Except that you don't play the game in the depth required to actually understand these issues. I'm sorry but not everyone plays the game as casually as you.
You seem to be confused on the subject. Your ability to solo world bosses is entirely irrelevant with the subject. No one said that u should become weaker with the new system. The difference is where ur power should come from. I thought this was clear by now.
Oh, and please keep the "I want the game to be financially strong" out of the discussion. Like seriously? If a few perks given to players were enough to financially hurt the company, then the company would be bankrupt by now.
VanyelMohr wrote: »VanyelMohr wrote: »
What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.
This quote is mis-attributed to me. With all the nesting that happens, it's easy to do. I just wanted to make it clear that those aren't my words.
VanyelMohr wrote: »Except that you don't play the game in the depth required to actually understand these issues. I'm sorry but not everyone plays the game as casually as you.
You seem to be confused on the subject. Your ability to solo world bosses is entirely irrelevant with the subject. No one said that u should become weaker with the new system. The difference is where ur power should come from. I thought this was clear by now.
Oh, and please keep the "I want the game to be financially strong" out of the discussion. Like seriously? If a few perks given to players were enough to financially hurt the company, then the company would be bankrupt by now.
I play the game almost daily. Not casual in my definition. Again, I play the game differently than you.
Some people have argued doing away with all power progression in the game. They have stated they want people brand new to the game to be able to do end game content. This would require that all content to be the same difficulty, which means that world bosses would un-soloable. You have said you support a power progression system. I still don't think "perks" are the same thing as progression but, to the extent that I've confused your arguments with other people's, I apologize.
I'll put forward whatever argument I want to. If you don't agree with it, provide a compelling counterpoint. Comments that are basically, "you're stupid", are not a compelling argument.
What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.
It's always like that, in every game, though.
Some choices are always "more equal than others"...
So, if you want to min/max, you are forced to choose certain things.
Most people end up following the cookie cutter build, even if they have 100 potential choices, in theory.
More choices, normally, just mean more red herrings and (if anyone catches a herring, or two) more imbalance.
Obviously, I'm excluding parts of games that only offer you choices between, very minor, QoL options, here.
Or options which all offer exactly the same kind of dps boost (for example), just in slightly different ways.
Which might (if designed well) make for, genuinely, more flexible choices of build and may (dependent on indvididual playstyle) be considered fairly equal in value.
Only problem with them (especially the former), is that they can be very situational.
Meaning people feel forced to change them, in various different scenarios (e.g. for different bosses); which is not, generally, too much fun.
Unless you are one of the very few people who enjoy, constantly, fiddling around with their build.
- slow rate of earning beyond the current cap (i.e. decrease enlightenment and increase value to next point) or disable
- add soft caps to stats, making investment in certain stars for certain configurations useless whilst remaining usable for others
- add new stars that add non-combat/QoL player perks (like inventory, mount, crafting, trait research time, housing, vendor pricing, etc.)
- give CP investment negative effects, e.g. passed a certain point in one star has detrimental effects on certain stats like damage beyond x = -y in resistance or y% greater cost of skills
- allow CP to be assigned into passive stars once unlocked
- allow CP to unlock out of class, champion or prestige skills within class skill lines
At which point did I call you stupid? Putting words in my mouth now. You are the one who said that you don't PVP, you don't min max, don't care about numbers, only played 2 classes. That's casual and there isn't anything wrong with that. You are the one who asked me before what kind of issues the CP system created, I explained and you seemingly ignored everything because "u didn't notice any issues". If you want more compelling arguments I'd be happy to give you more. Hell the racial changes coming are an example. Half of the races getting nerfed to compensate for power creep yet again. If there is anyone who needs to provide compelling arguments on why the system hasn't created issues its u and no, "but I didn't notice those issues" its not a compelling argument.
As far as those perks are concerned, again they are just ideas. Feel free to post ur ideas and what you may wanted that would make ur character progress. And btw more gold alone is actually big progression for combat as well. Buying new/stronger gear, using expensive potions etc will make night and day difference in combat and can most certainly be a reason for you to finally kill a world boss that is giving you problems.
VanyelMohr wrote: »VanyelMohr wrote: »VanyelMohr wrote: »There are hundreds of ideas in the forums. From increased mount speed, to changing animations, unlocking race change tokens and character slots. There are so many ideas to the point where people wouldnt even know where to spend their points. Thats what a fun system sounds like.
That does not sound like a fun system to me. That's okay. We can find different things fun.
Also, wouldn't some of those things mean less money for ZOS?
So let me get this straight. Customising ur character the way you like it is not fun but some arbitrary points in a system that you dont even see is fun?
*rollseyes*
We indeed find different things fun.
CP points ARE customizing the character the way I want. I can already purchase things in the crown store that make me look different and there are already systems in the game to make my mount go faster.
Umm, no its not. The character customisation options in the current iteration are very limited. The power the system offers is so great to the point where spending ur points in specific stars is actually required unless you want to gimp urself. What the current iteration of the system offers is character optimisation, not customisation. They are absolutely not the same thing.
You say po-tay-tow, I say po-tah-tow.
What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.
@pieratsos you already have that system. The game gives you many options in gear, and skills, mundus -- and allows you to back-fill and prop up with CP (actually the whole point of CP). The thing is knowing what those stars do and what you can use them to improve/alter on your build. Reading tools tips is a good place to start, and this tidbit is also quite useful. You don't have to cut your cookie from the same dough as everyone else -- you don't have to follow the meta -- you can define your build how you want, gear, skills and CP to smooth the hard edges. Just having top gear, top skill loadout, CP as prescribed by content creators means nothing if you don't understand the why of those configurations. When you do, you actually realise that Alcast's (or whoever) builds may not actually suit you or your playstyle -- you might realize that those builds are designed for specific content and group configurations you rarely encounter; either way, knowing the why of it means you can get the gear, slot the skills, assign your CP how you want/need to benefit your playstyle.
VanyelMohr wrote: »At which point did I call you stupid? Putting words in my mouth now. You are the one who said that you don't PVP, you don't min max, don't care about numbers, only played 2 classes. That's casual and there isn't anything wrong with that. You are the one who asked me before what kind of issues the CP system created, I explained and you seemingly ignored everything because "u didn't notice any issues". If you want more compelling arguments I'd be happy to give you more. Hell the racial changes coming are an example. Half of the races getting nerfed to compensate for power creep yet again. If there is anyone who needs to provide compelling arguments on why the system hasn't created issues its u and no, "but I didn't notice those issues" its not a compelling argument.
As far as those perks are concerned, again they are just ideas. Feel free to post ur ideas and what you may wanted that would make ur character progress. And btw more gold alone is actually big progression for combat as well. Buying new/stronger gear, using expensive potions etc will make night and day difference in combat and can most certainly be a reason for you to finally kill a world boss that is giving you problems.
Some of your comments seem to me to be purposefully insulting.
I'm satisfied with the CP system as it is so I'm not going to spend time coming up with ideas of how to change it. I'm here to say I want it to stay the same or to at least have a say in what a new system would look like. Your arguments don't make sense to me. Maybe I don't understand what you're saying. Others have done a better job than I could explaining how CP doesn't create all the problems you say it does.
Regardless, I think we've significantly annoyed each other. I don't believe that further discussion with each other will satisfy either one of us. I hope the changes to come, whatever they are, will be fun for both of us.
munster1404 wrote: »VanyelMohr wrote: »VanyelMohr wrote: »VanyelMohr wrote: »There are hundreds of ideas in the forums. From increased mount speed, to changing animations, unlocking race change tokens and character slots. There are so many ideas to the point where people wouldnt even know where to spend their points. Thats what a fun system sounds like.
That does not sound like a fun system to me. That's okay. We can find different things fun.
Also, wouldn't some of those things mean less money for ZOS?
So let me get this straight. Customising ur character the way you like it is not fun but some arbitrary points in a system that you dont even see is fun?
*rollseyes*
We indeed find different things fun.
CP points ARE customizing the character the way I want. I can already purchase things in the crown store that make me look different and there are already systems in the game to make my mount go faster.
Umm, no its not. The character customisation options in the current iteration are very limited. The power the system offers is so great to the point where spending ur points in specific stars is actually required unless you want to gimp urself. What the current iteration of the system offers is character optimisation, not customisation. They are absolutely not the same thing.
You say po-tay-tow, I say po-tah-tow.
What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.
What's forcing nerfs is partially attributed to new DPS sets, people shaving seconds off their rotations (and demonstrating it). CPs benefits perpetually weak players. A 1% boost no matter how minuscule due to diminishing returns is still a motivation factor to play.
Yolokin_Swagonborn wrote: »Hopefully this is the beginning of the end for a system that has introduced so much powercreep, meaningless vertical progression, and has been the true root cause of most of the class skill nerfs in the game - sucking the fun and uniqueness out of each class. Powerful class skills are much more fun than just bigger damage numbers. But you cant have powerful skills and super high damage. Something had to give. Thankfully they chose wisely this time.
Here is a clip from the Twitch Stream:
https://clips.twitch.tv/SmilingKnottyNarwhalRlyTho
Notice that Rich ALMOST says the words "Power Creep." I almost cried. Half done is well begun Rich. Thanks for realizing the champion system road is a dead end. Lets hope its revamped to provide non-combat, non-stat based advantages that are fun to unlock for the people that like that sort of thing. Maybe removed entirely in PvP. That would be the best. I look forward to participating in "revamp the champ system" threads.
It's a lazy fix, not impressed.
What they should have done is make new difficulties accounting for cp, but i guess it's too much to ask to actually follow up to the systems you make.
And people are glad about this, Jesus Christ, talk about low standards.