EDIT: In terms of lore and racials and all that...isn't Dunmer being good at both weapons and magick (as the change to Ruination implies by bumping Weapon and Spell Damage) also lore-friendly? They're essentially just trading out one lore thinger for another, so I'm not quite sure what the problem is tbh. And if you weren't really relying on those racials to begin with theeeeen...idk, it just seems having passives purely for lore instead of actually contributing to builds seems a little strange to me. Some of it I do find weird, like the whole "lel Bozmurr can detect Stealthed targets bettur even tho that only works in pee-vee-pee hurr hurr", but overall I don't feel like any of the races are being 'stripped of identity' in terms of lore stuff thanks to their passives. And really, does every single game mechanic have to equal lore? Shouldn't the lore come more from actual story and quest stuff and the books you can find all over the place?
In every MMO I play (since before 2000) I play a magicka based DPS, usually a mage. I love Dark Elves (Baldur's Gate times!).
(This is entirely a PvE oriented post).
When ESO beta started, I rolled a Dunmer Magicka Sorceress, of course.
I had tons of great time and epic moments with her.
I have invested INNUMERABLE hours on her. Purchased all sorts of crown store stuff to make her better.
With her, I had all the hard mode and speed run achievements for Craglorn trials when we still had Veteran Ranks.
With her, I made into hard mode vMOL.
Over the years, however, ZOS has relentlessy made playing her less tasteful and meaningful.
I am not (just) talking about performance. This is a (mmo)RPG, that is you are meant to have a grand "feel good" experience with your characters. They have to feel epic, they have a story, they have a lore. Dunmers literally live around volcanoes and this has forever changed their affinity to fire.
First ZOS started a never ending chipping away of class signature abilities. It's not the case I list what everyone know: killed and made "normalized" our nuke. Normalized all sorts of unique curses, shields etc, in the name of a tasteless streamlining. Read: "it costs us time and money, so we can't bother dealing with class and builds diversity. We just level all them down to a simple, easily managed minimum common denominator".
Funnily enough, I played a 2008 PvP MMO that featured 24 different races and specs, made by a smaller company, and yet they managed to make it balanced. Apparently a billion company cannot deal with an handful classes.
Furthermore: I always loved playing a fire or lightning spec. Both have their uses. Being an "old generation" gamer, I have been accustomed at mages being the "masters of AoE". After enough AoE fire damage specs, I switched to lightning and loved it. Being this a RPG that features multiple specs, I love both fire and lightning and expect they are both viable.
However, over the years, fire got stripped off AoE and became single target, lightning became sort of the forced "pets + AoE" spec.
What happened then? Already PvE underperforming magicka sorceresses developed so that lightning spec is non competitive any more. Fire spec used to be decent (I don't say "competitive" because that's reserved to other classes) and, being a Dunmer, I could reap some benefits out of that.
But now they are coming for my race too. Cruelly stripping away the last taste of flavour I could enjoy, stripping away the fire damage bonus. Giving some stamina bonus, to a race that has ALWAYS meant to be "just behind Altmers as magicka affinity".
Coming next patch, I am left with a visibly underperforming ligthtning spec OR a nerfed fire spec. There's no way out. It's just nerf stacking on nerf, stacking on class homogenization.
Only alternative, would be to change race and class, that is the two very reasons why I play ESO for.
I don't care if I get a free race change token. I want to play my character AS IS, as it's always done for 5 years!
Is it asking too much?
juttaa77b16_ESO wrote: »It's still a difference. It is still imbalanced.
So what? The only solution to this is to have only one race, or no racial passives, at that point it's no longer ES game.
rewritten underneath
juttaa77b16_ESO wrote: »It's still a difference. It is still imbalanced.
So what? The only solution to this is to have only one race, or no racial passives, at that point it's no longer ES game.
Narvuntien wrote: »
The "evidence" quickly collapsed once someone noticed how the Altmer parse took 4s longer and had 3.4% less crits total (and more).
And this is normal, because parses are not a scientifically repeatable activity. With those numbers all it takes is a tiny lagspike, or a twitching finger, anything, and you easily get 2-3k above or below the math result.
A more scientific approach comes from that other guy, who wonders how it's possible that - everything else being equal, 1250 magicka bonus is yielding the same results as 2000 magicka.
It isn't, in fact.
Non only that. Liko is doing fire spec, petless tests. A large number of sorcs play with pets and as of today pets only scale off magicka. The most popular pet sorc set is explicitly mentioned in the patch notes as "won't receive buffs" either.
Even if pets will receive bonuses from more sources, magicka shall still be one of them. And magicka is reduced on Dunmer. Not even mentioning the simple, math proven fact that the race with more magicka bonus ALSO comes with the most scarce magsorc characteristic: sustain bonus.
The thing you are forgetting here is that Dumner get a hp bonus, For trials DPS need to have about 17K hp or they'll die to some mechanics before they can get healed. Which means dumner can put more into their primary stat and still use witchmother's brew (required for MagDK). As such the gap is much closer than 2K mag.
Also on the PTS Pet no longer scale with Magicka they scale the same as everything else with crit and spell damage now counting.
If the RNG means that dumner can do more dps than an Altmer that means the differences in dps are within the margin of error and therefore functionally the same.
Kalle_Demos wrote: »EDIT: In terms of lore and racials and all that...isn't Dunmer being good at both weapons and magick (as the change to Ruination implies by bumping Weapon and Spell Damage) also lore-friendly? They're essentially just trading out one lore thinger for another, so I'm not quite sure what the problem is tbh. And if you weren't really relying on those racials to begin with theeeeen...idk, it just seems having passives purely for lore instead of actually contributing to builds seems a little strange to me. Some of it I do find weird, like the whole "lel Bozmurr can detect Stealthed targets bettur even tho that only works in pee-vee-pee hurr hurr", but overall I don't feel like any of the races are being 'stripped of identity' in terms of lore stuff thanks to their passives. And really, does every single game mechanic have to equal lore? Shouldn't the lore come more from actual story and quest stuff and the books you can find all over the place?
Yes, Dunmer are versatile and skilled in both physical combat and Magic but as Elves their innate Magical capacity is a defining trait. Anyone can be a Warrior. Plenty can wield both sword and magic. Few aside from Altmer can match Dunmer is Magical power, especially Destruction Magic. Many of the oldest and most powerful Mages in Tamriel are Dunmer. People are not upset with Dunmer in ESO becoming better warriors but that they are altering and nerfing the Mage aspects in the process, in contrast to stated goals on diversity and lore.
Did an post on the 25 parse test.Narvuntien wrote: »
The "evidence" quickly collapsed once someone noticed how the Altmer parse took 4s longer and had 3.4% less crits total (and more).
And this is normal, because parses are not a scientifically repeatable activity. With those numbers all it takes is a tiny lagspike, or a twitching finger, anything, and you easily get 2-3k above or below the math result.
A more scientific approach comes from that other guy, who wonders how it's possible that - everything else being equal, 1250 magicka bonus is yielding the same results as 2000 magicka.
It isn't, in fact.
Non only that. Liko is doing fire spec, petless tests. A large number of sorcs play with pets and as of today pets only scale off magicka. The most popular pet sorc set is explicitly mentioned in the patch notes as "won't receive buffs" either.
Even if pets will receive bonuses from more sources, magicka shall still be one of them. And magicka is reduced on Dunmer. Not even mentioning the simple, math proven fact that the race with more magicka bonus ALSO comes with the most scarce magsorc characteristic: sustain bonus.
The thing you are forgetting here is that Dumner get a hp bonus, For trials DPS need to have about 17K hp or they'll die to some mechanics before they can get healed. Which means dumner can put more into their primary stat and still use witchmother's brew (required for MagDK). As such the gap is much closer than 2K mag.
Also on the PTS Pet no longer scale with Magicka they scale the same as everything else with crit and spell damage now counting.
If the RNG means that dumner can do more dps than an Altmer that means the differences in dps are within the margin of error and therefore functionally the same.
I don't forget. I do hm vMOL, maybe I know. With the current game I have > 18k health.
What happens with your suggestion:
1) About hp bonus:
- I will be able to use blue food and get unneeded high health but I get a lot of magicka (awesome for pet builds, especially with Necropotence).
- I will use Witchmother Potent Brew or its Gold version and I get more regen (good) BUT less magicka = better sustain but lower damage. In the mean time, an Altmer gets the regen by racial bonus, can use blue food (pet spec, apparently will be popular in the expansion due to pets buffs (mainly done to sell Necromancers) and shall have high regen AND high magicka.
2) About RNG: imagine just a +/-5% difference in parses variation. NBs and stam characters are scores above any magsorc. So, you already have trial leaders looking bad at you. Stam guy does 66k, you do 51k (best players score even higher).
If this doesn't look grim enough, now you have the +/-5%. Altmer can do 53550 DPS or 48450. That's a whopping 5100 DPS difference. When having a bad luck, that difference is huuuuuge, it's like going in the trial without vMA staff and without golden staff plus more.
Now, if the Altmer and Dunmer are put together and Altmer happens to do a bad luck 48450 DPS and Dunmer a lucky 51k, people will create threads like the one you refer to. Too bad, those are useless.
Because the chances of lucking out are far smaller than doing average, therefore in average (100 parses+) the Altmer shall tangibly outDPS Dunmer at fire damage, the niche Dunmer used to excel at in the past.
What happens then? That the guild officers won't focus on the few times the Dunmer lucks out at 51k, but on his average.
EDIT: In terms of lore and racials and all that...isn't Dunmer being good at both weapons and magick (as the change to Ruination implies by bumping Weapon and Spell Damage) also lore-friendly? They're essentially just trading out one lore thinger for another, so I'm not quite sure what the problem is tbh. And if you weren't really relying on those racials to begin with theeeeen...idk, it just seems having passives purely for lore instead of actually contributing to builds seems a little strange to me. Some of it I do find weird, like the whole "lel Bozmurr can detect Stealthed targets bettur even tho that only works in pee-vee-pee hurr hurr", but overall I don't feel like any of the races are being 'stripped of identity' in terms of lore stuff thanks to their passives. And really, does every single game mechanic have to equal lore? Shouldn't the lore come more from actual story and quest stuff and the books you can find all over the place?
Kalle_Demos wrote: »EDIT: In terms of lore and racials and all that...isn't Dunmer being good at both weapons and magick (as the change to Ruination implies by bumping Weapon and Spell Damage) also lore-friendly? They're essentially just trading out one lore thinger for another, so I'm not quite sure what the problem is tbh. And if you weren't really relying on those racials to begin with theeeeen...idk, it just seems having passives purely for lore instead of actually contributing to builds seems a little strange to me. Some of it I do find weird, like the whole "lel Bozmurr can detect Stealthed targets bettur even tho that only works in pee-vee-pee hurr hurr", but overall I don't feel like any of the races are being 'stripped of identity' in terms of lore stuff thanks to their passives. And really, does every single game mechanic have to equal lore? Shouldn't the lore come more from actual story and quest stuff and the books you can find all over the place?
Yes, Dunmer are versatile and skilled in both physical combat and Magic but as Elves their innate Magical capacity is a defining trait. Anyone can be a Warrior. Plenty can wield both sword and magic. Few aside from Altmer can match Dunmer is Magical power, especially Destruction Magic. Many of the oldest and most powerful Mages in Tamriel are Dunmer. People are not upset with Dunmer in ESO becoming better warriors but that they are altering and nerfing the Mage aspects in the process, in contrast to stated goals on diversity and lore.
I can understand that but only to a point, since again (imo at least) ZOS is just trading out one lore thing for another. And like I said, does every mechanic in a game have to equal lore? I do agree that the passives should, since they're race-locked and all, reflect to an extent on the race they belong to, but for the most part they still do. Dunmer are still being represented by their lore with the resistance to Fire damage and immunity to Burning, Argonians are still immune to being Disased, and so on and so forth. Some of the changes may be, ah...let's say *strange* to be polite, but I don't feel as though any race is losing any part of their integral lore with the changes that are being introduced on PTS.
In every MMO I play (since before 2000) I play a magicka based DPS, usually a mage. I love Dark Elves (Baldur's Gate times!).
(This is entirely a PvE oriented post).
When ESO beta started, I rolled a Dunmer Magicka Sorceress, of course.
I had tons of great time and epic moments with her.
I have invested INNUMERABLE hours on her. Purchased all sorts of crown store stuff to make her better.
With her, I had all the hard mode and speed run achievements for Craglorn trials when we still had Veteran Ranks.
With her, I made into hard mode vMOL.
Over the years, however, ZOS has relentlessy made playing her less tasteful and meaningful.
I am not (just) talking about performance. This is a (mmo)RPG, that is you are meant to have a grand "feel good" experience with your characters. They have to feel epic, they have a story, they have a lore. Dunmers literally live around volcanoes and this has forever changed their affinity to fire.
First ZOS started a never ending chipping away of class signature abilities. It's not the case I list what everyone know: killed and made "normalized" our nuke. Normalized all sorts of unique curses, shields etc, in the name of a tasteless streamlining. Read: "it costs us time and money, so we can't bother dealing with class and builds diversity. We just level all them down to a simple, easily managed minimum common denominator".
Funnily enough, I played a 2008 PvP MMO that featured 24 different races and specs, made by a smaller company, and yet they managed to make it balanced. Apparently a billion company cannot deal with an handful classes.
Furthermore: I always loved playing a fire or lightning spec. Both have their uses. Being an "old generation" gamer, I have been accustomed at mages being the "masters of AoE". After enough AoE fire damage specs, I switched to lightning and loved it. Being this a RPG that features multiple specs, I love both fire and lightning and expect they are both viable.
However, over the years, fire got stripped off AoE and became single target, lightning became sort of the forced "pets + AoE" spec.
What happened then? Already PvE underperforming magicka sorceresses developed so that lightning spec is non competitive any more. Fire spec used to be decent (I don't say "competitive" because that's reserved to other classes) and, being a Dunmer, I could reap some benefits out of that.
But now they are coming for my race too. Cruelly stripping away the last taste of flavour I could enjoy, stripping away the fire damage bonus. Giving some stamina bonus, to a race that has ALWAYS meant to be "just behind Altmers as magicka affinity".
Coming next patch, I am left with a visibly underperforming ligthtning spec OR a nerfed fire spec. There's no way out. It's just nerf stacking on nerf, stacking on class homogenization.
Only alternative, would be to change race and class, that is the two very reasons why I play ESO for.
I don't care if I get a free race change token. I want to play my character AS IS, as it's always done for 5 years!
Is it asking too much?
Then keep playing it.
Unless you're going for some leaderboard score run the changes are not going to make your character unable to complete content. ESO is much more about player skill than min/max builds, if you've been playing for five years then you should have the experience to be able to do enough DPS for most groups without any worry what race/class/build changes happen.
alanmatillab16_ESO wrote: »In every MMO I play (since before 2000) I play a magicka based DPS, usually a mage. I love Dark Elves (Baldur's Gate times!).
(This is entirely a PvE oriented post).
When ESO beta started, I rolled a Dunmer Magicka Sorceress, of course.
I had tons of great time and epic moments with her.
I have invested INNUMERABLE hours on her. Purchased all sorts of crown store stuff to make her better.
With her, I had all the hard mode and speed run achievements for Craglorn trials when we still had Veteran Ranks.
With her, I made into hard mode vMOL.
Over the years, however, ZOS has relentlessy made playing her less tasteful and meaningful.
I am not (just) talking about performance. This is a (mmo)RPG, that is you are meant to have a grand "feel good" experience with your characters. They have to feel epic, they have a story, they have a lore. Dunmers literally live around volcanoes and this has forever changed their affinity to fire.
First ZOS started a never ending chipping away of class signature abilities. It's not the case I list what everyone know: killed and made "normalized" our nuke. Normalized all sorts of unique curses, shields etc, in the name of a tasteless streamlining. Read: "it costs us time and money, so we can't bother dealing with class and builds diversity. We just level all them down to a simple, easily managed minimum common denominator".
Funnily enough, I played a 2008 PvP MMO that featured 24 different races and specs, made by a smaller company, and yet they managed to make it balanced. Apparently a billion company cannot deal with an handful classes.
Furthermore: I always loved playing a fire or lightning spec. Both have their uses. Being an "old generation" gamer, I have been accustomed at mages being the "masters of AoE". After enough AoE fire damage specs, I switched to lightning and loved it. Being this a RPG that features multiple specs, I love both fire and lightning and expect they are both viable.
However, over the years, fire got stripped off AoE and became single target, lightning became sort of the forced "pets + AoE" spec.
What happened then? Already PvE underperforming magicka sorceresses developed so that lightning spec is non competitive any more. Fire spec used to be decent (I don't say "competitive" because that's reserved to other classes) and, being a Dunmer, I could reap some benefits out of that.
But now they are coming for my race too. Cruelly stripping away the last taste of flavour I could enjoy, stripping away the fire damage bonus. Giving some stamina bonus, to a race that has ALWAYS meant to be "just behind Altmers as magicka affinity".
Coming next patch, I am left with a visibly underperforming ligthtning spec OR a nerfed fire spec. There's no way out. It's just nerf stacking on nerf, stacking on class homogenization.
Only alternative, would be to change race and class, that is the two very reasons why I play ESO for.
I don't care if I get a free race change token. I want to play my character AS IS, as it's always done for 5 years!
Is it asking too much?
If you were that attached to your character it wouldn't make a difference. You are still a Dark Elf Fire using DPS caster. Your complaint has nothing to do with attachment to your character it is more to do with attachment to damage meters. Ironically it is that attachment is what leads to the class homogenisation which you complain about.
SkoobySnaxx wrote: »its ok i feel like zos is out to get me too. First i hopped in the band wagon and started using rune cage and made a op magsorc build. Rune cage gets nerfed. Then i made a stamsorc spin to win with speed pots, forward momentum, and overload bar. All 3 got nerfed. I started playing mag sorc again. Magsorc gets a fat nerf. Now all i do is farm telvar stones. ZOS is making IC a campaign for easy access to zergs. THEN now i group play and i made a rapid spammer build with ulti gen for negate. Rapids gets nerfed (in the future) FKN RIP.
I am now making a stam warden spin to win build for pvp group play. MARK MY WORDS i BET theyre gonna nerf that class next.
TheInfernalRage wrote: »TheGreatBlackBear wrote: »Then keep playing it.
Unless you're going for some leaderboard score run the changes are not going to make your character unable to complete content. ESO is much more about player skill than min/max builds, if you've been playing for five years then you should have the experience to be able to do enough DPS for most groups without any worry what race/class/build changes happen.
Stop telling players to just accept nerfs. "I'm not going for score" is no reason to just be fine with just waking up one day and finding out you're X percentage weaker.
Sounds like someone triggered a member of the BiS Cult of the Church of Meta.