal I don't see the problem here...
    4) in in medium with a 2.5k Stam rec and no its not spammable expecially in heavy you'll run dry faster then a A380 with a hole in its tank
    5)thats a problem with warden being able to stack an aoe with a tool tip of a second ult with an ult not a Steel tornado issue. For stamsorc(no class spammable class exicute) stamden(no class exicute) stamplar (no class exicute) dk(no spammable no exicute)
    For the people who dont want to run a 2h there is no other option for an exicute then steel tornado.and rendering slashes as a spammable for those without one.
    Give those classes a option before complaining!

    Dude I’ve played almost every class mag and Stam. The classes who need steel tornado is only Stam sorc and maybe Stam dk and those classes suffers for many other reasons. DBoS is an ultimate and ultimate dumps are a whole other issue. Shalks is a class skill and whatever it’s easy to move out of the way. Spin to win is just too simple for what it does and it cancels so *** well. Make it dodgeable again and I’m good. But as it is now you need to block and that means you’re pretty much stationary in an AOE damage meta. No good. I don’t give a crap about the hit from one spin, but 4K spammed 3-5 times and now you’re talking 12-20k damage. That’s a lot and it’s too easy to use in this snare AOE damage meta. Just to say I’ve used to spin to win but normally I don’t and I say this from personal experience, it’s just incredibly easy and effective.

    Tbf use anything 5 times and you do 20k damage including light attacks if built correctly.
    Block canceling isn't adviced drains stamina very fast if done on a regular basis.
    Undodgable is bs that I agree with.
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Vapirko
    Vapirko
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    Vapirko wrote: »
    Vapirko wrote: »
    LMAO at people defending steel tornado. 1) it does a *** ton of damage 2) it’s an AOE execute which benefits not only from the tooltip increase but also from the passive increase up to 120% more damage 3) is blockable, but good luck to you anyway if you try and stand still to block, not to mention the wasted stamina 4) is absolutely spammable, which makes blocking a no go because you will run out of stamina. Everyone always talks about such skills as if it’s the only type of incoming damage, same thing with sloads. 7th legion and bone pirate with no recovery glyphs and warrior mundus can spam ST, mostly because your target is likely to die before you run out of Stam. I built a spin to win warden for kicks because of sick of getting wrecked by them. The amount of damage you can do by hitting two buttons is moronic.

    @Vapirko 1) wrong it's the 3dbos you got hit by previously or the Shalk dbos combo that does a Shotton of damage not spin2win. I'm in medium and I rarely get hit by spins for more then 4k.
    2) by all means I'd rather have a proper exicute like other classes but since I'm a stamsorc I guess you'll have to live with it until we get a spammable and a exicute.
    3)streak through them then dark deal I don't see the problem here...
    4) in in medium with a 2.5k Stam rec and no its not spammable expecially in heavy you'll run dry faster then a A380 with a hole in its tank
    5)thats a problem with warden being able to stack an aoe with a tool tip of a second ult with an ult not a Steel tornado issue. For stamsorc(no class spammable class exicute) stamden(no class exicute) stamplar (no class exicute) dk(no spammable no exicute)
    For the people who dont want to run a 2h there is no other option for an exicute then steel tornado.and rendering slashes as a spammable for those without one.
    Give those classes a option before complaining!

    Dude I’ve played almost every class mag and Stam. The classes who need steel tornado is only Stam sorc and maybe Stam dk and those classes suffers for many other reasons. DBoS is an ultimate and ultimate dumps are a whole other issue. Shalks is a class skill and whatever it’s easy to move out of the way. Spin to win is just too simple for what it does and it cancels so *** well. Make it dodgeable again and I’m good. But as it is now you need to block and that means you’re pretty much stationary in an AOE damage meta. No good. I don’t give a crap about the hit from one spin, but 4K spammed 3-5 times and now you’re talking 12-20k damage. That’s a lot and it’s too easy to use in this snare AOE damage meta. Just to say I’ve used to spin to win but normally I don’t and I say this from personal experience, it’s just incredibly easy and effective.

    Tbf use anything 5 times and you do 20k damage including light attacks if built correctly.
    Block canceling isn't adviced drains stamina very fast if done on a regular basis.
    Undodgable is bs that I agree with.

    Yeah I mean don’t get me wrong, I don’t want to see it nerfed per say I just disagree with ZOS’ decision to treat all skills of the same type the same. Caltrops makes sense that it’s not blockable, but I think we can agree that ST is far stronger and more useful in a wider variety of situations than caltrops thus they shouldn’t adhere to the same rules.
    Edited by Vapirko on January 26, 2019 9:03AM
  • Kadoin
    Kadoin
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    Jakx wrote: »
    Death Recap.

    Steel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel Tornado


    I think I made my point. All the nerf threads and this plague in the game continues. I said it once before... tell me more about an AOE ability with a built in execute mechanic that isnt dodgeable. Do you know why magwarden rose up? It was in the response to the OP stam meta that we currently have and spin-to-win heroes. I'm completely on board with magden having access to too many easy things like major protection and awful slows but just remember it was born from necessity because of OP stam meta. I'm all for having a discussion about immobilize effects but everyone seems to conveniently forget the flip side of how strong stam specs are at the moment.

    Just keep spinning.

    Hi, @Jakx Stamsorc main here...
    Do you use major evasion?
    If no try it and stop dodging when spin 2 win Ed block instead.
    2nd) talk ZOS into making one of the magica exicutes stamina based then I'll happily drop my only exicute I have atm on my stamsorc.
    3rd) the only area where stamina builds are good is pvp in PVE there is a magica meta but somehow you don't see me complaining....
    4th) the only thing I'd say is op is cloak combined with shade and didgerollspamm anything else is easily felt with...

    It's most likely because there are always people spinning in a zergball. The more damaging attacks you are receiving, the morel likely you are going to have to dodge because block won't be as effective (though, what exactly does this say about roll dodging? :D ).

    It's in this case that the skill is "op;" whenever you have no choice to do anything but dodge or die. But even if so, I still fail to see how that is different from any of the other skills that are undodgeable, and esp. the proc sets. The proc sets are just as annoying if not worse IMO.
  • heavier
    heavier
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    Jakx wrote: »
    Death Recap.

    Steel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel TornadoSteel Tornado


    I think I made my point. All the nerf threads and this plague in the game continues. I said it once before... tell me more about an AOE ability with a built in execute mechanic that isnt dodgeable. Do you know why magwarden rose up? It was in the response to the OP stam meta that we currently have and spin-to-win heroes. I'm completely on board with magden having access to too many easy things like major protection and awful slows but just remember it was born from necessity because of OP stam meta. I'm all for having a discussion about immobilize effects but everyone seems to conveniently forget the flip side of how strong stam specs are at the moment.

    Just keep spinning.

    let's not call stam meta OP, but rather focus on the specific builds that caused breakage
    the impression I currently was that people found a way to break stam in a way that was incredibly obvious and the resultant nerf hurt everyone EVEN PEOPLE SUCH AS MYSELF WHO HAVE NO INTEREST IN RESEARCHING AND APPLYING THE MOST BROKEN BUILDS POSSIBLE but who simply wish to play a balanced game.
  • Tetrafy
    Tetrafy
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    Feanor wrote: »
    Tetrafy wrote: »
    This thread is sad, because it's just not true. I die to something lets make a nerf thread and post until it happens bois we going in!

    With that mindset every broken thing ever could have stayed in the game...

    Yep thats how a good dev balances. Making everything have a counter and everything being really good. It allows a large skill gap for people who get good at their class and the average player can still get kills.
  • Nocturnalan
    Nocturnalan
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    These builds that actually put out substantial damage are basically weapon damage stacking gank builds, they are making sustain sacrifices to be effective, they are fragile under pressure.

    Have to be fair for those of us without an un-dodgable class execute.

    Templar Healer PVP/PVE
    Stam/Mag Warden PVP
    MagSorc PVP
    XB1 NA 1100+CP
  • Svidrir
    Svidrir
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    Aaaaah Tornado !


    giphy.gif


    Ulaan Baator sorcier bdsm
  • laissezfaire
    laissezfaire
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    Just make it dodgeable.
  • WoppaBoem
    WoppaBoem
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    Remove execute on the Tornado morph and keep/add that on the morph that has a smaller seize.

    So 5m radius has the execute
    The 9m radius does not

    All other combat function remain the same undogable but blockable and so one. This skill will still work well with the playstyles it is used for like the combination with permaforst and getting nb out of stealth.

    The passive on stunned and low health enemies remain so still the sub terrean, DB, spin to win will be very effective. Still passive execute in place.

    It will be small nerf and brings this skill more in balance. And before people complain about not having an execute then use the smaller radius morph and please note also without an execute you can kills people, I am a magdk main without execute and doing fine.
    Xbox EU & NA - PVP Only
  • LordTareq
    LordTareq
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    Just completely overhaul the entire combat system so light/heavy attacks provide the bread and butter dps and all skills are tactical abilities with a significant cooldown.
  • Flame_of_Hades
    Flame_of_Hades
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    LordTareq wrote: »
    Just completely overhaul the entire combat system so light/heavy attacks provide the bread and butter dps and all skills are tactical abilities with a significant cooldown.

    no. no. no. no. thats the entire point of the eso combat system, resource sustain, not cool downs. learn the combat system, don't try to make it what you are used too with other MMORPGs.
  • bpmachete
    bpmachete
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    New: (Increase Radius to 7m): "Launch yourself into a lethal spin, dealing [3174 / 3210 / 3244 / 3280] Physical Damage to nearby enemies. Deals up to 75% more damage to enemies based on each percentage of their missing Health. Using this ability three times within 4 seconds sets you offbalance for 4 seconds."
    Edited by bpmachete on January 28, 2019 8:49PM
  • Mayrael
    Mayrael
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    Demra wrote: »
    Mayrael wrote: »
    barshemm wrote: »
    Steel tornado is about the only effective counter to cloak some classes have. Even running hurricane on a stam sorc and staying right on a nb, I know ones that are good enough to cloak and get out of my hurricane in between ticks, especially when I've just had to refresh it. Thus allowing the nightblade to reset the fight and line up for his next attempt at burst. If a nightblade can repeatedly reset and burst you, the odds are more in their favor that yours, they control the fight. Hurricane is the counter to their dodge roll and cloak allowing you to get the execute. Things like reverse slice and other attacks that can be dodge are ineffective.

    Spamming tornado in pvp is difficult. If you have the sustain to spam that through siphoner loaded CP and resource poisons, you don't have the damage to effectively use it. For the solo player anyway. In group, yea tornado becomes just plain deadly but no more so than the destro staff ultimate ballzerg group play was. It sucks when you get zerged down and it includes that one guy spamming tornado. But that's just the way it is. I think compared to previous metas, tornado is over all balanced.

    No mate, mages light, expert hunter, piercing mark, revealing flare + detection options are the counters to cloak, steel tornado is just cheese multitool that you don't want to loose, that's all. Execute, undodgable, aoe, PB based, cloak breaking, enchants proccing, spamable, huge area skill...

    I tried all those options and they don't work. Probably a l2p issue but i havent seen anybody else using it effective either. I have no issue with steel tornado, rarely it gets me killed (and when it does i feel its fair since i had low hp anyways) So it sounds to me like its mostly ment to counter nbs. So just put more def than the same way i suppose to use expert hunter.
    barshemm wrote: »
    Mayrael wrote: »

    No mate, mages light, expert hunter, piercing mark, revealing flare + detection options are the counters to cloak, steel tornado is just cheese multitool that you don't want to loose, that's all. Execute, undodgable, aoe, PB based, cloak breaking, enchants proccing, spamable, huge area skill...

    Other than inner light for Max mag focused builds, the rest are useless for anything other than fighting a nightblade. Having to waste a skill slot just in case you come across one class only proves how overpowered that class can be. No other class needs a direct counter slotted or pots used as a counter.

    Wait nightblades don't either. A mag based build gets an advantage slotting inner light on at least one bar and stam toons can use tornado as a night blade counter and as a valid execute.

    Seems balanced to me. I'm sorry there is a simple answer to avoiding allowing a Stam blade to break free, dodge roll and cloak to heal and reset every time. The best ones pull it off even against tornado anyway. Nightblade is the highest ceiling class.

    Well then I am some kind of weirdo... I am using detection pots all the time and I kill best stamblades and magblades on daily routine, its really strange. Steel tornado is OP, it counters not only cloak but whats most important it kills whole medium armor playstyle which is based on roll dodging! This skill is far to universal, it needs nerfs! You're to short here to remember when Impulse spam was the thing in PvP, now we have it even worse.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Ender1310
    Ender1310
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    Not targeted. AOE execute. Nuff said. Mindless. No skill. I guess skill is pressing your other buttons and then this in quick conjunction? Not really a counter. 1V1 it's probably fine. In real combat setting it over performs. Imagine..your targeted by one other person..happens all the time In tamrial then the other guy your fighting spins to win. Depending on what class you are you have zero defense for this.
    If your a warden you waste a super to heal up healing trees. Dragon knight waste a super. Night blade your sol. Sorc you streak.

    Night blade is really the one that gets hit the hardest. No counter. Its been a while since I have had one person or even two people kill me through healing trees/blocking/potions.
  • Liww
    Liww
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    like, when you clutch dodge some procset going off, at below 20%hp roll through them, line up that heavy hitter and then NOPE, half a mile radius undodgeable execute goes off, but the guy is bloody facing the other way. Casual executions. but hey, ulti damage proc sets help these ppl too, I dare say meta builds dont even have to aim, just rotate through defensive buffs, spamming aoe's.
  • Ender1310
    Ender1310
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    barshemm wrote: »
    Steel tornado is about the only effective counter to cloak some classes have. Even running hurricane on a stam sorc and staying right on a nb, I know ones that are good enough to cloak and get out of my hurricane in between ticks, especially when I've just had to refresh it. Thus allowing the nightblade to reset the fight and line up for his next attempt at burst. If a nightblade can repeatedly reset and burst you, the odds are more in their favor that yours, they control the fight. Hurricane is the counter to their dodge roll and cloak allowing you to get the execute. Things like reverse slice and other attacks that can be dodge are ineffective.

    Spamming tornado in pvp is difficult. If you have the sustain to spam that through siphoner loaded CP and resource poisons, you don't have the damage to effectively use it. For the solo player anyway. In group, yea tornado becomes just plain deadly but no more so than the destro staff ultimate ballzerg group play was. It sucks when you get zerged down and it includes that one guy spamming tornado. But that's just the way it is. I think compared to previous metas, tornado is over all balanced.

    I get that. I really do. Play all classes. But its also damn effective against well almost everything. It's too effective for something that you don't have to aim. It needs adjusted.
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