Tzogvin’s Warband (Medium)
2 – Adds 833 Weapon Critical
3 – Adds 833 Weapon Critical
4 – Adds 1487 Physical Penetration
5 – When you deal critical damage with a Light or Heavy attack, you gain a stack of Precision, increasing your Weapon Critical by 129 for 10 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%.
Ragnaroek93 wrote: »2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Sounds broken.
Ragnaroek93 wrote: »2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Sounds broken.
use this on a dps for infinite sustain. can only heal self
Ragnaroek93 wrote: »2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Sounds broken.
use this on a dps for infinite sustain. can only heal self
Mag Sorcs in PVP. I look forward to using this over Lich or Bright Throat and equipping a 5 piece damage set instead and just running crit surge for the heal.
Ragnaroek93 wrote: »2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Sounds broken.
Ragnaroek93 wrote: »2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Sounds broken.
use this on a dps for infinite sustain. can only heal self
Mag Sorcs in PVP. I look forward to using this over Lich or Bright Throat and equipping a 5 piece damage set instead and just running crit surge for the heal.
Does self healing count? Doesn't sound like it. Seems like its a healers set.
Ragnaroek93 wrote: »2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Sounds broken.
use this on a dps for infinite sustain. can only heal self
Mag Sorcs in PVP. I look forward to using this over Lich or Bright Throat and equipping a 5 piece damage set instead and just running crit surge for the heal.
Does self healing count? Doesn't sound like it. Seems like its a healers set.
Curse eater is op and needs to be nerfed. Two seconds is way too short a cooldown for such a strong effect.
Ragnaroek93 wrote: »2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Sounds broken.
use this on a dps for infinite sustain. can only heal self
Mag Sorcs in PVP. I look forward to using this over Lich or Bright Throat and equipping a 5 piece damage set instead and just running crit surge for the heal.
Ragnaroek93 wrote: »2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Sounds broken.
use this on a dps for infinite sustain. can only heal self
Mag Sorcs in PVP. I look forward to using this over Lich or Bright Throat and equipping a 5 piece damage set instead and just running crit surge for the heal.
Does self healing count? Doesn't sound like it. Seems like its a healers set.
Every "heal an ally" set applies to yourself as well.
I am all for strong set bonuses and all BUT
Symphony of Blades (Monster Mask)is way beyond overpowered. It is broken. It is possible to spam Steel Tornado endlessly on a zero-sustain build with this setup. The value needs adjusting surely. It is stronger than any 5pv set bonus available. PvP is going to be a mess with this. Expect the return of true perma block.
- 1 – Adds 2% Healing Done
- 2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
I am all for strong set bonuses and all BUT
Symphony of Blades (Monster Mask)is way beyond overpowered. It is broken. It is possible to spam Steel Tornado endlessly on a zero-sustain build with this setup. The value needs adjusting surely. It is stronger than any 5pv set bonus available. PvP is going to be a mess with this. Expect the return of true perma block.
- 1 – Adds 2% Healing Done
- 2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Lord_Dexter wrote: »
Templar can cast skill, Mutagen do same thing. I do not think its OP as it applied to single target.
Stop crying for something it not worth! Do you think players will use this set instead of other good sets?
Lord_Dexter wrote: »I am all for strong set bonuses and all BUT
Symphony of Blades (Monster Mask)is way beyond overpowered. It is broken. It is possible to spam Steel Tornado endlessly on a zero-sustain build with this setup. The value needs adjusting surely. It is stronger than any 5pv set bonus available. PvP is going to be a mess with this. Expect the return of true perma block.
- 1 – Adds 2% Healing Done
- 2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Instead of nerfing the set should provide something else as 2nd piece bonus.
Every dungeon dlc have problem with monster set either they are completely useless or broken.
Lord_Dexter wrote: »
Templar can cast skill, Mutagen do same thing. I do not think its OP as it applied to single target.
Stop crying for something it not worth! Do you think players will use this set instead of other good sets?
An auto purge every 2 seconds if you have a HoT active, meaning it doesn’t have to be cast. So not only does it not cost resources or a cooldown, it actually returns resources. Absolutely broken. And it robs Templar of class identity by giving an auto purge to everybody.
Do I think players will use it? If it goes live like this half of Cyrodiil will be in curse eater next patch.
I am all for strong set bonuses and all BUT
Symphony of Blades (Monster Mask)is way beyond overpowered. It is broken. It is possible to spam Steel Tornado endlessly on a zero-sustain build with this setup. The value needs adjusting surely. It is stronger than any 5pv set bonus available. PvP is going to be a mess with this. Expect the return of true perma block.
- 1 – Adds 2% Healing Done
- 2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Ragnaroek93 wrote: »2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Sounds broken.
Ragnaroek93 wrote: »2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Sounds broken.
use this on a dps for infinite sustain. can only heal self
Mag Sorcs in PVP. I look forward to using this over Lich or Bright Throat and equipping a 5 piece damage set instead and just running crit surge for the heal.
Pretty sure the crit heal CP passive will be enough to keep it proc'd. Also frags proc. I doubt you'd even need crit surge honestly.
I'll ditch ilambris in PvE for that level of free sustain.