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Earthgore?

  • FrankonPC
    FrankonPC
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    Timed ultimates are the only way to kill a group that outnumbers you that much and your ultimates like dawnbreaker, negate and permafrost have a longer cooldown than earthgore does...so every time you burst, earthgore is off cooldown and ready to proc. Taking the time to flame clench or silver leash individual people out of a group is not going to help you wipe the group.

    The 20 man group already has more ultimates, more healing and more damage output than a 4-8 man group...if skill is relatively equal the 20 man will win every time, regardless of if they have earthgore or not. should the large group also benefit from an aoe ult heal that can negate other ults?
  • Haashhtaag
    Haashhtaag
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    vpkoy6lgb2h5.png


    From 1 push I count 4-6 earthgores proc'ing on a group
  • templesus
    templesus
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    Haashhtaag wrote: »
    Vapirko wrote: »
    Mintaka5 wrote: »
    OMG this AGAIN?

    It doesn't need a nerf. All you kill bill nightblades need to quit your bitching about it already. Just because someone can outheal your excessive amount of DD, doesn't make it overpowered. You just need to learn to adapt, and stop the QQ.

    This is so grossly misinformed.

    And to the PvErs I can’t say really, I don’t PvE that seriously. But people survived all the hardest PvE content without it. Also people are always saying how healers are barely needed anymore. Isn’t Earthgore a set that starts to lessen the need for healers in certain content.
    Pretty much go 3 dps with a tank wearing earthgore and you can complete roughly 90% of 4 man content including DSA

    And vBRP. You don’t even need a tank in DSA it’s 4 DPSable.

    You can complete 100% of 4 man content with 3 dps and tank.
    Edited by templesus on January 24, 2019 3:44AM
  • Passifest
    Passifest
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    If earthgore snipe and time stop were addressed PvP would be in a MUCH better place. Earthgore ruins skilled play even in large scale vs large scale. Instead of having to preemptively heal ult when you see an ult dump coming you can rely on earthgore to save your group. That right there takes out several opportunities for skill based play like juking out the enemy heal ults.
  • chris211
    chris211
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    delete snipe, earthgore and timestop
  • Teeba_Shei
    Teeba_Shei
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    chris211 wrote: »
    delete snipe, earthgore and timestop

    Basically this. All these abilities are in the same pool as rapids, which is being nerfed. They benefit large zergs way too much and diminish small scale.
  • Qbiken
    Qbiken
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    Irylia wrote: »
    Qbiken wrote: »
    Excelsus wrote: »
    It’s been nerfed already once, and it’s every 35 seconds. Give it a rest.

    Found a zergling

    Its been nerfed twice actually and its the only decent healing monster set for pve so let us keep this one, please? We already lost our proc sets to you guys don't take our healers down too.

    Bodgan the nightflame is vastly superior to earthgore.

    Except it isn’t because earthgore removes a negative effect (potentially an ultimate)
    And is on demand when low

    I had PvE in mind since the comment I responded to had to do with PvE.
  • templesus
    templesus
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    chris211 wrote: »
    delete snipe, earthgore and timestop

    Basically this. All these abilities are in the same pool as rapids, which is being nerfed. They benefit large zergs way too much and diminish small scale.

    Add cloak to the list and we are golden
  • TequilaFire
    TequilaFire
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    Mintaka5 wrote: »
    OMG this AGAIN?

    It doesn't need a nerf. All you kill bill nightblades need to quit your bitching about it already. Just because someone can outheal your excessive amount of DD, doesn't make it overpowered. You just need to learn to adapt, and stop the QQ.

    Nightblade takes more skill than an Earthgore user tho

    So what? You push the same buttons and just cloak away.
  • TequilaFire
    TequilaFire
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    chris211 wrote: »
    delete snipe, earthgore and timestop

    Basically this. All these abilities are in the same pool as rapids, which is being nerfed. They benefit large zergs way too much and diminish small scale.

    Delete smallscale - see that can work two ways.
    Go ahead call me a zergling IDGAF.
    Edited by TequilaFire on January 24, 2019 5:23PM
  • TheActuary130
    TheActuary130
    Soul Shriven
    This set carries in pve and pvp. The issue is not small scalers lashing out, it's that earthgore discourages improvement. As the casuals have noted, "how else can we heal the pugs." Rather than encourage people to improve at the game, the set plays it for them.
  • GeneralSezme
    GeneralSezme
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    wheres zos comment?
    Invictus
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  • FrankonPC
    FrankonPC
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    So what? You push the same buttons and just cloak away.

    Except you don't have to push a button to proc earth gore, they just need to stand in your purify or randomly get hit by one of the 40 people spamming mutagen. You can be hard to kill in an earthgore proc by doing absolutely nothing.
    Edited by FrankonPC on January 24, 2019 6:22PM
  • templesus
    templesus
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    chris211 wrote: »
    delete snipe, earthgore and timestop

    Basically this. All these abilities are in the same pool as rapids, which is being nerfed. They benefit large zergs way too much and diminish small scale.

    Delete smallscale - see that can work two ways.
    Go ahead call me a zergling IDGAF.

    What does any of this attribute to structural debate? Comments like these are reasons why Devs have stopped taking feedback from the forums.
  • Varana
    Varana
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    It shows that "benefitting large groups and diminishing small scale" is not an argument, it is a preference.
    Why is "diminishing small scale" a bad thing? That is taken for granted but why would it be?
    I don't entirely agree with the thought but the statement is not without merit.
    (And while I follow PvP debates only now and then, complaining that "I/our small group can't kill a larger group" is quite common, and I'm not sure why anyone would listen to that. Of course many players will kill few players. Why is that in doubt?)
  • ToRelax
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    Varana wrote: »
    It shows that "benefitting large groups and diminishing small scale" is not an argument, it is a preference.
    Why is "diminishing small scale" a bad thing? That is taken for granted but why would it be?
    I don't entirely agree with the thought but the statement is not without merit.
    (And while I follow PvP debates only now and then, complaining that "I/our small group can't kill a larger group" is quite common, and I'm not sure why anyone would listen to that. Of course many players will kill few players. Why is that in doubt?)

    Depends why they couldn't kill them. This thread is about Earthgore, so one set that doesn't require any player input making it far more difficult for the smaller group to kill the larger one than if the latter used something else in it's place. It removes room for error and counterplay, and with random encounters in PvP rarely involving equal numbers, that quickly makes it less fun for anyone interested in balanced fights.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Jaxaxo
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    The game also should award ppl with more game knowledge, skill, coordination. So if even fewer players try to combo their skill/ultimates, focus, do sth with voice com to fight against odds it's just sad when players who just mindlesly play blob dont get punished for bad gameplay/decisions. Only cuz one (or few of them) has set that will heal whole group in his place. Cmon, it's similar argument to current curse eater, u only need to slot some kind of hot and the set will do sth instead of u. I dont think it's good design.
    Forum War - pro AC side

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  • Galarthor
    Galarthor
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    Playnice wrote: »
    Why nerf? I have killed plenty of good players while their earthgore was procced. These "nerf everything that I don't like" threads are out of control.

    Yeah ... something about your comment doesn't add up.

    What "good" running around solo is using Earthgore?

    That means you either outnumbered that guy and kill him or her OR you run a solo / small scale build and ran into somebody who was build for group play and was thus handicapped OR the entire story is BS.
    Edited by Galarthor on January 24, 2019 10:07PM
  • KhajiitFelix
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    Excelsus wrote: »
    It’s been nerfed already once, and it’s every 35 seconds. Give it a rest.

    Found a zergling

    Its been nerfed twice actually and its the only decent healing monster set for pve so let us keep this one, please? We already lost our proc sets to you guys don't take our healers down too.

    Chokethorn
  • WreckfulAbandon
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    Cool so we can all agree that the new Curse Eater needs to be nerfed into the ground. Feel free to make it completely useless ZOS.
    PC NA

    All my comments are regarding PvP
  • Teeba_Shei
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    IF earthgore did damage instead of healing it would've been nerfed a long time ago. All you have to do is cast mutagen and all of a sudden you're doing 20k healing per second.
  • Jaxaxo
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    Ye, it's kinda weird, ppl are biased again dmg proc sets (which i completely understand), but on the other hand we have those defensive sets which we dont really see on our recaps, so nobody really think about them. Just think, cyrodiil's crest, on noncp u're able to get over 10k heals from it (heals, not tooltip), with value like 9,4k average on properly buffed dk. 9.4k per 5 sec. Proc set that deals dmg are not fine, but proc sets that heal dmg are fine? Imagine so guy in noncp which has 20k bleed dmg 5 sec dot proc set. Seems fine, isnt it? :trollface:
    And that's kinda how earthgore works. Pls, ZOS, reconsider adjusting proc sets, both offensive and defensive one.
    Forum War - pro AC side

    EU PC Azura Star/Sotha Sil/Bahlokdaan/Ravenwatch
    Triggered Tryhards / Aetherius Art / LND / DC-PD

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    Youtube
  • BahometZ
    BahometZ
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    Skander wrote: »
    RouDeR wrote: »
    Earthgore i rarely see in Bgs, or even in Cyro. IDK what is this fuzz about. However Bloodspawn is like 40% of the Monster sets equipped ^^

    Earthgore is overused by zerglings and raids which abuse it

    Bloodspawn is used by the majority of good players becouse it's versatile and not overpowered like a 30k heal on command for your entire group

    You: Earthgore

    I, an intellectual: Bloodspawn

    Pact Magplar - Max CP (NA XB)
  • BahometZ
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    I don't see the issue, personally. Been on both ends of it, life goes on.

    It's not Earthgore that annoys you, it's Earthgore combined with every other ball group effect going off at the same time.

    Lick your wounds, and move on.
    Pact Magplar - Max CP (NA XB)
  • FrankonPC
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    A fix I was thinking of that would reward gameplay and still make it powerful would be to provide a lot of healing received for those inside of the proc. So it doesn't heal the group, but if it procs the healers get an added benefit. It makes good healers more valuable while also buffing the group and keeping the set useful.

    If it's a must in some trials, that increased healing received should help for healers to keep the tanks up as well.

    Thoughts?
  • Wuuffyy
    Wuuffyy
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    FrankonPC wrote: »
    Mintaka5 wrote: »
    OMG this AGAIN?

    It doesn't need a nerf. All you kill bill nightblades need to quit your bitching about it already. Just because someone can outheal your excessive amount of DD, doesn't make it overpowered. You just need to learn to adapt, and stop the QQ.

    When "excessive" dd meets a monster set that doesn't at all need a nerf and is completely balanced because it out heals "excessive" dd.

    Just give people an aoe monster set that does 40k damage when a player drops below 50% health that has a 45 second cooldown. Problem solved.

    Oh, also let it negate all healing in the area.

    SHH!!! Don't say stuff like that. They will actually make it happen. They have ZERO concept of balance.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Haashhtaag
    Haashhtaag
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    FrankonPC wrote: »
    A fix I was thinking of that would reward gameplay and still make it powerful would be to provide a lot of healing received for those inside of the proc. So it doesn't heal the group, but if it procs the healers get an added benefit. It makes good healers more valuable while also buffing the group and keeping the set useful.

    If it's a must in some trials, that increased healing received should help for healers to keep the tanks up as well.

    Thoughts?

    Healing is already so easy in this game compared to other MMOs please don’t make it easier.

    And it’s not a “must” in any content in this game.
    Edited by Haashhtaag on January 25, 2019 4:12PM
  • Wuuffyy
    Wuuffyy
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    Cool so we can all agree that the new Curse Eater needs to be nerfed into the ground. Feel free to make it completely useless ZOS.

    No. As for Earthgore. After one procs, Earthgores w/in 50m should share its' cooldown. Would make it far less prevalent.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • FrankonPC
    FrankonPC
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    Haashhtaag wrote: »
    FrankonPC wrote: »
    A fix I was thinking of that would reward gameplay and still make it powerful would be to provide a lot of healing received for those inside of the proc. So it doesn't heal the group, but if it procs the healers get an added benefit. It makes good healers more valuable while also buffing the group and keeping the set useful.

    If it's a must in some trials, that increased healing received should help for healers to keep the tanks up as well.

    Thoughts?

    Healing is already so easy in this game compared to other MMOs please don’t make it easier.

    And it’s not a “must” in any content in this game.

    Hey, that's what was mentioned previously. I haven't done hard trials in a bit so I figured I'd try and find a middle ground. At least the healing received would still have to promote self healing to be valuable.

    SHH!!! Don't say stuff like that. They will actually make it happen. They have ZERO concept of balance.

    but it would be so much fun with VD lol
    Edited by FrankonPC on January 25, 2019 4:29PM
  • ToRelax
    ToRelax
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    FrankonPC wrote: »
    A fix I was thinking of that would reward gameplay and still make it powerful would be to provide a lot of healing received for those inside of the proc. So it doesn't heal the group, but if it procs the healers get an added benefit. It makes good healers more valuable while also buffing the group and keeping the set useful.

    If it's a must in some trials, that increased healing received should help for healers to keep the tanks up as well.

    Thoughts?

    That's actually an intresting idea. I certainly don't think it would be needed, but it's better than what we have now.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

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